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IRC log for #minetest-dev, 2014-12-24

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Time Nick Message
00:18 paramat #2011 is ready for review/merge. this needed a lot of work
00:18 ShadowBot https://github.com/minetest/minetest/issues/2011 -- Conf.example: State biome noises in positional format. Increase indentation throughout file. Correct mistakes. Shorten lines by paramat
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00:20 paramat ^ that includes Wayward_One 's pull #2010 but places the line in the correct place
00:20 ShadowBot https://github.com/minetest/minetest/issues/2010 -- Fix redundancy in a comment by Wayward1
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00:28 paramat turns out the line fixed by 2010 was a few lines above where it should be. perhaps 2010 could be closed?
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00:59 Zeno` Does it conflict with #1977?
00:59 ShadowBot https://github.com/minetest/minetest/issues/1977 -- Rewrite lua_api.txt into Markdown format by Wuzzy2
00:59 Zeno` err
00:59 Zeno` I'll leave it as a trick question
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01:07 paramat hopefully not =)
01:13 Wayward_One oh, it does? should I close it?
01:13 Wayward_One *is
01:17 paramat 2011 contains your 2010 fix, and it seems that line you fixed is in the wrong place, perhaps you agree/
01:18 paramat *?
01:18 Zeno` paramat, can you merge 2010 into your PR?
01:18 paramat its in there already with the author's permission
01:19 paramat so IMO 2010 should be closed and 2011 merged
01:19 Zeno` Ok, I'll do that no
01:19 Zeno` Ok, I'll do that now
01:21 kaeza 2015 is coming... both year an pull request number :)
01:21 kaeza hi
01:23 paramat to clarify, see logs for this channel. 2010 was correct to fix that line but while editing conf.example i saw that line was also in the wrong place and corrected that
01:25 paramat the file needs a little more work but the worst stuff is fixed, hopefuly clearer to read now
01:25 Zeno` yeah
01:30 paramat thanks, busy now but back later O/
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03:30 Tesseract sfan5: How is the Windows building going?
03:31 Tesseract Also, someone needs to get that one reaining blocker in GDB or something and figure out what's locking up.
03:33 Tesseract Seems GDB runs on Windows, so that should work.
03:36 Tesseract kaeza: You've been able to reproduce it, can you debug it?
03:36 gregorycu Tesseract: It's being discussed in #minetest
03:36 gregorycu We are not having luck
03:37 Tesseract Oh.
03:37 gregorycu That's kaeza, Zeno` and myself
03:37 gregorycu Zeno has installed the mingw toolchain, but can't repo
03:40 Tesseract repro!  repo suggests repository to me.
03:40 Tesseract But it sounds like you did find an issue.
03:41 gregorycu Well, bad Lua crashes it
03:41 gregorycu But we don't have bad Lua here
03:41 gregorycu As far as I can tell
03:41 Tesseract You could just add a mutex and add mutex auto locks to every function in that file for a quick and dirty theory test.
03:43 gregorycu I can't reproduce the issue
03:43 gregorycu I have verified that different threads access those functions
03:44 Zeno` It's not JuaJIT is it?
03:45 Tesseract gregorycu: Well, fix that bug and see if it fixes the other bug.
03:46 Tesseract (or if they're the same bug rather)
03:46 gregorycu I can't repro, so I can't tell if it makes a difference
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03:48 Tesseract gregorycu: Give the diff to kaeza and he can check it.
03:48 gregorycu I'm not sure where the fellow is, I need him to do a breakin and stackdump
03:48 Zeno` Tesseract, I think there are two (minor and low-priority) bugs related to #2006 now that I can see it on Windows instead of just looking at code
03:48 ShadowBot https://github.com/minetest/minetest/issues/2006 -- Error when deleting a world
03:50 Tesseract Zeno`: Huh?  Just seems like it's trying to get directory lists on files.
03:51 Zeno` FindFirstFile error doesn't come from there though
03:51 Tesseract Zeno`: Your patch is mostly good (shouldn't ignore that error), but it doesn't solve the real problem.
03:51 Tesseract Zeno`: Oh...
03:51 Zeno` yeah, I think they should *both* be fixed :)
03:51 Tesseract Zeno`: Where then?
