Time |
Nick |
Message |
00:25 |
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Sokomine joined #minetest-dev |
00:42 |
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test__ joined #minetest-dev |
01:06 |
kaeza |
kahrl, Ctrl+Shift+T opens last tab; it usually keeps the text |
01:07 |
kaeza |
last tab closed* |
01:11 |
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n4x joined #minetest-dev |
01:11 |
kahrl |
doesn't work for me (firefox) |
01:12 |
kahrl |
probably related to the fact that "Recently Closed Tabs" is always greyed out |
01:31 |
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01:33 |
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01:38 |
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01:59 |
kahrl |
https://github.com/minetest/minetest/commit/2f8fbdb9f52d2118108d69914207766e296d7d37#diff-fec891646747a748bff916b31cef4733L50 |
01:59 |
kahrl |
I just realized that removing this code fixed a buffer overflow |
01:59 |
kahrl |
(consider the case where pathstring.size() == BUFSIZE - 2) |
02:00 |
kahrl |
I highly doubt this is exploitable since you'd have to be able to control the exact length of paths and also malloc() will probably over-allocate |
02:01 |
kahrl |
do we request CVEs for things like this? |
02:05 |
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02:31 |
kahrl |
updated: http://dev.minetest.net/Changelog |
02:31 |
hmmmm |
i don't think minetest is big enough for that |
02:31 |
hmmmm |
in any case let's fix that vuln really quick and do a release if we have the necessary guys together |
02:32 |
kahrl |
hmmmm: it's already fixed by the above commit |
02:33 |
kahrl |
so about the Changelog, I grouped some things together since that made sense to me (new headings: "Build system changes" and "Performance"), I hope that's OK |
02:34 |
VanessaE |
+1 |
02:34 |
kahrl |
this is as a bugfix and performance-improvement oriented release anyway, so having an extra section for each makes sense |
02:34 |
kahrl |
s/as s/a/ |
02:35 |
kahrl |
-s +a :P |
02:35 |
kahrl |
could someone familiar with minetest_game do the "Vanilla game changes" changelog section? |
02:36 |
VanessaE |
regarding preload item visuals being disabled by default.. |
02:37 |
VanessaE |
I think that needs to go a tiny step further - change the minetest.conf setting to some new name, e.e. "prerender_item_visuals" or something |
02:37 |
VanessaE |
lots of users still have that turned on; you'll have to force the issue :-/ |
02:38 |
kahrl |
how would they know the setting name has changed? |
02:38 |
VanessaE |
that's the point :) |
02:39 |
VanessaE |
they don't even know the setting exists to begin with |
02:39 |
kahrl |
oh you mean break compatibility |
02:39 |
kahrl |
not sure I like that |
02:39 |
VanessaE |
well just with the variable name/conf setting. |
02:39 |
VanessaE |
users aren't turning it off manually unless told to do so, so the off-by-default is basically being ignored |
02:39 |
VanessaE |
s/ignored/not honored/ |
02:40 |
VanessaE |
it's not a major issue |
02:41 |
kahrl |
well, it's too late to do this in 0.4.11 ;) |
02:41 |
VanessaE |
heh |
02:41 |
hmmmm |
oh derp |
02:41 |
kahrl |
we'll have plenty time to discuss if we should do this 0.4.12 |
02:41 |
VanessaE |
what, hmmmm ? |
02:42 |
hmmmm |
I didn't actually read what kahrl said |
02:42 |
hmmmm |
alright so who do we need for a release? |
02:42 |
hmmmm |
doesn't xyz and sfan usually do the windows builds? |
02:43 |
kahrl |
BlockMen I think, but he is away |
02:43 |
kahrl |
so sfan5 |
02:43 |
VanessaE |
well sfan's got the MinGW build I guess |
02:43 |
hmmmm |
that's good enough |
02:43 |
hmmmm |
we could do the official release tonight and then the windows builds will be made... whenever the windows builds are mde |
02:43 |
hmmmm |
made |
02:43 |
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02:44 |
hmmmm |
but in real projects, the binaries are built like a week in advance :-) |
02:44 |
VanessaE |
Krock can do 32bit MSVC builds too |
02:44 |
hmmmm |
I really don't like our release model and it needs to change |
02:44 |
VanessaE |
so we'd only be missing MSVC 64-bit (sfan said that already) |
02:44 |
kahrl |
I think it's a bad idea to announce a release and then not have windows binaries ready |
02:45 |
paramat |
#2012 is ready for review/merge. Finished the cleanup of conf.example |
02:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/2012 -- Conf.example: Correct grammar and spelling. Shorten some lines. ... by paramat |
