Time |
Nick |
Message |
00:55 |
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01:52 |
paramat |
sofar if you're busy i could fix the error in #3497 and merge it? |
01:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3497 -- Allow mesh and nodeboxes to wave like plants or leaves. by sofar |
02:06 |
paramat |
hm i guess it's best you fix it and test |
02:07 |
paramat |
if fixed i'll merge it, together with #4522 |
02:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/4522 -- Modify default font appearance. by everamzah |
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10:13 |
est |
https://github.com/est31/minetest/commit/00a7af087598df71caec9c3d61f39348c827d22a |
10:13 |
est |
paramat, PTAL |
10:14 |
est |
err sorry |
10:14 |
est |
https://github.com/est31/minetest/commit/abb6fba24f346c931bc83cc875f8756c2467c469 |
10:14 |
est |
this one :) |
10:15 |
est |
if no reaction, will push in 1 hour. |
10:15 |
* paramat |
looks |
10:20 |
paramat |
yeah seems correct looking at other examples +1 |
10:20 |
est |
nice |
10:20 |
est |
btw if you are interested in the implementation, look at src/script/common/c_internal.cpp |
10:20 |
est |
and at src/script/lua_api/l_util.cpp |
10:27 |
* est |
goes now |
10:32 |
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14:22 |
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14:22 |
gregorycu |
Well well well |
14:27 |
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14:31 |
gregorycu |
So, is farmap a thing yet, or what? |
14:31 |
sfan5 |
not really |
14:32 |
gregorycu |
Alright, see you in another 6 months |
14:32 |
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14:32 |
zorman2000 |
What is farmap about? |
14:32 |
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14:32 |
gregorycu |
I'm still a funny fucker |
14:33 |
gregorycu |
It's mipmapping, but for terrain |
14:34 |
gregorycu |
Basically, means the server will send you low resolution terrain information for things that are distant |
14:35 |
gregorycu |
And as you get closer, it gets more refined |
14:35 |
zorman2000 |
I see, this sounds very interesting, would be really good to implement it eventually |
14:47 |
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15:17 |
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15:31 |
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15:37 |
gregorycu |
It's hmmmm! |
15:37 |
celeron55 |
hi gregorycu 8) |
15:37 |
gregorycu |
Hello there |
15:39 |
gregorycu |
c55: farmap |
15:39 |
gregorycu |
What have you been doing this whole time :P |
15:44 |
celeron55 |
all kinds of things not minetest |
15:45 |
celeron55 |
which includes the thing i'm doing right now too |
16:12 |
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16:25 |
hmmmm |
hello |
16:25 |
hmmmm |
i've been doing not-minetest as well |
16:26 |
zorman2000 |
Do you guys are going to be spending some time for minetest soon? |
16:29 |
celeron55 |
i did already |
16:30 |
celeron55 |
maybe i'll continue soon enough but eh, promising anything would just make it feel like work for no pay 8) |
16:35 |
zorman2000 |
Lots of people wouldn't appreciate your work, but I really do. I'm a new comer (have been playing for around a year and a few more months) and I have to say I really really appreciate your work on Minetest, and that of all devs |
16:36 |
zorman2000 |
For instance, I'm coming up with a rain mod I will be releasing soon, and thanks to hmmmm's VoxelManip library I was able to make it much faster |
16:36 |
zorman2000 |
So I know there is no actual pay, but a lot of people appreciates your work |
16:36 |
zorman2000 |
Thanks! |
16:39 |
celeron55 |
this is what i worked on over the weekend: https://github.com/celeron55/minetest/tree/client_player_physics_script |
16:39 |
celeron55 |
if you feel like experimenting with a potential new modding API, that's something you can try |
16:40 |
celeron55 |
https://github.com/minetest/minetest/compare/master...celeron55:client_player_physics_script |
16:43 |
twoelk |
I was wondering, those roll movements are local right?. If I flew a plane would another player see those roll movements? Is the server informed of local Lua activities per se or is that only an option? |
16:44 |
celeron55 |
only the camera rolls |
16:46 |
twoelk |
shouldn't the server always be informed of what local Lua does - security wise? |
16:47 |
celeron55 |
eh? |
16:48 |
zorman2000 |
So these are client-side player physics... this looks nice... I will take a closer look |
16:49 |
celeron55 |
it has zero methods for handling collisions so you can't even implement standing on nodes unless you use the messaging to ask the server where the floor is 8) |
