Time |
Nick |
Message |
00:22 |
|
loggingbot_ joined #minetest-dev |
00:41 |
|
book` joined #minetest-dev |
00:41 |
|
luizrpgluiz joined #minetest-dev |
00:41 |
|
Wayward1 joined #minetest-dev |
00:41 |
|
Etzos joined #minetest-dev |
00:41 |
|
hmmmm joined #minetest-dev |
00:41 |
|
dulrich joined #minetest-dev |
00:41 |
|
Dragonop joined #minetest-dev |
00:41 |
|
proller joined #minetest-dev |
00:41 |
|
Terusthebird joined #minetest-dev |
00:41 |
|
DevBox joined #minetest-dev |
00:41 |
|
_tutima joined #minetest-dev |
00:41 |
|
johnnyjoy joined #minetest-dev |
00:41 |
|
turtleman joined #minetest-dev |
00:41 |
|
sfan5 joined #minetest-dev |
00:41 |
|
exio4 joined #minetest-dev |
00:41 |
|
Icedream joined #minetest-dev |
00:41 |
|
ekem joined #minetest-dev |
00:41 |
|
celeron55 joined #minetest-dev |
00:41 |
|
kahrl joined #minetest-dev |
00:41 |
|
ShadowBot joined #minetest-dev |
00:41 |
|
VirusJones joined #minetest-dev |
00:41 |
|
Amoebaa joined #minetest-dev |
00:41 |
|
Lunatrius joined #minetest-dev |
00:41 |
|
evmzh joined #minetest-dev |
00:41 |
|
Warr1024 joined #minetest-dev |
00:41 |
|
STHGOM joined #minetest-dev |
00:41 |
|
Fixer joined #minetest-dev |
00:41 |
|
sofar joined #minetest-dev |
00:41 |
|
harrison joined #minetest-dev |
00:41 |
|
VanessaE joined #minetest-dev |
00:41 |
|
Taoki joined #minetest-dev |
00:41 |
|
OldCoder joined #minetest-dev |
00:41 |
|
thatgraemeguy joined #minetest-dev |
00:41 |
|
Anchakor_ joined #minetest-dev |
00:41 |
|
dzho joined #minetest-dev |
00:41 |
|
cheapie_ joined #minetest-dev |
00:41 |
|
fling joined #minetest-dev |
00:41 |
|
kaadmy joined #minetest-dev |
00:41 |
|
Kray joined #minetest-dev |
00:41 |
|
werwerwer joined #minetest-dev |
00:41 |
|
gentoobro joined #minetest-dev |
00:41 |
|
thePalindrome_ joined #minetest-dev |
00:41 |
|
linkedinyou joined #minetest-dev |
00:41 |
|
Fritigern joined #minetest-dev |
00:41 |
|
Player_2 joined #minetest-dev |
00:41 |
|
misprint joined #minetest-dev |
00:41 |
|
ssieb joined #minetest-dev |
00:41 |
|
leat joined #minetest-dev |
00:41 |
|
Ritchie joined #minetest-dev |
00:41 |
|
nolsen joined #minetest-dev |
00:41 |
|
cat5e joined #minetest-dev |
00:41 |
|
Hijiri joined #minetest-dev |
00:41 |
|
eeew joined #minetest-dev |
00:41 |
|
Sokomine joined #minetest-dev |
00:41 |
|
enesbil joined #minetest-dev |
00:41 |
|
Wayward_One joined #minetest-dev |
00:41 |
|
nore joined #minetest-dev |
00:41 |
|
rom1504 joined #minetest-dev |
00:41 |
|
jomat joined #minetest-dev |
00:41 |
|
pozzoni joined #minetest-dev |
00:41 |
|
exoplanet joined #minetest-dev |
00:41 |
|
Robby joined #minetest-dev |
00:41 |
|
ShadowNinja joined #minetest-dev |
00:41 |
|
Sockbat joined #minetest-dev |
00:41 |
|
LuciousLisa joined #minetest-dev |
00:41 |
|
fireglow joined #minetest-dev |
00:41 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
00:43 |
ShadowNinja |
The Android build aborts on startup due to a texture size issue. Perhaps it should just print a warning? Either way, I'll make a PR to fix it. |
00:43 |
ShadowNinja |
As soon as I finish making the chat console work on Android (almost done...) |
00:43 |
OldCoder |
-project logs are at http://minetest.org/ircproject/ for those who wish to review progress |