02:45 |
hmmmm |
MinGW builds would be available though |
02:45 |
VanessaE |
which build works better for most users? |
02:45 |
hmmmm |
SRHUG |
02:45 |
hmmmm |
shrug |
02:46 |
hmmmm |
2012 LGTM, i think we should push it really quick |
02:47 |
VanessaE |
+1 |
02:49 |
kahrl |
LGTM too |
02:50 |
paramat |
i was half asleep yesterday and didn't finish the job on .conf. now feel better and finished the cleanup |
03:05 |
kahrl |
I will push it in 5 minutes then |
03:11 |
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03:13 |
kahrl |
ok done |
03:13 |
paramat |
thanks |
03:14 |
kahrl |
thank you too for cleaning up some of the horrible cruft in that file :) |
03:16 |
kahrl |
hmmmm: anything else left to do before we start the release process? |
03:17 |
hmmmm |
have somebody who can make a windows binary |
03:17 |
kahrl |
well we can update the version in CMakeLists.txt and push that |
03:18 |
kahrl |
(just not push the tag before we know it works) |
03:18 |
VanessaE |
well I've just tested current HEAD, it works under Linux enough to sign onto my servers and fiddle around a bit at least. |
03:19 |
VanessaE |
but that's Linux, not Windows. |
03:24 |
hmmmm |
bitch, we 0.4.11 now |
03:24 |
hmmmm |
:D |
03:24 |
VanessaE |
OH SHIT |
03:24 |
hmmmm |
where da snaf |
03:24 |
hmmmm |
sfan* |
03:24 |
hmmmm |
sfanny |
03:25 |
hmmmm |
heeeeeere sfannysfannysfanny |
03:25 |
hmmmm |
i did not create the tag yet, fyi |
03:25 |
VanessaE |
helps if you fully highlight him :) |
03:25 |
hmmmm |
sfan5 |
03:26 |
kahrl |
sfan5! |
03:26 |
* VanessaE |
pokes at sfan5 for signs of life |
03:26 |
kahrl |
"Minetest Lua Modding API Reference 0.4.10" |
03:26 |
hmmmm |
shoot |
03:26 |
kahrl |
another commit or force push? |
03:26 |
hmmmm |
force push |
03:27 |
hmmmm |
i need to remember to add that step to the releasing minetest page |
03:27 |
kahrl |
it is there |
03:27 |
kahrl |
don't forget menu_lua_api.txt :D |
03:27 |
hmmmm |
ghasf sf'jio |
03:27 |
hmmmm |
oh fuckme |
03:28 |
kahrl |
nah, I'm tired |
03:28 |
hmmmm |
we need to seriously make a bump_version.sh |
03:29 |
kahrl |
yeah |
03:29 |
VanessaE |
good idea. |
03:30 |
VanessaE |
isn't there SOME way the whole windows-builds thing can also be scripted? |
03:30 |
VanessaE |
cross-compiling, etc.? |
03:30 |
hmmmm |
I've been wondering what you guys think about GYP |
03:30 |
VanessaE |
eh |
03:30 |
hmmmm |
well |
03:31 |
* VanessaE |
looks it up first. |
03:31 |
hmmmm |
it's probably not too much better than CMake |
03:31 |
VanessaE |
well it's a GOogle tool, so you know you'll get a lot of friction from that |
03:31 |
hmmmm |
we use it at work, but they have a boner for all things google |
03:31 |
VanessaE |
Google it teh evil, etc. |
03:31 |
VanessaE |
personally, I don't care who makes it as long as the tool does its job well |
03:35 |
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04:14 |
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04:32 |
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04:42 |
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04:44 |
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04:44 |
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04:48 |
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04:56 |
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05:16 |
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05:17 |
kahrl |
hmmmm: #2013 |
05:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/2013 -- Add util/bump_version.sh by kahrl |
05:24 |
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05:53 |
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05:53 |
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06:06 |
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06:07 |
ahehalft1lftow |
hello, can seeds only be numeric, or can you use alphanumeric? //I have a way to use alphanumeric if it's the first case |
06:07 |
VanessaE |
they're numeric. |
06:11 |
ahehalft1lftow |
if you look at the text string, and it is not numeric, you can look at the hex, and convert that to decimal, and then you'll have a number! :D |
06:12 |
ahehalft1lftow |
///just a suggestion, i messed up and entered a Alpha password and got a level that was only rock and coal, no dirt. oops |
06:12 |
ahehalft1lftow |
///btw i love your game guys~! :D |
06:13 |
ahehalft1lftow |
I could probably pastebin a script i wrote once that does something very similar(though it's not in C/C++/C#, it's in bash) |
