Time Nick Message 03:14 hmmmm is anybody around?? 03:56 paramat yeah 07:20 paramat hmmmm i'm starting work on adding the optional ability to place decos on water, i assume it's best to implement this using the 'decoration flags'? 07:21 hmmmm yeah, sounds good 07:22 paramat currently the flags are only used for schematic decos, i hope they can apply to simple decos too, i think so 07:23 hmmmm maybe liquid_surface or something 07:23 hmmmm which indicates that, for any decoration, treat the first liquid encountered as the surface 07:23 paramat (ah yes u32 flags is part of class Decoration) 07:23 paramat yes agreed 07:24 hmmmm keep in mind that flags are just an optimized array of booleans 07:24 hmmmm wherever you'd write a boolean, consider using flags 07:24 paramat yeah 07:25 paramat currently waterlilies and papyrus in mgv5/v7 make a mess if water level is changed 10:36 paramat #3274 10:36 ShadowBot https://github.com/minetest/minetest/issues/3274 -- Decoration API: Add flag for placement on liquid surface by paramat 12:21 paramat PilzAdam how do you feel about game#681 now? 12:21 ShadowBot https://github.com/minetest/minetest_game/issues/681 -- Fire: Add eternal flame node for creative and mod use by paramat 12:23 PilzAdam it should ignite flammable stuff 12:24 paramat yes i've made that change now 12:26 paramat and tested 12:29 paramat sfan5 any comments? 12:30 VanessaE wait 12:30 sfan5 idk 12:30 VanessaE I thought that was supposed to be like "fake" fire> 12:31 PilzAdam VanessaE, fake fire can be done by mods 12:31 VanessaE I know. 12:31 VanessaE paramat and I talked about this previously. 12:31 PilzAdam permanent fire should be done in game, since it requires the same ABMs 12:32 paramat yeah the extinguishing abm acts on this 'eternal flame' too 13:05 VanessaE well in any case I disagree with making it catch other things on fire. 13:07 paramat perhaps 2 new nodes, one an igniter, one not 13:12 VanessaE that might be okay.