00:45 |
luizrpgluiz |
I'm glad I fix the error of shaders when he turns to leave the game faster :) |
01:02 |
|
sofar joined #minetest-dev |
01:11 |
|
est31 joined #minetest-dev |
01:12 |
est31 |
ShadowNinja, seen my comment on the encoding issue? |
01:12 |
ShadowNinja |
I'm going to commit a 15x15 -> 16x16 resize of object_marker_red.png in a minute (tested already). |
01:12 |
ShadowNinja |
est31: R |
01:12 |
est31 |
fine with me |
01:13 |
ShadowNinja |
est31: In a minute, Chromium has decided to be slow ATM... |
01:16 |
ShadowNinja |
Oh, it's not slow, it's just not redrawing. |
01:16 |
ShadowNinja |
est31: Clipboard issues? |
01:16 |
est31 |
yes |
01:17 |
est31 |
i have tried copying from the f10 terminal |
01:17 |
est31 |
with your pr applied |
01:17 |
ShadowNinja |
est31: Does it work in the old text box? |
01:17 |
est31 |
yes |
01:17 |
est31 |
it works in formspec boxes |
01:17 |
est31 |
but it doesn't work in f10 chat console |
01:17 |
est31 |
and wide_to_utf8 works neither |
01:18 |
ShadowNinja |
animation: beyond the scope of this PR, selection: checking... |
01:18 |
est31 |
in fact it gets worse :) |
01:19 |
est31 |
it didnt have animation before did it |
01:19 |
ShadowNinja |
Hmmm, yes, the last char won't select. |
01:19 |
ShadowNinja |
The animation was there before, and for what it's worth I like it how it is. |
01:20 |
ShadowNinja |
est31: Selecting with the mouse won't work, you have C&P issues with shift-arrow selection? |
01:20 |
est31 |
yes |
01:21 |
est31 |
i mean ascii works |
01:21 |
est31 |
but non ascii |
01:21 |
est31 |
thats broken |
01:21 |
est31 |
I'm checking minetest -> external application btw |
01:22 |
est31 |
not the other way round, thats completely broken thanks to irrlicht |
01:22 |
ShadowNinja |
est31: So C&P works, but not for wide characters? |
01:22 |
est31 |
yeah not for umlauts ÄÖÜ etc |
01:22 |
est31 |
ß |
01:23 |
ShadowNinja |
est31: O.K., I'll check that. |
01:23 |
est31 |
I've printed the contents of selected before passing it to irrlicht |
01:23 |
est31 |
didnt change |
01:23 |
est31 |
ermm |
01:23 |
est31 |
it worked I wanted to say, it showed the correct text |
01:24 |
est31 |
so the formspec boxes work with copy pasting äöü stuff |
01:24 |
ShadowNinja |
est31: Erm, what are you saying? |
01:24 |
est31 |
I say that I added "errorstream << "COPIED: " << selected << std::endl;" |
01:24 |
est31 |
after std::string selected = wide_to_narrow(prompt.getSelection()); |
01:25 |
est31 |
and right before Environment->getOSOperator()->copyToClipboard(selected.c_str()); |
01:25 |
est31 |
and I got ERROR[Main]: COPIED: Ö |
01:25 |
est31 |
when I typed Ö and copied that |
01:26 |
est31 |
but when I paste it to say irc, then I get Ö |
01:26 |
|
srifqi joined #minetest-dev |
01:26 |
est31 |
"hhÄhh" becomes "hhÄhh" |
01:27 |
est31 |
so dunno, seems the way irrlicht's formspec box converts is better |
01:28 |
est31 |
I havent really found out how irrlicht does it though |
01:28 |
est31 |
the code that does it is in fact in minetest for irrlicht 1.9 we copied that file for another locale related bug |
01:28 |
est31 |
src/intlGUIEditBox.cpp line 345 |
01:29 |
est31 |
Text is stringw |
01:29 |
