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IRC log for #minetest-dev, 2016-09-19

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All times shown according to UTC.

Time Nick Message
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01:52 paramat sofar if you're busy i could fix the error in #3497 and merge it?
01:52 ShadowBot https://github.com/minetest/minetest/issues/3497 -- Allow mesh and nodeboxes to wave like plants or leaves. by sofar
02:06 paramat hm i guess it's best you fix it and test
02:07 paramat if fixed i'll merge it, together with #4522
02:07 ShadowBot https://github.com/minetest/minetest/issues/4522 -- Modify default font appearance. by everamzah
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10:13 est https://github.com/est31/minetest/commit/00a7af087598df71caec9c3d61f39348c827d22a
10:13 est paramat, PTAL
10:14 est err sorry
10:14 est https://github.com/est31/minetest/commit/abb6fba24f346c931bc83cc875f8756c2467c469
10:14 est this one :)
10:15 est if no reaction, will push in 1 hour.
10:15 * paramat looks
10:20 paramat yeah seems correct looking at other examples +1
10:20 est nice
10:20 est btw if you are interested in the implementation, look at src/script/common/c_internal.cpp
10:20 est and at src/script/lua_api/l_util.cpp
10:27 * est goes now
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14:22 gregorycu Well well well
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14:31 gregorycu So, is farmap a thing yet, or what?
14:31 sfan5 not really
14:32 gregorycu Alright, see you in another 6 months
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14:32 zorman2000 What is farmap about?
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14:32 gregorycu I'm still a funny fucker
14:33 gregorycu It's mipmapping, but for terrain
14:34 gregorycu Basically, means the server will send you low resolution terrain information for things that are distant
14:35 gregorycu And as you get closer, it gets more refined
14:35 zorman2000 I see, this sounds very interesting, would be really good to implement it eventually
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15:37 gregorycu It's hmmmm!
15:37 celeron55 hi gregorycu 8)
15:37 gregorycu Hello there
15:39 gregorycu c55: farmap
15:39 gregorycu What have you been doing this whole time :P
15:44 celeron55 all kinds of things not minetest
15:45 celeron55 which includes the thing i'm doing right now too
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16:25 hmmmm hello
16:25 hmmmm i've been doing not-minetest as well
16:26 zorman2000 Do you guys are going to be spending some time for minetest soon?
16:29 celeron55 i did already
16:30 celeron55 maybe i'll continue soon enough but eh, promising anything would just make it feel like work for no pay 8)
16:35 zorman2000 Lots of people wouldn't appreciate your work, but I really do. I'm a new comer (have been playing for around a year and a few more months) and I have to say I really really appreciate your work on Minetest, and that of all devs
16:36 zorman2000 For instance, I'm coming up with a rain mod I will be releasing soon, and thanks to hmmmm's VoxelManip library I was able to make it much faster
16:36 zorman2000 So I know there is no actual pay, but a lot of people appreciates your work
16:36 zorman2000 Thanks!
16:39 celeron55 this is what i worked on over the weekend: https://github.com/celeron55/minetest/tree/client_player_physics_script
16:39 celeron55 if you feel like experimenting with a potential new modding API, that's something you can try
16:40 celeron55 https://github.com/minetest/minetest/compare/master...celeron55:client_player_physics_script
16:43 twoelk I was wondering, those roll movements are local right?. If I flew a plane would another player see those roll movements? Is the server informed of local Lua activities per se or is that only an option?
16:44 celeron55 only the camera rolls
16:46 twoelk shouldn't the server always be informed of what local Lua does - security wise?
16:47 celeron55 eh?
16:48 zorman2000 So these are client-side player physics... this looks nice... I will take a closer look
16:49 celeron55 it has zero methods for handling collisions so you can't even implement standing on nodes unless you use the messaging to ask the server where the floor is 8)
16:49 celeron55 for now
16:50 zorman2000 But in the long run this is expected to increase performance, right? Now how would you handle collisions without even asking the server...
16:51 celeron55 no, not performance, but flexibility
16:53 zorman2000 By adding more functionality to the player?
16:54 celeron55 if you have ever tried any mod that attempts to add a vehicle, you realize what it's for
17:01 Fixer_ hey guyzzzz, remember light source = 15 thing fix? It seems it won't let start the server - https://github.com/minetest-mods/moreblocks/issues/55#issuecomment-248045283 Is this correct behaviour?
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17:05 celeron55 well, i guess it's as intended but maybe it should instead be a warning with a limit to 14...
17:05 celeron55 maybe if moreblocks fixes itself it won't matter
17:05 Fixer_ i remember paramat and sofar was talking about just warning
17:06 celeron55 it was definitely added as an error
17:06 Fixer_ https://github.com/minetest/minetest/commit/3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0
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17:10 sofar Fixer_: merged it in moreblocks
17:12 Fixer_ sofar: thanks
17:14 sfan5 celeron55: do you happen to know how this could possibly happen? https://github.com/minetest/minetest/issues/4516
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17:21 Fixer_ !tell gregorycu hi, any luck on this? https://github.com/gregorycu/minetest/tree/Jitter
17:21 ShadowBot Fixer_: O.K.
17:22 Krock !seen gregorycu
17:22 ShadowBot Krock: I saw gregorycu in #minetest-dev 1 hour, 42 minutes, and 49 seconds ago saying "What have you been doing this whole time :P"
17:22 Krock oh. He's really here sometimes
17:24 celeron55 sfan5: if a node has any metadata, it will also have an inventory... so what can be seen in that is two bytes marking the position (03 54 in the first one), then 00 00 00 00 meaning there are no metadata strings and then EndInventory\n which means there is nothing in the metadata inventory
17:25 celeron55 it seems that metadata isn't removed if it's completely empty
17:25 sfan5 yes the "useless inventories" was a misinterpretation and before i looked at the metadata format
17:26 celeron55 should be a pretty simple fix; it would be valid to just not write empty metadata
17:26 celeron55 because empty metadata is functionally the same as no metadata at all
17:28 celeron55 so, what has happened is that something added metadata to those nodes and then something removed it from all of them
17:28 celeron55 maybe someone flood-filled half of the mapblock with chests at some point in time? 8)
17:29 sfan5 that must've been me
17:29 sfan5 so basically we need NodeMetadata::isEmpty() and NodeMetadataList::serialize() to skip empty stuff
17:30 celeron55 something like that
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17:42 Megaf Folks, missing alias to doors:door_steel
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18:11 sfan5 --> https://github.com/minetest/minetest/pull/4533
18:12 sfan5 #4533
18:12 ShadowBot https://github.com/minetest/minetest/issues/4533 -- Do not serialize empty NodeMetadata by sfan5
18:16 sfan5 ugh forgot a const again
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18:21 Fixer new snow texture looks nice
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20:03 sfan5 oh also i got yet another email about the AppData.xml file in our repo
20:04 sfan5 they suggest adding a content_rating using http://apps-xdgapp.rhcloud.com/oars
20:04 sfan5 i'm not really sure on some questions listed there
20:04 sfan5 would be nice if someone else could state their opinion on that
20:08 celeron55 well, the engine doesn't really define anything other than "Uncontrolled chat functionality between players" is pretty much unevitable
20:08 celeron55 the rest is pretty much up to minetest_game
20:08 celeron55 and servers
20:09 celeron55 maybe something like https://paste.fedoraproject.org/431149/74315791/
20:10 celeron55 but it's not like we could enforce any of these, or even want to
20:10 celeron55 (due to servers)
20:11 celeron55 other than making a package that only allows singleplayer and LAN games
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