06:13 |
kahrl |
VanessaE, ahehalft1lftow: if you enter a non-numeric seed, it is hashed and the hash used as the seed |
06:14 |
ahehalft1lftow |
ahhhhh, thank you kahrl, never mind then :l |
06:14 |
VanessaE |
interesting, I didn't know it did that |
06:14 |
kahrl |
the no-grass thing is probably because you used mgv7 |
06:14 |
kahrl |
and didn't define any biomes |
06:14 |
ahehalft1lftow |
yepp... you got it :s oops |
06:17 |
kahrl |
VanessaE: looks like it was added in 0.4.8 |
06:17 |
VanessaE |
kahrl: that was so long ago, it may as well have been 0.2.x ;) |
06:17 |
kahrl |
:D |
06:18 |
ahehalft1lftow |
what language is this built on? i'm going to college for software development and i could really use a hobby to satisfy my endless time |
06:18 |
VanessaE |
C++ |
06:18 |
VanessaE |
with Lua for the active game content |
06:19 |
ahehalft1lftow |
powerful and portable. i like it |
06:22 |
ahehalft1lftow |
i've noticed a bug where if you walk into corners it makes the foot step sounds, really really fast. I cannot seem to find a bug reporting page on minetest.net |
06:22 |
ahehalft1lftow |
[instead of clop clop its more like BZZZZZZZZZZZZZZZZZZZZZZ] |
06:23 |
VanessaE |
bug reports go to https://github.com/minetest/minetest/issues |
06:23 |
VanessaE |
but that one's already been reported |
06:23 |
ahehalft1lftow |
ahh. drats |
06:23 |
VanessaE |
(and github seems to be down) |
06:24 |
ahehalft1lftow |
github is loading for me |
06:25 |
VanessaE |
must be a hiccup somewhere. |
06:27 |
hmmmm |
haha great stuff kahrl |
06:29 |
ahehalft1lftow |
do you guys have any tips for an aspiring indie game developer/programmer on how to make games? :l i've made a couple, but nothing to this level |
06:29 |
hmmmm |
that's more a celeron question |
06:29 |
ahehalft1lftow |
? |
06:29 |
hmmmm |
he's definitely more into the entire indie game dev scene than any of us |
06:30 |
ahehalft1lftow |
ah, well, programming in general :\ especially FOSS programming. |
06:32 |
ahehalft1lftow |
i'll ask him when/if i see him. thank you hmmmmm |
06:56 |
neoascetic |
Someone need to make new [github] release |
06:56 |
neoascetic |
and probably need to create new tag |
06:56 |
hmmmm |
we're waiting on the windows build |
06:56 |
neoascetic |
and probably need to delete old outdated tags |
06:56 |
neoascetic |
oh well |
07:02 |
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07:33 |
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07:51 |
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08:04 |
sfan5 |
VanessaE: I'm not awake at 4 in the morning.. |
08:16 |
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08:23 |
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08:24 |
sfan5 |
here's a release draft: https://github.com/minetest/minetest/releases/tag/untagged-305d29e8cd5062137a35 |
08:24 |
sfan5 |
I'll upload the binaries |
08:27 |
ahehalft1lftow |
sweet downloading the newest version asap! where can i find the changelist? |
08:30 |
kilbith |
http://dev.minetest.net/Changelog |
08:30 |
kilbith |
and merry christmas all |
08:33 |
ahehalft1lftow |
cheerful wintertimes, indeeed |
08:37 |
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08:52 |
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08:56 |
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09:05 |
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09:11 |
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09:16 |
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09:18 |
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09:51 |
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09:55 |
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10:01 |
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10:06 |
Krock |
o.o someone released the first win32 0.4.11 binary xD |
10:07 |
ElectronLibre |
What? Where? ._. |
10:07 |
Krock |
see forums :P |
10:36 |
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10:44 |
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10:56 |
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11:00 |
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11:11 |
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11:17 |
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11:17 |
Zeno` |
No release? |
11:17 |
ElectronLibre |
Not yet. |
11:18 |
Zeno` |
hmm ok |
11:19 |
ElectronLibre |
(But a commit to bump version to 0.4.11 has been pushed) |
11:23 |
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11:26 |
