Time |
Nick |
Message |
00:15 |
VanessaE |
paramat: no offense, but the current jungle tree top (now rounded) is still a big 'yuck'. Needs a LOT of anti-aliasing around the edges. |
00:15 |
VanessaE |
the proposal that is |
00:16 |
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00:18 |
sofar |
I use the waterdrop tool in gimp for that. may be useful |
00:18 |
sofar |
and dodge/burn |
00:18 |
VanessaE |
it's also too "regular" in shape |
00:18 |
VanessaE |
no tree is ever THAT round |
00:24 |
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00:52 |
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00:53 |
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01:26 |
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01:53 |
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01:58 |
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02:02 |
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02:18 |
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03:56 |
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05:06 |
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05:41 |
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05:52 |
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06:31 |
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06:55 |
sofar |
how expensive is g_settings->get* ? |
06:55 |
sofar |
are we worried if it's executed every step once? |
07:22 |
sofar |
#3805 |
07:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/3805 -- Allow NodeTimer and ABM interval configuration. by sofar |
07:22 |
sofar |
bedtime |
07:46 |
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07:56 |
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07:58 |
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08:56 |
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09:59 |
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10:05 |
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10:32 |
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10:46 |
celeron55 |
sofar: i would say calling it exactly once per setting for every step is fine, and even recommended so that the settings can be updated at runtimme |
10:46 |
celeron55 |
-m |
10:46 |
celeron55 |
more than that is not because get* isn't very efficient |
11:09 |
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20:32 |
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20:37 |
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21:12 |
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21:23 |
paramat |
nore we can close this with another -1 game#312 |
21:23 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/312 -- Faster movement speeds for less boring gameplay by Calinou |
21:33 |
sofar |
probably, yes |
22:09 |
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22:19 |
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22:32 |
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23:08 |
paramat |
will merge games 875 890 later |
23:10 |
paramat |
and hopefully 823 also |
23:33 |
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23:33 |
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