Time |
Nick |
Message |
00:23 |
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00:37 |
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00:41 |
paramat |
hmmmm in case you didn't see these.. http://irc.minetest.ru/minetest-dev/2014-12-02#i_4046984 http://irc.minetest.ru/minetest-dev/2014-12-02#i_4047185 |
00:42 |
hmmmm |
hmmm |
00:42 |
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00:42 |
hmmmm |
well people did not start getting std::bad_allocs |
00:42 |
hmmmm |
i'd say this is due to my latest patch... ugh another instance of things working fine for me |
00:44 |
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00:52 |
hmmmm |
can somebody give me a backtrace of this exception happening to them, the bad parameter, and the actual parameters they have configured? |
00:53 |
paramat |
^ VanessaE ? |
00:54 |
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01:07 |
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01:08 |
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01:25 |
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01:31 |
Sokomine |
any solution yet for the "Some exception: "One or more noise parameters were invalid or require too much memory"" problem? |
01:32 |
Sokomine |
ah, ok, current topic of conversation |
01:36 |
Sokomine |
hmmmm: can't find any information regarding the bug that looks relevant. any hints as to what to look for in particular? else i'll try to pinpoint it to a mod.. |
01:43 |
VanessaE |
I haven't obtained a backtrace, all I got so far is that it happens on every one of my worlds that involves a standard mapgen. New York City world (I think kilbith did that one) has a flat map, and works. newly created worlds work, too. |
01:44 |
VanessaE |
worlds that don't work include my current VE-Survival and VE-Creative servers. |
01:44 |
VanessaE |
what files do you need? just map_meta.txt? |
01:45 |
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01:45 |
paramat |
Soko the bug seems due to hmmmm's recent noise params changes, not a mod |
01:46 |
VanessaE |
(I mean of course my local copies of those two worlds; I don't run git HEAD on the production servers) |
01:46 |
Sokomine |
paramat: seems so, yes. even without any mods at all, i do get only the error message |
01:46 |
Sokomine |
ethereal is affected as well, and that's v7 mapgen |
01:47 |
VanessaE |
hmmmm: http://pastebin.com/1cns5KRX |
01:47 |
VanessaE |
params from VE-Survival |
01:48 |
VanessaE |
versus the aforementioned working NYC map, http://pastebin.com/W5xAW6V7 |
01:48 |
VanessaE |
versus a newly-created world: http://pastebin.com/fc62A61P |
01:49 |
VanessaE |
which also works. |
01:52 |
Sokomine |
perhaps that ethereal world that fails for me was initially created using v6. singlenode worlds work. worlds with other mapgens also seem to work. the old v6 worlds all seem to fail |
01:59 |
hmmmm |
oh |
01:59 |
hmmmm |
OLD v6 worlds you say |
01:59 |
hmmmm |
yup i get a failure |
01:59 |
hmmmm |
i'll check it out |
02:00 |
hmmmm |
getNoiseParamsFromValue might be busted somehow |
02:01 |
VanessaE |
hmmmm: not THAT bloody old .... |
02:01 |
hmmmm |
welp, np.octaves is 2877 for a random old map |
02:01 |
hmmmm |
pfth |
02:01 |
VanessaE |
FAIL :P |
02:01 |
hmmmm |
and now guys |
02:02 |
hmmmm |
it's OKAY to have crashes like this |
02:02 |
hmmmm |
it's the bleeding-edge development build |
02:02 |
hmmmm |
it's not like it's some sort of hideous failure |
02:02 |
VanessaE |
hmmmm: not when it breaks nearly every single world in existence ;) |
02:03 |
hmmmm |
your world isn't getting nuked |
02:03 |
hmmmm |
which you should keep periodic backups of anyway |
02:04 |
VanessaE |
