Time |
Nick |
Message |
00:19 |
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00:28 |
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00:43 |
paramat |
hi hmmmm please could you merge https://github.com/minetest/minetest/pull/1892 ? i improved the underwater grass hacks by placing filler nodes instead of top nodes when under water |
00:46 |
paramat |
thanks! |
01:02 |
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01:20 |
paramat |
im working on a set of default biomes for mgv5/v7 (in default/mapgen.lua) and have discovered these biomes can only be removed or replaced by using a different game, any new biomes registered are squeezed into the default biome system. this will break many worlds, mods and servers so next i plan to add a global mapgen flag 'biomes/nobiomes' to allow disabling of the biome definitions in default/mapgen.lua |
01:56 |
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02:10 |
Zeno` |
How's #1707 looking? Ready to go? |
02:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/1707 -- Right mouse button behaviour for craft/inventory by Zeno- |
02:26 |
paramat |
looks like you need to talk to sapier before merging |
02:27 |
Zeno` |
I have |
02:27 |
Zeno` |
But we still don't even know if the previous patch broke things :) |
02:27 |
Zeno` |
And if that's the case the previous patch may need to be reverted as well :( |
02:30 |
Zeno` |
So, don't really need to wait for sapier. If he has to fix the last patch, adding this one makes things no worse off |
02:30 |
Zeno` |
(for Android) |
02:31 |
Zeno` |
e.g. either way things will have to go back 2 commits if it breaks Android |
02:32 |
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03:05 |
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03:30 |
Zeno` |
Does anyone have any objections to #1707 being merged? |
03:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/1707 -- Right mouse button behaviour for craft/inventory by Zeno- |
03:36 |
zat |
Zeno`: if I understand correctly, it wont let me drop single items anymore? |
03:37 |
Zeno` |
zat, nah, that's not what it does. What it does is disable the behaviour where if you're dragging a stack of items while holding down the right mouse button it won't automatically drop items (or swap them with whatever slot you happen to pass across) any more |
03:38 |
zat |
Zeno`: sounds good them |
03:38 |
zat |
going to sleep, bye |
03:38 |
Zeno` |
bye |
03:38 |
zat |
then* |
03:51 |
Zeno` |
hmmmm? |
03:58 |
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04:05 |
paramat |
zeno sounds good to me in intention |
04:06 |
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04:09 |
Zeno` |
cool |
04:42 |
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06:23 |
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06:31 |
cg72 |
https://github.com/minetest/minetest_game/pull/365 |
06:32 |
cg72 |
and no one ever saw this issue??????^^^ |
06:32 |
cg72 |
i mean saw ingame |
06:42 |
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07:11 |
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07:26 |
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08:12 |
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08:16 |
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08:22 |
hmmmm |
https://github.com/kwolekr/minetest/commit/f0cd59034ccc57d69fd79014ed3466deeea2c332 |
08:27 |
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08:28 |
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09:09 |
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09:17 |
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09:58 |
Zeno` |
Can #1707 be looked at please. I'd like to merge it so things can progress |
09:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/1707 -- Right mouse button behaviour for craft/inventory by Zeno- |
09:58 |
Zeno` |
Also #1876 |
09:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/1876 -- Optimise VoxelManipulator::copyFrom by Zeno- |
10:00 |
Zeno` |
#1888 I will merge in about an hour unless there are last minute objections |
10:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/1888 -- Make dropped items larger and rotate faster by Calinou |
