Time |
Nick |
Message |
00:00 |
est31 |
Fixer, 0.4.13 had no delete singleplayer button either |
00:00 |
Fixer |
strange |
00:00 |
est31 |
ermm sorry |
00:00 |
est31 |
it might have had lemme check again |
00:01 |
DonBatman |
You can only have one singleplayer world. If you want to delete it you need to use a file manager or hook it to the computer |
00:04 |
Fixer |
it is close ~0.4.14, 0.4.15 should have autoreconnect gui dialog, seriously |
00:05 |
Fixer |
simple usability things |
00:06 |
est31 |
autoreconnect? |
00:07 |
est31 |
0.4.14 has that already |
00:07 |
est31 |
it has to be enabled by the server owner though |
00:07 |
Fixer |
yes, if internet is down or server restart/whatever |
00:07 |
Fixer |
why it is server-side? :S |
00:07 |
Fixer |
nobody enables it |
00:08 |
est31 |
Fixer, because not every server has automatic restart enabled |
00:08 |
Fixer |
just usual window with "Fuck you! Please reconnect" |
00:08 |
est31 |
and those which have, can enable reconnect |
00:09 |
Fixer |
yeah, but I have not seen any server with it enabled |
00:09 |
est31 |
then ask the admin |
00:09 |
Fixer |
good idea |
00:10 |
DonBatman |
I think pixel shadow has it enabled |
00:10 |
Fixer |
also, it seems maike made a very simple server without much mods, and it damn lockups again, it is strange :/ probably same issue that aflatus has |
00:12 |
Fixer |
something with threading, server works for 6 hours or so and slowly dies |
00:12 |
Fixer |
probably another ing bug of the year |
00:12 |
Fixer |
elusive one |
00:12 |
DonBatman |
I had that issue before but it was the ram slowly creeping up |
00:13 |
Fixer |
it has plenty of cpu and ram |
00:13 |
Fixer |
i7 and lots of ram |
00:13 |
Fixer |
it is not network |
00:13 |
DonBatman |
I have 6 gigs of ram and after an hour of playing it would use up all the ram |
00:13 |
Fixer |
seen his lets play videos he got sometimes 5 second door open lag |
00:13 |
Fixer |
not funny |
00:14 |
DonBatman |
not funny at all |
00:14 |
Fixer |
or maybe he was playing from his cellphone internet, that can also explain it :/ not sure |
00:14 |
Fixer |
DonBatman, not good, something is leaking, it is a bug |
00:15 |
DonBatman |
It has not happened in recent builds |
00:15 |
est31 |
yes its a bug |
00:15 |
est31 |
well it may be |
00:15 |
Fixer |
gn (actually i go to bed and play it some more on some servers) |
00:15 |
est31 |
depending on your setup |
00:15 |
est31 |
night |
00:16 |
DonBatman |
night |
00:16 |
DonBatman |
est31 what do you mean depending on your setup |
00:16 |
est31 |
DonBatman, do you have high res texture packs |
00:16 |
DonBatman |
no |
00:17 |
est31 |
okay then it sounds like a bug |
00:17 |
est31 |
high view range? |
00:17 |
DonBatman |
usually 100 or 120 |
00:18 |
est31 |
thats not high |
00:18 |
DonBatman |
I can go higher but find it smoother at that range |
00:33 |
est31 |
okay made a pr |
00:33 |
est31 |
I think stuff is ready to roll now |
00:33 |
est31 |
and bye for today |
01:06 |
paramat |
#4117 |
01:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/4117 -- Mainmenu: don't show change keys dialog on android by est31 |
01:21 |
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03:05 |
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03:11 |
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03:12 |
est31 |
paramat, what do you think |
03:12 |
est31 |
should we write some stuff to the press |
03:12 |
est31 |
about the release |
03:13 |
OldCoder |
Sure y not |
03:13 |
* OldCoder |
offers to help edit |
03:13 |
paramat |
erm |
03:14 |
OldCoder |
Emergency Release Management? |
03:16 |
paramat |
aw someone -1 your PR |
03:16 |
OldCoder |
? |
03:17 |
paramat |
anyway go ahead i don't mind, but i don't like writing so won't get involved |
03:17 |
paramat |
#4117 |
03:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/4117 -- Mainmenu: don't show change keys dialog on android by est31 |
03:17 |
paramat |
if we decide to support keyboards more work is needed |
03:18 |
paramat |
must go eat now |
03:25 |
OldCoder |
est31, PM regarding possible press release if you like |
03:25 |
OldCoder |
If there is a significant development... |
03:25 |
* OldCoder |
will phone reporters who have covered MC |
03:25 |
est31 |
There is I think |
03:26 |
OldCoder |
This seems suitable for #minetest-project |
03:26 |
est31 |
(progress) |
03:36 |
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03:43 |
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04:01 |
est31 |
If anyone wants to be involved, we are discussing this press release thing over on #minetest-project |
04:16 |
OldCoder |
http://minetest.org/pr.html |
04:16 |
OldCoder |
^ Comments should be made in the other channel |
04:48 |
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05:11 |
