Time |
Nick |
Message |
00:00 |
sapier |
true and you're really good in it |
00:01 |
sapier |
but I have to go to bed, still one day of work left |
00:02 |
sapier |
gn8 |
00:02 |
RealBadAngel |
i do have holidays already |
00:02 |
est31 |
nicgt |
00:02 |
est31 |
night* |
00:02 |
RealBadAngel |
night sapier |
00:02 |
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00:03 |
RealBadAngel |
but anyway i need to go to sleep too |
00:03 |
RealBadAngel |
need to polish 3d plants tommorow, still have some problems with uv mapping |
00:04 |
RealBadAngel |
but ive already managed to map 16px plants with highly detailed normal maps |
00:04 |
RealBadAngel |
in the last screenshot maps are 2048x |
00:05 |
VanessaE |
some recent GPUs will barf on that... |
00:05 |
RealBadAngel |
5yrs old gpus dont barf ;) |
00:06 |
kaadmy_mobile |
they sizzle before barfing :-) |
00:06 |
VanessaE |
what about 10 years old? |
00:06 |
VanessaE |
seriously, 5 years is not old enough |
00:06 |
kaadmy_mobile |
i use a 5-10 yr old laptop, it runs so slow |
00:07 |
kaadmy_mobile |
but still better than some people with gaming computers |
00:08 |
VanessaE |
5 years would be my old HD6870 GPU |
00:08 |
VanessaE |
and that thing was no slouch |
00:09 |
RealBadAngel |
see how detailed is gfx thx to that: http://i.imgur.com/HFqDm6r.png |
00:09 |
RealBadAngel |
those are default 16px textures ;) |
00:10 |
kaadmy_mobile |
and i dunno if this has been mentioned before, but water merging with another type of water looks ugly. |
00:11 |
kaadmy_mobile |
try pouring water and river water next to each other |
00:15 |
est31 |
http://de-nachrichten.com/virale-geschichten/hier-sind-10-punkte-in-der-welt-wo-wichtige-2377 |
00:15 |
est31 |
dont read the text if you can speak german |
00:15 |
est31 |
its not german, its what google translate thinks |
00:15 |
est31 |
but the images are nice |
00:16 |
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00:20 |
kaadmy_mobile |
landscapes are pretty flat irl :) nothing like MT |
00:21 |
est31 |
landscapes are much more large scale |
00:21 |
kaadmy_mobile |
yes |
00:22 |
kaadmy_mobile |
takes more than a couple minutes to cross a desert :) |
00:22 |
est31 |
yeah |
00:22 |
kaadmy_mobile |
while carrying a couple thousand tons of rock :D |
00:23 |
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00:38 |
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00:52 |
hmmmm |
it's not that I hate the tangent vertex commit, it's just that we pay an FPS penalty for it |
00:52 |
hmmmm |
a solid 25% FPS reduction across the board, regardless of settings enabled, shaders or not |
00:52 |
hmmmm |
so that turns my 24 FPS scene into an 18 FPS scene |
00:52 |
hmmmm |
depressing, really.. |
00:53 |
est31 |
we really need a way to fix scenes |
00:53 |
est31 |
e.g. where you have the viewing range autotuner turned off, always displaying the same blocks, everything emerged server side, same resolution, etc |
00:58 |
hmmmm |
agreed |
00:58 |
hmmmm |
there's no good objective way to test rendering changes |
03:01 |
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03:02 |
est31 |
hrmm still no answer to who approved https://github.com/minetest/minetest/pull/2132 |
03:02 |
est31 |
and I have tested it, and I didn't like it |
03:04 |
est31 |
or .. lets say: I had issues |
03:04 |
est31 |
what about this: I tell sapier my criticism then give him the chance to fix it |
03:05 |
est31 |
if it gets fixed, I approve to the change, and its officially approved |
03:05 |
est31 |
if it doesnt get fixed its a change without approval and I will revert it |
03:05 |
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03:05 |
est31 |
people pushing stuff to master without approval, thats not how it works |
03:06 |
est31 |
and especially not if that stuff has issues |
03:25 |
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04:00 |
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04:04 |
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04:05 |
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04:36 |
est31 |
pushing a fix for the makefile soon |
04:36 |
est31 |
it will speed up building android |
04:58 |
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05:02 |
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05:10 |
est31 |