10:09 |
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10:09 |
Zeno` |
sfan5? |
10:38 |
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10:59 |
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10:59 |
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11:09 |
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11:11 |
Zeno` |
#1888 merged |
11:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/1888 -- Make dropped items larger and rotate faster by Calinou |
11:14 |
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11:39 |
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12:06 |
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12:12 |
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12:17 |
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12:23 |
sfan5 |
Zeno`: hm? |
12:29 |
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12:31 |
Zeno` |
sfan5, #1876 and #1707 |
12:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/1876 -- Optimise VoxelManipulator::copyFrom by Zeno- |
12:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/1707 -- Right mouse button behaviour for craft/inventory by Zeno- |
12:32 |
Zeno` |
I'd like to merge these so things can move forward |
12:33 |
Amaz |
1707 looks good as far as I can see, but sapier did ask for time before merging it... |
12:34 |
Zeno` |
Amaz, yeah I know. But the way I see it is that if 1707 is broken then so is the previous commit. So... |
12:34 |
Amaz |
I suppose so. |
12:35 |
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12:35 |
Zeno` |
If something needs to be fixed, 1707 doesn't make it harder to fix because the bug is already there due to whatever that previous commit was meant to do |
12:42 |
Zeno` |
sfan5, do you have a problem with 1707? |
12:47 |
Zeno` |
I'll merge 1876 in one hour because it was agreed upon apart from adding a comment (which is now added) |
13:10 |
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13:13 |
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13:17 |
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13:18 |
sfan5 |
Zeno`: 1707 is ok |
13:18 |
Zeno` |
cool |
13:22 |
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13:36 |
PenguinDad |
Zeno`: double copyFrom? |
13:36 |
Zeno` |
errr |
13:36 |
Zeno` |
umm |
13:37 |
Zeno` |
Dunno what you're talking about PenguinDad |
13:37 |
Zeno` |
you must have read it wrong? |
13:38 |
PenguinDad |
<MinetestBot> ...Zeno- -> minetest/minetest: Optimise VoxelManipulator::copyFromcopyFrom 912a849... |
13:38 |
Zeno` |
yeah, I dunno why it did that /me looks around innocently |
13:39 |
RGA |
hello, i’m currently developping on macOS and I had to make minnor changes in my fork to make minetest run with xcode, I would like to discute those changes to know if they are correct. |
13:40 |
Zeno` |
RGA: The first thing to do is clone the repo. Second, make your changes in a branch (that you create). |
13:40 |
Zeno` |
But yeah, link to the changes here and they can be discussed |
13:42 |
Zeno` |
If your changes are not in a branch then they're almost impossible to commit. But since you've made them already just provide a link to read and I'm sure people will make comments |
13:42 |
Zeno` |
s/commit/merge |
13:46 |
Zeno` |
oh, I forgot to say hi. Hi RGA |
13:46 |
RGA |
I have exposed my changes in the forum : https://forum.minetest.net/viewtopic.php?f=7&t=10687 |
13:47 |
RGA |
for the branch, I have already made a fork of minetest it’s not enought ? (it’s maybe a simple question but it’s the first time I work with github) |
13:48 |
Zeno` |
RGA, the fork is good. Step 1 complete :) But, IMHO, make a branch on your fork for changes that you make. This will not only save your sanity but the sanity of the devs. |
13:49 |
Zeno` |
Make a new branch for any proposed modifications |
13:49 |
Zeno` |
You can then, from github, make a PR (pull request) |
13:52 |
RGA |
ok, also to do it right, for my futurs changes, to I have to speak of it on IRC each time? as pull request can be rejected ? |
13:53 |
Zeno` |
You don't *have* to speak about it on IRC |
13:53 |
Zeno` |
But it might speed things up |
13:54 |
Zeno` |