est31 |
and s is stringc |
01:29 |
ShadowNinja |
I don't have non-ascii characters on my keyboard so I have to just paste it it, and that isn't working either (<invalid multibyte string>). |
01:30 |
est31 |
I get funny chars by pressing "Alt Gr" and then a letter |
01:30 |
ShadowNinja |
Some rendering bugs on my desktop are getting really bad, I'm gonna have to update and reboot. |
01:32 |
est31 |
you can consider installing non ascii keyboard layout |
01:32 |
est31 |
i have installed russian to test whether i can type russian to various parts of minetest |
01:33 |
est31 |
anyway, good luck rebooting, I'm going to bed, bye |
01:34 |
|
srifqi joined #minetest-dev |
01:41 |
|
proller joined #minetest-dev |
02:03 |
|
srifqi joined #minetest-dev |
02:23 |
|
srifqi joined #minetest-dev |
02:26 |
|
nolsen joined #minetest-dev |
02:30 |
|
gregorycu joined #minetest-dev |
02:31 |
|
curious___ joined #minetest-dev |
02:45 |
gregorycu |
Can anyone tell me the host,ip for VanessaE basic-plus server? |
03:04 |
|
loggingbot_ joined #minetest-dev |
03:53 |
|
loggingbot_ joined #minetest-dev |
04:18 |
|
loggingbot_ joined #minetest-dev |
06:45 |
|
loggingbot_ joined #minetest-dev |
07:22 |
|
loggingbot_ joined #minetest-dev |
07:58 |
|
loggingbot_ joined #minetest-dev |
08:20 |
|
loggingbot_ joined #minetest-dev |
09:14 |
|
loggingbot_ joined #minetest-dev |
10:02 |
|
loggingbot_ joined #minetest-dev |
10:57 |
|
loggingbot_ joined #minetest-dev |
11:21 |
|
loggingbot_ joined #minetest-dev |
11:37 |
|
loggingbot_ joined #minetest-dev |
12:02 |
|
loggingbot_ joined #minetest-dev |
15:13 |
|
loggingbot_ joined #minetest-dev |
15:40 |
|
loggingbot_ joined #minetest-dev |
15:47 |
|
loggingbot_ joined #minetest-dev |
15:53 |
|
rubenwardy joined #minetest-dev |
15:53 |
|
kaadmy joined #minetest-dev |
15:53 |
|
Krock joined #minetest-dev |
15:53 |
|
kahrl joined #minetest-dev |
15:53 |
|
ud1 joined #minetest-dev |
15:53 |
|
nrzkt joined #minetest-dev |
15:53 |
|
Player_2 joined #minetest-dev |
15:53 |
|
turtleman joined #minetest-dev |
15:53 |
|
Darcidride joined #minetest-dev |
15:53 |
|
Sockbat joined #minetest-dev |
15:53 |
|
Terusthebird joined #minetest-dev |
15:53 |
|
Amaz joined #minetest-dev |
15:53 |
|
VanessaE joined #minetest-dev |
15:53 |
|
proller joined #minetest-dev |
15:53 |
|
Guest99181 joined #minetest-dev |
15:53 |
|
LuciousLisa joined #minetest-dev |
15:53 |
|
thatgraemeguy joined #minetest-dev |
15:53 |
|
leat joined #minetest-dev |
15:53 |
|
Calinou joined #minetest-dev |
15:53 |
|
exio4 joined #minetest-dev |
15:53 |
|
OldCoder joined #minetest-dev |
15:53 |
|
Amoebaa joined #minetest-dev |
15:53 |
|
nore joined #minetest-dev |
15:53 |
|
ottodachshund joined #minetest-dev |
15:53 |
|
DFeniks joined #minetest-dev |
15:53 |
|
Obani joined #minetest-dev |
15:53 |
|
Fixer joined #minetest-dev |
15:53 |
|
xeranas joined #minetest-dev |
15:53 |
|
everamzah joined #minetest-dev |
15:53 |
|
Hunterz joined #minetest-dev |
15:53 |
|
book` joined #minetest-dev |
15:53 |
|
AnotherBrick joined #minetest-dev |
15:53 |
|
nolsen joined #minetest-dev |
15:53 |
|
cheapie joined #minetest-dev |
15:53 |
|
sofar joined #minetest-dev |
15:53 |
|
Wayward1 joined #minetest-dev |