pushing this in ten minutes https://github.com/est31/minetest/commit/5acdc1f2e2fc2248e136ecf9361b8b7b4325a03c |
05:10 |
est31 |
its a small commit and explained very well |
05:10 |
* paramat |
looks |
05:13 |
paramat |
well i trust you on the code |
05:19 |
paramat |
i might merge this later https://github.com/minetest/minetest_game/pull/748 'Allow dirt and sand blob ore in sandstone, desert stone' borderline trivial but opinions welcome (from any dev, as mtgame devs are elusive) < nore |
05:48 |
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06:35 |
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06:35 |
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07:22 |
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07:41 |
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08:02 |
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08:11 |
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08:18 |
paramat |
hmmmm a suggestion: since you are not currently working on MT, perhaps you could give yourself a break and find something to work on you actually enjoy (nether, aether realms, mapgen v8) instead of the tedious stuff that 'needs to be done'. tackling endless problems and bugs is enough to make anyone feel fed-up, i felt like that too |
08:19 |
VanessaE |
I know the feeling too. |
08:22 |
paramat |
hmmmm there's a PR for a new core mapgen here https://github.com/minetest/minetest/pull/3478 'Valleys C++ Mapgen' just in case you want to check it out. i will be review this soon |
08:22 |
Gael-de-Sailly |
it's ready for merging? |
08:23 |
paramat |
it's a mgv7-type biome API mapgen |
08:23 |
Gael-de-Sailly |
ok |
08:23 |
paramat |
well it may need some work, i'll see when i review it |
08:24 |
Gael-de-Sailly |
I'm still working on the Lua VMG |
08:25 |
paramat |
yeah cool keep going, duane-r might want to develop the c++ version more |
08:31 |
Gael-de-Sailly |
maybe I can learn the basics of C++ by comparing the 2 codes |
08:44 |
hmmmm |
maybe i'll take a look |
08:44 |
hmmmm |
i'm really enjoying my time off though; minetest is a vampire |
08:45 |
hmmmm |
i have lots of time for other things now that i've been putting off forever, like organizing my computer, cleaning the house, catching up on some shows |
08:45 |
hmmmm |
watching one punch man right now in fact |
08:45 |
hmmmm |
the season's almost over and i'm just starting |
08:47 |
paramat |
cool enjoy the break =) |
08:53 |
paramat |
i'm hoping c55 becomes active in the project again sometime |
09:26 |
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09:31 |
Krock |
\o/ It's Calinou |
10:03 |
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10:29 |
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11:42 |
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16:41 |
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16:42 |
paramat |
sfan5 and all, any comments on this? merging in 30 mins https://github.com/minetest/minetest_game/pull/748 'Allow dirt and sand blob ore in sandstone, desert stone' |
16:42 |
sfan5 |
paramat: looks good |
16:42 |
paramat |
cool thanks for looking |
16:53 |
paramat |
now merging game 748 |
16:53 |
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16:55 |
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16:55 |
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16:59 |
paramat |
merged |
17:01 |
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17:04 |
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18:03 |
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18:14 |
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19:13 |
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19:57 |
sapier |
can someone explain "LGTM" to me? |
19:57 |
sfan5 |
http://www.urbandictionary.com/define.php?term=LGTM |
19:57 |
sapier |
I see |
19:58 |
sapier |
ok mergeing https://github.com/minetest/minetest/pull/3468 as it's got two agreements now |
19:58 |
sapier |
and surprisingly not any negative one |
20:01 |
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20:07 |
sapier |
any comments on this one? https://github.com/minetest/minetest/pull/2056 |
20:22 |
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21:40 |
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21:41 |
SilverLuke |
#minetest |
21:41 |
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