Time Nick Message 12:37 paramat \o` please can you look at #4442 ? it's a PR for code you approved in #4091 12:37 ShadowBot https://github.com/minetest/minetest/issues/4442 -- Fix updateFastFaceRow tiling issue by SmallJoker 12:37 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix 12:40 \o` paramat, I tested the mesh tiling thing and it worked well 12:41 \o` oh it's the same code 12:41 \o` yeah sure.. +1 12:41 paramat yes identical 12:41 paramat thanks 12:44 \o` hopefully I finish my turbidity meter this week so I can give more time to minetest 12:45 paramat cool 12:45 \o` I've been distracted learning electronics hehe 13:07 paramat i think we can assume +1 from hmmmm as he has LGTM'd the code 13:07 paramat i'll test and merge later 15:53 paramat rubenwardy and game devs, this one is significant game#1238 the cache must go 15:53 ShadowBot https://github.com/minetest/minetest_game/issues/1238 -- Default: Optimise and simplify leafdecay ABM, remove cache by paramat 18:43 Fixer paramat: btw, that results of my poll has not changed much: https://forum.minetest.net/viewtopic.php?f=3&t=15128 with just 32 votes, 56% likes idea to have basic and full versions of mtg 18:46 paramat ok 18:49 paramat there's no obstacle to a 2nd subgame, people just haven't worked on it yet :) 18:53 T4im mtg needs to split up frameworks from gamespecifics first, fixer, and that alone will take a while 18:53 Fixer it is just observation, you can disregard it 18:54 T4im you can't reuse the framework-mods in other subgames because of mtg specific assumptions 18:54 Krock it's a poll but what's going to happen is a different topic 18:55 T4im if you wanted to reuse doors mod in a candy lollipop nyancat world you would want no steel or wood doors but doors made out of poptards or gingerbread or whatnot 18:55 T4im so all those actual door registrations should be moved into a "minetest_game" mod or something like that, which depends on doors 18:56 Krock why not simply make an API modpack? 18:57 Krock throw all functions in and done 18:57 T4im it would end up the same, krock 18:57 T4im :D 18:57 T4im it would be the doors framework without the doors registration 18:57 Krock " \"minetest_game\" mod " sounds like "let's merge it all into one init.lua file" 19:00 T4im well the alternative would be what people disliked with the books and papyrus and what not 19:00 T4im a split in a different direction, that is not helping anyone :D 19:00 T4im framework split from game content on the other hand would deduplicate a lot 19:30 Fixer paramat: i see no fps impact in 4442 19:37 paramat yes as discussed fps gain may be small and dependent on device 19:40 paramat will merge game#1238 game#1249 v. soon 19:40 ShadowBot https://github.com/minetest/minetest_game/issues/1238 -- Default: Optimise and simplify leafdecay ABM, remove cache by paramat 19:40 ShadowBot https://github.com/minetest/minetest_game/issues/1249 -- Faster find snow near sapling by tenplus1 19:46 paramat now merging 19:49 paramat complete! down to 28 PRs 19:50 Wayward_One nice! 19:51 Wayward_One now to make the engine match :P 19:54 paramat now shall we close game#673 (2 disapprovals) in favour of the preferred game#1032 ? 19:54 ShadowBot https://github.com/minetest/minetest_game/issues/673 -- Make buckets control scheme consistent. by Jordach 19:54 ShadowBot https://github.com/minetest/minetest_game/issues/1032 -- Allow buckets to run a non-liquid node's on_punch by C1ffisme 19:58 paramat game#709 has a nice change of 'disable fire' to 'enable fire' which could be split off the first commit. PA is not around so we may need to resubmit this, and the settingstype stuff, ourselves 19:58 ShadowBot https://github.com/minetest/minetest_game/issues/709 -- Add settingtypes.txt by PilzAdam 20:03 paramat rubenwardy i think i'll close game673 later if no objections 20:07 rubenwardy doesn't bother me particularly 20:08 rubenwardy the thing that bothers me most? 20:08 rubenwardy apart from the misaligned health bar, 20:08 rubenwardy #4417 20:08 ShadowBot https://github.com/minetest/minetest/issues/4417 -- Formspecs: Add text field enter key event, allow fields to disable form close on enter by rubenwardy 20:14 paramat yeah your formspec stuff, sorry, i've been keeping a distance because i'm not good with formspec 20:15 paramat but perhaps i'll look 20:17 rubenwardy I don't like the formspec code very much 20:18 paramat closed game673 21:04 paramat game#1255 now tested and seems good 21:05 ShadowBot https://github.com/minetest/minetest_game/issues/1255 -- Fire: Use 'enable fire' setting instead of 'disable fire' by paramat 21:40 paramat simple PR needing consideration game#1227 21:40 ShadowBot https://github.com/minetest/minetest_game/issues/1227 -- fence inventory_image touchup by pithydon 21:57 sofar I +1'd that one 22:01 paramat thanks 22:03 alkotob uhm hello 22:04 alkotob I'm using the PPA build and I got this error 22:04 alkotob minetest: /build/minetest-XWO5LM/minetest-0.4.14/src/util/serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= F1000_MIN && i <= F1000_MAX' failed. 22:04 alkotob Aborted 22:04 alkotob I was loading a sub-game but I was told this is from minetest's end 22:05 sfan5 yes this is the engine complaining that your floats are funny 22:05 alkotob curiously I am not using a debug version 22:05 alkotob but the stable PPA branch 22:05 sfan5 nah we have sanity checks which are basically assertions but for release builds 22:05 alkotob I see 22:06 alkotob so this is not the reason for the crash? 22:06 alkotob because it's crashing hard as soon as the sub-game loads 22:06 alkotob consistently 22:06 sfan5 it's the outcome 22:06 sfan5 but not the problem 22:06 alkotob touche 22:07 alkotob so at the some point i is going out of bounds 22:07 sfan5 not you but any code anywhere in minetest 22:07 sfan5 but this doesn't usually happen so something must be wrong 22:08 alkotob yes 22:08 alkotob I'm looking into the sub-game code 22:08 alkotob i is a for-loop counter 22:08 sfan5 it could be helpful to have a backtrace 22:09 sfan5 the problem should also occurr with a debug build 22:09 alkotob I'll download the debug build then 22:21 alkotob ah I have to go 22:21 alkotob so no debugging tonight 22:22 alkotob just a note to the logs: the sub-game is rpgtest