Time Nick Message 00:00 sapier true and you're really good in it 00:01 sapier but I have to go to bed, still one day of work left 00:02 sapier gn8 00:02 RealBadAngel i do have holidays already 00:02 est31 nicgt 00:02 est31 night* 00:02 RealBadAngel night sapier 00:03 RealBadAngel but anyway i need to go to sleep too 00:03 RealBadAngel need to polish 3d plants tommorow, still have some problems with uv mapping 00:04 RealBadAngel but ive already managed to map 16px plants with highly detailed normal maps 00:04 RealBadAngel in the last screenshot maps are 2048x 00:05 VanessaE some recent GPUs will barf on that... 00:05 RealBadAngel 5yrs old gpus dont barf ;) 00:06 kaadmy_mobile they sizzle before barfing :-) 00:06 VanessaE what about 10 years old? 00:06 VanessaE seriously, 5 years is not old enough 00:06 kaadmy_mobile i use a 5-10 yr old laptop, it runs so slow 00:07 kaadmy_mobile but still better than some people with gaming computers 00:08 VanessaE 5 years would be my old HD6870 GPU 00:08 VanessaE and that thing was no slouch 00:09 RealBadAngel see how detailed is gfx thx to that: http://i.imgur.com/HFqDm6r.png 00:09 RealBadAngel those are default 16px textures ;) 00:10 kaadmy_mobile and i dunno if this has been mentioned before, but water merging with another type of water looks ugly. 00:11 kaadmy_mobile try pouring water and river water next to each other 00:15 est31 http://de-nachrichten.com/virale-geschichten/hier-sind-10-punkte-in-der-welt-wo-wichtige-2377 00:15 est31 dont read the text if you can speak german 00:15 est31 its not german, its what google translate thinks 00:15 est31 but the images are nice 00:20 kaadmy_mobile landscapes are pretty flat irl :) nothing like MT 00:21 est31 landscapes are much more large scale 00:21 kaadmy_mobile yes 00:22 kaadmy_mobile takes more than a couple minutes to cross a desert :) 00:22 est31 yeah 00:22 kaadmy_mobile while carrying a couple thousand tons of rock :D 00:52 hmmmm it's not that I hate the tangent vertex commit, it's just that we pay an FPS penalty for it 00:52 hmmmm a solid 25% FPS reduction across the board, regardless of settings enabled, shaders or not 00:52 hmmmm so that turns my 24 FPS scene into an 18 FPS scene 00:52 hmmmm depressing, really.. 00:53 est31 we really need a way to fix scenes 00:53 est31 e.g. where you have the viewing range autotuner turned off, always displaying the same blocks, everything emerged server side, same resolution, etc 00:58 hmmmm agreed 00:58 hmmmm there's no good objective way to test rendering changes 03:02 est31 hrmm still no answer to who approved https://github.com/minetest/minetest/pull/2132 03:02 est31 and I have tested it, and I didn't like it 03:04 est31 or .. lets say: I had issues 03:04 est31 what about this: I tell sapier my criticism then give him the chance to fix it 03:05 est31 if it gets fixed, I approve to the change, and its officially approved 03:05 est31 if it doesnt get fixed its a change without approval and I will revert it 03:05 est31 people pushing stuff to master without approval, thats not how it works 03:06 est31 and especially not if that stuff has issues 04:36 est31 pushing a fix for the makefile soon 04:36 est31 it will speed up building android 05:10 est31 pushing this in ten minutes https://github.com/est31/minetest/commit/5acdc1f2e2fc2248e136ecf9361b8b7b4325a03c 05:10 est31 its a small commit and explained very well 05:10 * paramat looks 05:13 paramat well i trust you on the code 05:19 paramat i might merge this later https://github.com/minetest/minetest_game/pull/748 'Allow dirt and sand blob ore in sandstone, desert stone' borderline trivial but opinions welcome (from any dev, as mtgame devs are elusive) < nore 08:18 paramat hmmmm a suggestion: since you are not currently working on MT, perhaps you could give yourself a break and find something to work on you actually enjoy (nether, aether realms, mapgen v8) instead of the tedious stuff that 'needs to be done'. tackling endless problems and bugs is enough to make anyone feel fed-up, i felt like that too 08:19 VanessaE I know the feeling too. 08:22 paramat hmmmm there's a PR for a new core mapgen here https://github.com/minetest/minetest/pull/3478 'Valleys C++ Mapgen' just in case you want to check it out. i will be review this soon 08:22 Gael-de-Sailly it's ready for merging? 08:23 paramat it's a mgv7-type biome API mapgen 08:23 Gael-de-Sailly ok 08:23 paramat well it may need some work, i'll see when i review it 08:24 Gael-de-Sailly I'm still working on the Lua VMG 08:25 paramat yeah cool keep going, duane-r might want to develop the c++ version more 08:31 Gael-de-Sailly maybe I can learn the basics of C++ by comparing the 2 codes 08:44 hmmmm maybe i'll take a look 08:44 hmmmm i'm really enjoying my time off though; minetest is a vampire 08:45 hmmmm i have lots of time for other things now that i've been putting off forever, like organizing my computer, cleaning the house, catching up on some shows 08:45 hmmmm watching one punch man right now in fact 08:45 hmmmm the season's almost over and i'm just starting 08:47 paramat cool enjoy the break =) 08:53 paramat i'm hoping c55 becomes active in the project again sometime 09:31 Krock \o/ It's Calinou 16:42 paramat sfan5 and all, any comments on this? merging in 30 mins https://github.com/minetest/minetest_game/pull/748 'Allow dirt and sand blob ore in sandstone, desert stone' 16:42 sfan5 paramat: looks good 16:42 paramat cool thanks for looking 16:53 paramat now merging game 748 16:59 paramat merged 19:57 sapier can someone explain "LGTM" to me? 19:57 sfan5 http://www.urbandictionary.com/define.php?term=LGTM 19:57 sapier I see 19:58 sapier ok mergeing https://github.com/minetest/minetest/pull/3468 as it's got two agreements now 19:58 sapier and surprisingly not any negative one 20:07 sapier any comments on this one? https://github.com/minetest/minetest/pull/2056 21:41 SilverLuke #minetest