Time |
Nick |
Message |
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00:52 |
est31 |
hmmmm, this might interest you https://forum.minetest.net/viewtopic.php?f=6&t=13126 |
00:54 |
VanessaE |
I think I chased him off :P |
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04:52 |
hmmmm |
ugh |
04:52 |
hmmmm |
i'll have to add a comment for -bound % bound |
04:52 |
hmmmm |
I guess it's really non-obvious |
04:53 |
est31 |
you should also make the comment match the actual code |
04:53 |
hmmmm |
with regard to the documentation being inaccurate - that's correct, the variance is not 1. i don't know why I wrote that |
04:53 |
hmmmm |
I correctly have the variance in the unit test :p |
04:54 |
est31 |
:D |
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06:55 |
celeron55 |
<+est31> celeron55, did you know that rubenwardy has added a patch to customize the map limit? |
06:55 |
celeron55 |
yes, i am yet to test it for my purposes |
06:58 |
est31 |
and about "keeping all blocks loaded", like in an RTS setting, the method that unloads blocks could be made customizeable with lua |
07:00 |
est31 |
hrmm, the function inside register_on_placenode seems to not work for tree trunks |
07:12 |
est31 |
seems to be an mtgame bug |
07:13 |
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07:29 |
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08:09 |
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08:09 |
est31 |
btw celeron55 what is your "purpose"? an RTS? |
08:10 |
celeron55 |
stop talking about RTS |
08:10 |
celeron55 |
that's ridiculous |
08:10 |
celeron55 |
my purpose for a fixed-size all-active world is a base defence game of sorts |
08:17 |
est31 |
okay |
08:18 |
est31 |
about the website |
08:18 |
est31 |
the poll has ended, and the result was that the public favours Calinou's entry |
08:28 |
est31 |
https://forum.minetest.net/viewtopic.php?f=14&t=12843 |
08:29 |
est31 |
The next step would be that the core devs decide which submission to take |
08:29 |
est31 |
I have tried multiple times to start discussions, but never succeeded |
08:29 |
celeron55 |
why wasn't the old site in the poll? |
08:29 |
celeron55 |
this poll is flawed |
08:29 |
est31 |
do you want to repeat it? |
08:30 |
est31 |
with the old site added? |
08:31 |
celeron55 |
oh whatever, i'll just take calinou's site into use and see what people think |
08:31 |
celeron55 |
this isn't a big deal at all |
08:32 |
est31 |
agreed |
08:39 |
celeron55 |
www.minetest.net is now set to be a cname to minetest.github.io and the repo is at https://github.com/minetest/minetest.github.io |
08:40 |
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08:41 |
celeron55 |
and the core team now has access to it |
08:42 |
celeron55 |
uh oh, it broke |
08:43 |
est31 |
also perhaps people like rubenwardy or Calinou should get access too, they had it before, and they are trusted |
08:43 |
celeron55 |
i wonder why this isn't working |
08:44 |
kahrl_ |
perhaps it's a virtual host and github checks the Host: header? |
08:45 |
est31 |
https://help.github.com/articles/adding-a-cname-file-to-your-repository/ |
08:49 |
celeron55 |
hmm well this makes sense |
08:51 |
celeron55 |
now it works |
08:53 |
celeron55 |
i made a new team "Minetest Website Team" and invited Calinou and rubenwardy to it |
08:53 |
celeron55 |
maybe this is sufficient for now |
08:55 |
kahrl_ |
I'm not sure about the mention of "Hunger Games" |
08:55 |
kahrl_ |
it's a registered trademark in the US and probably elsewhere |
08:57 |
kahrl_ |
http://tmsearch.uspto.gov/bin/showfield?f=doc&state=4808:zia5gm.2.38 "Goods and services: ... providing online computer games" |
08:58 |
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08:58 |
celeron55 |
yes, using it as a server or game name isn't fair use |
08:59 |
celeron55 |
(saying that minetest is inspired by minecraft kind of is, altough that might be a bit grey too) |
08:59 |
kilbith |
the D/L link/page needs updating on the new website |
09:00 |
kilbith |
Calinou ^ |
09:02 |
Calinou |
ok, I'll try updating it |
09:06 |
sfan5 |
