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12:40 |
Fixer |
T4im: you here? |
13:10 |
Fixer |
T4im: https://github.com/minetest/minetest/issues/4348 |
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14:02 |
T4im |
yea, thanks |
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15:42 |
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15:42 |
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15:42 |
est31 |
as people seem to insist, I'll push this in 10 minutes: https://github.com/est31/minetest/commit/f833159a68f2ff605224ed7a5ac956e5a0ca42d8 |
15:50 |
Amaz |
Is there any chance this bugfix could be merged soonish? https://github.com/minetest/minetest/pull/4128 |
15:53 |
nrzkt |
est31, lgtm |
15:54 |
est31 |
fine pushing then |
16:26 |
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18:18 |
OldCoder |
For a month or two, I've observed hard lockups during server announce to list. Is this part of a new feature? |
19:31 |
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19:33 |
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19:36 |
nrzkt |
please note android apk is now available on github => https://github.com/minetest/minetest/releases |
19:36 |
nrzkt |
i'm late i know, i have some build problems :) and it's also published on play store, it will be available in 24-48h |
19:37 |
nrzkt |
666 issues, it's evil |
19:38 |
paramat |
i seem to know the cause of game#1109 now https://github.com/minetest/minetest_game/issues/1109#issuecomment-234795907 |
19:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1109 -- Slabs get a static facedir |
19:44 |
paramat |
nore sfan5 sofar please can we merge #965 now? further work is needed on the mod but this PR is very old and the author a bit fed up |
19:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/965 -- Portability fixes for OpenBSD (and possibly NetBSD and others). by Warr1024 |
19:44 |
paramat |
game#965 |
19:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 |
19:48 |
sfan5 |
does the code work? |
19:50 |
paramat |
it works yes, tested on xanadu server, but we need to do further work on it, as you can see from the recent comments |
19:52 |
T4im |
hm, seems to work for me though, everamzah: did you get the latest commit of him too? the one with the additional check? |
19:53 |
T4im |
I could imagine, that an empty string might not be well handled (it only tests for nil) |
19:53 |
T4im |
for the setting/mode |
19:56 |
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19:56 |
tenplus1 |
hi folks |
19:56 |
T4im |
hey :) |
19:57 |
est31 |
hello |
19:59 |
tenplus1 |
on line 242 of pull code you guys set time when in protected to (share_bones_time - share_bones_time_early) ??? should it just be share_bones_time_early which is 1/4 of original time ? |
19:59 |
paramat |
nore sfan5 , sofar is inactive due to RL stuff so we still need your help |
20:02 |
paramat |
hopefully ruben wardy might be happy to join as a dev later |
20:03 |
tenplus1 |
how about we do this: if bones and cannot replace, y+1, if bones and cannot replace, change to drop, that way it forces bones unless it cant officially place item die to obstruction then it drops anyhoo ? |
20:04 |
tenplus1 |
that way we all win |
20:07 |
T4im |
I think it works fine now, actually; at least where it sets bones; I'm no wondering about why everamzah meant the node time would be reduced, were there any chances to that end? |
20:07 |
tenplus1 |
game#965 changed |
20:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 |
20:08 |
T4im |
eh? |
20:11 |
paramat |
i need to get my head around bones (heh) i have misunderstood |
20:12 |
tenplus1 |
when set to "bones" it will check if it can place bones, if it cannot due do obstruction it increases Y + 1 |
20:12 |
tenplus1 |
if it still cannot place bones due to obstruction then it forces "drop" as mode |
20:12 |
tenplus1 |
hows that ???? |
20:12 |
tenplus1 |
and of course if "drop" is already set it's no change |
20:13 |
tenplus1 |
it only checks protected areas when deciding TIME for when bones turns old |