15:53 |
|
Etzos joined #minetest-dev |
15:53 |
|
dulrich joined #minetest-dev |
15:53 |
|
_tutima joined #minetest-dev |
15:53 |
|
johnnyjoy joined #minetest-dev |
15:53 |
|
sfan5 joined #minetest-dev |
15:53 |
|
Icedream joined #minetest-dev |
15:53 |
|
ekem joined #minetest-dev |
15:53 |
|
celeron55 joined #minetest-dev |
15:53 |
|
ShadowBot joined #minetest-dev |
15:53 |
|
VirusJones joined #minetest-dev |
15:53 |
|
Lunatrius joined #minetest-dev |
15:53 |
|
Warr1024 joined #minetest-dev |
15:53 |
|
Taoki joined #minetest-dev |
15:53 |
|
Anchakor_ joined #minetest-dev |
15:53 |
|
dzho joined #minetest-dev |
15:53 |
|
fling joined #minetest-dev |
15:53 |
|
Kray joined #minetest-dev |
15:53 |
|
gentoobro joined #minetest-dev |
15:53 |
|
thePalindrome_ joined #minetest-dev |
15:53 |
|
linkedinyou joined #minetest-dev |
15:53 |
|
Fritigern joined #minetest-dev |
15:53 |
|
misprint joined #minetest-dev |
15:53 |
|
ssieb joined #minetest-dev |
15:53 |
|
Ritchie joined #minetest-dev |
15:53 |
|
cat5e joined #minetest-dev |
15:53 |
|
Hijiri joined #minetest-dev |
15:53 |
|
eeew joined #minetest-dev |
15:53 |
|
Sokomine joined #minetest-dev |
15:53 |
|
enesbil joined #minetest-dev |
15:53 |
|
Wayward_One joined #minetest-dev |
15:53 |
|
rom1504 joined #minetest-dev |
15:53 |
|
jomat joined #minetest-dev |
15:53 |
|
pozzoni joined #minetest-dev |
15:53 |
|
exoplanet joined #minetest-dev |
15:53 |
|
Robby joined #minetest-dev |
15:53 |
|
fireglow joined #minetest-dev |
15:53 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
15:53 |
|
paramat joined #minetest-dev |
16:15 |
paramat |
another easy to review PR #3795 increases chance of successful spawn. PR has changed so first comment is out-of-date |
16:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/3795 -- Mgvalleys: Correct spawn problems by duane-r |
16:17 |
paramat |
i might work on a new texture for jungletree top |
16:22 |
|
xeranas joined #minetest-dev |
16:23 |
|
hmmmm joined #minetest-dev |
16:24 |
|
misprint joined #minetest-dev |
16:25 |
|
Guest99181 joined #minetest-dev |
16:37 |
|
ud1_ joined #minetest-dev |
16:59 |
|
Darcidride joined #minetest-dev |
17:13 |
ShadowNinja |
Welp, I guess I've fixed the non-ASCII C&P bug -- apparently it's just ANSI 8-bit text, not something sane like UTF-8. |
17:14 |
ShadowNinja |
ñ now works, but ä, ö, and ü don't. Those don't work in the old text box either though. |
17:16 |
|
Darcidride joined #minetest-dev |
17:25 |
ShadowNinja |
Hmmm, a, etc should work. Might just be an issue of signedness? |
17:28 |
ShadowNinja |
Yep, that did it. |
17:33 |
ShadowNinja |
When pasting something outside the 8-bit range it's apparently stored elsewhere, because the clipbored is returned as "". |
17:34 |
|
Hijiri joined #minetest-dev |
17:38 |
ShadowNinja |
It seems like Irrlicht should be reading the "Clipboard" clipboard, not the "Primary" clipboard (X11 has two). |
17:38 |
|
turtleman joined #minetest-dev |
17:42 |
kaadmy |
ShadowNinja: would that cause problems with the copy buffer only working on windows? |
17:44 |
ShadowNinja |
kaadmy: No. It's just Irrlicht reading the wrong clipboard by default. They're brobably both usually set to the same thing anyways though. |