Calinou: your new site breaks http://minetest.net/servers |
09:06 |
sfan5 |
any reason why we don't have that? |
09:08 |
Calinou |
well, it was never implemented to be frank; I'd personally suggest having better/responsive styling for http://servers.minetest.net and point people to there |
09:08 |
Calinou |
we can make a redirection of http://minetest.net/servers/index.html to http://servers.minetest.net |
09:09 |
sfan5 |
minetest.net/servers is a little different from servers.minetest.net |
09:09 |
sfan5 |
it also had additional information |
09:09 |
sfan5 |
not just the list |
09:12 |
Calinou |
we can tweak servers.minetest.net to have that information then? |
09:12 |
sfan5 |
why not just add a servers.html |
09:13 |
Calinou |
how do we integrate the server list in it? iframe sucks :) |
09:14 |
sfan5 |
the old servers page did not work with iframes |
09:14 |
sfan5 |
s/work with/use/ |
09:15 |
sfan5 |
Calinou: http://webcache.googleusercontent.com/search?q=cache:minetest.net/servers&strip=0&vwsrc=1 |
09:16 |
sfan5 |
also what about the piwik tracking we had? |
09:16 |
sfan5 |
does the new site have it? |
09:16 |
Calinou |
nope |
09:16 |
Calinou |
you can put the tracking code in _includes/footer.html, it'll work |
09:17 |
sfan5 |
the code should be in <head> |
09:18 |
Calinou |
no, it should be at the bottom of <body> |
09:18 |
Calinou |
it's more efficient that way |
09:19 |
sfan5 |
piwik says otherwise |
09:19 |
Calinou |
what's their rationale for that? |
09:20 |
sfan5 |
ah wait |
09:20 |
sfan5 |
actually they say it should be just after <body> |
09:20 |
sfan5 |
(at the beginning of the body) |
09:21 |
sfan5 |
http://developer.piwik.org/guides/tracking-javascript-guide |
09:30 |
Calinou |
I might implement a lightbox for the gallery |
09:30 |
Calinou |
http://sachinchoolur.github.io/lightGallery/ |
09:30 |
Calinou |
this one seems good |
09:30 |
Calinou |
(we have jQuery already) |
09:32 |
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09:41 |
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09:50 |
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09:54 |
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10:03 |
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10:05 |
rubenwardy |
Calinou, good to merge? https://github.com/rubenwardy/minetest.github.io/commit/a28b5d9043fbc2b08b668c323072c07b30ac9572 |
10:07 |
rubenwardy |
also, celeron55, please use minetest.net not www.minetest.net :P |
10:07 |
VanessaE |
rubenwardy: put a picture of an unknown node on the page :) |
10:07 |
rubenwardy |
good idea |
10:21 |
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10:23 |
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10:27 |
rubenwardy |
http://pasteboard.co/gnBwynv.png |
10:28 |
rubenwardy |
Pushing in 5 https://github.com/rubenwardy/minetest.github.io/commit/d5879d33454a4f62427b6782fafb6d5bb621f096 :P |
10:28 |
VanessaE |
perfect :) |
10:30 |
Calinou |
https://github.com/minetest/minetest_game/pull/657 |
10:31 |
VanessaE |
Calinou: bear in mind plantlife's lilypads also |
10:31 |
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10:32 |
kilbith |
VE's mods are the center of the universe... |
10:32 |
VanessaE |
kilbith: um, no... ironzorg came up with these long before you (or I) ever found minetest. |
10:33 |
kilbith |
you're referring to the textures, right ? |
10:33 |
VanessaE |
no. |
10:33 |
kilbith |
so what's your point ? |
10:33 |
Calinou |
Carbone had lilypads too :) |
10:33 |
VanessaE |
I was referring to the *existence* of them and how these compare with the ones in plantlife. |
10:34 |
kilbith |
what do you suggest exactly ? |
10:35 |
VanessaE |
aw shit. celeron55: "minetest.net/forum" links don't work anymore |
10:36 |
Calinou |
I could create a page forum.html that redirects to forum.minetest.net |
10:36 |
Calinou |
but how do we handle existing links? |
10:36 |
Calinou |
same for servers.html -> servers.minetest.net |
10:36 |
Calinou |
(if someone tries to access minetest.net/servers, without .html, it works too) |
10:38 |
rubenwardy |
