Time |
Nick |
Message |
00:02 |
est31 |
ShadowNinja, does 2402 mean that freetype is now enabled by default if found? |
00:02 |
ShadowNinja |
est31: Yep. |
00:02 |
est31 |
great |
00:03 |
est31 |
is that covered by "act like the other ENABLE_ options " |
00:03 |
est31 |
or not at all in changes list |
00:03 |
est31 |
because it should |
00:04 |
ShadowNinja |
est31: It's covered under "Looks for leveldb, redis, and freetype by default" |
00:05 |
ShadowNinja |
est31: ENABLE_FREETYPE used to mean "Fatal error of freetype isn't found", unlike every other ENABLE_ option. |
00:05 |
est31 |
ah ok |
00:05 |
est31 |
then its ok |
00:06 |
est31 |
havent seen that one |
00:06 |
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00:07 |
est31 |
I like version_simple more than version_string |
00:07 |
est31 |
for version.h |
00:07 |
est31 |
have you renamed it for continuity sake? |
00:12 |
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00:14 |
est31 |
or was there another motivation ShadowNinja |
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12:20 |
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12:21 |
Zeno` |
Do we actually support Android? |
12:22 |
Zeno` |
Because after building, debugging and tearing hair out today I'm not so sure :/ |
12:29 |
Zeno` |
It *seems* that narrow_to_wide_c() is broken |
12:29 |
Zeno` |
why aren't there unit tests for "low level" functions like this? |
12:35 |
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18:46 |
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18:59 |
ShadowNinja |
How did my commit cause this? https://travis-ci.org/minetest/minetest/jobs/52558814. I changed irr::core::stringw to std::wstring in one spot, but that's .c_str()'d before it's passed to Irrlicht. |
19:10 |
ShadowNinja |
sfan5: It's clang-only, and you have some experience with clang. Any ideas? PR is #2402. |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/2402 -- Clean up and tweak build and versioning systems by ShadowNinja |
19:14 |
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19:31 |
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19:31 |
nrzkt |
hi, if nobody complains, i'll merge PR 3/4 to dev-0.5 after a rebase |
19:34 |
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19:36 |
est31 |
nrzkt, #2400 |
19:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/2400 -- Add /setpassword and /clearpassword logging by est31 |
19:37 |
nrzkt |
hi est31, sorry i pass faster on IRC, i am busy this evening. |
19:38 |
nrzkt |
seems good at first look |
19:38 |
est31 |
ok no problem |
19:38 |
est31 |
you requested it, there it is :) |
19:38 |
nrzkt |
me ? |
19:39 |
nrzkt |
i find it's useful, but i can't remember i ask for it :p but thanks it's useful |
19:40 |
est31 |
nrzkt, yes: http://irc.minetest.ru/minetest-dev/2015-02-27#i_4169016 |
19:40 |
nrzkt |
i don't talk about passwords |
19:41 |
nrzkt |
i talked about serverlist issue :p |
19:41 |
est31 |
yes |
19:41 |
nrzkt |
maybe you linkl the wrong pr :p |
19:41 |
est31 |
read below |
19:41 |
est31 |
especially this one: http://irc.minetest.ru/minetest-dev/2015-02-27#i_4169026 |
19:41 |
nrzkt |
right : |
19:41 |
nrzkt |
i must afk, thank for your patch, i +1 it |
19:47 |
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19:52 |
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20:29 |
BlockMen |
nore sfan5 ShadowNinja : ok with mergin game#415 ? |
20:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/415 -- Optimize Sam II + textures by kilbith2 |
20:29 |
BlockMen |
or is there any reason to keep *.x for the model? |
20:35 |
Jordach |
not really, my b3d model is a perfect replacement (but is buggy with sitting down with the boats mod) |
20:39 |
BlockMen |
Jordach, buggy how? |
20:39 |
Jordach |
BlockMen, the model is perfectly modeled. Taoki's model is off-centre and isn't perfect in places |
20:40 |
BlockMen |
ok, so buggy like wrong attached to the boat? |
20:40 |
Jordach |
yes, i had to fix that manually myself :) |
