Time Nick Message 02:36 paramat would any dev like to test #3146 ? doesn't need compiling as glsl shaders compile on game startup. VanessaE did you test this when you approved? just wondering 02:36 ShadowBot https://github.com/minetest/minetest/issues/3146 -- Shaders: Use triple-frequency waving for leaves and plants by paramat 03:02 est31 paramat, your PR doesnt apply 03:03 est31 I guess thanks to those \n bugs RBA's broken git program added 03:03 est31 or \n\r 03:05 est31 okay got it apply 03:06 paramat cool 03:09 est31 its too much squishing the leaves for me 03:10 est31 so if it can be made less squishing 03:10 paramat ah, that could be reduced by lengthening the wavelength 03:11 paramat ok will consider this 03:11 est31 no amplitude I guess 03:11 est31 or wavelength 03:11 paramat yeah or reducing amplitude 03:11 est31 dunno 03:11 est31 right now it looks like this old KDE waiting icon 03:14 paramat where it says 'toffset = ... + pos2.z * 0.01;' that 0.01 can be adjusted 03:14 paramat i'll try tuning that 03:15 paramat thanks for trying 03:19 est31 Okay, some feedback for #3141? 03:19 ShadowBot https://github.com/minetest/minetest/issues/3141 -- Fix occasionally failing travis builds by est31 03:19 est31 If not, I gonna merge it, its rather small either way 03:20 est31 And I gonna merge #3117 as well 03:20 ShadowBot https://github.com/minetest/minetest/issues/3117 -- Fixes building on OSX caused by e4bff8b (refs #2613) by neoascetic 03:20 est31 its a pity if nobody tests open PRs while I ask for it 03:21 est31 they shouldnt complain that I rush things when they dont test when asked 03:24 paramat unfortunately those are beyond my knowledge. hmmmm kahrl ? 03:25 paramat good feedback, there perhaps is too much squish 03:28 paramat certainly too much 03:55 RealBadAngel paramat, plants are ok, but why leaves changes its volume? 03:56 RealBadAngel that happens only in one direction 03:57 est31 thats OK imo because leaves consist of mostly air 03:57 est31 so the only way to do longitudal waves is by changing volume 03:57 RealBadAngel thats not ok, they do that in both directions 03:58 RealBadAngel if it was wind leaves would be pushed in one, not with and against the wind 03:58 RealBadAngel thats highly unnatural 04:00 paramat well leaves get pushed south, then rebound due to branch stiffness 04:00 paramat so they will overshoot northwards often 04:01 paramat volume change looks good to me, it gives the impression of it not being a rigid node, but composed of leaves and air 04:03 paramat and yes, it's the only way to have air waves travelling through southwards 04:04 RealBadAngel with your changes leaves looks like sponge 04:04 paramat lol 04:05 RealBadAngel yeah, squeezed continuosly 04:05 paramat before, they looked like writhing jelly :) 04:06 paramat anyway i'm now reducing the squishing 04:06 paramat it was too extreme 04:07 paramat i'm trying float toffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002; 04:09 RealBadAngel way better 04:09 paramat yeah, still has waves but less squish 04:12 paramat what does 'if (gl_TexCoord[0].y < 0.05) {' do for waving plants? 04:12 RealBadAngel dont move the bottom of the plant 04:12 paramat ah of course 04:13 paramat avoids moonwalking plants 04:16 paramat i guess i'll make a PR for waving apples and snow, that drop the standard non-waving versions 04:27 paramat PR updated with less squish 05:12 paramat game#666 05:12 ShadowBot https://github.com/minetest/minetest_game/issues/666 -- Default and flowers: Add waving snow, waving apple. Make flowers wave by paramat 05:52 VanessaE paramat: yes, I tested 3146. looked good to me. 09:25 est31 Tesseract, great you introduced the "upstream" label 09:25 est31 like it 09:28 lisacvuk__ Hi 09:30 est31 Hi! 09:30 lisacvuk Hi, is RealBadAngel here? 09:31 RealBadAngel hi, whats up? 09:31 lisacvuk Hi, can I help you add hardware lighting to minetest? 09:31 lisacvuk I know a bit of C++, and a bit of Irrlicht 09:32 lisacvuk I heard you are working on it now 09:34 RealBadAngel now im making signs drawtype with on the fly rendering text to textures 09:34 RealBadAngel im going to start on lighting when this is finishe 09:34 lisacvuk sure 09:35 RealBadAngel i think its gonna take me a few days more 09:35 lisacvuk ok 09:38 est31 hrmm, I can reproduce the issue, and I can only reproduce it with gcc 5.2, and irrlicht 1.8.2 09:39 est31 (regarding the irrlicht bug) 18:20 rubenwardy Merging soon https://github.com/treetrunk/minetest.github.io/commit/0d03c32ec7cdf804a753a8da0e2903005c60d0f5 18:20 rubenwardy merged 18:21 rubenwardy Your site's DNS settings are using a custom subdomain, www.minetest.net, that's set up as an A record. We recommend you change this to a CNAME record pointing at minetest.github.io. Instructions on configuring a subdomain for use with GitHub Pages can be found at: https://help.github.com/articles/setting-up-a-custom-domain-with-github-pages/ 18:26 rubenwardy Pushing in 5 minutes: https://github.com/rubenwardy/minetest.github.io/commit/4b4d700f5e0e55ae03766bb60ca5780e3046d34e 18:41 sfan5 -- *** Detected Git version 0.4.13-645e208-645e208 *** 18:41 sfan5 ffs 18:41 sfan5 what is this thing doing 18:41 sfan5 i have set VERSION_EXTRA 18:41 sfan5 no need to detect any git version 18:57 rubenwardy does anyone have any insights as to why Minetest can only handle ~20 players at a time? 18:58 rubenwardy is it a networking thing, or is it due to the slowness of ABMs / active mapblocks? 19:32 est31 nice, nice, found the likely reason: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=50952#p294991 22:11 red1 can someone take a look at game#602 ? 22:11 ShadowBot https://github.com/minetest/minetest_game/issues/602 -- Allowed players with server priv to access any locked chest and open any steel door. by red-001 22:38 est31 svenstaro, its indeed a header bug, but just a boring #ifdef logic mistake, fixed at place A but not B, the difference causing the segfault: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=50952&p=294996#p294996 22:39 est31 svenstaro, you might want to apply that patch, to allow minetest users to compile it with gcc themselves 22:48 red1 game#667 22:48 ShadowBot https://github.com/minetest/minetest_game/issues/667 -- Add tnt API. by red-001 22:52 RealBadAngel +function tnt.boom(pos,radius,damage_raduis 22:54 RealBadAngel "raduis" seems to be widely used ;) 23:02 red1 yes It stands for Remote Authentication Dial-In User Service 23:05 red1 fixed. thanks 23:09 RealBadAngel np, otherwise it looks ok 23:59 est31 !tell nrzkt great that we have 0.4.13 android binaries for the play store, can you upload them to github as well? 23:59 ShadowBot est31: O.K.