Grr, 2 space indents :( |
10:38 |
rubenwardy |
atom doesn't like it |
10:39 |
Calinou |
uh, why not? |
10:39 |
Calinou |
that's what I use |
10:39 |
Calinou |
it's actually the default in Atom |
10:39 |
rubenwardy |
omg |
10:39 |
Calinou |
be sure to install "indentation-indicator" and "detect indentation" packages |
10:39 |
Calinou |
those are very helpful |
10:39 |
rubenwardy |
you did <br /></li> |
10:39 |
Calinou |
that's not me, I guess |
10:40 |
Calinou |
there is stray DokuWiki code left in some pages |
10:40 |
Calinou |
I removed some of it this morning |
10:40 |
VanessaE |
well I Was gonna reference the screenshot from plantlife, but after finding it, it's old anyway. Calinou: waterlilies there have several variants - four that are identical but at different rotations which, combined with param2, allow rotating them at 22.5 degree increments. The others are just variations of smaller lilypads i.e. 2 or 3 together |
10:40 |
kilbith |
the code in that PR is way more efficient ;) |
10:40 |
kilbith |
PTAL |
10:41 |
rubenwardy |
I'm going through and switching to _layouts, please don't do anything big for a while |
10:41 |
rubenwardy |
maybe ~30minutes |
10:41 |
Calinou |
yeah, please improve the Jekyll usage |
10:41 |
Calinou |
it is pretty poor right now |
10:41 |
rubenwardy |
Jekyll is awesome |
10:41 |
VanessaE |
and the base node is called flowers:waterlily |
10:41 |
kilbith |
lilypad, waterlily... |
10:41 |
kilbith |
it's the same thing |
10:41 |
Calinou |
rubenwardy, also, don't you think my pages are overindented? other than includes |
10:41 |
Calinou |
I kept the indentation to make it consistent, but I think it's a bad idea |
10:42 |
Calinou |
I think I should reset to no indentation every page |
10:42 |
rubenwardy |
what do you mean? |
10:42 |
Calinou |
right now, pages like index.html use lots of indentation |
10:42 |
Calinou |
the indentation level is "inherited" from the header include |
10:43 |
Calinou |
but it doesn't make sense really, so it should probably be removed |
10:43 |
VanessaE |
kilbith: again, ironzorg established this long before you or I ever showed up. I just made their spawning behavior better. Don't use a different node name if there's no reason to. |
10:44 |
kilbith |
i'm the 1st one to use this method for generating them |
10:44 |
kilbith |
you have not looked at the code apparently |
10:44 |
VanessaE |
I have. |
10:44 |
VanessaE |
I don't care about the code right now. |
10:44 |
VanessaE |
I care about the NODE NAME. |
10:45 |
rubenwardy |
Why didn't you use scss? |
10:45 |
kilbith |
i still don't get your point |
10:45 |
rubenwardy |
Jekyll supports it in core |
10:45 |
kilbith |
what do you want exactly ? |
10:45 |
VanessaE |
*headdesk* |
10:47 |
kilbith |
i'm getting sick of those ppl opening their mouths for the sake of it |
10:47 |
VanessaE |
and I'm getting G*d damned sick and tired of you jumping on me every time I say anything at all |
10:48 |
kilbith |
your problem, commenting on everything with a low-relevance |
10:48 |
kilbith |
seem like you have no real life |
10:49 |
VanessaE |
Calinou: in any case, you should change the node name and consider adding one or two of the other types of waterlilies from flowers_plus. Fewer aliases and less for me to maintain then. :) |
10:56 |
VanessaE |
"no real life"... says the guy who still lives with his mom and won't get a job because it violates his sense of freedom |
10:56 |
kilbith |
you realizes i could sue you for violating my private life in public ? |
10:57 |
VanessaE |
good luck with that. |
10:57 |
VanessaE |
I could just as easily sue you for harassment. neither of us would win. |
10:57 |
nrzkt |
psst: VanessaE, kilbith, minetest-dev don't care about your current discussion |
10:58 |
kilbith |
also who said you can't have a RL in living with your mom and no job ? |
10:58 |
kilbith |
you're so pathetic... |
10:58 |
VanessaE |
nrzkt: then kindly instruct him to cease the personal attacks |
10:58 |
nrzkt |
everybody should |
10:59 |
kilbith |
unlike you, i don't reveal the details of your private life for humiliating you |