20:13 |
paramat |
ok will consider |
20:14 |
tenplus1 |
testing now |
20:14 |
T4im |
I'm not quite seeing what the last commit even changed, tbh, in both cases it dropped on second obstruction, in both cases it dropped on drop, in both cases it tried to place the bones y+1 before dropping |
20:15 |
T4im |
or am I missing something here? |
20:15 |
T4im |
:D |
20:15 |
tenplus1 |
with latest pull, setting to "bones" will do it's best to place a bones block and only IF it's obstructed at pos and+1 pos then it'll drop items isntead |
20:18 |
T4im |
yea, but it did that before, too, from what I understand |
20:18 |
tenplus1 |
code change works fine |
20:18 |
tenplus1 |
it's now back to DEFAULT behavious |
20:18 |
tenplus1 |
*behaviour |
20:19 |
T4im |
however now, if you set the setting to anything but drop or bones or keep, it will not do any may_replace checks anymore |
20:19 |
T4im |
before it did at least one check and dropped |
20:19 |
tenplus1 |
may_replace only checks for defined node and obstruction... NOT protection |
20:19 |
T4im |
it does for buildable_to nodes |
20:19 |
tenplus1 |
it only checks for protection when a bone is placed and it has to determine bone time |
20:21 |
tenplus1 |
so when in "bones" mode, if POS is obstructed it has Y+1, check again, if POS is obstructed then it changes mode to "drop"... if NOT obstructed then places bones and checks for protected area, if protected bones_time is set to early |
20:21 |
tenplus1 |
that's it... default behavious AND drops all in 1 mod, both work, both tested |
20:21 |
T4im |
have you tested setting bones_mode to "brones"? |
20:21 |
tenplus1 |
if set to "keep" or in creative mode then items do not drop |
20:22 |
tenplus1 |
if it's set to something other than "keep", "drop" or "bones" then it defaults to bones |
20:22 |
T4im |
no |
20:22 |
T4im |
only if nil |
20:22 |
paramat |
T4im i was wrong, current behaviour is fine |
20:22 |
tenplus1 |
the IF statements take care of that |
20:23 |
tenplus1 |
if spelled incorrectly it'll default to bones EVEN WHEN NOT NIL |
20:23 |
T4im |
yes, if spelled correctly |
20:23 |
T4im |
then it behaves like the previous commit of yours |
20:24 |
tenplus1 |
if the user/admin enters an incorrect setting then THEY should fix the setting |
20:24 |
tenplus1 |
mods only work when settings are used properly... |
20:24 |
T4im |
I'm just pointing out, that your previous commit was fine |
20:24 |
T4im |
the last one was kinda unnecessary and made typos destructive |
20:24 |
T4im |
that's all |
20:25 |
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20:26 |
nolsen |
It seems in Ubuntu 16.10, libpng12-dev is actually replaced with libpng12-0, should that be changed? |
20:26 |
nolsen |
Since libpng12-0 is available on Ubuntu 16.04 |
20:26 |
nolsen |
in the readme. |
20:27 |
nolsen |
(Running a bleeding edge copy of Ubuntu 16.10, bleeding edge is love, bleeding edge is life) |
20:27 |
tenplus1 |
fixed... typos wont affect default |
20:28 |
tenplus1 |
nite folks... |
20:28 |
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20:29 |
paramat |
tenplus latest version of the PR seems potentially good |
20:38 |
paramat |
+1 |
21:52 |
nolsen |
Is this normal? https://nolsen.xyz/paste/?f0bfc4ccedae4a64#fxDFHOJeH2MjO9NluShbXMjRV3CZtWGqop1v0khS4QU= |
22:11 |
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23:10 |
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23:13 |
paramat |
game#1208 is seemingly complete |
23:13 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1208 -- Default: Prevent placing sapling if grown tree intersects protection by paramat |
23:15 |
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23:15 |
nolsen |
ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 500) |
23:15 |
nolsen |
Um, is that supposed to happen? |
23:18 |
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23:18 |
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23:18 |
nolsen |
Err, nevermind, the fix was removing the IPv6 DNS entry. |
23:39 |
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