17:45 |
kaadmy |
ah |
18:02 |
|
est31 joined #minetest-dev |
18:05 |
|
STHGOM joined #minetest-dev |
18:10 |
ShadowNinja |
est31: I made the chat console handle non-ascii characters -- but it only supports characters up to 255, turns out Irrlicht doesn't support full Unicode clipboards. |
18:11 |
ShadowNinja |
I'm trying to piece together a fix, but the X11 documentation isn't particularly helpfull. |
18:11 |
est31 |
i agree its really bad |
18:13 |
|
STHGOM joined #minetest-dev |
18:17 |
est31 |
ShadowNinja, is the fixed version online in the PR? |
18:17 |
ShadowNinja |
est31: No, not yet. |
18:18 |
est31 |
äöü works for me for formspecs text boxes |
18:22 |
|
ElectronLibre joined #minetest-dev |
18:26 |
est31 |
so I guess it will work for me for the f10 console too |
18:26 |
est31 |
because I think in german setup äöü is < 255 |
18:31 |
ShadowNinja |
est31: Pushed. I tested and those characters worked. Notably they did NOT work in text boxes for me. |
18:32 |
ShadowNinja |
est31: Try anything past U+FF and it will fail everywhere due to Irrlich's incomplete inplementation though. |
18:33 |
est31 |
äöü works for me |
18:33 |
est31 |
in f10 console |
18:34 |
est31 |
But ↓ doesn't |
18:34 |
est31 |
it shows up in the console |
18:34 |
est31 |
but when i copy it and paste it externally its broken |
18:35 |
est31 |
but its broken for formspec textboxes as well |
18:35 |
est31 |
well, then its fine for me |
18:35 |
est31 |
my priority was that its at least as good as formspec textboxes |
18:38 |
everamzah |
game#879 |
18:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/879 -- Only register dye crafts from flower group if flower exists by everamzah |
18:41 |
paramat |
game#880 |
18:41 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/880 -- Default: New jungletree_top texture by paramat |
18:47 |
everamzah |
i like it, reminds me a bit of acacia, though. and that edge almost feels like a bevel. but it's overall an improvement to my eye |
18:47 |
est31 |
ah still that old conflict |
18:48 |
everamzah |
which? dye? did i do a dupe? :D |
18:48 |
est31 |
no |
18:49 |
est31 |
about jungletree top texture |
18:49 |
est31 |
but I think i like this one |
19:03 |
Fixer |
paramat, nice! potentially outer layer could be thinner, but ... try placing them in checker fasion |
19:05 |
paramat |
i need to work on the central colour |
19:16 |
est31 |
I've been playing this game https://geoguessr.com/ |
19:16 |
est31 |
and its really interesting to see different colors of grass throughout the world |
19:17 |
est31 |
perhaps that's why everybody wants to change grass texture :) |
19:20 |
nore |
about grass texture and color, I really think we should have a way to add biomes colors at some points in the future |
19:21 |
est31 |
mapgen already does that |
19:22 |
est31 |
snow and savanna |
19:22 |
nore |
I mean, using at single node |
19:22 |
nore |
where you could have a smooth color transition between biomes |
19:22 |
est31 |
you mean, storing it in param1 / 2? |
19:23 |
nore |
either in param1/2, or based on humidity & temparature map |
19:23 |
est31 |
you don't mean wheather do you? |
19:24 |
nore |
no, rather mapgen humidity and temperature |
19:24 |