11:04 |
rubenwardy |
Calinou: https://github.com/rubenwardy/minetest.github.io/commit/74209a910a1bbe56b4497e640fdcf21224ccba43 |
11:05 |
Calinou |
inline styles :s |
11:05 |
Calinou |
(I can fix it later) |
11:05 |
rubenwardy |
better than using attribute styles |
11:05 |
rubenwardy |
I don't want to modify the CSS, as I cba to recompile |
11:05 |
rubenwardy |
Why do you use .styl? |
11:06 |
Calinou |
it's a CSS preprocessor |
11:06 |
Calinou |
http://learnboost.github.io/stylus/ |
11:06 |
Calinou |
it's not as popular as Sass (http://sass-lang.com/) but I prefer it for various reasons |
11:06 |
Calinou |
including its more permissive syntax (indent-based) |
11:07 |
rubenwardy |
sass is bunded with jekyll, though |
11:07 |
Calinou |
npm install -g stylus |
11:07 |
Calinou |
pretty easy to get Stylus going, as it's written in JavaScript :) |
11:08 |
Calinou |
both Sass and Stylus are about as featureful overall |
11:08 |
rubenwardy |
but as it's bundled with Jekyll, you don't need to compile it on your computer, it's done at the same time as generating the site |
11:08 |
rubenwardy |
http://jekyllrb.com/docs/assets/ |
11:08 |
Calinou |
hmm, I wasn't aware of that |
11:09 |
Calinou |
some configuration will be needed in Jekyll |
11:09 |
Calinou |
I plan to make the directory structure cleaner |
11:09 |
Calinou |
move from css/ and js/ to assets/css/ and assets/js/, for instance |
11:10 |
rubenwardy |
https://github.com/jekyll/jekyll-sass-converter/tree/master/example |
11:10 |
Calinou |
I also plan to switch to Gulp in the future... |
11:10 |
Calinou |
more people seem to favour it |
11:10 |
Calinou |
but it's harder to grasp and the documentation isn't as good as Grunt's |
11:11 |
rubenwardy |
May I push 74209a910a1bbe56b4497e640fdcf21224ccba43 ? |
11:11 |
Calinou |
does it render properly locally? |
11:11 |
Calinou |
if so, yes |
11:12 |
Calinou |
thanks for making a 404 page too |
11:13 |
rubenwardy |
np |
11:14 |
rubenwardy |
would it be possible to move all the favicons out of root? |
11:15 |
Calinou |
it's possible but not recommended |
11:15 |
rubenwardy |
ok |
11:15 |
Calinou |
browsers are stupid when it comes to favicons, and the only way to have a nicely working responsive favicon is to have all that clutter in site root :( |
11:16 |
Calinou |
I used http://realfavicongenerator.net/ |
11:16 |
Calinou |
http://realfavicongenerator.net/favicon_checker?site=minetest.net |
11:16 |
VanessaE |
Calinou: "responsive" favicon? |
11:16 |
Calinou |
VanessaE, favicon suitable for mobile devices, Windows 8 start screen, high-resolution devices and such |
11:17 |
VanessaE |
didn't realize the standard had changed in that regard. |
11:17 |
Calinou |
I wish support of SVG favicons was universal... that way, we could have one nice favicon everywhere |
11:17 |
Calinou |
http://caniuse.com/#feat=link-icon-svg |
11:25 |
VanessaE |
*checks wiki article also* wow. bit different from the 16-32px/.ico "standard" I got used to :P |
11:25 |
rubenwardy |
Pushing soon: https://github.com/rubenwardy/minetest.github.io/commit/cb6f429453b41bc4c6df3a393e0f5b7e6f54f51a |
11:26 |
Calinou |
thanks |
11:28 |
rubenwardy |
okay, I'm done :P |
11:47 |
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11:54 |
celeron55 |
http://doku.minetest.net/ now goes to the previous site |
11:55 |
celeron55 |
< rubenwardy> also, celeron55, please use minetest.net not www.minetest.net |
11:55 |
celeron55 |
using minetest.net is a very bad idea |
11:55 |
celeron55 |
you can't for example use cnames |
11:55 |
Calinou |
let's rename forum.minetest.net to bbs.minetest.net |
11:55 |
Calinou |
:) |
11:56 |
rubenwardy |
are you sure, celeron55? |
11:56 |
nrzkt |
rubenwardy yes. |
11:56 |
rubenwardy |
I have rubenwardy.com at github.io, and vps.rubenwardy.com at my vps |
11:56 |
nrzkt |
CNAME are not allowed on @ records. |
11:56 |
nrzkt |
it's the DNS RFC |
11:57 |
rubenwardy |
How did I do it then? |
11:57 |
celeron55 |
should we put calinou's site under, say, get.minetest.net and redirect www.minetest.net by default to it, and leave the forum redirects on www.minetest.net/forum working? |
