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IRC log for #minetest-dev, 2016-06-29

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All times shown according to UTC.

Time Nick Message
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03:11 * lisac slaps lisac
03:12 * lisac slaps lisac
03:12 * lisac slaps lisac
03:12 lisac there we go, I will now enter the statistics :D
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04:09 hmmmmmm PTAL https://github.com/kwolekr/minetest/commit/30b77a79505f4e32df5d00d0c8e2ea50f63900c3
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04:33 paramat ok
04:38 lisac https://github.com/minetest/minetest/issues/4259
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05:36 hmmmmmm i'm ashamed of that commit
05:36 hmmmmmm i'm gonna try to break it down into multiple smaller ones, but no promises
05:38 paramat ok, i don't mind either way. planet http://i.imgur.com/t08cwKp.png
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05:45 hmmmmmm please still do review it
06:07 hmmmmmm i don't think i'm able to split it up though, because a big part, the MapgenSpecificParams removal, requires a whole new method to creating and managing MapgenParams since now changes to the mapgen type would require reallocating a whole new structure
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07:37 tenplus1 hi folks
07:37 tenplus1 if possible could someone look at game#1101 and game#1102 as a bugfix and new feature to beds mod
07:38 ShadowBot https://github.com/minetest/minetest_game/issues/1101 -- save respawn entering bed, remove constant read_spawns by tenplus1
07:38 ShadowBot https://github.com/minetest/minetest_game/issues/1102 -- Read bed spawns once on load by tenplus1
07:39 tenplus1 they fix the fact that respawn positions are loaded every single time a player joins game and loads them once instead, plus sets respawn when a player sleeps in a bed (if not protected) instead of waiting  for 1/2 the server to sleep til day
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07:47 tenplus1 hi nrz
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08:44 tenplus1 laters
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19:00 dfelinto_ Is minetest working for Linux? for me it doesn't work well since 2060fd9c
19:00 dfelinto_ the world spins around the zenith
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19:07 sfan5 dfelinto_: 1) for these issues #minetest is probably more appropiate 2) distro? gfx card (AMD, NVIDIA, Integrated)?
19:08 dfelinto_ since I found this via git bisect I assumed I would find more useful help here. I can go to #minetest though
19:08 dfelinto_ I was just trying to update my patch to the latest master, and ran into this problem with master itself
19:09 sfan5 oh someone well versed in git :)
19:09 sfan5 i can try building 2060fd9c
19:09 dfelinto_ :)
19:09 dfelinto_ it's the commit that introduces joystick support
19:09 dfelinto_ I wonder if it's assuming some joystick. I'm trying to pinpoint the error
19:12 Fixer est31 might help with it
19:12 T4im i remember having that too after an recent build, perhaps try with a fresh minetest.conf?
19:13 T4im it's been gone since then
19:13 * T4im shrugs
19:15 T4im oh, actually nvm, I added "enable_joysticks = false" later, that fixed it
19:15 dfelinto_ yup, just changed that in src/defaultsettings.cpp and got it "fixed" here too
19:16 * dfelinto_ actually reported it here https://github.com/minetest/minetest/issues/4261
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19:18 sfan5 current HEAD works for me
19:18 dfelinto_ sfan5: linux or windows?
19:18 sfan5 linux
19:19 dfelinto_ maybe it's a distro problem (assuming your enable_joystick is true)
19:19 dfelinto_ let me update the bug report. T4im what is your distro?
19:19 T4im debian
19:20 dfelinto_ ubuntu + kde here
19:21 sfan5 arch (+ xfce) here
19:21 sfan5 yes joystick support was enabled
19:22 T4im minetest directly tries to access /dev/input/js0, which even exists here, despite no joystick being present, hmm
19:22 T4im gnome here
19:23 * T4im tries to forbid js0 access to see what happens
19:24 sfan5 no js0 here
19:24 sfan5 and it works fine
19:24 T4im good, that could be the cause then :)
19:24 T4im difference
19:25 T4im yupp
19:25 T4im if it has no access to js0, it behaves
19:30 dfelinto_ T4im: +1 changing js0 to 600 fix it here too
19:30 dfelinto_ thanks, I'll move on since the bug is properly reported now
19:34 Fixer hmmmm: hi, is this comment is related to your work? https://github.com/minetest/minetest/pull/3199#issuecomment-194503409
19:44 hmmmm not in the slightest
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19:45 hmmmm i'll clarify:
19:46 hmmmm a mapgen setting is really any setting passed along to the map generator or related components that must have their values preserved at the time of creation or else it will cause an inconsistency or outright breakage in that world
19:47 hmmmm setting a map generating limit would be a good candidate for a mapgen setting if there was a requirement to preserve it
19:50 hmmmm did anybody want me to finish fixing up #3199 and merge it?
19:50 ShadowBot https://github.com/minetest/minetest/issues/3199 -- split map_generation_limit into x/y/z components by EUGD
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20:00 Fixer will be nice in my opinion, since some server owners want different limits
20:01 Fixer right now they use bedrock mod to limit depth and some other mod to limit x/z
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22:37 Fixer observation, when i do /mapfix (mod) on earlier generated blocks of ocean it changes its brightness slightly, probably related to that place source in ocean bug
22:39 Fixer refreshing lighting over land gives different shadows under trees, less deeper iirc
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23:47 Fixer https://github.com/minetest/minetest/issues/4067 can someone look at this?
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