est31 |
hmm that would sound like an idea |
19:24 |
nore |
it could be stored with the map (that's only 2d, so not much info to store) |
19:25 |
nore |
(and there should probably be some way for lua mapgens to define them and mods to access them, but that's another thing) |
19:26 |
|
ud1 joined #minetest-dev |
19:33 |
|
foxz joined #minetest-dev |
19:33 |
foxz |
hi all |
19:34 |
foxz |
is it channel for lua minetest side or only c++ ? |
19:36 |
nore |
foxz: it is only for engine development and of minetest_game, so C++ and a bit of Lua, but not for mods |
19:36 |
foxz |
oh sry |
19:36 |
nore |
no problem :) |
19:36 |
nore |
(you can try #minetest for that though) |
19:37 |
foxz |
I not really skilled with c++ but, what u think about spidermonkey engine (vs lua) |
19:38 |
est31 |
javascript is a bit of a messy language |
19:38 |
est31 |
lua has nicer concepts |
19:38 |
est31 |
yes js is more poopular but I think lua is a nicer language overall |
19:39 |
est31 |
and it would be a huge change for minetest, lots of work |
19:39 |
ShadowNinja |
Should be ready to merge now: #1952 |
19:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/1952 -- Use the console instead of a dedicated window when pressing chat/command keys by ShadowNinja |
19:39 |
est31 |
the last character bug is fixed I confirm that |
19:41 |
ShadowNinja |
JS is probably a better choice of language now, because there are a few good JIT implementations (LuaJIT is old and has a number of limitations, eg the constant limitation that WE has to hack around and the 32-bit memory limit). |
19:41 |
Fixer |
even with cyrillic? аіїыгк... etc |
19:42 |
foxz |
so, spidermonkey seen more fastest than luaj no ? |
19:42 |
est31 |
Fixer, i've meant the bug where you cant select the last character when going left |
19:43 |
est31 |
and the international character bug, that one is fixed as well. at least "fixed" in a sense that it isn't worse than the formspec text entry boxes. |
19:43 |
ShadowNinja |
foxz: SpiderMonkey and V8 are probably faster than LuaJIT. |
19:44 |
est31 |
Fixer, does copying cyrrilic from formspec entry boxes work? |
19:44 |
Fixer |
est31, have not looked yet, i want to wait until PR is ready and test it |
19:45 |
est31 |
Fixer, no i mean whether it works on formspec entry box |
19:45 |
est31 |
can you test it |
19:45 |
Fixer |
on sec |
19:45 |
est31 |
i am writing a bug report for irrlicht and if you say cyrillic doesnt work i'll include that in my report |
19:46 |
ShadowNinja |
est31: Anything above U+00FF won't work. |
19:46 |
nore |
est31: ShadowNinja: about adding support for another language, wouldn't there be some language where we could have better performance? |
19:46 |
Fixer |
est31, nope, does not work with cyrillic |
19:46 |
est31 |
ShadowNinja, i think it depends on code page |
19:47 |
est31 |
wchar_t isn't always ucs-something |
19:47 |
ShadowNinja |
nore: Well of course, but if all we cared about was performance we'd be using C. |
19:47 |
nore |
(so, one with a good JIT, and avoiding that all numbers get transformed into floats thing) |
19:47 |
est31 |
ShadowNinja, you said that ü doesn't work for you. But ü is U+00FC |
19:48 |
ShadowNinja |
est31: Well, in practucal usage it probably will be. |