11:57 |
celeron55 |
i mean, there are options here |
11:57 |
nrzkt |
yes, but www.minetest.net should use a reverse proxy mode |
11:58 |
celeron55 |
reverse proxy from my vps to github sites? sounds weird and it would also add latency |
11:58 |
nrzkt |
www.minetest.net location / { proxy_pass http://minetest.github.io; }; location /forum { FORUM }; |
11:58 |
celeron55 |
it would work though |
11:58 |
nrzkt |
reverse proxiing is low latency and the only option if you use directories |
11:59 |
rubenwardy |
Ah, I use A Hosts |
11:59 |
rubenwardy |
Why do you need CNAMEs? |
12:00 |
nrzkt |
because minetest.github.io IP can change it's not you the provider, then stop use bad practices :) |
12:00 |
rubenwardy |
github.io says to use A names |
12:01 |
celeron55 |
ping from everything.8dromda.net to minetest.github.io is min/avg/max/std-dev = 5.070/40.187/375.863/90.175 ms; that's not very low latency i think |
12:01 |
celeron55 |
everything.8dromeda.net* |
12:01 |
rubenwardy |
well, it says you can |
12:02 |
nrzkt |
is this a static website or a huge high financial trading low latency site ? |
12:02 |
celeron55 |
i guess i'll do a reverse proxy then |
12:02 |
rubenwardy |
https://help.github.com/articles/tips-for-configuring-an-a-record-with-your-dns-provider/ |
12:04 |
rubenwardy |
www. makes me cringe :( |
12:06 |
celeron55 |
almost all websites use www; there are reasons for it |
12:08 |
rubenwardy |
all the biggest ones don't |
12:10 |
celeron55 |
yeah like google.com, reddit.com, facebook.com, mozilla.com |
12:10 |
celeron55 |
and all the other ones that will redirect to www while you aren't noticing |
12:10 |
rubenwardy |
http://no-www.org/ |
12:11 |
celeron55 |
not using the www subdomain only makes sense if the only thing you are hosting at a domain is a website |
12:11 |
celeron55 |
but minetest.net has a whole lot of all kinds of stuff under it |
12:12 |
rubenwardy |
the http:// bit says it's a website, you don't need the www. |
12:13 |
celeron55 |
what if i don't update the A record when github changes their IP |
12:14 |
celeron55 |
whatever, this doesn't matter; i'm not going to change it |
12:15 |
rubenwardy |
no, it doesn't matter that much |
12:15 |
celeron55 |
if someone is going to get mad because of "www.", feel free to |
12:15 |
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12:29 |
nrzkt |
rubenwardy: http(s):// is a URI. www.xxx.com is a domain name. www. permit to know that there is a website under this name, every DNS name is not a website. |
12:37 |
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12:49 |
kahrl_ |
can the menu at the top be made to work without javascript? |
13:01 |
rubenwardy |
seriously, it doesn't? |
13:02 |
rubenwardy |
you don't need JS, just CSS :( |
13:02 |
rubenwardy |
as in, you shouldn't need JS to make a navbar |
13:02 |
rubenwardy |
Calinou ^ |
13:02 |
celeron55 |
well it's bootstrap; what do you expect |
13:03 |
celeron55 |
ideally it should work i guess, though |
13:04 |
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14:00 |
Calinou |
rubenwardy, Bootstrap's dropdowns were made like that |
14:00 |
Calinou |
moreover, dropdowns showing on click are clearly better usability |
14:00 |
Calinou |
no one wants dropdowns that appear on hover in 2015 |
14:01 |
Calinou |
today, 1.1 % of users don't have JavaScript enabled, according to UK government |
14:01 |
Calinou |
that's very little, and I believe many of them are bots that pretend to be normal users |
14:02 |
VanessaE |
that's all? |
14:02 |
VanessaE |
I'd have thought it would be a bit more |
14:03 |
rubenwardy |
Minetest will have more JS-phobes than other websites, due to it being an open source project |
14:03 |
nrzkt |
rubenwardy: source ? |
14:04 |
nrzkt |
who in this channel have JS disabled in every website ? |
14:04 |
rubenwardy |
RMS, the JS trap |
14:04 |
nrzkt |
RMS is RMS. |
14:04 |
nrzkt |
Are you using Hurd ? |
14:04 |
nrzkt |
RMS uses Hurd. |
14:05 |
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14:05 |