16:49 |
celeron55 |
for now |
16:50 |
zorman2000 |
But in the long run this is expected to increase performance, right? Now how would you handle collisions without even asking the server... |
16:51 |
celeron55 |
no, not performance, but flexibility |
16:53 |
zorman2000 |
By adding more functionality to the player? |
16:54 |
celeron55 |
if you have ever tried any mod that attempts to add a vehicle, you realize what it's for |
17:01 |
Fixer_ |
hey guyzzzz, remember light source = 15 thing fix? It seems it won't let start the server - https://github.com/minetest-mods/moreblocks/issues/55#issuecomment-248045283 Is this correct behaviour? |
17:05 |
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17:05 |
celeron55 |
well, i guess it's as intended but maybe it should instead be a warning with a limit to 14... |
17:05 |
celeron55 |
maybe if moreblocks fixes itself it won't matter |
17:05 |
Fixer_ |
i remember paramat and sofar was talking about just warning |
17:06 |
celeron55 |
it was definitely added as an error |
17:06 |
Fixer_ |
https://github.com/minetest/minetest/commit/3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0 |
17:09 |
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17:10 |
sofar |
Fixer_: merged it in moreblocks |
17:12 |
Fixer_ |
sofar: thanks |
17:14 |
sfan5 |
celeron55: do you happen to know how this could possibly happen? https://github.com/minetest/minetest/issues/4516 |
17:17 |
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17:21 |
Fixer_ |
!tell gregorycu hi, any luck on this? https://github.com/gregorycu/minetest/tree/Jitter |
17:21 |
ShadowBot |
Fixer_: O.K. |
17:22 |
Krock |
!seen gregorycu |
17:22 |
ShadowBot |
Krock: I saw gregorycu in #minetest-dev 1 hour, 42 minutes, and 49 seconds ago saying "What have you been doing this whole time :P" |
17:22 |
Krock |
oh. He's really here sometimes |
17:24 |
celeron55 |
sfan5: if a node has any metadata, it will also have an inventory... so what can be seen in that is two bytes marking the position (03 54 in the first one), then 00 00 00 00 meaning there are no metadata strings and then EndInventory\n which means there is nothing in the metadata inventory |
17:25 |
celeron55 |
it seems that metadata isn't removed if it's completely empty |
17:25 |
sfan5 |
yes the "useless inventories" was a misinterpretation and before i looked at the metadata format |
17:26 |
celeron55 |
should be a pretty simple fix; it would be valid to just not write empty metadata |
17:26 |
celeron55 |
because empty metadata is functionally the same as no metadata at all |
17:28 |
celeron55 |
so, what has happened is that something added metadata to those nodes and then something removed it from all of them |
17:28 |
celeron55 |
maybe someone flood-filled half of the mapblock with chests at some point in time? 8) |
17:29 |
sfan5 |
that must've been me |
17:29 |
sfan5 |
so basically we need NodeMetadata::isEmpty() and NodeMetadataList::serialize() to skip empty stuff |
17:30 |
celeron55 |
something like that |
17:30 |
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17:42 |
Megaf |
Folks, missing alias to doors:door_steel |
17:52 |
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18:11 |
sfan5 |
--> https://github.com/minetest/minetest/pull/4533 |
18:12 |
sfan5 |
#4533 |
18:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/4533 -- Do not serialize empty NodeMetadata by sfan5 |
18:16 |
sfan5 |
ugh forgot a const again |
18:18 |
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18:19 |
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18:21 |
Fixer |
new snow texture looks nice |
18:32 |
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20:03 |
sfan5 |
oh also i got yet another email about the AppData.xml file in our repo |
20:04 |
sfan5 |
they suggest adding a content_rating using http://apps-xdgapp.rhcloud.com/oars |
20:04 |
sfan5 |
i'm not really sure on some questions listed there |
20:04 |
sfan5 |
would be nice if someone else could state their opinion on that |
20:08 |
celeron55 |
well, the engine doesn't really define anything other than "Uncontrolled chat functionality between players" is pretty much unevitable |
20:08 |
celeron55 |
the rest is pretty much up to minetest_game |
20:08 |
celeron55 |
and servers |
20:09 |
celeron55 |
maybe something like https://paste.fedoraproject.org/431149/74315791/ |
20:10 |
celeron55 |
but it's not like we could enforce any of these, or even want to |
20:10 |
celeron55 |
(due to servers) |
20:11 |
celeron55 |
other than making a package that only allows singleplayer and LAN games |
21:09 |
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