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IRC log for #minetest-dev, 2015-10-23

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All times shown according to UTC.

Time Nick Message
00:32 hmmmm est31:  i think it's threading/atomic.h
00:33 hmmmm oh man this isn't so great
00:33 hmmmm like you said, no windows support whatsoever, and what's worse is the generic name "mutex"
00:34 hmmmm right, like that's not going to ever cause any collisions...
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00:54 Taoki Strange. When I compile, I get a ton of warnings saying "bla-bla-bla is deprecated [-Wdeprecated-declarations]"
00:54 Taoki Also, minetest seems to crash immediately, after it's compiled o_o
01:05 Taoki I have Irrlicht 1.8.2 BTW.
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01:27 est31 Taoki, don't use 1.8.2
01:27 est31 use 1.8.3
01:27 est31 or don't use gcc 5. something
01:27 est31 but clang
01:27 Taoki est31: Can you confirm it works? Apparently openSUSE doesn't have it.
01:29 est31 irrlicht 1.8.2 is FUBAR see here https://github.com/minetest/minetest/issues/3130
01:29 est31 tell that the openSUSE people
01:30 est31 1.8.3 is precisely the same except the bugfix for fixing that crash bug
01:31 est31 open an issue on their tracker or whatever
01:32 est31 this is where I reported it in irrlicht's tracker: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=50952
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02:20 est31 okay Taoki reported the bug to your distro
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04:13 hmmmm dammit
04:14 hmmmm I'd_fix_that_race_coditio_ut_my_letter_that_comes_after_m_key_is_roke_alog_with_my_space_ar
04:14 hmmmm also_my_letter_that_comes_after_a_key
04:15 hmmmm havig_techical_difficulties
04:15 hmmmm it_is_kida_hard_to_compute_with_o_space_ar
04:41 hmmmm okay, so I have a new keyboard to type on
04:42 hmmmm from what it looks like, some of the liquid I spilled soaked into that conductive printed ink that happens to be the other connection for the B, N, spacebar matrix.. I wonder if I can fix it with some metallic paint marker
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11:15 Taoki Ok, this is weird. I'm compiling Minetest with Irrlicht 1.8.3, and I still get the crash on startup! Guess I'll try with 1.8.1 too then...
11:19 Taoki 1.8.1 doesn't comiple for me however.
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14:01 harrison nobody wants to talk about raytracing and voxels and the future of virtual worlds sniff
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16:10 cheapie Creating indexes on the x, y, and z columns of the action table in the rollback DB seems to increase rollback performance dramatically.
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16:20 cheapie Something along the lines of "CREATE INDEX `actionindex` ON `action`(x,y,z,timestamp,actor);".
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17:10 paramat hmmmm #3274 is ready for review :]
17:10 ShadowBot https://github.com/minetest/minetest/issues/3274 -- Decoration API: Add flag for placement on liquid surface by paramat
17:27 hmmmm paramat, did you test to see if it breaks anything else?
17:28 paramat yes tested, screenshots show tests
17:29 hmmmm https://github.com/minetest/minetest/pull/3274/files#diff-ca5362c108b1e959fbc644f9061e17e8R134
17:29 hmmmm oops
17:30 paramat it just needs rebasing
17:32 hmmmm " Only usable when placing a schematic with the decoration API."  ???
17:34 paramat because with 'place schematic' that flag is meaningless
17:34 hmmmm but it works with simple decorations too
17:36 paramat those lines in the lua_api are in the 'schematic attributes' section
17:36 paramat the context is not referring to simple decos
17:37 hmmmm then it's in the wrong section
17:38 paramat there should be no mention of 'liquid surface' flag in 'schematic attributes'? hm i did wonder about that
17:39 paramat okay will edit
17:40 hmmmm yup, so just that and the missing y = thing
17:40 hmmmm and it should be good
17:40 hmmmm maybe a couple of the pieces of documentation could be worded a little better
17:40 paramat missing y = ?
17:40 hmmmm yes, the first thing I pointed out
17:41 hmmmm I pasted the exact line the problem is on
17:42 paramat oh i see
17:43 paramat crumbs what a slip-up =s
17:43 paramat okay thanks
17:44 paramat ah when you wrote 'oops' i thought you had accidentally posted a link you didn't mean to *=/
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18:48 VanessaE is there a guide somewhere for changing really old "generate ore" calls into the modern ores methods?
18:52 Gael-de-Sailly which old calls ?
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18:54 Gael-de-Sailly in the core or in Lua ?
18:54 VanessaE gimme a bit and I'll point out a reference.
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19:01 Gael-de-Sailly you mean that ? https://github.com/minetest/minetest_game/blob/8fece11cc7446f6c1e323a594cf043a8cce965f9/mods/default/mapgen.lua#L3
19:05 Gael-de-Sailly I don't know any "guide" but I think that's not too difficult to convert it into the modern register_ore.
19:09 VanessaE actually yers
19:09 VanessaE yes*
19:10 VanessaE that's exactly what I was referring to (though in a mod in my case)
19:13 Gael-de-Sailly every parameter has its equivalent in minetest.register_ore
19:13 VanessaE oh ok
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19:39 hmmmm paramat:  did you fix that yet?
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20:00 paramat 3274 is fixed yes
20:00 paramat ^ hmmmm
20:00 hmmmm looks good to me then
20:01 paramat okay, waiting for checks
20:03 paramat also #3265 but perhaps this max spawn level should be settable. my rivergen branch often has no very low land within 1000 nodes of spawn, the player ends up buried at 0,0,0
20:03 ShadowBot https://github.com/minetest/minetest/issues/3265 -- findSpawnPos: Allow spawn up to 16 nodes above water level by paramat
20:06 hmmmm yeah, this sounds exactly like the kind of thing that should be configurable
20:06 hmmmm I'd make it a config setting to be honest
20:25 paramat okay
20:28 paramat now merging 3274
20:34 paramat done
20:35 hmmmm PTAL https://github.com/minetest/minetest/pull/3281
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22:15 paramat #3284
22:15 ShadowBot https://github.com/minetest/minetest/issues/3284 -- Mgfractal: Independent iterations and scale parameters by paramat
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23:06 exoplanet hi i compiled MT yesterday from git and just noticed that there are no tooltips. Is this a known issue. Is there work going on? Or are tooltips broken without anyone noticing?
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