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11:59 |
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12:02 |
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12:15 |
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12:17 |
PilzAdam |
another half-finished release? |
12:18 |
Krock |
could be. |
12:18 |
PilzAdam |
hmmmm seems to like this |
12:28 |
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12:49 |
Zeno` |
huh? |
12:50 |
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12:50 |
Zeno` |
I'm very annoyed at hmmmm right now :( |
12:51 |
rubenwardy |
Why? |
12:51 |
Zeno` |
https://github.com/minetest/minetest/commit/565959db860ddfbfdb996a6d4e796abd5cf08d22 |
12:51 |
rubenwardy |
Too much thinking, not enough doing? |
12:51 |
Zeno` |
he only did that because HE had warnings he did not want to fix |
12:52 |
Zeno` |
there are no false positives for that warning that was disabled |
12:52 |
Zeno` |
stuff like that should be in somebody's own CXXFALGS |
12:53 |
gregorycu |
What a punk |
12:53 |
Zeno` |
yeah, punky brewster |
12:53 |
Zeno` |
(I have a personal dislike of hiding compiler warnings) |
12:54 |
rubenwardy |
Rollback? |
12:54 |
gregorycu |
You obviously don't use visual studio |
12:54 |
rubenwardy |
Why did he comment out a function call? |
12:55 |
rubenwardy |
Visual Studio sucks. IMO. |
12:55 |
Zeno` |
gregorycu, I have in the past. You *can* write code without warnings. You don't hide stuff and pretend it goes away |
12:55 |
gregorycu |
Some of Visual Studio's warnings are silly |
12:55 |
gregorycu |
You can either write less expressive code or turn off specific bad warnings |
12:56 |
Zeno` |
pfft |
12:56 |
rubenwardy |
Sure it's good for creating a pure C++ program with no libraries, but the library support is fairly rubbish. That's just Windows. |
12:56 |
gregorycu |
For instance, it complains that std::copy is unsafe |
12:56 |
Zeno` |
ok, this warning that hmmmm has disabled has at least one warning that is a bug |
12:56 |
Zeno` |
but now it's suppressed |
12:56 |
rubenwardy |
So rollback |
12:57 |
rubenwardy |
/revert |
12:58 |
Zeno` |
rollback the project leader's commit? |
12:58 |
rubenwardy |
"Reverted commit ##### because it hides a bug" |
12:58 |
rubenwardy |
No, hmmm's |
12:59 |
rubenwardy |
He didn't go through the release process, it seems. ie: pull request and 2 devs |
12:59 |
sfan5 |
rubenwardy: it's a small fix |
12:59 |
sfan5 |
actually |
12:59 |
sfan5 |
it's not |
13:00 |
Zeno` |
It was just pushed; I did ask and he said "it's because it annoys me" |
13:00 |
rubenwardy |
Can't you have system wide settings for this? |
13:00 |
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13:01 |
Zeno` |
rubenwardy, you can. And that's the way it's meant to be done. If hmmm wants to disable that warning on his system then that is possible. There is no reason I can think of for it for that warning to be suppressed for me (or you) |
13:02 |
Zeno` |
I fixed all the warnings except for the buggy one anyway |
13:02 |
rubenwardy |
Are you going to revert it? |
13:02 |
Zeno` |
probably :) |
13:02 |
Zeno` |
because it's not right |
13:04 |
rubenwardy |
bye all, christmas dinner time. |
13:09 |
Zeno` |
So...... what happened to the release? |
13:11 |
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13:17 |
gregorycu |
A little thing called Christmas? |
13:40 |
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14:50 |
Zeno` |
yeah I guess nobody thought of that |
15:01 |
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15:17 |
luizrpgluiz |
hi |
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17:04 |
Megaf |
Merry Christmas folks! |
17:05 |
shadowzone |
Merry Christmas, Megaf |
17:05 |
Megaf |
:) |
17:07 |
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19:33 |
kahrl |
how is the windows build situation? |
19:35 |
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19:39 |
Krock |
2 inofficial 0.4.11 builds released |
19:40 |
Krock |
..on the forums at leasr |
19:41 |
kahrl |
good good. I hope they work fine? |
19:41 |
kahrl |
It would be good if we could release official builds today |
19:43 |
kahrl |
#1959 is no longer a thing, is it? |
19:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/1959 -- Checking public serverlist checkbox causes minetest to freeze. |
19:44 |
kahrl |
Zeno`: btw, any news about #1998? |
19:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/1998 -- Failed unit tests in Windows build |
