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16:05 |
paramat |
nore sfan5 sofar please can anyone review/approve game#965 ? we sorted out the issues yesterday and now it's tested |
16:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 |
16:05 |
sfan5 |
then merge it |
16:06 |
paramat |
ok |
16:08 |
paramat |
nore sfan5 Zeno` any opinion on #4336 ? so far reviewer devs are neutral |
16:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/4336 -- Shaders: Disable by default by paramat |
16:09 |
sfan5 |
haven't tested, can't comment |
16:10 |
paramat |
there are comparison screenshots and data in #4335 |
16:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4335 -- Disable shaders by default (or make tangent space to only be used when necessary) |
16:17 |
Zeno` |
I haven't tested it either :( |
16:17 |
Zeno` |
but... how do shaders make things slower? |
16:18 |
Zeno` |
merge 965 |
16:19 |
hmmmm |
there's rendering code that toggles between regular vertexes and tangent vertexes if shaders are enabled |
16:21 |
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16:23 |
paramat |
PR is temporary, eventually of course we need to only enable tangent space when actually needed (normalmpas) |
16:24 |
hmmmm |
everything is temporary until it's not |
16:24 |
hmmmm |
that's a horrible policy |
16:26 |
paramat |
well yeah, 'temporary' is redundant |
16:30 |
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16:31 |
hmmmm |
no, 'temporary' becomes the new normal because the problem is now hidden |
16:31 |
hmmmm |
not because of any sort of redunancy |
16:34 |
VanessaE |
hmmmm: which is better though? a temp solution that exists and at least helps, or a permanent solution that never comes to pass? |
16:34 |
paramat |
sometimes it takes time for a complex fix to be done, in the meantime if the problem is serious enough, as here, a workaround is needed |
16:34 |
paramat |
we have to make sure the proper fix is done of course |
16:35 |
hmmmm |
how are you going to guarantee that |
16:35 |
hmmmm |
what are the steps you'll take |
16:38 |
paramat |
bug people to work on it, thing is, who understands that code? |
16:39 |
hmmmm |
nobody. you'll have to learn |
16:39 |
hmmmm |
it sucks that you have to learn new things in life but you'll live |
16:40 |
paramat |
:P |
16:45 |
paramat |
anyone know if normalmaps are the only effect requiring tangent space? personally i find bumpmapping very ugly, i would remove that and tangent space completely. however some mods and texture packs do use normalmaps |
16:49 |
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17:04 |
Fixer |
man, minetest development is so overzealous |
17:05 |
paramat |
so the issue here is that our default is basic nodes shader only enabled, which means since tangent space was added FPS has dropped unnecessarily by 20%-50%, this is a big issue |
17:10 |
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17:13 |
paramat |
the option will remain and players will soon find it and try it, it's just obvious we shouldn't have this bad situation set as the default |
17:15 |
rubenwardy |
as requested, game#1220 |
17:15 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1220 -- Move books and papyrus into separate mod by rubenwardy |
17:17 |
paramat |
looking |
17:29 |
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17:34 |
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17:45 |
VanessaE |
paramat: tangent space was added to support parallax mapping, actually. |
17:45 |
VanessaE |
if I remember correctly. |
17:46 |
VanessaE |
normalmaps didn't need it before, still shouldn't. |
17:46 |
VanessaE |
(at least theoretically shouldn't) |
17:47 |
VanessaE |
RBA was having problems getting textures to tile correctly when parallax was enabled, in particular dirt with grass sides, the upper grass edging would echo itself to the bottom of the node at some viewing angles. |
17:47 |
VanessaE |
(and any other similar textures) |
17:48 |
paramat |
ok |
17:48 |
VanessaE |
in fact, if I remember right, THAT feature was also why using a texture atlas was forbidden, in his eye. |
17:59 |
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18:06 |
Fixer |
i think you can simply find that pr paramat posted earlier, and check the date and reread few months of logs before that, it should have some discussion, i will look at it |
18:09 |
Fixer |
actually here http://irc.minetest.ru/minetest-dev/2016-01-02 paramat and hmmmm probably talking about this issue |
18:14 |
nolsen |
What settings should I use to optimize minetest server? It's hogging 60% of my 1GB RAM. |
18:15 |
nolsen |
Sometimes eat my singlecore. |
18:16 |
Fixer |
paramat: this one? http://irc.minetest.ru/minetest-dev/2016-02-22#i_4541319 "RealBadAngel, only bumpmapping and parallax can trigger tangent space on" |
18:18 |
paramat |
interesting |
18:23 |
paramat |
i wonder if that's actually the case though? |
18:26 |
paramat |
perhaps he meant only those effects 'use' tangent space |
18:27 |
paramat |
no description in his PR :( |
18:27 |
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18:27 |
paramat |
https://github.com/minetest/minetest/issues/3530#issuecomment-169119242 |
18:36 |
paramat |
indeed it seems to be switched with basic shaders |
18:39 |
paramat |
https://github.com/minetest/minetest/pull/3654/commits/b04266dfb5ef2160f72547e0418d627930c404fc#diff-c2f90db5de8c33a259c27113939c63c5R1243 |
18:44 |
Fixer |
yeah, i guess so |
18:44 |
paramat |
ugh, no descriptions in PRs, no commit messages, so messy |
18:46 |
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18:53 |
paramat |
and that part of the PR is the one hmmmm pointed out in our previous discussion |
18:54 |
paramat |
"since tangent space is crucial for any advanced effect, removing it completely is out of discussion" i assume this was done because he had plans for using tangent space in many future effects |
18:55 |
paramat |
so left it enabled whenever basic shaders was enabled |
18:56 |
paramat |
i'll merge game#965 game#1219 later |
18:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 |
18:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1219 -- Replace deprecated get_look_yaw/set_look_yaw by SmallJoker |
19:05 |
VanessaE |
+ |
19:11 |
VanessaE |
oops. |
19:28 |
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