maybe |
13:54 |
Zeno` |
has anyone else looked at #1895 ? |
13:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/1895 -- Responsive tooltip offset for Android. by KodexKy |
13:55 |
Zeno` |
it looks pretty nice to me |
13:55 |
Zeno` |
I've only tested on Samsung tab4 though |
13:55 |
RGA |
yes I know I just wanted to be sure (I’ve read the wiki, and I saw that is better to make others dev knowing what we are working on) |
13:56 |
Zeno` |
RGA, yeah it probably does make things faster. Especially if those with commit privs can ask questions in real time |
14:02 |
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14:02 |
RGA |
I have a last question, is there a place with default IDE projects ? currently I have my xcode project directly in my working copy. could it be possible to share it on github? if not I will extract it in an indenpendant repository on my github so that it is out of the minetest fork |
14:03 |
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14:07 |
kaeza |
that depends. I have no experience with xcode, but if it can be opened on another computer, and the app can be built with minimal/no configuration required, it should be fine |
14:09 |
kaeza |
but doesn't CMake generate xcode projects? |
14:10 |
Zeno` |
kaeza, there was something about xcode somewhere... |
14:10 |
* Zeno` |
looks |
14:12 |
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proller joined #minetest-dev |
14:12 |
Zeno` |
There is a big discussion here: https://github.com/minetest/minetest/pull/1873 |
14:12 |
Zeno` |
and here https://github.com/minetest/minetest/issues/1687 |
14:30 |
RGA |
cmake can generate, but I am only thinking to have base project directly in the repository to start developing with less manipulation as possible |
14:31 |
RGA |
for exemple a project in xcode is only a folder seen as a file in macOS, so it could be somewhere in github without any problem |
14:46 |
Zeno` |
Hmm. Does anyone else find that formspecs after the latest commits look... "wrong"? |
14:48 |
Amaz |
I've noticed they've looked funny for a couple of days... |
14:48 |
Zeno` |
They settle down after a couple of days? |
14:49 |
Amaz |
Nope. |
14:49 |
Amaz |
Just building the latest git to see if it's the same. |
14:49 |
Zeno` |
Is it an issue? |
14:49 |
Zeno` |
ok |
14:50 |
Amaz |
It may have something to do with #1896 |
14:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/1896 -- font_size setting broken |
14:51 |
Amaz |
Yep, still looks wrong in the latest git. |
14:51 |
Zeno` |
In what way does it look wrong? |
14:52 |
Amaz |
The font is big and chunky, not like it was before. |
14:53 |
Zeno` |
Amaz, do you know how to apply patches to test? |
14:53 |
Amaz |
Yep. |
15:03 |
Zeno` |
*sigh* |
15:07 |
Zeno` |
comments on #1901 please |
15:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/1901 -- Make sizes of the font in formspecs consistent and not so large by Zeno- |
15:08 |
Zeno` |
IMHO this needs to be merged until the FIXME that I added to the source code is resolved |
15:09 |
Zeno` |
The game is kind of unplayable at the moment |
15:09 |
Zeno` |
Well, it's playable, it's just... well, it doesn't look good |
15:09 |
shadowzone |
I kinda like it |
15:09 |
Zeno` |
shadowzone, kinda like what? |
15:09 |
shadowzone |
the font |
15:09 |
shadowzone |
I think it looks cool |
15:10 |
Zeno` |
the font is fine. Formspecs are the things that look not so good |
15:10 |
shadowzone |
OH |
15:10 |
Zeno` |
does anyone have a screenshot of the issue I am referring to? |
15:10 |
shadowzone |
Nope |
15:10 |
Zeno` |
I guess I can make one then |
15:18 |
Zeno` |
shadowzone, http://i.imgur.com/hM24U64.jpg |
15:19 |
shadowzone |
Okay, I might be blind, but what's wrong with it? |
15:19 |
Zeno` |
(that's on MTZ) |
15:19 |
Zeno` |
you can see nothing wrong? |
15:19 |
shadowzone |
Not really |
15:20 |
Zeno` |
What is the area that I marked? |
15:20 |
Zeno` |
I'd like to know from and to coordinates please |
15:20 |
shadowzone |
You mean I have to read it? |
15:20 |
shadowzone |
I can't read the from and to coords |
15:21 |
Zeno` |
why? |
15:21 |
shadowzone |
oooohhhh, I see it |
15:21 |
shadowzone |