19:48 |
nore |
ShadowNinja: well, perhaps there could be a way to link C++ mods with core? (but there would definitely be problems with it) |
19:48 |
ShadowNinja |
est31: It does work. |
19:48 |
est31 |
ah okay |
19:48 |
nore |
about formspec: do you want me to test too? (my system locale is fr, so I might get different results than yours) |
19:49 |
ShadowNinja |
est31: It didn't work at one point because I needed to do a cast to unsigned. |
19:50 |
est31 |
ah okay |
19:53 |
|
ShadowBot` joined #minetest-dev |
19:55 |
est31 |
Fixer, submitted this bug report http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=51248 |
19:57 |
Fixer |
nice |
20:00 |
foxz |
ShadowNinja: V8 sucks :) |
20:00 |
ShadowNinja |
hmmmm: Do you think you can fix the OSX threading test failure? |
20:02 |
OldCoder |
I have set mg_name = single node in both the map_meta file and the .conf file. MT rewrites this as mg_name = v5 in the map_meta and adds v5 parameters. Is there an issue with singlenode? |
20:02 |
OldCoder |
"singlenode"; not "single node". That was a typo. |
20:05 |
ShadowNinja |
OldCoder: Works fine for me. |
20:06 |
OldCoder |
ShadowNinja, I see no typo in mg_name = singlenode. In fact, it is a line I copied from another world's file. Is there something that may cause git-current to reject it? |
20:07 |
* OldCoder |
is using the latest 0.4.13 |
20:07 |
ShadowNinja |
nore: An option for C++ mods has been discussed before. They'd have to be manually compiled, but it would be noce to have that option for high-performance needs. |
20:08 |
foxz |
sry to disturb, but is it possible to use sqlite into a mod lua, and if not, can u planning it ? |
20:09 |
ShadowNinja |
OldCoder: I'm using latest git too. I just changed "v5" to "singlenode" in my config and it worked fine (this is on a world with a dummy database backend so it regenerates every time). |
20:09 |
est31 |
foxz, no its not possible |
20:09 |
est31 |
not yet |
20:09 |
est31 |
perhaps it gets added one day |
20:09 |
ShadowNinja |
foxz: You can require("luasql"), but there's no included SQLite support. |
20:10 |
foxz |
ShadowNinja: ?? |
20:10 |
foxz |
oh ok |
20:10 |
OldCoder |
ShadowNinja, some odd mod issue, then; I'll try to identify it |
20:10 |
foxz |
luasql isn't sqlite |
20:10 |
ShadowNinja |
foxz: It has an sqlite3 part. |
20:11 |
ShadowNinja |
OldCoder: Oh, yes, that's probably it. Look for `register_on_mapgen_init`. |
20:11 |
OldCoder |
ShadowNinja, all right |
20:11 |
|
Hijiri joined #minetest-dev |
20:11 |
foxz |
ShadowNinja: where'r find doc ? |
20:12 |
OldCoder |
ShadowNinja, the default/mapgen.lua is forcing mg_name to either v7 or v5. This is not standard, I assume. |
20:14 |
ShadowNinja |
!give foxz lmgtfy LuaSQL |
20:14 |
ShadowBot |
foxz: http://lmgtfy.com/?q=LuaSQL |
20:14 |
|
paramat joined #minetest-dev |
20:14 |
foxz |
ShadowNinja: bad kid :) |
20:15 |
foxz |
ShadowNinja: minetest is compiled with it inclued ? |
20:16 |
OldCoder |
Compiled with what included? |
20:16 |
OldCoder |
That is a mod, isn't it? |
20:16 |
ShadowNinja |
foxz: No. | OldCoder: LuaSQL |
20:18 |
|
Darcidride joined #minetest-dev |
20:19 |
foxz |
ShadowNinja: ... :/ ... Im bit lost... |
20:19 |
