Time |
Nick |
Message |
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12:37 |
paramat |
\o` please can you look at #4442 ? it's a PR for code you approved in #4091 |
12:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/4442 -- Fix updateFastFaceRow tiling issue by SmallJoker |
12:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix |
12:39 |
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12:40 |
\o` |
paramat, I tested the mesh tiling thing and it worked well |
12:41 |
\o` |
oh it's the same code |
12:41 |
\o` |
yeah sure.. +1 |
12:41 |
paramat |
yes identical |
12:41 |
paramat |
thanks |
12:44 |
\o` |
hopefully I finish my turbidity meter this week so I can give more time to minetest |
12:45 |
paramat |
cool |
12:45 |
\o` |
I've been distracted learning electronics hehe |
12:54 |
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13:07 |
paramat |
i think we can assume +1 from hmmmm as he has LGTM'd the code |
13:07 |
paramat |
i'll test and merge later |
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15:22 |
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15:42 |
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15:53 |
paramat |
rubenwardy and game devs, this one is significant game#1238 the cache must go |
15:53 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1238 -- Default: Optimise and simplify leafdecay ABM, remove cache by paramat |
15:54 |
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18:42 |
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18:43 |
Fixer |
paramat: btw, that results of my poll has not changed much: https://forum.minetest.net/viewtopic.php?f=3&t=15128 with just 32 votes, 56% likes idea to have basic and full versions of mtg |
18:46 |
paramat |
ok |
18:49 |
paramat |
there's no obstacle to a 2nd subgame, people just haven't worked on it yet :) |
18:53 |
T4im |
mtg needs to split up frameworks from gamespecifics first, fixer, and that alone will take a while |
18:53 |
Fixer |
it is just observation, you can disregard it |
18:54 |
T4im |
you can't reuse the framework-mods in other subgames because of mtg specific assumptions |
18:54 |
Krock |
it's a poll but what's going to happen is a different topic |
18:55 |
T4im |
if you wanted to reuse doors mod in a candy lollipop nyancat world you would want no steel or wood doors but doors made out of poptards or gingerbread or whatnot |
18:55 |
T4im |
so all those actual door registrations should be moved into a "minetest_game" mod or something like that, which depends on doors |
18:56 |
Krock |
why not simply make an API modpack? |
18:57 |
Krock |
throw all functions in and done |
18:57 |
T4im |
it would end up the same, krock |
18:57 |
T4im |
:D |
18:57 |
T4im |
it would be the doors framework without the doors registration |
18:57 |
Krock |
" \"minetest_game\" mod " sounds like "let's merge it all into one init.lua file" |
19:00 |
T4im |
well the alternative would be what people disliked with the books and papyrus and what not |
19:00 |
T4im |
a split in a different direction, that is not helping anyone :D |
19:00 |
T4im |
framework split from game content on the other hand would deduplicate a lot |
19:30 |
Fixer |
paramat: i see no fps impact in 4442 |
19:37 |
paramat |
yes as discussed fps gain may be small and dependent on device |
19:37 |
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19:40 |
paramat |
will merge game#1238 game#1249 v. soon |
19:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1238 -- Default: Optimise and simplify leafdecay ABM, remove cache by paramat |
19:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1249 -- Faster find snow near sapling by tenplus1 |
19:46 |
paramat |
now merging |
19:49 |
paramat |
complete! down to 28 PRs |
19:50 |
Wayward_One |
nice! |
19:51 |
Wayward_One |
now to make the engine match :P |
19:54 |
paramat |
now shall we close game#673 (2 disapprovals) in favour of the preferred game#1032 ? |
19:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/673 -- Make buckets control scheme consistent. by Jordach |
19:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1032 -- Allow buckets to run a non-liquid node's on_punch by C1ffisme |
19:58 |
paramat |
game#709 has a nice change of 'disable fire' to 'enable fire' which could be split off the first commit. PA is not around so we may need to resubmit this, and the settingstype stuff, ourselves |
19:58 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/709 -- Add settingtypes.txt by PilzAdam |
20:03 |
paramat |
rubenwardy i think i'll close game673 later if no objections |
20:07 |
rubenwardy |
doesn't bother me particularly |
20:08 |
rubenwardy |
the thing that bothers me most? |
20:08 |
rubenwardy |
apart from the misaligned health bar, |
20:08 |
rubenwardy |
#4417 |
20:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/4417 -- Formspecs: Add text field enter key event, allow fields to disable form close on enter by rubenwardy |
20:14 |
paramat |
yeah your formspec stuff, sorry, i've been keeping a distance because i'm not good with formspec |
20:15 |
paramat |
but perhaps i'll look |
20:16 |
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20:17 |
rubenwardy |
I don't like the formspec code very much |
20:18 |
paramat |
closed game673 |
20:22 |
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20:32 |
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20:48 |
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20:58 |
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21:04 |
paramat |
game#1255 now tested and seems good |
21:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1255 -- Fire: Use 'enable fire' setting instead of 'disable fire' by paramat |
21:06 |
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21:07 |
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21:27 |
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21:40 |
paramat |
simple PR needing consideration game#1227 |
21:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1227 -- fence inventory_image touchup by pithydon |
21:43 |
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21:57 |
sofar |
I +1'd that one |
22:00 |
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22:01 |
paramat |
thanks |
22:03 |
alkotob |
uhm hello |
22:04 |
alkotob |
I'm using the PPA build and I got this error |
22:04 |
alkotob |
minetest: /build/minetest-XWO5LM/minetest-0.4.14/src/util/serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= F1000_MIN && i <= F1000_MAX' failed. |
22:04 |
alkotob |
Aborted |
22:04 |
alkotob |
I was loading a sub-game but I was told this is from minetest's end |
22:05 |
sfan5 |
yes this is the engine complaining that your floats are funny |
22:05 |
alkotob |
curiously I am not using a debug version |
22:05 |
alkotob |
but the stable PPA branch |
22:05 |
sfan5 |
nah we have sanity checks which are basically assertions but for release builds |
22:05 |
alkotob |
I see |
22:06 |
alkotob |
so this is not the reason for the crash? |
22:06 |
alkotob |
because it's crashing hard as soon as the sub-game loads |
22:06 |
alkotob |
consistently |
22:06 |
sfan5 |
it's the outcome |
22:06 |
sfan5 |
but not the problem |
22:06 |
alkotob |
touche |
22:07 |
alkotob |
so at the some point i is going out of bounds |
22:07 |
sfan5 |
not you but any code anywhere in minetest |
22:07 |
sfan5 |
but this doesn't usually happen so something must be wrong |
22:08 |
alkotob |
yes |
22:08 |
alkotob |
I'm looking into the sub-game code |
22:08 |
alkotob |
i is a for-loop counter |
22:08 |
sfan5 |
it could be helpful to have a backtrace |
22:09 |
sfan5 |
the problem should also occurr with a debug build |
22:09 |
alkotob |
I'll download the debug build then |
22:11 |
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22:21 |
alkotob |
ah I have to go |
22:21 |
alkotob |
so no debugging tonight |
22:22 |
alkotob |
just a note to the logs: the sub-game is rpgtest |
22:30 |
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23:06 |
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