Time Nick Message 16:05 paramat nore sfan5 sofar please can anyone review/approve game#965 ? we sorted out the issues yesterday and now it's tested 16:05 ShadowBot https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 16:05 sfan5 then merge it 16:06 paramat ok 16:08 paramat nore sfan5 Zeno` any opinion on #4336 ? so far reviewer devs are neutral 16:08 ShadowBot https://github.com/minetest/minetest/issues/4336 -- Shaders: Disable by default by paramat 16:09 sfan5 haven't tested, can't comment 16:10 paramat there are comparison screenshots and data in #4335 16:10 ShadowBot https://github.com/minetest/minetest/issues/4335 -- Disable shaders by default (or make tangent space to only be used when necessary) 16:17 Zeno` I haven't tested it either :( 16:17 Zeno` but... how do shaders make things slower? 16:18 Zeno` merge 965 16:19 hmmmm there's rendering code that toggles between regular vertexes and tangent vertexes if shaders are enabled 16:23 paramat PR is temporary, eventually of course we need to only enable tangent space when actually needed (normalmpas) 16:24 hmmmm everything is temporary until it's not 16:24 hmmmm that's a horrible policy 16:26 paramat well yeah, 'temporary' is redundant 16:31 hmmmm no, 'temporary' becomes the new normal because the problem is now hidden 16:31 hmmmm not because of any sort of redunancy 16:34 VanessaE hmmmm: which is better though? a temp solution that exists and at least helps, or a permanent solution that never comes to pass? 16:34 paramat sometimes it takes time for a complex fix to be done, in the meantime if the problem is serious enough, as here, a workaround is needed 16:34 paramat we have to make sure the proper fix is done of course 16:35 hmmmm how are you going to guarantee that 16:35 hmmmm what are the steps you'll take 16:38 paramat bug people to work on it, thing is, who understands that code? 16:39 hmmmm nobody. you'll have to learn 16:39 hmmmm it sucks that you have to learn new things in life but you'll live 16:40 paramat :P 16:45 paramat anyone know if normalmaps are the only effect requiring tangent space? personally i find bumpmapping very ugly, i would remove that and tangent space completely. however some mods and texture packs do use normalmaps 17:04 Fixer man, minetest development is so overzealous 17:05 paramat so the issue here is that our default is basic nodes shader only enabled, which means since tangent space was added FPS has dropped unnecessarily by 20%-50%, this is a big issue 17:13 paramat the option will remain and players will soon find it and try it, it's just obvious we shouldn't have this bad situation set as the default 17:15 rubenwardy as requested, game#1220 17:15 ShadowBot https://github.com/minetest/minetest_game/issues/1220 -- Move books and papyrus into separate mod by rubenwardy 17:17 paramat looking 17:45 VanessaE paramat: tangent space was added to support parallax mapping, actually. 17:45 VanessaE if I remember correctly. 17:46 VanessaE normalmaps didn't need it before, still shouldn't. 17:46 VanessaE (at least theoretically shouldn't) 17:47 VanessaE RBA was having problems getting textures to tile correctly when parallax was enabled, in particular dirt with grass sides, the upper grass edging would echo itself to the bottom of the node at some viewing angles. 17:47 VanessaE (and any other similar textures) 17:48 paramat ok 17:48 VanessaE in fact, if I remember right, THAT feature was also why using a texture atlas was forbidden, in his eye. 18:06 Fixer i think you can simply find that pr paramat posted earlier, and check the date and reread few months of logs before that, it should have some discussion, i will look at it 18:09 Fixer actually here http://irc.minetest.ru/minetest-dev/2016-01-02 paramat and hmmmm probably talking about this issue 18:14 nolsen What settings should I use to optimize minetest server? It's hogging 60% of my 1GB RAM. 18:15 nolsen Sometimes eat my singlecore. 18:16 Fixer paramat: this one? http://irc.minetest.ru/minetest-dev/2016-02-22#i_4541319 "RealBadAngel, only bumpmapping and parallax can trigger tangent space on" 18:18 paramat interesting 18:23 paramat i wonder if that's actually the case though? 18:26 paramat perhaps he meant only those effects 'use' tangent space 18:27 paramat no description in his PR :( 18:27 paramat https://github.com/minetest/minetest/issues/3530#issuecomment-169119242 18:36 paramat indeed it seems to be switched with basic shaders 18:39 paramat https://github.com/minetest/minetest/pull/3654/commits/b04266dfb5ef2160f72547e0418d627930c404fc#diff-c2f90db5de8c33a259c27113939c63c5R1243 18:44 Fixer yeah, i guess so 18:44 paramat ugh, no descriptions in PRs, no commit messages, so messy 18:53 paramat and that part of the PR is the one hmmmm pointed out in our previous discussion 18:54 paramat "since tangent space is crucial for any advanced effect, removing it completely is out of discussion" i assume this was done because he had plans for using tangent space in many future effects 18:55 paramat so left it enabled whenever basic shaders was enabled 18:56 paramat i'll merge game#965 game#1219 later 18:56 ShadowBot https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 18:56 ShadowBot https://github.com/minetest/minetest_game/issues/1219 -- Replace deprecated get_look_yaw/set_look_yaw by SmallJoker 19:05 VanessaE + 19:11 VanessaE oops.