paramat |
singlenode mapgen is now 'hidden', and this is causing some problems and confusion, i might unhide it |
20:20 |
ShadowNinja |
foxz: There is no SQLite3 API included in Minetest, but if you pull in an external library you can use its API. |
20:20 |
paramat |
many players have asked how to select it |
20:21 |
paramat |
it was hidden to not confuse newbies but seems to be causing more problems the way it is now |
20:22 |
foxz |
ShadowNinja: I need to recompile MT ? |
20:23 |
est31 |
no |
20:23 |
est31 |
require requires no recompile |
20:23 |
est31 |
only that its present in lua's load path |
20:24 |
ShadowNinja |
foxz: You'll have to learn how Lua's module system works, then you can use it. |
20:24 |
ShadowNinja |
foxz: This discussion should go to #minetest now though. |
20:24 |
foxz |
ShadowNinja: sure :) |
20:25 |
foxz |
ShadowNinja: ok... sry |
20:25 |
|
foxz left #minetest-dev |
20:31 |
|
Fixer_ joined #minetest-dev |
20:39 |
OldCoder |
paramat, thank you |
20:49 |
|
ElectronLibre joined #minetest-dev |
20:54 |
|
xeranas joined #minetest-dev |
21:10 |
|
OldCoder joined #minetest-dev |
21:17 |
|
VirusJones joined #minetest-dev |
21:24 |
|
johnnyjoy joined #minetest-dev |
21:45 |
|
leat joined #minetest-dev |
21:47 |
|
rubenwardy joined #minetest-dev |
22:07 |
|
nolsen joined #minetest-dev |
22:11 |
|
nolsen joined #minetest-dev |
22:20 |
|
nolsen joined #minetest-dev |
22:25 |
|
nolsen joined #minetest-dev |
22:26 |
paramat |
updated game#880 |
22:26 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/880 -- Default: New jungletree_top texture by paramat |
22:30 |
everamzah |
was the texture changed since you first submitted the PR? i can't tell a difference. |
22:30 |
everamzah |
(still looks good tho, to me anyway, definitely an improvement) |
22:31 |
everamzah |
oh it's not red anymore LOL i get it now |
22:32 |
paramat |
the first was too red yeah |
22:34 |
Fixer |
ShadowNinja, about 3770, funnily enough, when I catch that lightning bug, I can restart, and it will still be there... but... after changing leaves to simple it suddenly goes away |
22:35 |
everamzah |
rubenwardy: after i add the space, and commit the change, do i push and that's it? i dunno about 'squash', and i think --amend won't work b/c i already pushed? |
22:41 |
rubenwardy |
git push -f will push any ammended history |
22:42 |
everamzah |
oh thx |
22:42 |
rubenwardy |
but isn't amend for commit messages? |
22:42 |
rubenwardy |
well, git push remote branch -f |
22:42 |
everamzah |
(i have no clue what i'm doing) |
22:42 |
est31 |
no |
22:42 |
est31 |
amend also works with the last commit |
22:42 |
est31 |
you change something |
22:42 |
est31 |
then git add |
22:42 |
est31 |
then ament |
22:42 |
est31 |
amend* |
22:42 |
est31 |
then the commit got changed |
22:43 |
rubenwardy |
oh, cool |
22:43 |
rubenwardy |
I usually do git commit -m "s"; git rebase -i HEAD~2 |
22:45 |
|
Wayward1 joined #minetest-dev |
22:47 |
everamzah |
i did git push -f and it seems to have worked (there's a space now). it didn't seem to like it now. normally i do commit --amend if i haven't pushed, but whenever i push and then try to --amend it fails. |
23:13 |
|
DevBox joined #minetest-dev |