the fonts have them overlapping |
15:21 |
Zeno` |
I can find worse examples than this |
15:21 |
PenguinDad |
Zeno`: are you talking about this? https://cdn.mediacru.sh/C3WA6MNKm7yO.png https://cdn.mediacru.sh/JpWmcREuvlor.png |
15:21 |
Zeno` |
PenguinDad, I am talking about http://i.imgur.com/hM24U64.jpg |
15:22 |
Zeno` |
I'll make a whole bunch of different screenshots if you like :) |
15:22 |
Zeno` |
Nearly all the formspecs have some kind of error similar. In fact, http://i.imgur.com/hM24U64.jpg, isn't so bad |
15:23 |
PenguinDad |
Zeno`: I see but my screenshots show the difference between before fontengine and after |
15:23 |
Zeno` |
PenguinDad, you mean the smaller font? |
15:23 |
Zeno` |
in the debug text? |
15:24 |
PenguinDad |
and the bigger font in the inventory |
15:24 |
Zeno` |
yeah |
15:24 |
Zeno` |
so the bigger on in the inventory is linked to the PR I made |
15:24 |
Zeno` |
I don't know about the other one |
15:25 |
Zeno` |
Oh, I didn't make a PR did I |
15:25 |
Zeno` |
oh yeah I did. 1901 lol |
15:26 |
Zeno` |
so, yes, the inventory differences would be reverted by 1901. I don't know what causes the other issue in your screenshots |
15:27 |
Zeno` |
All I know is that for the most part sapier did a great job. But, removing code (like in my PR) to fix the obvious issues might be a good idea until what's causing them can be worked out and proper solutions developed |
15:28 |
Zeno` |
(I didn't remove code, I just commented it out and added a FIXME comment) |
15:28 |
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15:32 |
Zeno` |
I'd rather see code temporarily commented out until something fixes it properly than see what I'm seeing when I play at the moment |
15:33 |
Zeno` |
I'd fix it myself but: a) Sapier is probably working on it; and b) I don't really understand the full context of what it's (the code I commented out) doing |
15:34 |
Zeno` |
an #if #endif is not going to bother sapier and it keeps things looking a bit nicer in the meantime |
15:36 |
Zeno` |
So what I'm asking is: Can #1901 be merged until sapier fixes it properly? |
15:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/1901 -- Make sizes of the font in formspecs consistent and not so large by Zeno- |
15:37 |
Zeno` |
or someone else |
15:37 |
Zeno` |
so people can, you know, play the game |
15:45 |
Zeno` |
ShadowNinja? |
15:46 |
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15:49 |
Zeno` |
hmmmm, #1901 |
15:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/1901 -- (INTERIM FIX) Make sizes of the font in formspecs consistent and not so large by Zeno- |
15:49 |
Zeno` |
I propose merging it until things can be fixed properly |
15:49 |
hmmmm |
what is the proper fix |
15:50 |
Zeno` |
I don't know what the proper fix is but the current behaviour is broken :) |
15:50 |
Zeno` |
If I knew what the proper fix was I'd have written it |
15:50 |
Zeno` |
read log |
15:51 |
hmmmm |
hmm |
15:51 |
hmmmm |
sapier could've used std::bsearch() |
15:51 |
Zeno` |
hmmmm, I still don't know if that would fix things. The font size in a dialog is not, in my experience, associated with the geometry of a dialog (aka formspec in this case) |
15:53 |
Zeno` |
Opening two different formspecs should both have the same font size; not a font size derived by the size from the size of the formspec |
15:54 |
Zeno` |
Anyway, the real issue is that fonts overlap, buttons overlap, etc |
15:54 |
Zeno` |
s/fonts/text |
15:54 |
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15:55 |
hmmmm |
+1 for $1888 |
15:56 |
hmmmm |
1876 LGTM |
15:57 |
hmmmm |
no clue about 1707 |
15:58 |
hmmmm |
doesn't 1707 need to be checked on android first? |
16:00 |
Zeno` |
hmmmm, 1707 was merged because the previous merge about 5 weeks ago was not checked on Android either. So merging it would cause no issues unless there was an issue with the previous merge, in which case both would have to be reverted |
16:04 |
Zeno` |
( I have checked 1707 but only on samsung galaxy tab4) |
16:04 |
Zeno` |
(so it's probably pretty safe) |
16:05 |
Zeno` |
If not, that and the commit that 1707 "fixes" will have to be reverted *shrug* |
16:14 |
hmmmm |
okay |
16:14 |
