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IRC log for #minetest-dev, 2015-09-06

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All times shown according to UTC.

Time Nick Message
01:10 domtron joined #minetest-dev
02:31 paramat joined #minetest-dev
02:36 paramat would any dev like to test #3146 ? doesn't need compiling as glsl shaders compile on game startup. VanessaE did you test this when you approved? just wondering
02:36 ShadowBot https://github.com/minetest/minetest/issues/3146 -- Shaders: Use triple-frequency waving for leaves and plants by paramat
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03:02 est31 paramat, your PR doesnt apply
03:03 est31 I guess thanks to those \n bugs RBA's broken git program added
03:03 est31 or \n\r
03:05 est31 okay got it apply
03:06 paramat cool
03:09 est31 its too much squishing the leaves for me
03:10 est31 so if it can be made less squishing
03:10 paramat ah, that could be reduced by lengthening the wavelength
03:11 paramat ok will consider this
03:11 est31 no amplitude I guess
03:11 est31 or wavelength
03:11 paramat yeah or reducing amplitude
03:11 est31 dunno
03:11 est31 right now it looks like this old KDE waiting icon
03:14 paramat where it says 'toffset = ... + pos2.z * 0.01;' that 0.01 can be adjusted
03:14 paramat i'll try tuning that
03:15 paramat thanks for trying
03:19 est31 Okay, some feedback for #3141?
03:19 ShadowBot https://github.com/minetest/minetest/issues/3141 -- Fix occasionally failing travis builds by est31
03:19 est31 If not, I gonna merge it, its rather small either way
03:20 est31 And I gonna merge #3117 as well
03:20 ShadowBot https://github.com/minetest/minetest/issues/3117 -- Fixes building on OSX caused by e4bff8b (refs #2613) by neoascetic
03:20 est31 its a pity if nobody tests open PRs while I ask for it
03:21 est31 they shouldnt complain that I rush things when they dont test when asked
03:24 paramat unfortunately those are beyond my knowledge. hmmmm kahrl ?
03:25 paramat good feedback, there perhaps is too much squish
03:28 paramat certainly too much
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03:55 RealBadAngel paramat, plants are ok, but why leaves changes its volume?
03:56 RealBadAngel that happens only in one direction
03:57 est31 thats OK imo because leaves consist of mostly air
03:57 est31 so the only way to do longitudal waves is by changing volume
03:57 RealBadAngel thats not ok, they do that in both directions
03:58 RealBadAngel if it was wind leaves would be pushed in one, not with and against the wind
03:58 RealBadAngel thats highly unnatural
04:00 paramat well leaves get pushed south, then rebound due to branch stiffness
04:00 paramat so they will overshoot northwards often
04:01 paramat volume change looks good to me, it gives the impression of it not being a rigid node, but composed of leaves and air
04:03 paramat and yes, it's the only way to have air waves travelling through southwards
04:04 RealBadAngel with your changes leaves looks like sponge
04:04 paramat lol
04:05 RealBadAngel yeah, squeezed continuosly
04:05 paramat before, they looked like writhing jelly :)
04:06 paramat anyway i'm now reducing the squishing
04:06 paramat it was too extreme
04:07 paramat i'm trying float toffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002;
04:09 RealBadAngel way better
04:09 paramat yeah, still has waves but less squish
04:12 paramat what does 'if (gl_TexCoord[0].y < 0.05) {' do for waving plants?
04:12 RealBadAngel dont move the bottom of the plant
04:12 paramat ah of course
04:13 paramat avoids moonwalking plants
04:16 paramat i guess i'll make a PR for waving apples and snow, that drop the standard non-waving versions
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04:27 paramat PR updated with less squish
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05:12 paramat game#666
05:12 ShadowBot https://github.com/minetest/minetest_game/issues/666 -- Default and flowers: Add waving snow, waving apple. Make flowers wave by paramat
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05:52 VanessaE paramat:  yes, I tested 3146.  looked good to me.
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09:25 est31 Tesseract, great you introduced the "upstream" label
09:25 est31 like it
09:28 lisacvuk__ joined #minetest-dev
09:28 lisacvuk__ Hi
09:30 est31 Hi!
09:30 lisacvuk Hi, is RealBadAngel here?
09:31 RealBadAngel hi, whats up?
09:31 lisacvuk Hi, can I help you add hardware lighting to minetest?
09:31 lisacvuk I know a bit of C++, and a bit of Irrlicht
09:32 lisacvuk I heard you are working on it now
09:34 RealBadAngel now im making signs drawtype with on the fly rendering text to textures
09:34 RealBadAngel im going to start on lighting when this is finishe
09:34 lisacvuk sure
09:35 RealBadAngel i think its gonna take me a few days more
09:35 lisacvuk ok
09:38 est31 hrmm, I can reproduce the issue, and I can only reproduce it with gcc 5.2, and irrlicht 1.8.2
09:39 est31 (regarding the irrlicht bug)
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18:20 rubenwardy Merging soon https://github.com/treetrunk/minetest.github.io/commit/0d03c32ec7cdf804a753a8da0e2903005c60d0f5
18:20 rubenwardy merged
18:21 rubenwardy Your site's DNS settings are using a custom subdomain, www.minetest.net, that's set up as an A record. We recommend you change this to a CNAME record pointing at minetest.github.io. Instructions on configuring a subdomain for use with GitHub Pages can be found at: https://help.github.com/articles/setting-up-a-custom-domain-with-github-pages/
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18:26 rubenwardy Pushing in 5 minutes: https://github.com/rubenwardy/minetest.github.io/commit/4b4d700f5e0e55ae03766bb60ca5780e3046d34e
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18:41 sfan5 -- *** Detected Git version 0.4.13-645e208-645e208 ***
18:41 sfan5 ffs
18:41 sfan5 what is this thing doing
18:41 sfan5 i have set VERSION_EXTRA
18:41 sfan5 no need to detect any git version
18:57 rubenwardy does anyone have any insights as to why Minetest can only handle ~20 players at a time?
18:58 rubenwardy is it a networking thing, or is it due to the slowness of ABMs / active mapblocks?
19:12 est31 joined #minetest-dev
19:32 est31 nice, nice, found the likely reason: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&amp;t=50952#p294991
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22:11 red1 can someone take a look at game#602     ?
22:11 ShadowBot https://github.com/minetest/minetest_game/issues/602 -- Allowed players with server priv to access any locked chest and open any steel door. by red-001
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22:38 est31 svenstaro, its indeed a header bug, but just a boring #ifdef logic mistake, fixed at place A but not B, the difference causing the segfault: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&amp;t=50952&amp;p=294996#p294996
22:39 est31 svenstaro, you might want to apply that patch, to allow minetest users to compile it with gcc themselves
22:44 red1 joined #minetest-dev
22:48 red1 game#667
22:48 ShadowBot https://github.com/minetest/minetest_game/issues/667 -- Add tnt API. by red-001
22:52 RealBadAngel +function tnt.boom(pos,radius,damage_raduis
22:54 RealBadAngel "raduis" seems to be widely used ;)
23:02 red1 yes It stands for Remote Authentication Dial-In User Service
23:05 red1 fixed. thanks
23:09 RealBadAngel np, otherwise it looks ok
23:58 est31 joined #minetest-dev
23:59 est31 !tell nrzkt great that we have 0.4.13 android binaries for the play store, can you upload them to github as well?
23:59 ShadowBot est31: O.K.

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