03:52 Zeno` gosh... gotta work out how to navigate in Windows
03:53 Zeno` getAvailableWorlds()
03:53 Zeno` line 232 of subgame.cpp
03:56 Zeno` Tesseract, just double checked with gdb and that is where fs::GetDirListing() is being called from (for that particular bug)
03:59 Tesseract Zeno`: That means that PATH_USER/worlds is a file?
04:00 Tesseract Those infostream lines should become dstream, too.
04:03 Tesseract Zeno`: That seems really bizarre.
04:03 Zeno` It is... doing more tests
04:05 Zeno` wth
04:07 Zeno` I can't even create a world hehe
04:12 Zeno` I'd better install git for Windows somehow
04:28 Tesseract Zeno`: Is my patch good to merge?
04:28 Zeno` It looks good, I haven't tested
04:30 paramat my commit messages for the last 2 merges were not good, sorry. if anyone has time and is able to edit them they should start with 'conf.example:'
04:30 Tesseract Neither have I :-/.  Better wait just in case.
04:31 Tesseract paramat: Too late now, limit is 10 minutes.
04:32 paramat okay, apologies
04:49 gregorycu I just made minetest hang with a 5 second sleep
04:53 gregorycu Who wants to know where I did it?
04:56 gregorycu Ahh crap, no I didn't
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06:21 Zeno` brb
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07:54 * Zeno` has gone crazy
07:55 gregorycu Thats good
07:55 Zeno` How did the checkbox thing go?
07:56 gregorycu I'd prefer not to talk about it
07:56 Zeno` that bad?
07:56 gregorycu No idea still
07:56 gregorycu It's happening before the game starts
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09:43 sfan5 Tesseract: haven't tried building yet
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10:17 Zeno` people are asking about #2000. Yay or Nay?
10:17 ShadowBot https://github.com/minetest/minetest/issues/2000 -- Large increase in performance by Zeno-
10:22 Krock More like "Yay".
10:22 Krock But I don't like this hack where new_data is initialized
10:23 Zeno` *shrug*; I don't like it either but it makes a huge difference ;)
10:23 Krock if you say so... how big is that difference? +/-?
10:24 Zeno` in the actual function, 40-50% increase. Overall, 5-7%. (very roughly)
10:24 Zeno` actually that's not right. The actual function is up to 2x as fast
10:24 Zeno` so that's 200%
10:25 Zeno` overall is still 5-7% though
10:25 Krock nice. then a +1 from my side..but that doesn't count.
10:27 Zeno` I still have no idea about #1959 :(
10:27 ShadowBot https://github.com/minetest/minetest/issues/1959 -- Checking public serverlist checkbox causes minetest to freeze.
10:33 Zeno` sfan5, are you able to make a 32-bit build?
10:33 sfan5 Zeno`: mingw or msvc
10:33 Zeno` mingw
10:33 sfan5 yes
10:34 Zeno` ok, that'd be good. To rule certain things out I guess
10:34 sfan5 of current HEAD or something else?
10:34 Zeno` current HEAD (looking at 1959)
10:34 sfan5 the -rc1 build is from a145a6a
10:35 Zeno` just trying to reproduce... if rc1 exhibits it (32-bit) then at least there is 2nd confirmation
10:35 sfan5 there is already a win32 -rc1
10:37 sfan5 Zeno`: do you need a new build or not?
10:39 Zeno` sfan5, does the current mingw-32 build have the problem?
10:40 Zeno` and who makes the official mingw-32 builds?
10:40 sfan5 Zeno`: i dunno; me
10:40 Krock eeks. http://pastebin.com/5wyXbsFB
10:40 Krock but it compiled fine.
10:40 Zeno` if it is not in the official builds then I think it should be marked as unconfirmed and obscure (and the blocker removed)
10:40 sfan5 wat
10:41 sfan5 the RC builds are official
10:41 Zeno` so the RC build has the bug?
10:41 sfan5 thats not what i said
10:41 sfan5 i dunno
10:41 sfan5 haven't tested the win32 ver. yet
10:41 Zeno` What *I* am saying is that nobody can reproduce it :(
10:41 Zeno` nobody who has tried*
10:42 Zeno` and if it's not in the RC build then it's "obscure" and/or "unofficial-build"
10:42 Zeno` and should, therefore, not be a blocker but a "normal" bug
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10:53 Zeno` ugh, it could be anything :(
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11:19 kilbith someone can cares of the changelog please ?  http://dev.minetest.net/Changelog
11:31 gregorycu We failed :(
11:32 gregorycu um... so, what we probably need is better diagnostics
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11:32 gregorycu tracing, if you will
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11:45 gregorycu_ I know it's the best idea of all time
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11:51 sfan5 PilzAdam: couldn't this be fixed because 733 was already merged last year? https://github.com/minetest/minetest/issues/802
12:18 gregorycu #2000
12:18 ShadowBot https://github.com/minetest/minetest/issues/2000 -- Large increase in performance by Zeno-
12:18 Zeno` hmm?