hmmmm |
sorry about that |
16:14 |
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16:15 |
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16:19 |
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16:20 |
hmmmm |
Zeno`, could the reason why select_font_by_line_height is broken be caused by a lack of care promoting types when assigning loreq and hireq? |
16:20 |
jin_xi |
hey hmmmm are you still planning on adding decorations to gennotify? |
16:20 |
hmmmm |
try fixing that and see if it works properly |
16:21 |
hmmmm |
jin_xi, yes |
16:21 |
hmmmm |
sorry about that |
16:21 |
jin_xi |
no prob, just asking periodically ;) |
16:21 |
Zeno` |
promoting which? |
16:22 |
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16:22 |
hmmmm |
the integral types to floats |
16:22 |
hmmmm |
1 / float / float == 0 |
16:22 |
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16:22 |
hmmmm |
likewise I'm not sure if hireq's first variable in that expression is a floating point number or int |
16:23 |
Calinou |
don't you use .f for floats? |
16:23 |
Calinou |
in C++ |
16:23 |
hmmmm |
yes |
16:23 |
Zeno` |
there is implicit promotion to double in the expressions |
16:24 |
hmmmm |
yeah, but that's after the division was already performed as an integer one |
16:25 |
Zeno` |
target_line_height is double so everything in the expression is promoted to double |
16:25 |
Zeno` |
I don't think that's the issue |
16:26 |
Zeno` |
I can't see an integer division |
16:26 |
hmmmm |
nope, you're right |
16:28 |
hmmmm |
taking a look at the bigger picture, I don't get why font size is selected by the GUI elements |
16:30 |
Zeno` |
It seems to me to be selected based on the size of the formspec; and that's what I don't get |
16:31 |
Zeno` |
I see what you're saying and I don't get that either |
16:31 |
hmmmm |
the loop condition of that binary search is redundant /nit |
16:31 |
hmmmm |
also, the final selection: t - low < high - t? is that really the condition he wanted? |
16:32 |
hmmmm |
that loop won't end until hireq == lowreq, so ... |
16:33 |
hmmmm |
approved |
16:33 |
hmmmm |
i have to agree with you. i approve of 1896 |
16:34 |
Zeno` |
merge for now? |
16:34 |
Zeno` |
ok |
16:34 |
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16:36 |
Zeno` |
done |
16:38 |
Zeno` |
err 1896? |
16:38 |
Megaf |
Hi all |
16:38 |
Zeno` |
I just merged 1901 |
16:38 |
Megaf |
Zeno`: Im running a server with an absolutely minimal game and almost no mods at all. I all there are: give initial stuff, sethome, and pixels(just come colorful blocks) |
16:39 |
Megaf |
those, are built in into default/init.lua |
16:39 |
Megaf |
Zeno`: besides that, there is the areas mod from ShadowNija |
16:39 |
Megaf |
and still, it happened to it to use all memory available |
16:39 |
Megaf |
so, is either a leak on areas or on minetest server |
16:40 |
Zeno` |
areas is pretty passive |
16:41 |
Zeno` |
Megaf, I've honestly been meaning to analyse this for days but other issues have arisen. I promise I'll look at it tomorrow (I have noticed similar issues) |
16:41 |
Megaf |
Ok |
16:43 |
Megaf |
as a work around I can just restart the server every hour or so... |
16:43 |
Zeno` |
that kinda sucks |
16:44 |
Megaf |
this minimal server have used lots of ram twice today already, I just had to kill it |
16:46 |
Zeno` |
hmmmm, please clarify that I merged the correct PR LOL |
16:46 |
Zeno` |
1896 is the widescreen thingy |
16:46 |
hmmmm |
yeah I just said the wrong number |
16:47 |
Zeno` |
cool. I'm tired and when I get tired I am tired |
16:48 |
Megaf |
Zeno`: 0.1% of memery use increase every three seconds |
16:48 |
Megaf |
memory* |
16:48 |
exio4 |
exponential memory usage |
16:54 |
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16:55 |
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17:04 |
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17:11 |
Megaf |
exio4: but that doesnt happen all the time |
17:11 |
Megaf |
hm, I have changed some settings in minetest.conf, now the memory use is only 2% |
17:12 |
Megaf |
20 MB |
17:13 |
Krock |
Megaf, maybe a setting like the sending radius of mapblocks? :3 |
17:15 |
Megaf |
