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IRC log for #minetest-dev, 2016-08-04

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All times shown according to UTC.

Time Nick Message
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02:18 paramat merging game#1231 game#1232
02:18 ShadowBot https://github.com/minetest/minetest_game/issues/1231 -- Doors: Trim open fence gate collision box by paramat
02:18 ShadowBot https://github.com/minetest/minetest_game/issues/1232 -- fix tnt bug with huge stacks by tenplus1
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02:28 paramat done
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03:35 paramat hmmmm, sorry to disturb you, thought i'd notify you of this one since it is decoration stuff, simple PR, #4402
03:35 ShadowBot https://github.com/minetest/minetest/issues/4402 -- Decorations: Fix decoration height check errors by paramat
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05:53 paramat will merge #4376 in a moment
05:53 ShadowBot https://github.com/minetest/minetest/issues/4376 -- Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags by paramat
06:00 paramat merging
06:03 paramat complete!
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09:24 tenplus1 hi folks, would a nice dev please look at the game#1234 amendment
09:24 ShadowBot https://github.com/minetest/minetest_game/issues/1234 -- Limit blown up stacks to stack_max by tenplus1
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13:07 Krock Could it be that the max lag is calculated wrongly? Got ~5s lag (from calling /status until the server answers) but it still shows max_lag=0.35
13:16 Warr1024 IIRC those are 2 different kinds of lag.
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13:17 Warr1024 max_lag on the server is just the server's tick lag, not including client<->server latency
13:19 Krock I thought max_lag was the most laggy player's lag
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13:33 Fixer Krock: max_lag is server lag, you probably have network lag, look in F5 graph, udp_rtt times
13:34 Krock 5.28 - I assume that are seconds?
13:34 Fixer Krock: yes
13:34 Krock ah okay. Thanks
13:36 rubenwardy Server side, max_lag is named deceptively, it's actually the dedicated step interval. max_lag will be non-negligibly bigger than the setting dedicated_server_step if the server is full up of work
13:36 rubenwardy Iirc, from when I was finding out how the server list got that number
13:37 rubenwardy Server::m_lag I believe is where its stored
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18:03 Hijiri should addParticleSpawner in server.cpp take an id, an ObjectRef, or a ServerActiveObject as an argument for the spawner's attached thing?
18:04 Hijiri I put a SAO
18:04 Hijiri (pointer)
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20:07 Hijiri got some nice rain going with attached particle spawners
20:07 Hijiri now I need to make them actually get removed when objects are
20:09 * Krock tells Hijiri to write a diary
20:32 Krock Hijiri, don't forget to change the code style when you're done: ifs should look like this: 'if (condition) {'
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20:51 Hijiri Krock: I saw a lot of ifs with { on the next line, so I thought that was the style
20:51 Hijiri I should recheck the wiki
20:51 Krock Because that's the wrong style ( http://dev.minetest.net/Code_style_guidelines )
20:52 Hijiri I'm on the page now
20:58 Hijiri I've fixed all my if statements (but not pushed yet)
20:59 Krock :)
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21:30 Wuzzy Hi. Is There A Reason Why In Minetest Game Almost Every Item Has Each Word Capitalized? I Ask Because I Find This Mildly Irritating. ;-)
21:33 Hijiri everything is important
21:34 KaadmY Yes I Hate That Capitalization Thing Too And I Try To Avoid It Whenever Possible
21:34 KaadmY WhevEver*
21:34 KaadmY WhenEver*
21:40 Wuzzy ok, now a real question (xD): Are the groups “cracky”, “crumbly”, etc. intended for global use are are they exclusive to Minetest Game and mods only?
21:40 Wuzzy use or are they*
21:41 Wuzzy (i.e. is it safe to assume that cracky means the same even outside of Minetest Game?)
21:51 Hijiri I'm not an authority, but I would guess not, since some games might not have the same classes of materials and tools
21:52 Hijiri can someone review #4409? I think it's complete
21:52 ShadowBot https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo
21:53 Hijiri complete feature-wise at least, there might be bugs I haven't found
