Time |
Nick |
Message |
00:14 |
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00:14 |
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00:16 |
voronaam |
Hi all! I want to generate a Minetest map outside of Minetest itself. Is there a library I could use? I looked at mcimport code for reference, but it did not help. Maybe, if there is no library to write out the maps, there is a description of "data" column that describe the bricks? |
00:20 |
sofar |
that would be a #minetest question, no there's no library |
00:20 |
sofar |
it's all documented in github repo, but perhaps dev.minetest.net wiki has useful data as well. |
00:21 |
voronaam |
Could you point me at the gihub location? I have it cloned and have been searching through the source files for some time already |
00:21 |
voronaam |
please |
00:22 |
sofar |
you know, you should look at the code in this project: |
00:22 |
sofar |
github.com/sofar/mcimport |
00:23 |
sofar |
it writes out minetest maps in sqlite format |
00:40 |
Hijiri |
voronaam mentioned that they looked at mcimport code |
00:42 |
voronaam |
It has this comment: "Beware: impossible to understand code" and it is quite true. At least in my case |
00:47 |
Hijiri |
voronaam: I guess you already looked at https://github.com/minetest/minetest/blob/master/doc/world_format.txt ? |
00:48 |
Hijiri |
Ctrl + F for MapBlock serialization format |
00:48 |
Hijiri |
it describes the data column |
00:49 |
voronaam |
Thank you! That is exactly what I need and I could not find it |
00:50 |
Hijiri |
ok |
00:50 |
Hijiri |
np |
00:50 |
Hijiri |
I just looked in doc directory |
00:51 |
voronaam |
I promise not to ask any more stupid questions |
01:24 |
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01:30 |
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01:34 |
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01:39 |
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01:40 |
paramat |
game#880 updated |
01:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/880 -- Default: New jungletree_top texture by paramat |
02:02 |
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03:20 |
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04:13 |
paramat |
hi hmmmm i have a simple decorations PR that needs review #3797 |
04:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/3797 -- Decoration API: Allow force_placement of simple decorations by paramat |
04:36 |
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04:37 |
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06:13 |
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06:19 |
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06:21 |
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08:08 |
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08:16 |
sofar |
hmm, why are node timers fired every second only, when I'm requesting a random fractional interval... |
08:49 |
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08:53 |
sofar |
ugh environment.cpp#1383... hardcoded nodetimer interval of 1.0 seconds |
08:54 |
* sofar |
is sad |
08:54 |
sofar |
and tired. bedtime |
10:12 |
nrzkt |
will fix issue #3773 by reverting https://github.com/minetest/minetest/commit/60dc01dc in 5 min, as everybody is okay |
10:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/3773 -- Can no longer jump upwardly on nodes. Shaky movement on small collision boxes. |
10:48 |
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12:01 |
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12:02 |
nore |
sofar: with the increasing use of nodetimers, and to handle fractional intervals, I think it would be best to code node timers as a priority queue |
12:03 |
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13:01 |
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13:07 |
everamzah |
game#879 has two thumbs down from minetest members. am i to close this, now? |
13:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/879 -- Only register dye crafts from flower group if flower exists by everamzah |
13:24 |
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18:22 |
paramat |
please can anyone review this simple decorations PR? #3797 < hmmmm |
18:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/3797 -- Decoration API: Allow force_placement of simple decorations by paramat |
18:25 |
nrzkt |
paramat, commented |
18:26 |
paramat |
thanks |
18:29 |
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18:31 |
paramat |
thanks |
18:34 |
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