Calinou |
he does not |
14:05 |
Calinou |
he uses an X60 that runs Trisquel |
14:05 |
Calinou |
rubenwardy, all the JavaScript used on minetest.net is free btw |
14:06 |
Calinou |
I don't have any proprietary dependencies |
14:06 |
Calinou |
but it isn't marked for LibreJS |
14:07 |
celeron55 |
i think we should make sure the site is at least somehow usable without javascript |
14:07 |
celeron55 |
i mean, just add a <noscript>(a bunch of links</noscript> at the top if nothing else |
14:07 |
celeron55 |
+) |
14:07 |
rubenwardy |
yeah, that's the best solution |
14:08 |
celeron55 |
completely ignoring non-js-browsers is kind of silly, as is making everything work without javascript |
14:09 |
Calinou |
some crawlers might not support JS, but I think Google's does support it now |
14:10 |
celeron55 |
http://wwwtest.minetest.net/ <- this now contains a site that reverse proxies to minetest.github.io for everything else except /forum, which it redirects as before |
14:10 |
celeron55 |
if this seems the way to go, i can enable it on www.minetest.net |
14:11 |
celeron55 |
it doesn't seem to be noticeably slower for me at least |
14:11 |
celeron55 |
but of course github might do some CDNing and i don't so in the US it might be slower |
14:15 |
celeron55 |
(RTT to US from my server seems to be about 120ms; it's not terrible but it might be noticeable) |
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19:04 |
paramat |
hi nore sfan5 please can i merge game#654 ? |
19:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/654 -- Default: Allow papyrus growing on sand group by paramat |
19:06 |
sfan5 |
paramat: look at my comment |
19:06 |
sfan5 |
the last two ones |
19:07 |
VanessaE |
why not add a new node for them to grow on? i.e. "sandy soil" or some such |
19:15 |
T4im |
farming has that already btw, farming:desert_sand_soil(_wet) |
19:16 |
VanessaE |
there you go :) |
19:16 |
VanessaE |
only problem there is it's hoed "soil". |
19:17 |
paramat |
ah okay sfan5 will check those |
19:19 |
paramat |
get_node(pos) is needed because it is checking the node below the abm 'node' |
19:19 |
paramat |
if 'group:sand' doesn't work i'll use specific names |
19:20 |
paramat |
the base nodes need to have the 'sand' texture for the blend, we know it's wet because of it's placement at water level |
19:21 |
VanessaE |
so like I said, make a new node - default:sandy_soil_wet or something, that looks like a cross between dirt (without grass) and sand |
19:25 |
paramat |
well i prefer the normal sand textures for seamless blend (see screenshot), and it would be nice to be able to plant papyrus on beaches without preparation. also simplicity |
19:26 |
paramat |
the lilypads PR looks nice |
19:26 |
VanessaE |
did you see my comment about the node name there? |
19:27 |
paramat |
no, where? |
19:28 |
VanessaE |
it was part of a discussion earlier in here. |
19:28 |
paramat |
oh okay will read logs |
19:28 |
VanessaE |
short version: call it flowers:waterlily |
19:28 |
VanessaE |
and perhaps add some of the other features from plantlife/flowers_plus |
19:28 |
VanessaE |
as long as you're adding that node. |
19:28 |
paramat |
ah good idea |
19:30 |
paramat |
game#655 firelike drawtype is over engineered, it often ends up a box with a cross, i think the old plantlike drawtype looked better |
19:30 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/655 -- Simplification of fire drawtype |
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19:37 |
kilbith |
i inquired about the name "waterlily", it's actually the flower |
19:37 |
kilbith |
lilypad refers to the vegetal pad |
19:37 |
kilbith |
https://en.wikipedia.org/wiki/Water_lily |
19:39 |
paramat |
flowers:waterlily is the best to use, refering to the whole |
19:40 |
kilbith |
the whole is the lilypad |
19:40 |
kilbith |
waterlily is only the flower |
19:41 |
paramat |
ah |
19:41 |
VanessaE |
https://en.wikipedia.org/wiki/Nymphaeaceae |
19:41 |
VanessaE |
picture caption is a lilypad + flower, "Giant Water Lily sprouting a flower" |
19:42 |
VanessaE |