12:18 gregorycu Looks good bruf
12:18 Zeno` no problem on Windows?
12:20 Zeno` gregorycu ^^
12:21 gregorycu Looks good from a theoretical perspective
12:21 gregorycu I'll profile if you like ;)
12:21 Zeno` we'll have no theory here!
12:21 gregorycu Fuck, I have so many changes outstanding
12:21 Zeno` but yeah, so long as it works and profile improves (it will)
12:23 gregorycu Zeno, we really need tracing
12:23 Zeno` gregorycu, verbose gives a fair amount already
12:23 Zeno` but maybe it needs more
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12:33 gregorycu By the way Zeno`, you know you can replace operator[] for a class
12:33 gregorycu Actually... hmm...
12:35 Zeno` ?
12:36 gregorycu With regards to allocating a whole bunch of MapBlock
12:36 gregorycu You can override its operator[] to make it fast
12:37 gregorycu If you so choose
12:37 Zeno` Yes. But the default constructor of Map*Node* is broken
12:37 gregorycu err... sorry, MapNode
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12:38 gregorycu Because CONTENT_AIR is the default?
12:38 gregorycu Or rather, because it has a default?
12:38 Zeno` because it has a default
12:39 Zeno` there should be a constructor with no default
12:39 Zeno` but...
12:39 Zeno` there's not
12:40 Zeno` so when new[] is called it calls MapNode(content_t content = CONTENT_AIR, u8 a_param1=0, u8 a_param2=0) for no reason at all
12:40 Zeno` (taking up 40-50% of the function's time)
12:41 Zeno` calls it for each element*
12:41 gregorycu I'll take a look, see how it went
12:42 gregorycu So, it works
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12:46 gregorycu_ It doesn't look good Zeno
12:47 Zeno` In what way?
12:47 gregorycu_ Performance wise
12:47 gregorycu_ It looks excellent
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12:47 gregorycu_ See what I did there
12:48 Zeno` :/
12:48 Zeno` you're crazier than I am
12:48 Zeno` which is saying something!
12:48 exio4 Zeno`, easier to rewrite
12:48 exio4 er
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12:49 Zeno` exio4, got any numbers?
12:49 Zeno` err
12:49 Zeno` gregorycu, got any numbers?
12:50 gregorycu My data indicates it's twice as fast
12:50 gregorycu From 5.41% of the running time, down to 2.91%
12:50 gregorycu Well, almost twice as fast
12:50 exio4 uh, what I said here was meant to be sent in #minetest, by the way
12:51 Zeno` ok
12:51 Zeno` any objections to me merging #2000? It seems like a no-brainer to me
12:51 ShadowBot https://github.com/minetest/minetest/issues/2000 -- Large increase in performance by Zeno-
12:52 Zeno` those numbers are similar to mine btw
12:53 gregorycu I haven't looked at the code too deeply
12:53 gregorycu All the data is properly initialised later down?
12:55 Zeno` there is nothing to initialise... it's all done after the mem is allocated
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12:56 Zeno` Tesseract, your patch is OK to merge
12:56 Zeno` (tested... finally)
12:56 gregorycu Where?
12:57 Zeno` gregorycu, where what?
12:57 gregorycu Where do the new elements in new_data get initialised?
12:57 gregorycu I assume by the caller?
12:57 Zeno` line 189
12:58 Zeno` and then 191 onwards
12:58 gregorycu That just initialises the existing area
12:58 gregorycu Not the new area
12:58 gregorycu Right?
12:58 Zeno` 191-203 copies from old to new
12:59 gregorycu But old is a subset of new
12:59 Zeno` no, new is a subset (possibly) of old
13:00 Zeno` actually, not even that... // Cancel if m_area already contains the requested area
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13:01 gregorycu_ Screw this connection
13:01 gregorycu_ Are you saying that addArea removes area?
