Time Nick Message 00:32 hmmmm est31: i think it's threading/atomic.h 00:33 hmmmm oh man this isn't so great 00:33 hmmmm like you said, no windows support whatsoever, and what's worse is the generic name "mutex" 00:34 hmmmm right, like that's not going to ever cause any collisions... 00:54 Taoki Strange. When I compile, I get a ton of warnings saying "bla-bla-bla is deprecated [-Wdeprecated-declarations]" 00:54 Taoki Also, minetest seems to crash immediately, after it's compiled o_o 01:05 Taoki I have Irrlicht 1.8.2 BTW. 01:27 est31 Taoki, don't use 1.8.2 01:27 est31 use 1.8.3 01:27 est31 or don't use gcc 5. something 01:27 est31 but clang 01:27 Taoki est31: Can you confirm it works? Apparently openSUSE doesn't have it. 01:29 est31 irrlicht 1.8.2 is FUBAR see here https://github.com/minetest/minetest/issues/3130 01:29 est31 tell that the openSUSE people 01:30 est31 1.8.3 is precisely the same except the bugfix for fixing that crash bug 01:31 est31 open an issue on their tracker or whatever 01:32 est31 this is where I reported it in irrlicht's tracker: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=50952 02:20 est31 okay Taoki reported the bug to your distro 04:13 hmmmm dammit 04:14 hmmmm I'd_fix_that_race_coditio_ut_my_letter_that_comes_after_m_key_is_roke_alog_with_my_space_ar 04:14 hmmmm also_my_letter_that_comes_after_a_key 04:15 hmmmm havig_techical_difficulties 04:15 hmmmm it_is_kida_hard_to_compute_with_o_space_ar 04:41 hmmmm okay, so I have a new keyboard to type on 04:42 hmmmm from what it looks like, some of the liquid I spilled soaked into that conductive printed ink that happens to be the other connection for the B, N, spacebar matrix.. I wonder if I can fix it with some metallic paint marker 11:15 Taoki Ok, this is weird. I'm compiling Minetest with Irrlicht 1.8.3, and I still get the crash on startup! Guess I'll try with 1.8.1 too then... 11:19 Taoki 1.8.1 doesn't comiple for me however. 14:01 harrison nobody wants to talk about raytracing and voxels and the future of virtual worlds sniff 16:10 cheapie Creating indexes on the x, y, and z columns of the action table in the rollback DB seems to increase rollback performance dramatically. 16:20 cheapie Something along the lines of "CREATE INDEX `actionindex` ON `action`(x,y,z,timestamp,actor);". 17:10 paramat hmmmm #3274 is ready for review :] 17:10 ShadowBot https://github.com/minetest/minetest/issues/3274 -- Decoration API: Add flag for placement on liquid surface by paramat 17:27 hmmmm paramat, did you test to see if it breaks anything else? 17:28 paramat yes tested, screenshots show tests 17:29 hmmmm https://github.com/minetest/minetest/pull/3274/files#diff-ca5362c108b1e959fbc644f9061e17e8R134 17:29 hmmmm oops 17:30 paramat it just needs rebasing 17:32 hmmmm " Only usable when placing a schematic with the decoration API." ??? 17:34 paramat because with 'place schematic' that flag is meaningless 17:34 hmmmm but it works with simple decorations too 17:36 paramat those lines in the lua_api are in the 'schematic attributes' section 17:36 paramat the context is not referring to simple decos 17:37 hmmmm then it's in the wrong section 17:38 paramat there should be no mention of 'liquid surface' flag in 'schematic attributes'? hm i did wonder about that 17:39 paramat okay will edit 17:40 hmmmm yup, so just that and the missing y = thing 17:40 hmmmm and it should be good 17:40 hmmmm maybe a couple of the pieces of documentation could be worded a little better 17:40 paramat missing y = ? 17:40 hmmmm yes, the first thing I pointed out 17:41 hmmmm I pasted the exact line the problem is on 17:42 paramat oh i see 17:43 paramat crumbs what a slip-up =s 17:43 paramat okay thanks 17:44 paramat ah when you wrote 'oops' i thought you had accidentally posted a link you didn't mean to *=/ 18:48 VanessaE is there a guide somewhere for changing really old "generate ore" calls into the modern ores methods? 18:52 Gael-de-Sailly which old calls ? 18:54 Gael-de-Sailly in the core or in Lua ? 18:54 VanessaE gimme a bit and I'll point out a reference. 19:01 Gael-de-Sailly you mean that ? https://github.com/minetest/minetest_game/blob/8fece11cc7446f6c1e323a594cf043a8cce965f9/mods/default/mapgen.lua#L3 19:05 Gael-de-Sailly I don't know any "guide" but I think that's not too difficult to convert it into the modern register_ore. 19:09 VanessaE actually yers 19:09 VanessaE yes* 19:10 VanessaE that's exactly what I was referring to (though in a mod in my case) 19:13 Gael-de-Sailly every parameter has its equivalent in minetest.register_ore 19:13 VanessaE oh ok 19:39 hmmmm paramat: did you fix that yet? 20:00 paramat 3274 is fixed yes 20:00 paramat ^ hmmmm 20:00 hmmmm looks good to me then 20:01 paramat okay, waiting for checks 20:03 paramat also #3265 but perhaps this max spawn level should be settable. my rivergen branch often has no very low land within 1000 nodes of spawn, the player ends up buried at 0,0,0 20:03 ShadowBot https://github.com/minetest/minetest/issues/3265 -- findSpawnPos: Allow spawn up to 16 nodes above water level by paramat 20:06 hmmmm yeah, this sounds exactly like the kind of thing that should be configurable 20:06 hmmmm I'd make it a config setting to be honest 20:25 paramat okay 20:28 paramat now merging 3274 20:34 paramat done 20:35 hmmmm PTAL https://github.com/minetest/minetest/pull/3281 22:15 paramat #3284 22:15 ShadowBot https://github.com/minetest/minetest/issues/3284 -- Mgfractal: Independent iterations and scale parameters by paramat 23:06 exoplanet hi i compiled MT yesterday from git and just noticed that there are no tooltips. Is this a known issue. Is there work going on? Or are tooltips broken without anyone noticing?