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06:11 |
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06:27 |
Hijiri |
how do protocol bumps work? Do they get done after every protocol-modifying change? Or only once per release cycle (at the first change that needs it)? |
06:29 |
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10:44 |
paramat |
merging #4402 in a moment |
10:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/4402 -- Decorations: Fix decoration height check errors by paramat |
10:49 |
paramat |
merging |
10:52 |
paramat |
complete! |
10:54 |
Krock |
\o/ |
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19:11 |
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19:27 |
rubenwardy |
Merging game#1230 in 30 minutes if no objections... |
19:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1230 -- Doors: Allow the screwdriver to rotate doors around y-axis. by t4im |
19:27 |
rubenwardy |
Not sure what the conversion - how long do you wait if the PR has been approved twice? |
19:27 |
rubenwardy |
*convention |
19:34 |
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19:37 |
Krock |
Merge it! Make Minetest great again! ;) |
19:39 |
rubenwardy |
I have a feeling that it's only 5 mins, just to stop multiple attempts to merge at the same time |
19:42 |
T4im |
and maybe to give some Dev ex machina a last chance to swoop in? |
19:43 |
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19:43 |
est31 |
rubenwardy, about your status |
19:43 |
est31 |
first, congrats to you becoming mtgame core dev |
19:43 |
T4im |
indeed, congrats :) |
19:44 |
est31 |
actually, I wonder about whether you now count as coredev for the engine part as well |
19:44 |
est31 |
or whether not |
19:45 |
Krock |
:tada: |
19:46 |
Krock |
there was a discussion about that but there was no final decision IIRC |
19:47 |
rubenwardy |
thanks :) |
19:58 |
juhdanad |
May I move ScriptApiItem::pushPointedThing() to c_converter.cpp? |
20:02 |
Krock |
if it has a converer function, then yes. Moving functions to nonsense places doesn't improve the readability |
20:02 |
Krock |
*converter function |
20:04 |
juhdanad |
Yes, it converts a PointedThing to a Lua table. |
20:12 |
rubenwardy |
Just like to say that I'm not stupid, and so I won't be approving anything I don't understand sufficiently :P |
20:13 |
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20:14 |
est31 |
rubenwardy, well should we regard you as engine dev as well or not. As you said you will only approve stuff you understand, that makes it okay in my eyes to make you a full dev. |
20:15 |
est31 |
It has worked well for paramat too, who is mostly centered on mapgen and mtgame dev |
20:19 |
est31 |
Zeno`, Tesseract sofar sfan5 nore hmmmm celeron55, any other dev, I dont know whether you think its needed or not, but paramat afaik has only asked you to decide whether to make rubenwardy an mtgame only dev, and only asked the mtgame team. therefore I ask all of you, do you want to make rubenwardy an engine core dev as well? |
20:20 |
est31 |
I do. |
20:28 |
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20:30 |
sofar |
est31: if you get the backlog, I was +1 on rubenwardy for the engine as well |
20:31 |
hmmmm |
has rubenwardy made a significant amount of engine changes? |
20:31 |
rubenwardy |
I don't need to be an engine core dev |
20:32 |
VanessaE |
make him one anyway :) |
20:33 |
VanessaE |
(really, rubenwardy has always tended to produce good stuff without major bugs) |
20:34 |
rubenwardy |
7 bug fixes, 7 minor features, 4 docs, https://github.com/minetest/minetest/commits/master?author=rubenwardy |
20:34 |
VanessaE |
so call it a +0.5 from me (since my opinion doesn't qualify for a full +1) |
20:37 |
Krock |
rubenwardy, I made 32 commits with +/- the same amount of lines :P |
20:38 |
rubenwardy |
true, it's not that much really - a core dev focusing on the engine should have more |
20:38 |
Krock |
So I wouldn't argue with the commit count |
20:47 |
juhdanad |
Could somebody explain me why ScriptApiBase::objectrefGet is protected, please? Is it for security? |
20:50 |
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20:53 |
est31 |
To speak in his favour, all his contributions added something useful to the game |
20:54 |
est31 |
also, he's helped with lots of reviews |
21:01 |
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21:04 |
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21:19 |
Hijiri |
is there a conventional "null value" people use in minetest for u8 light levels? |
21:21 |
Hijiri |
can I just use whatever as long as it isn't 0-15? |
21:21 |
est31 |
Hijiri, you found that value by trial and error |
21:21 |
est31 |
I think its a bit different |
21:21 |
Hijiri |
I don't mean day/night blended values |
21:21 |
est31 |
light value was something like: upper 4 bits about day |
21:22 |
est31 |
lower 4 bits about night |
21:22 |
est31 |
or something |
21:22 |
est31 |
s/error/error?/ |
21:22 |
Hijiri |
I just want to send a light level between 0-15 for lit particles |
21:22 |
Hijiri |
or do you think it would be good to allow specifying day and night light levels? |
21:23 |
Hijiri |
It doesn't look like particles use day and night light separately |
21:23 |
Hijiri |
at least if I am understanding what decode_light does |
21:23 |
Hijiri |
decode_light turns a day/night blended value into a flat light value right? |
21:23 |
Hijiri |
no, that's what blend_light does |
21:24 |
Hijiri |
but anyway, it looks like particles don't use day/night separately for determining its own brightness |
21:26 |
Hijiri |
so I guess my original question was wrong |
21:28 |
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21:57 |
Fixer |
!tell paramat I've noticed this on mgv7, lonely stone block in ocean: https://i.imgur.com/qFIsJX9.png (using latest mt/mtg) |
21:57 |
ShadowBot |
Fixer: O.K. |
21:58 |
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