13:01 Zeno` nope
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13:04 gregorycu *sigh*
13:05 gregorycu Ok, if you are sure
13:05 Zeno` not having much luck are you :P
13:06 gregorycu Yeah, it's bullshit, wtf is going on
13:06 gregorycu Anyway, yeah, ok
13:06 gregorycu Merry Christmas all
13:06 Zeno` Still an hour to go!
13:06 Krock gregorycu, too early.
13:06 gregorycu That's what she said
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13:10 Zeno` gregorycu, flags play a part as well
13:10 Zeno` I see what you're suggesting now but it's not a problem
13:10 Zeno` All the flags are set to VOXELFLAG_NO_DATA
13:11 kilbith Zeno`, Jesus isn't born in Australia ;)
13:11 kilbith </offtopic>
13:11 Zeno` kilbith, tell that to my cousin
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13:18 gregorycu Zeno, I just got another 2% speed up
13:19 Zeno` Tesseract, you may apply your own patch. I can't be bothered removing the line numbers hehe
13:20 gregorycu You wanna test this
13:20 Zeno` ype, make a PR
13:20 gregorycu Make VoxelManipulator::getNodeNoEx take a reference type, not a value type
13:22 Zeno` where?
13:23 gregorycu voxel.h, line 409
13:24 Zeno` Yeah I did this a few weeks ago and nobody believed me, hehe
13:25 gregorycu Great minds
13:27 gregorycu So you did get a perf improvement then?
13:27 gregorycu Not massive, but it's low hanging fruit
13:27 gregorycu It's 2%, it's not trivial either
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13:41 sfan5 ok, so I got MSVC (VS13) working in a VM, it compiles so far, but most of the libs i have do not work with VS (i have .dll.a instead .lib)
13:42 Krock sfan5, I've got the libs but I'm not sure if they're VS13 compatible
13:43 sfan5 well.. i need 64bit libs too
13:43 Krock well then :/
13:43 sfan5 basically all the libs used by the buildbot
13:43 sfan5 in 32bit and 64bit
13:43 Zeno` gregorycu, I did
13:43 Zeno` there is a closed PR somewhere which does it
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13:49 gregorycu I made getNodeNoEx go from 9% to 7.15%
13:49 gregorycu Just by making it return a reference instead of a value
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14:14 Zeno` return a reference?
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14:15 gregorycu Yes
14:15 gregorycu getNodeNoEx currently returns a copy
14:15 Zeno` yeah, because of threads
14:16 Zeno` What is the reference referencing?
14:16 gregorycu But getNodeNoEx has no locing
14:16 gregorycu locking
14:16 celeron55 that's actually a valid optimization; it could be made much faster by actually storing the result in a reference too
14:17 celeron55 also, it's not thread-safe so zeno's point is invalid
14:17 celeron55 gregorycu: are you returning a statically allocated CONTENT_IGNORE node when not found?
14:17 Zeno` sheesh, just pass a pointer and store the result in that
14:17 gregorycu Yes
14:17 gregorycu Well, I named it differently
14:18 celeron55 Zeno`: lol, that would make an absolutely awful interface
14:18 gregorycu I'll submit a PR after christmas
14:18 gregorycu How frequent are releases?
14:19 Zeno` yeah, like a 3000 line main() was a great "interface"
14:19 Zeno` anyway, it's Christmas Day. I'm not going to argue
14:20 gregorycu You guys
14:20 gregorycu Anyway, catch ya later
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14:21 PilzAdam Zeno`, why have you merged #2000 ?
14:21 ShadowBot https://github.com/minetest/minetest/issues/2000 -- Large increase in performance by Zeno-
14:21 PilzAdam it's not a bugfix
14:21 Zeno` PilzAdam, it's not a feature
14:22 PilzAdam only bugfixes are allowed during feature freeze
14:22 Zeno` I don't think I added a feature
14:22 PilzAdam thats not relevant
14:22 PilzAdam only bugfixes are allowed
14:22 Zeno` ?
