Time Nick Message 01:52 paramat sofar if you're busy i could fix the error in #3497 and merge it? 01:52 ShadowBot https://github.com/minetest/minetest/issues/3497 -- Allow mesh and nodeboxes to wave like plants or leaves. by sofar 02:06 paramat hm i guess it's best you fix it and test 02:07 paramat if fixed i'll merge it, together with #4522 02:07 ShadowBot https://github.com/minetest/minetest/issues/4522 -- Modify default font appearance. by everamzah 10:13 est https://github.com/est31/minetest/commit/00a7af087598df71caec9c3d61f39348c827d22a 10:13 est paramat, PTAL 10:14 est err sorry 10:14 est https://github.com/est31/minetest/commit/abb6fba24f346c931bc83cc875f8756c2467c469 10:14 est this one :) 10:15 est if no reaction, will push in 1 hour. 10:15 * paramat looks 10:20 paramat yeah seems correct looking at other examples +1 10:20 est nice 10:20 est btw if you are interested in the implementation, look at src/script/common/c_internal.cpp 10:20 est and at src/script/lua_api/l_util.cpp 10:27 * est goes now 14:22 gregorycu Well well well 14:31 gregorycu So, is farmap a thing yet, or what? 14:31 sfan5 not really 14:32 gregorycu Alright, see you in another 6 months 14:32 zorman2000 What is farmap about? 14:32 gregorycu I'm still a funny fucker 14:33 gregorycu It's mipmapping, but for terrain 14:34 gregorycu Basically, means the server will send you low resolution terrain information for things that are distant 14:35 gregorycu And as you get closer, it gets more refined 14:35 zorman2000 I see, this sounds very interesting, would be really good to implement it eventually 15:37 gregorycu It's hmmmm! 15:37 celeron55 hi gregorycu 8) 15:37 gregorycu Hello there 15:39 gregorycu c55: farmap 15:39 gregorycu What have you been doing this whole time :P 15:44 celeron55 all kinds of things not minetest 15:45 celeron55 which includes the thing i'm doing right now too 16:25 hmmmm hello 16:25 hmmmm i've been doing not-minetest as well 16:26 zorman2000 Do you guys are going to be spending some time for minetest soon? 16:29 celeron55 i did already 16:30 celeron55 maybe i'll continue soon enough but eh, promising anything would just make it feel like work for no pay 8) 16:35 zorman2000 Lots of people wouldn't appreciate your work, but I really do. I'm a new comer (have been playing for around a year and a few more months) and I have to say I really really appreciate your work on Minetest, and that of all devs 16:36 zorman2000 For instance, I'm coming up with a rain mod I will be releasing soon, and thanks to hmmmm's VoxelManip library I was able to make it much faster 16:36 zorman2000 So I know there is no actual pay, but a lot of people appreciates your work 16:36 zorman2000 Thanks! 16:39 celeron55 this is what i worked on over the weekend: https://github.com/celeron55/minetest/tree/client_player_physics_script 16:39 celeron55 if you feel like experimenting with a potential new modding API, that's something you can try 16:40 celeron55 https://github.com/minetest/minetest/compare/master...celeron55:client_player_physics_script 16:43 twoelk I was wondering, those roll movements are local right?. If I flew a plane would another player see those roll movements? Is the server informed of local Lua activities per se or is that only an option? 16:44 celeron55 only the camera rolls 16:46 twoelk shouldn't the server always be informed of what local Lua does - security wise? 16:47 celeron55 eh? 16:48 zorman2000 So these are client-side player physics... this looks nice... I will take a closer look 16:49 celeron55 it has zero methods for handling collisions so you can't even implement standing on nodes unless you use the messaging to ask the server where the floor is 8) 16:49 celeron55 for now 16:50 zorman2000 But in the long run this is expected to increase performance, right? Now how would you handle collisions without even asking the server... 16:51 celeron55 no, not performance, but flexibility 16:53 zorman2000 By adding more functionality to the player? 16:54 celeron55 if you have ever tried any mod that attempts to add a vehicle, you realize what it's for 17:01 Fixer_ hey guyzzzz, remember light source = 15 thing fix? It seems it won't let start the server - https://github.com/minetest-mods/moreblocks/issues/55#issuecomment-248045283 Is this correct behaviour? 17:05 celeron55 well, i guess it's as intended but maybe it should instead be a warning with a limit to 14... 17:05 celeron55 maybe if moreblocks fixes itself it won't matter 17:05 Fixer_ i remember paramat and sofar was talking about just warning 17:06 celeron55 it was definitely added as an error 17:06 Fixer_ https://github.com/minetest/minetest/commit/3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0 17:10 sofar Fixer_: merged it in moreblocks 17:12 Fixer_ sofar: thanks 17:14 sfan5 celeron55: do you happen to know how this could possibly happen? https://github.com/minetest/minetest/issues/4516 17:21 Fixer_ !tell gregorycu hi, any luck on this? https://github.com/gregorycu/minetest/tree/Jitter 17:21 ShadowBot Fixer_: O.K. 17:22 Krock !seen gregorycu 17:22 ShadowBot Krock: I saw gregorycu in #minetest-dev 1 hour, 42 minutes, and 49 seconds ago saying "What have you been doing this whole time :P" 17:22 Krock oh. He's really here sometimes 17:24 celeron55 sfan5: if a node has any metadata, it will also have an inventory... so what can be seen in that is two bytes marking the position (03 54 in the first one), then 00 00 00 00 meaning there are no metadata strings and then EndInventory\n which means there is nothing in the metadata inventory 17:25 celeron55 it seems that metadata isn't removed if it's completely empty 17:25 sfan5 yes the "useless inventories" was a misinterpretation and before i looked at the metadata format 17:26 celeron55 should be a pretty simple fix; it would be valid to just not write empty metadata 17:26 celeron55 because empty metadata is functionally the same as no metadata at all 17:28 celeron55 so, what has happened is that something added metadata to those nodes and then something removed it from all of them 17:28 celeron55 maybe someone flood-filled half of the mapblock with chests at some point in time? 8) 17:29 sfan5 that must've been me 17:29 sfan5 so basically we need NodeMetadata::isEmpty() and NodeMetadataList::serialize() to skip empty stuff 17:30 celeron55 something like that 17:42 Megaf Folks, missing alias to doors:door_steel 18:11 sfan5 --> https://github.com/minetest/minetest/pull/4533 18:12 sfan5 #4533 18:12 ShadowBot https://github.com/minetest/minetest/issues/4533 -- Do not serialize empty NodeMetadata by sfan5 18:16 sfan5 ugh forgot a const again 18:21 Fixer new snow texture looks nice 20:03 sfan5 oh also i got yet another email about the AppData.xml file in our repo 20:04 sfan5 they suggest adding a content_rating using http://apps-xdgapp.rhcloud.com/oars 20:04 sfan5 i'm not really sure on some questions listed there 20:04 sfan5 would be nice if someone else could state their opinion on that 20:08 celeron55 well, the engine doesn't really define anything other than "Uncontrolled chat functionality between players" is pretty much unevitable 20:08 celeron55 the rest is pretty much up to minetest_game 20:08 celeron55 and servers 20:09 celeron55 maybe something like https://paste.fedoraproject.org/431149/74315791/ 20:10 celeron55 but it's not like we could enforce any of these, or even want to 20:10 celeron55 (due to servers) 20:11 celeron55 other than making a package that only allows singleplayer and LAN games