the "pad" is just leaves from the lily. |
19:42 |
paramat |
correct |
19:42 |
VanessaE |
so "waterlily" is the correct name for this object. |
19:43 |
kilbith |
i only see flowers on google images |
19:43 |
kilbith |
both naming are correct then |
19:43 |
paramat |
yeah waterlilly is best, plus the use in mt history |
19:44 |
kilbith |
in some mod history |
19:44 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=518 |
19:44 |
VanessaE |
posted sun Dec 04, 2011. |
19:44 |
kilbith |
also what was the features you were referring to, VanessaE ? |
19:44 |
VanessaE |
wow, look at those old tree textures :D |
19:47 |
kilbith |
.. so ? |
19:48 |
paramat |
wow lilies were removed from flowers |
19:48 |
paramat |
nice bright grass |
19:49 |
kilbith |
alright, i'm ignored |
19:49 |
VanessaE |
nope, you're not ignored. |
19:51 |
kilbith |
so what are the features you want for those waterlilies ? |
19:51 |
VanessaE |
doesn't matter now. |
19:52 |
kilbith |
O.o |
19:53 |
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20:20 |
paramat |
nore sfan5 can i merge game#654 later once i fix those issues? with it growing on sand and desert sand |
20:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/654 -- Default: Allow papyrus growing on sand group by paramat |
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20:34 |
sofar |
I'm seeing this while building HEAD: |
20:34 |
sofar |
git/minetest/src/voxel.cpp:581:1: warning: 'virtual const c8* irr::scene::IBoneSceneNode::getBoneName() const' is deprecated [-Wdeprecated-declarations] |
20:34 |
sofar |
my irrlicht is up to date, do I need an unstable irrlicht? |
20:35 |
kilbith |
arch linux, right ? |
20:35 |
sofar |
yah |
20:35 |
kilbith |
forget that then |
20:35 |
sofar |
oh, 1.8.2 is released today |
20:35 |
kilbith |
for explanations, sfan5 may be your man |
20:36 |
sofar |
I'm seeing game lockups/hangs, so I thought I'd try rebuilding |
20:38 |
kilbith |
i see those lockups/hangs as well |
20:38 |
kilbith |
thought it was my drivers but apparently correlate by several |
20:40 |
paramat |
what all those little freezes? |
20:41 |
kilbith |
on this french video, the guy complains about this as well : https://www.youtube.com/watch?v=__vEGD2ghwA |
20:41 |
kilbith |
he's on 0.4.13 |
20:42 |
kilbith |
those lockups can be up to ~0.5s |
20:45 |
sofar |
mine are like 10s |
20:51 |
sfan5 |
sofar: you can ignore those warnings, no idea about the lockups |
20:52 |
sfan5 |
i use arch too and i dont get them |
20:52 |
sfan5 |
I'm using clang for compiling though |
20:53 |
VanessaE |
"lockups" if you want to call them that, are typically little under 1 second (everything stops and view distance drops to the minimum, briefly) |
20:53 |
sfan5 |
paramat: whether it is ok or not it kinda depends on how you fix the issues |
20:53 |
VanessaE |
for me that is. |
20:53 |
sfan5 |
s/it // |
20:54 |
paramat |
okay |
20:55 |
VanessaE |
btw, is it intended behavior that the minimap should retain blocks that have otherwise been expired? |
20:56 |
paramat |
sfan5 i will specify 'sand' and 'desert sand' instead of group:sand. also, 'get node pos' is needed because we are checking the node below the ABM node |
20:57 |
paramat |
'pos.y = pos.y - 1' |
20:59 |
paramat |
erm minimap has issues apparently |
21:00 |
paramat |
RBA intends to rewrite it apparently |
21:00 |
VanessaE |
RBA isn't coding for MT anymore though. |
21:00 |
paramat |
we might be able to port the improved version over |
21:01 |
paramat |
or hmmmmm might fix it |
21:01 |
VanessaE |
that's his intent, yeah |
21:01 |
paramat |
shaders too are a bit of a mess, unfinished, unfixed |
21:02 |
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21:14 |
VanessaE |
paramat: did you give any further thought to adding other models/shapes to mt_game ? |
21:15 |
VanessaE |
(i.e. those slopes) |
21:15 |
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21:17 |
paramat |
naw, i'm sortof neutral about it so i'll leave that up to whatever dev is enthusiastic |
21:17 |
VanessaE |
ok. |
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