14:22 Zeno` "feature freeze"
14:22 PilzAdam optimization isn't a bugfix
14:23 Zeno` and it's not a feature
14:23 PilzAdam "feature freeze" doesn't apply to features only
14:24 Zeno` Anyway I asked 3 days ago (maybe 2?) and it was for the most part approved
14:24 PilzAdam it applies to anything except bugfixes
14:24 Zeno` no, that's a "code freeze"
14:25 PilzAdam the name isn't that relevant
14:25 PilzAdam the point is that we want to find and fix bugs
14:26 Zeno` yes it is. "feature freeze" and "code freeze" are two different things
14:26 PilzAdam anything that isn't a bugfix just increases the risk of adding new bugs
14:26 Zeno` anyway I've been the only one even looking at the bugs until today :/
14:28 Zeno` meh, revert it if you like
14:30 Zeno` seriously, what's the problem?
14:32 PilzAdam it may introduce bugs and we don't have enough time to test it before the release
14:32 Zeno` ok, well... look at this: https://github.com/minetest/minetest/commit/565959db860ddfbfdb996a6d4e796abd5cf08d22
14:33 PilzAdam the point of a "feature freeze" / "code freeze" ( / whatever you want to call it) is to minimize the risk of adding new bugs in the testing phase by not allowing anything except bugfixes
14:33 Zeno` that HIDES for no reason at all VALID warnings
14:33 PilzAdam that isn't good then
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14:33 Zeno` so any time in future there is another bug (there is already one) that it hides nobody can see it
14:34 PilzAdam but how is that relevant now?
14:34 Zeno` because that is worse than adding something that is can be tested
14:34 Zeno` and it was added without even a PR
14:35 Zeno` there is at least one bug that it hides
14:35 PilzAdam talk to hmmmm then and revert it
14:35 Zeno` I have. He doesn't like the warnings that he calls bogus (even though they're not)
14:36 PilzAdam ask other devs what they think, then
14:36 Zeno` They've had the opportunity to say something
14:37 PilzAdam if "a lot" of devs think that the warnings should be taken seriously then tell hmmmm that he needs to take them serious
14:37 Zeno` What I'm saying is there is things in the last 24-36 hours a LOT worse than a tested patch
14:38 PilzAdam yes, that might be true
14:38 PilzAdam that doesn't make your patch better, or does it?
14:38 PilzAdam anyway, I guess I think that #2000 should not be reverted
14:38 ShadowBot https://github.com/minetest/minetest/issues/2000 -- Large increase in performance by Zeno-
14:39 Zeno` Of course it doesn't. I'm saying that 2000 was tested and is fine
14:39 PilzAdam just for future PRs, only merge bugfixes during "feature freezes" (despite it's name)
14:39 Zeno` ok, point taken
14:40 PilzAdam also it's christmas, so be happy :D
14:41 Zeno` Never said I wasn't happy :P  12:40AM 25th Dec 2014 here
14:41 Zeno` And I just saw Santa
14:43 shadowzone Zeno`, lucky he never comes to my house
14:43 shadowzone stupid brother
14:43 shadowzone +s
14:44 Zeno` Ignoring 2000... I'm more worried that I cannot create a new world with my Windows build
14:44 Zeno` I really hope it's something I did wrong building it and setting it up because I'm unfamiliar with Win7 rather than an actual bug
14:45 Zeno` Nobody else has the problem so I assume it's something I was doing wrong :/
14:46 Zeno` Also #9159
14:46 ShadowBot Zeno`: Error: Delemiter not found in "HTTP Error 404: Not Found"
14:47 Zeno` err #1959
14:47 ShadowBot https://github.com/minetest/minetest/issues/1959 -- Checking public serverlist checkbox causes minetest to freeze.
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17:21 travis-ci neoascetic/minetest#4 (travis-osx - 27a7c8f : Pavel Puchkin): The build passed.
17:21 travis-ci Change view : https://github.com/neoascetic/minetest/compare/545416a1ea3e...27a7c8f05f38
17:21 travis-ci Build details : http://travis-ci.org/neoascetic/minetest/builds/45043848
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17:22 neoascetic Nice! :)
17:22 neoascetic Would you like to see this messages from travis if master build fail for OSX?
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18:22 hmmmm you guys reclassified PR 1959?
18:23 hmmmm i agree, most people can't reproduce even with the affected builds
18:31 shadowzone When is 0.4.11 release?
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18:49 hmmmm right now i'd think, but i guess others are waiting for things
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20:00 travis-ci Latest master build for OSX: The build was fixed.
20:00 travis-ci Build details : http://travis-ci.org/neoascetic/minetest/builds/45052394
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20:02 VanessaE don't make travis-ci join/part all the time.  if it's gonna inform the channel of build events, just let it inform.  joins/parts add excess traffic.