20:41 |
Jordach |
my repaired version is here: https://github.com/Jordach/big_freaking_dig/blob/master/mods/boats/init.lua#L46 |
20:43 |
BlockMen |
Jordach, ok, thx |
21:02 |
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21:08 |
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21:10 |
nore |
BlockMen: yes |
21:11 |
BlockMen |
nore, game#433 ? |
21:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/433 -- Update bucket mods init.lua by tenplus1 |
21:11 |
nore |
looks good too |
21:11 |
BlockMen |
kilbith, please add the offset to # 415 like Jordach said above |
21:12 |
kilbith |
BlockMen, ok. |
21:14 |
BlockMen |
nore ok. can i close game#441? and whats your opinion on game#434? |
21:14 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/441 -- Change the look of some tool textures by HybridDog |
21:14 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/434 -- Tweak the appearance of several textures by MirceaKitsune |
21:15 |
nore |
yes, and I don't really know about 434 |
21:16 |
kilbith |
BlockMen, done and commits squashed. |
21:20 |
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21:22 |
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21:26 |
BlockMen |
kilbith, actually i ment the attachment offset, not the repeated eye offest |
21:26 |
BlockMen |
https://github.com/Jordach/big_freaking_dig/blob/master/mods/boats/init.lua#L61 |
21:26 |
BlockMen |
but i will do it now, since im rebasing it anyway |
21:26 |
kilbith |
oh, ok |
21:28 |
est31 |
if sbn has time to review a trivial patch: #2400 |
21:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/2400 -- Add /setpassword and /clearpassword logging by est31 |
21:32 |
BlockMen |
Jordach, umm...idk what you were talking about, but the character is attached fine with current values aswell |
21:32 |
Jordach |
huh |
21:32 |
Jordach |
odd |
21:32 |
Jordach |
BlockMen, it's only a third person view change |
21:37 |
BlockMen |
nore, can i close game#401 aswell? |
21:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/401 -- Add an outlined crosshair by Calinou |
21:38 |
BlockMen |
or whats your opinion on that? |
21:38 |
kilbith |
BlockMen, also the heavy .blend file is uneeded since you can import the .b3d via Blender |
21:38 |
nore |
maybe you can leave it |
21:38 |
kilbith |
(610+ KB, ouch) |
21:38 |
nore |
but wait for a less visible crosshair |
21:38 |
nore |
(add a suggestion like this) |
21:38 |
BlockMen |
its already labled as "needs improvement" |
21:39 |
BlockMen |
but yeah, i will leave it open, since that label isnt that long around |
21:43 |
BlockMen |
nore, can i merge game#351 ? |
21:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/351 -- Make some tools dig faster by Calinou |
21:43 |
nore |
yep |
21:55 |
BlockMen |
comments on https://github.com/BlockMen/minetest/commit/24f3dc018db94cea62fb387b67112035b14aa8ed ? |
22:06 |
BlockMen |
going to merge #2400 in 10 minutes |
22:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/2400 -- Add /setpassword and /clearpassword logging by est31 |
22:16 |
BlockMen |
pushing now |
22:19 |
BlockMen |
done |
22:25 |
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22:43 |
luizrpgluiz |
I thank the team of developers to put support for DirectX 9 to minetest :) |
22:51 |
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23:54 |
VanessaE |
00:52:32: ERROR[ServerThread]: ServerEnv: Trying to store id=2558 statically but |
23:54 |
VanessaE |
block (-43,1,-28) already contains 604 objects. Forcing delete. |
23:54 |
VanessaE |
00:52:34: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for |
23:54 |
VanessaE |
peer_id=28 disconnecting peer! |
23:54 |
VanessaE |
so.... |
23:54 |
VanessaE |
someone gonna fix that some time this decade? |
23:54 |
VanessaE |
I gave up after like 6 tries to sign into the server being affected by these ghost entities and this delete bug |
23:55 |
VanessaE |
wtf guys? |
23:55 |
VanessaE |
(now running /clearobject and praying it'll actually work this time) |