21:53 Hijiri except I forgot to document it
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22:31 Wuzzy Hijiri: Cool stuff!
22:32 KaadmY ideally all groups should be mod-side only and have no influence on the engine
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22:47 Wuzzy my question was more about conventions. for me it *seems* assuming that crumbly is a mining groups is rather safe since it is explicitly mentions as “known mining group” in docs
22:48 Wuzzy i dont want to believe a subgame dares to redefine the meaning of crumbly, that would be evil anyway. ;-)
22:50 PilzAdam Wuzzy, the groups are minetest_game specific
22:50 PilzAdam other games can do what they want
22:50 Wuzzy sadly, lua_api.md is not really clear here
22:50 Wuzzy .txt*
22:51 PilzAdam "Special groups" = groups that have actual meaning in the engine
22:51 Wuzzy yeah, this was clear
22:52 PilzAdam "Known damage and digging time defining groups" = just some hints how they may be used in games
22:52 Wuzzy and the rest is purely conventional
22:52 Wuzzy ?
22:52 PilzAdam (and how they are used in mt_game)
22:52 Wuzzy why “known”? known by who?
22:53 Wuzzy known as de-facto standard?
22:53 PilzAdam I guess known, as in defined in minetest_game
22:53 PilzAdam I guess this text was written in an era where mt_game was the only game, and it was mainly written for mod devs
22:54 Wuzzy like me :P
22:55 Wuzzy maybe we, as a community, could try to standardize a few groups to improve overall mod collaboration. maybe with a prefix like “mt_” or whatever;
22:55 PilzAdam Wuzzy, do you want to rewrite that section so that it's more clear that these are minetest_game specific?
22:56 Wuzzy hmm not really, not now. i am working on my doc mod :)
22:56 Wuzzy i try to figure out how to document groups best
22:57 Wuzzy one idea would be writing something like “mt_eatable” for everything which uses on_use=minetest.item_eat
22:57 Wuzzy because thats a very common idiom
22:58 Wuzzy well, it makes me sad that it is not possible to just extact the number of hp you get from eatable items :/
22:59 PilzAdam maybe rewrite mintest.item_eat to read the HP change from the group rating instead of passing it as a parameter?
23:00 Wuzzy yeah, anything which reduces use/abuse of on_ functions is good
23:00 PilzAdam also game#361
23:00 ShadowBot https://github.com/minetest/minetest_game/issues/361 -- Allow defining burntime via the fuel group by PilzAdam
23:00 Wuzzy maybe not as group, but just as field
23:01 Wuzzy btw, why are some things added as group, not as field. like disable_jump. why is this not just a field in the item definition table?
23:01 PilzAdam there is always the question what should be a group and what should be a regular nodedef field
23:01 Wuzzy i dont understand
23:01 PilzAdam it would also be possible to define every group as a normal nodedef field
23:02 Wuzzy yes, but why has this not been done?
23:02 Wuzzy convulated historical reasons? ;-)
23:02 PilzAdam I guess
23:02 PilzAdam using groups may have some advantages, though
23:02 Wuzzy really? I dont really see a difference
23:02 PilzAdam they are defined to be a simple string -> int mapping
23:03 PilzAdam nodedef fields can be anything
23:03 Wuzzy i see
23:04 Wuzzy but disable_jump. whyyy. its basically just a boolean, no need for weird int mapping. haha
23:04 PilzAdam but then again, why is liquid viscosity not a group rating?
23:04 Wuzzy hmmm it seems the decision for group vs field is decided via diceroll ;-D
23:05 PilzAdam I guess disable_jump had internal reasons; it's easier to add groups since they are already sent to the client
23:05 PilzAdam so the protocol didn't have to be updated to send an extra disable_jump field
23:06 Wuzzy aaaaaaaaah
23:06 Wuzzy now everything makes sense
23:07 Wuzzy so if you add a field, you have to update the entire protocol? sad :(
23:08 Wuzzy oh
23:08 Wuzzy another thing
23:08 Wuzzy why the hell is soil (?!?!?!) in special groups
23:08 Wuzzy there is no way saplings are an engine feature
23:09 PilzAdam yeah, thats bullshit
23:09 PilzAdam it's used in minetest_game only
23:09 Wuzzy its also outdated
23:10 PilzAdam tree growing was previously handled in the engine; maybe it's a reminiscent of that?
23:10 Wuzzy oh these good old days. haha.
23:11 Wuzzy ok thanks for the discussion. I guess I go back to work on [doc] :)
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23:57 Hijiri Can somebody close #2326?
23:57 ShadowBot https://github.com/minetest/minetest/issues/2326 -- find_nodes_in_area expansion

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