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05:12 |
est31 |
paramat, OldCoder and me think that its better to announce may 16 as release date |
05:13 |
est31 |
as we arent sure whether we will release on may 14 |
05:13 |
est31 |
so better to have some days as buffer |
05:13 |
est31 |
just that the press has a date to work with |
05:14 |
est31 |
That still won't change us from doing the release when we think its best, like may 14 |
05:14 |
est31 |
does that sound reasonable paramat ? |
05:15 |
paramat |
possibly, although it's possible something might delay us longer |
05:15 |
OldCoder |
It is not life or death |
05:16 |
paramat |
i would be happier with sending out releases when release actually happens |
05:16 |
OldCoder |
It seems unlikely reporters will be highly interested at this stage; think of it as learning how to do this |
05:17 |
paramat |
setting a date is like 'stirring up the pixie of doom' as we say here :] |
05:18 |
* OldCoder |
suspects all will be well |
05:19 |
paramat |
anyway go ahead with what you all think is best, i'm not too bothered :) |
05:31 |
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05:41 |
OldCoder |
Would anybody like to contribute a screenshot to a press release? |
06:21 |
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07:10 |
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08:03 |
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10:55 |
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11:40 |
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11:48 |
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12:09 |
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12:14 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Feature freeze since 2016-05-01, release on 16th. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
12:16 |
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12:19 |
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12:26 |
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12:35 |
Fixer |
nrzkt, you here? |
12:48 |
Fixer |
!tell paramat found flying trees slightly above water in android, seed is 1545594005093856815 -71 2.5 142 yaw = 296 standing on grass looking at water, trees close and above in air, behind them is small stone wall with other trees |
12:48 |
ShadowBot |
Fixer: O.K. |
12:50 |
nrzkt |
Fixer: i'm there |
12:51 |
Fixer |
nrzkt, yesterday you gave me 21 aug 2015 android build |
12:54 |
nrzkt |
Fixer: oh sorry, i'm not at home i haven't the up to date thing |
12:54 |
Fixer |
nrzkt, so I've used Zeno's build instead, it is close to newest |
12:56 |
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13:02 |
Fixer |
!tell paramat screenshot of the problem https://i.imgur.com/IVHc9Em.jpg / mt 0.4.13-fb762c0a-Android Kitkat 4.4.2 |
13:02 |
ShadowBot |
Fixer: O.K. |
13:38 |
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13:59 |
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14:01 |
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14:01 |
Fixer |
rubenwardy, no delete world button anymore, unfortunately |
14:01 |
rubenwardy |
yeah, saw github message |
14:01 |
rubenwardy |
probably due to changes in advanced settings |
14:02 |
rubenwardy |
Another thing that Android needs is a close inventory/formspec buttons |
14:02 |
rubenwardy |
because using the back button is not obvious |
14:02 |
rubenwardy |
and is also against android design specs (back button is being used as up rather than back) |
14:10 |
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14:16 |
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14:24 |
Fixer |
yeah, minetest UI is cumbersome |
14:31 |
rubenwardy |
Movement would be a lot easier with a joystick style control, imo |
14:31 |
rubenwardy |
but meh |
14:35 |
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15:14 |
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15:17 |
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15:39 |
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15:49 |
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15:50 |
paramat |
Fixer that's expected, it's a large cave extending beyond a chunk border and removing ground in a previously generated neighbouring chunk |
15:55 |
paramat |
DonBatman, Wayward_One here is an improved version of 4086: #4119 please can you test? |
15:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4119 -- Android: Let the OS handle the hardware buttons by est31 |
15:55 |
paramat |
or anyone else with android |
15:58 |
paramat |
*** release is probably tomorrow, sunday as backup *** |
16:01 |
paramat |
unless we work now to re-add change key support to android, i think #4117 should be merged |
16:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/4117 -- Mainmenu: don't show change keys dialog on android by est31 |
16:02 |
paramat |
i think we can consider key support after release, i feel we should just merge this for less delay. please review |
16:02 |
DonBatman |
paramat I agree |
16:03 |
paramat |
^^^ nore nrzkt sfan5 ShadowNinja |
16:04 |
nore |
paramat: fine with me |
16:04 |
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16:05 |
ShadowNinja |
paramat: Like the local mod install gialog was disabled "temporarily for release" a year or so ago? |
16:06 |
Fixer |
paramat, what about this? https://github.com/minetest/minetest/issues/4120 |
16:07 |
paramat |
after release |
16:11 |
paramat |
est31 is working extremely hard currently lets not add last minute work that is not absolutely essential |
16:14 |
Fixer |
paramat, is not bugfix needed? button was present in 0.4.13 but is gone for some reason |
16:16 |
Fixer |
where is android menu source located? |
16:17 |
paramat |
same as PC version |
16:17 |
paramat |
builtin/mainmenu |
16:17 |
Fixer |
delete button was either removed on purpose or gone because of some bug |
16:18 |
paramat |
DonBatman has said this is normal, use file manager |
16:19 |
paramat |
not a blocker |
16:26 |
paramat |
i'll now merge #4117 |
16:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/4117 -- Mainmenu: don't show change keys dialog on android by est31 |
16:29 |
paramat |
merging |
16:33 |
paramat |
done |
16:36 |
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16:39 |
paramat |
DonBatman Fixer Wayward_One i'll be busy the next 4hrs so if possible please build latest android version, check that 'change keys' is gone from settings menu. apply #4119 (new version of 4086) to check it fixes issues 2122 and 1454, and play for a while to check for any new bugs |
16:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/4119 -- Android: Let the OS handle the hardware buttons by est31 |
16:39 |
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16:40 |
Fixer |
I can't build android version, if someone provides apk, i will check it, thanks |
16:40 |
rubenwardy |
The delete world button was in 0.4.13 in the settings tab |
16:40 |
rubenwardy |
and is now been removed due to settings rework |
16:40 |
rubenwardy |
so regression |
16:40 |
paramat |
ok |
16:40 |
rubenwardy |
you can't expect users to use the filemanager, that's bad UX |
16:41 |
paramat |
hmm well it's up to someone to code a fix asap |
16:42 |
paramat |
the release must be sat/sun no delays |
16:43 |
rubenwardy |
true |
16:43 |
rubenwardy |
and there could always be patch releases for Android |
16:58 |
paramat |
ok if someone wants to fix #4120 it has to be coded and tested before saturday, otherwise it shouldn't delay release, android is not a priority and is imperfect in many ways |
16:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/4120 -- Android: missing "delete world" button |
16:58 |
paramat |
bbl |
16:58 |
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20:03 |
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20:07 |
Zeno` |
I must be blind... |
20:07 |
Zeno` |
what does #4114 actually change? |
20:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/4114 -- Android: enable parallelism for main target too by est31 |
20:08 |
Zeno` |
oh nothing |
20:08 |
Zeno` |
it's a placemarker |
20:08 |
Zeno` |
fair enough I guess :) |
20:09 |
DonBatman |
Zeno FYI we are discussing android build on #minetest-project |
20:09 |
Zeno` |
sounds ominous |
20:09 |
Zeno` |
thanks :) |
20:10 |
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20:33 |
MillersMan |
sofar, about that static method in #4065: wasn't sure whether it should be static inline function or inline method, decided for the later as it accesses multiple fields of mapgen, but could also pass the mapgen as argument instead. what's your opinion? |
20:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/4065 -- Fix for flow issues in Mapgen::updateLiquid by MillersMan |
20:35 |
MillersMan |
Fixer: I haven't fixed the reflow issue yet. I'm currently concentrating on getting initial flow to top performance (4065) and once it is merged i'll update the reflow stuff (4061) so i don't have to always do everything twice without knowing whether the changes are to be accepted at all. |
20:36 |
Fixer |
ok |
20:39 |
sofar |
MillersMan: if it's an inline it doesn't matter much, you just pick the most efficient thing to pass as an argument |
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20:48 |
MillersMan |
sofar: what's the prefered style then? i expect both to have same or similar performance after inlining and optimization so it's just a mater of taste |
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