Time |
Nick |
Message |
02:53 |
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03:14 |
hmmmm |
is anybody around?? |
03:40 |
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03:42 |
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03:56 |
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03:56 |
paramat |
yeah |
05:49 |
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06:06 |
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06:51 |
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07:11 |
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07:12 |
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07:17 |
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07:20 |
paramat |
hmmmm i'm starting work on adding the optional ability to place decos on water, i assume it's best to implement this using the 'decoration flags'? |
07:21 |
hmmmm |
yeah, sounds good |
07:22 |
paramat |
currently the flags are only used for schematic decos, i hope they can apply to simple decos too, i think so |
07:23 |
hmmmm |
maybe liquid_surface or something |
07:23 |
hmmmm |
which indicates that, for any decoration, treat the first liquid encountered as the surface |
07:23 |
paramat |
(ah yes u32 flags is part of class Decoration) |
07:23 |
paramat |
yes agreed |
07:24 |
hmmmm |
keep in mind that flags are just an optimized array of booleans |
07:24 |
hmmmm |
wherever you'd write a boolean, consider using flags |
07:24 |
paramat |
yeah |
07:25 |
paramat |
currently waterlilies and papyrus in mgv5/v7 make a mess if water level is changed |
07:31 |
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08:09 |
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08:13 |
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08:41 |
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09:09 |
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10:04 |
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10:36 |
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10:36 |
paramat |
#3274 |
10:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/3274 -- Decoration API: Add flag for placement on liquid surface by paramat |
10:36 |
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11:02 |
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11:15 |
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11:20 |
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11:22 |
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11:23 |
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11:25 |
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12:12 |
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12:21 |
paramat |
PilzAdam how do you feel about game#681 now? |
12:21 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/681 -- Fire: Add eternal flame node for creative and mod use by paramat |
12:23 |
PilzAdam |
it should ignite flammable stuff |
12:24 |
paramat |
yes i've made that change now |
12:26 |
paramat |
and tested |
12:29 |
paramat |
sfan5 any comments? |
12:30 |
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12:30 |
VanessaE |
wait |
12:30 |
sfan5 |
idk |
12:30 |
VanessaE |
I thought that was supposed to be like "fake" fire> |
12:31 |
PilzAdam |
VanessaE, fake fire can be done by mods |
12:31 |
VanessaE |
I know. |
12:31 |
VanessaE |
paramat and I talked about this previously. |
12:31 |
PilzAdam |
permanent fire should be done in game, since it requires the same ABMs |
12:32 |
paramat |
yeah the extinguishing abm acts on this 'eternal flame' too |
12:51 |
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13:05 |
VanessaE |
well in any case I disagree with making it catch other things on fire. |
13:07 |
paramat |
perhaps 2 new nodes, one an igniter, one not |
13:12 |
VanessaE |
that might be okay. |
13:14 |
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13:33 |
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14:17 |
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14:45 |
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15:01 |
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15:49 |
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16:16 |
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