19:46 |
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19:46 |
kahrl |
sfan5: can you make an official mingw build? |
20:06 |
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20:08 |
hmmmm |
ahehalft1lftow hello, can seeds only be numeric, or can you use alphanumeric? //I have a way to use alphanumeric if it's the first case |
20:08 |
hmmmm |
06:07 VanessaE they're numeric. |
20:09 |
hmmmm |
as of about a year and a half ago they aren't |
20:09 |
hmmmm |
if they're alphanumeric it's converted to a 64 bit murmur hash |
20:10 |
VanessaE |
hmmmm: we covered that already. |
20:10 |
hmmmm |
PilzAdam: the git version tag wasn't done until we can confirm MSVC works |
20:10 |
hmmmm |
it's not half done on accident |
20:12 |
hmmmm |
Zeno`: I already told you... the first time I went through those warnings they were BS aside from the one occuring in the lua api |
20:12 |
hmmmm |
if you have warnings that you know are BS you should silence them so they don't drown out warnings that are actually important |
20:13 |
hmmmm |
if they're really all gone I'd be glad to remove that warning disable bit |
20:14 |
hmmmm |
besides you said yourself that you never even saw them because it comes from -Wextra on gcc >= 4.6 |
20:14 |
hmmmm |
so what are you complaining about |
20:14 |
hmmmm |
enable -Wextra or shut up |
20:15 |
VanessaE |
hmmmm: he's probably asleep now.... |
20:18 |
hmmmm |
oh |
20:18 |
hmmmm |
well i just got a free moment between all the christmas festivities |
20:18 |
hmmmm |
:/ |
20:18 |
* VanessaE |
hands hmmmm some sesame chicken and fried rice |
20:19 |
hmmmm |
sounds pretty good right now |
20:19 |
VanessaE |
mmhmm |
20:19 |
VanessaE |
half of our standard christmas routine |
20:24 |
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20:28 |
kahrl |
meh I guess I can ask one of the christmas guests if I can borrow their laptop and install MSVC on it |
20:28 |
kahrl |
let's do this |
20:29 |
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20:46 |
sfan5 |
kahrl: there is one, look at the release draft on github |
20:49 |
kahrl |
ah sorry, missed that |
20:51 |
kahrl |
I can attempt to do a MSVC64 build on this laptop then |
20:55 |
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21:14 |
kahrl |
wtf, now you need an account just to download? |
21:15 |
kahrl |
okay ms, you get your throwaway account. happy now? |
21:18 |
sfan5 |
kahrl: if you don't have all the libs in .lib form don't bother |
21:18 |
sfan5 |
msvc doesn't load .a |
21:18 |
kahrl |
okay |
21:19 |
kahrl |
can I build them from scratch? |
21:19 |
sfan5 |
yes |
21:19 |
sfan5 |
if you have time |
21:20 |
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21:22 |
kahrl |
I don't have anything better to do really |
21:23 |
kahrl |
and it can be done in the background |
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23:05 |
kahrl |
well, I failed to install VC |
23:05 |
kahrl |
oh well |
23:05 |
kahrl |
seems IDEs and I aren't made for each other |
23:06 |
sfan5 |
how did you try installing it? |
23:06 |
sfan5 |
i mean from where |
23:07 |
kahrl |
some microsoft site which I closed already |
23:07 |
sfan5 |
the net installer? |
23:08 |
kahrl |
I think so, yeah |
23:08 |
kahrl |
then I installed the SDK (7.1) to get a 64 bit compiler |
23:09 |
kahrl |
its "Visual Studio Registration" was retarded and only recognized VC 2005 or 2008, even though it's a version later than the one in VC 2010 |
23:09 |
sfan5 |
which visual studio did you install? |
23:10 |
kahrl |
so I had to change the path to the SDK in the .bat file by hand |
23:10 |
kahrl |
"Microsoft Visual C++ 2010 Express" according to the window title |
23:11 |
sfan5 |
worked perfectly for me with vs13 |
23:12 |
kahrl |
isn't that for windows 8 only? |
23:12 |
kahrl |
this is a windows 7 laptop |
23:14 |
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23:16 |
kahrl |
anyway, I can run the IDE but when I build a hello world program, I get either (Win32) LNK1123: failure during conversion to COFF: file invalid or corrupt |
23:17 |
kahrl |
or (x64) LNK1104: cannot open file 'kernel32.lib' |
23:31 |
kahrl |
ok, Win32 works after I disabled incremental linking |
23:31 |
kahrl |
(gotta love linker bugs!) |
23:46 |
kahrl |
if I run the 64 bit compiler from the "Windows SDK 7.1 Command Prompt" instead of the IDE, it works |
23:46 |
kahrl |
I hope whoever designed this has a terrible christmas |
23:48 |
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