20:06 shadowzone VanessaE, got it, want me to inform him next time he joins?
20:07 VanessaE well whoever's controlling the travis-ci bot, yeah
20:09 sfan5 wait what
20:09 VanessaE ?
20:09 sfan5 why does this bot announce something for "neoascetic/minetest" in here
20:09 neoascetic Because there is no other way to test master on OSX
20:10 neoascetic travis-ci currently does not allow multi-os builds
20:10 neoascetic so I simply mirror master branch of minetest
20:10 sfan5 i know that travis offers osx, but why does the bot announce it in here
20:11 sfan5 i mean, it would make more sense if it would monitor minetest/minetest build status
20:11 sfan5 but it's still nice to have osx build status
20:11 neoascetic in fact, this trick with mirror is just a workaround
20:12 neoascetic when travis allows multi-os builds, we may integrate it with minetest in native way
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20:32 VanessaE on a different note:  I just pulled and compiled and I'm now getting 30 fps at 75m view range on VE-Survival spawn
20:32 VanessaE nice improvement.
20:34 shadowzone VanessaE, is that recent git?
20:35 VanessaE that's current HEAD as of half an hour ago.
20:35 shadowzone I have a question, would git pulling and compiling update MT to 0.4.11, or do I have to wait till the official release?
20:36 VanessaE you'll get 0.4.11 if you pull right after the release
20:36 VanessaE (or if you fetch the release tag, which I don't know how to do)
20:36 shadowzone Okay
20:36 VanessaE but it doesn't matter, the code is the same either way
20:36 shadowzone Which when the official release is...I dunno.
20:37 VanessaE [12-24 13:31] <shadowzone> When is 0.4.11 release?
20:37 VanessaE [12-24 13:50] <hmmmm> right now i'd think, but i guess others are waiting for things
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21:55 hmmmm well
21:55 hmmmm i dunno about you guys but I'm going to a christmas eve party
21:56 hmmmm if you're actually releasing tonight, somebody else is gonna need to do it
21:56 sfan5 i'll not be building all of my libs again using msvc tonight
21:56 sfan5 if we want to release we won't have msvc builds (or just 32 bit if Krock does the build)
21:57 VanessaE what's stopping you from releasing right now?
21:58 sfan5 msvc
21:58 VanessaE besides that
21:58 sfan5 nothing
21:58 VanessaE then it makes sense, to my mind anyway, to release now and do the MSVC build separately.
21:58 VanessaE so as not to miss the assumed deadline (again)
22:00 sfan5 VanessaE: IIRC we wanted to release around christmas
22:00 hmmmm around christmas does not necessarily == christmas eve
22:00 hmmmm =/
22:00 VanessaE I know that
22:00 hmmmm sp what
22:00 VanessaE but releasing after christmas completely loses the point
22:00 hmmmm so what's wrong with the MSVC stuff
22:00 sfan5 BlockMen is not here
22:01 hmmmm efgh
22:01 hmmmm see
22:01 sfan5 and has not been here for quite some time
22:01 VanessaE you may as well just release on Jan 1 or something if you don't release today or tomorrow.
22:01 sfan5 i have MSVC set up in a VM
22:01 hmmmm this is why I wanted to release earlier than the 24th
22:01 sfan5 but MSVC doesn't like .dll.a or .a
22:01 hmmmm the release process should start 2 days before a scheduled release
22:01 hmmmm alright i'll figure it out later when i'm back home
22:01 hmmmm bbl
22:02 sfan5 according to MinetestBot BlockMen has been missing sine 2014-11-09
22:02 sfan5 VanessaE: actually.. is the changelog even updated?
22:02 VanessaE partly but it's incomplete
22:02 VanessaE Calinou usually handles that doesn't he?
22:03 sfan5 i dunno
22:03 VanessaE most recent update there was on the 19th
22:03 sfan5 didn't ShadowNinja do it
22:05 VanessaE A large part of it yeah
22:05 VanessaE seems to be mostly him, you, Calinou and PA
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22:42 Tesseract I feel like Christmas is a bad time to release, since everyone's doing things with friends/family.
22:43 Tesseract Idea: Add low/med/hi prio labels instead of low/normal labels for bugs/enhancements.
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23:56 kahrl Well, fuck
23:56 kahrl I was updating the changelog
23:56 kahrl when I accidentally hit Ctrl-W

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