Time |
Nick |
Message |
00:36 |
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00:50 |
ShadowNinja |
Anyone else want to check #1952 before merging? |
00:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/1952 -- Use the console instead of a dedicated window when pressing chat/command keys by ShadowNinja |
00:58 |
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01:55 |
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02:24 |
sofar |
huh, jungletree top texture gets a revision before the piss ugly side? heh |
02:25 |
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02:58 |
kaadmy |
!server pixture |
02:58 |
ShadowBot |
kaadmy: server [--{name,address,ip,players,ping,port} <value>] |
02:58 |
kaadmy |
seems the pixture server's down now :| |
02:59 |
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19:07 |
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19:07 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
19:19 |
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19:25 |
sfan5 |
merging https://github.com/minetest/minetest_game/pull/885 in 5 mins as it's pretty trivial and i don't see how anyone could disagree with it |
19:25 |
sfan5 |
game#885 |
19:25 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/885 -- Doors: Prevent placement in protected areas. by sofar |
20:02 |
sofar |
right, thanks :) |
21:15 |
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21:18 |
paramat |
please can anyone review #3797 ? very useful feature and very simple commit |
21:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/3797 -- Decoration API: Allow force_placement of simple decorations by paramat |
21:20 |
paramat |
nore sfan5 ShadowNinja game#880 any coments to add? |
21:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/880 -- Default: New jungletree_top texture by paramat |
21:21 |
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21:50 |
Taoki |
Hi. Any news on how RealBadAngel is doing? Is he still in the hospital and unconscious? |
21:50 |
paramat |
no news yet afaik |
21:51 |
Taoki |
ok |
21:51 |
paramat |
:[ |
21:52 |
sfan5 |
paramat: the texture is too "edgy" imo |
21:52 |
sfan5 |
what i mean is: |
21:53 |
sfan5 |
e.g. the old texture has a gradient at at sides |
21:53 |
sfan5 |
the new one is just black pixel, black pixel, black pixel, light green/whatever pixel |
21:53 |
sfan5 |
no gradient, color just changes |
21:54 |
paramat |
ah. the black is void, because at the corners are vines |
21:55 |
paramat |
the side texture shows vines at either edge, as was the form of c55's original |
21:58 |
paramat |
the current texture is missing the corner-vines |
22:01 |
paramat |
see https://github.com/minetest/minetest_game/issues/611#issuecomment-129177198 and https://github.com/minetest/minetest_game/issues/611#issuecomment-129481251 |
22:02 |
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22:02 |
sfan5 |
paramat: i like this one https://camo.githubusercontent.com/4a69c43fee58df00d6722f8616e05c94399335c0/687474703a2f2f692e696d6775722e636f6d2f777076634f71642e706e67 |
22:03 |
paramat |
vines are there but bark is wrong colour, and bright inner ring missing :) |
22:12 |
ShadowNinja |
paramat: The black sections at the sides is too dark -- it should be green so that it matches the side texture. |
22:14 |
paramat |
that's meant to be void seen from the top, but yes could be dark green |
22:15 |
paramat |
.. to make that edge more continuous, i might try that |
22:17 |
paramat |
i actually almost did that when creatng the texture so :) |
22:19 |
paramat |
that could then be considered the top view of vines wrapping around the tree lower down. ok thanks for input |
22:23 |
paramat |
game#879 could be closed with another -1 |
22:23 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/879 -- Only register dye crafts from flower group if flower exists by everamzah |
22:27 |
paramat |
game#878 too |
22:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/878 -- Dye mod registers craft for magenta flowers, etc |
22:55 |
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