nope, emerge queue related settungs |
17:15 |
Megaf |
settings* |
17:15 |
Megaf |
disk only, total and memory |
17:16 |
Megaf |
reduced from default to lower values |
17:16 |
hmmmm |
really now |
17:16 |
hmmmm |
Megaf, what did you change in particular? |
17:18 |
Megaf |
server_unload_unused_data_timeout from 300 to 10 |
17:18 |
hmmmm |
i thought you said emerge queue related settings |
17:18 |
Megaf |
emergequeue_limit_total = from default to 60 |
17:19 |
Megaf |
emergequeue_limit_diskonly = from default to 6 |
17:19 |
hmmmm |
yeah but those don't affect memory at all. |
17:19 |
hmmmm |
server_unload_unused_data_timeout... does. |
17:19 |
Megaf |
emergequeue_limit_generate = FROM DEFAULT TO 6 |
17:19 |
Megaf |
from defalt* |
17:20 |
Megaf |
max_packets_per_iteration = from default to 128 |
17:20 |
hmmmm |
those last 4 settings you mentioned don't affect memory consumption.... but they certainly do screw up server performance |
17:22 |
Megaf |
could they trigger a leak? |
17:22 |
Megaf |
memory use still low now, 29 MB |
17:22 |
hmmmm |
no, you just didn't isolate your changes |
17:23 |
hmmmm |
isolate your variables i mean |
17:30 |
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17:48 |
Megaf |
8.1% and rising |
17:51 |
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18:11 |
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18:21 |
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18:39 |
hmmmm |
agh |
18:39 |
hmmmm |
i can't include the decoration ID into the gennotify table |
18:39 |
hmmmm |
without breaking compatibility |
18:41 |
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18:48 |
Megaf |
hmmmm: can you please define decoration? |
19:02 |
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19:13 |
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19:19 |
Krock |
pls2fix https://github.com/minetest/minetest/issues/1903 |
19:29 |
Krock |
fixed it.. adding a diff |
19:30 |
Krock |
ah, fontengine.h throws much much more warnings now.. interesting |
19:31 |
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19:49 |
Krock |
#1904 merge pls |
19:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/1904 -- Fix MSVC build by SmallJoker |
19:54 |
Krock |
Also, 20:55:45: ERROR[main]: FontEngine: "C:\Windows\Fonts\TAHOMA.TTF" doesn't seem to be a ttf File. |
20:07 |
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21:17 |
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21:19 |
paramat |
sfan5, https://github.com/minetest/minetest_game/pull/366 let me know if the pointy top and roots are okay |
21:19 |
sfan5 |
paramat: those pine trees look nice |
21:23 |
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22:18 |
paramat |
good |
22:26 |
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22:29 |
paramat |
just spotted an error in default/trees.lua, will fix and perhaps also extend the trunk of appletrees 2 nodes down as roots. i plan to give the schematic trees roots too. trees just sitting on the ground seem wrong |
22:38 |
kilbith |
i'm strongly against this idea, it could wear through the buildings when those saplings are manually placed |
22:38 |
kilbith |
and a trunk in the ground is completely wrong |
22:39 |
paramat |
aha im not sure how popular this would be, so looking for input |
22:40 |
paramat |
once players know about the roots they could just be more careful, perhaps mgv6 trees should stay as they are now then |
22:41 |
paramat |
roots for pines and tree schematics only |
22:42 |
paramat |
i could make more complex root systems that branch int the ground |
22:42 |
paramat |
*into |
22:43 |
paramat |
guess it's up to the MTgame team to decide |
23:07 |
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23:08 |
realbadangel |
hi, whats up? |
23:09 |
paramat |
O/ |
23:09 |
kilbith |
\o/ rba is alive |
23:10 |
realbadangel |
had problem with my box, new hdd and new system etc |
23:10 |
realbadangel |
took a while to rise from all those backups ;) |
23:12 |
realbadangel |
but thx that i moved from 12.04 to 14.10 |
23:12 |
realbadangel |
and irrlicht 1.8 (also made win7 for testing purposes) |
23:52 |
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