well considering I don't run bleeding edge on my production servers, and I *do* take daily backups (I keep a week's worth), and rollback is also enabled, I'd say I've at least got that covered. :) |
02:06 |
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02:08 |
hmmmm |
alright looks all good |
02:09 |
hmmmm |
there, sorry |
02:10 |
VanessaE |
hmmmm: take a closer look at that third paste I linked |
02:10 |
hmmmm |
<VanessaE> versus a newly-created world: http://pastebin.com/fc62A61P this? |
02:10 |
VanessaE |
yes. |
02:10 |
hmmmm |
what's wrong with it |
02:10 |
VanessaE |
are those repeated foo = followed by foo = { stuff } lines intentional? |
02:10 |
hmmmm |
yeah |
02:11 |
hmmmm |
i was having an internal debate whether or not they should be there, because technically they should |
02:11 |
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02:11 |
hmmmm |
if a setting has a subgroup, should i not write the value if blank? |
02:11 |
VanessaE |
they're intended to mimic how Lua does it? |
02:11 |
hmmmm |
what if that value is legitimately blank? |
02:11 |
hmmmm |
not really |
02:12 |
hmmmm |
so I was considering constructing SettingsEntry structures with some odd character like a y with an omlaut over it to signify "this setting really hasn't been set" |
02:12 |
VanessaE |
eh |
02:12 |
hmmmm |
but that's stupid, because if it is actually blank and supposed to be blank, then get() will return a blank setting regardless |
02:13 |
hmmmm |
so the logic for this is really simple and i'll do it right now in fact |
02:13 |
VanessaE |
it's not my place to debate what absolutely *must* be there, but were I directing someone how to edit that file if they wanted to change a parameter, well, you can imagine how easily it will be to confuse them. |
02:14 |
VanessaE |
-ly |
02:14 |
VanessaE |
easy* |
02:20 |
paramat |
ah cool a fix |
02:21 |
hmmmm |
"did hmmm even test this shit??!" nope |
02:21 |
hmmmm |
i forgot to write a unit test for the noiseparams stuff |
02:26 |
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02:28 |
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02:57 |
Sokomine |
thanks! seems to work fine again |
02:58 |
Zeno` |
hmmmm, what is stof? |
03:00 |
Zeno` |
c++11 stof? |
03:00 |
Zeno` |
Please don't use c++11. :3 |
03:05 |
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03:20 |
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03:33 |
kaeza |
some interesting read http://ask.slashdot.org/story/14/12/02/007206/ask-slashdot-non-coders-why-arent-you-contributing-to-open-source </offtopic> |
03:35 |
Zeno` |
hmmmm, perhaps we can add something in util/numeric until c++11 is supported by every platform MT supports? Even then it can probably stay in util/numeric (referring to stof()) |
03:36 |
hmmmm |
Zeno`, stof() is not an issue. it's defined by minetest. |
03:36 |
Zeno` |
I couldn't find it (sorry) |
03:36 |
hmmmm |
util/string.cpp |
03:37 |
Zeno` |
wow... I must have grepped wrong. |
03:38 |
Zeno` |
left out the -r (oops) |
03:43 |
Zeno` |
I'm not sure I like stoi and stof (and assert for that matter) being "overridden" like this |
03:44 |
hmmmm |
stoi and stof predate C++11 |
03:44 |
hmmmm |
assert is defined by the C++ spec as a MACRO that can be overridden by #undef #define assert() whatever |
03:44 |
Zeno` |
yes, I'm talking about #define stoi mystoi and #define stof mystof |
03:45 |
Zeno` |
stof is not in the standard until C++11 though |
03:45 |
Zeno` |
stoi has been around since the dawn of time |
03:45 |
Zeno` |
and just because assert /can/ be overridden doesn't mean it /should/\ |
03:46 |
Zeno` |
kind of makes people seeing atoi and expecting 'man atoi' to be what they're looking at bound to be confused (IMHO) |
03:47 |
Zeno` |
same with assert. You should be able to man assert and expect that behaviour :/ |
03:50 |
Zeno` |
Similarly you should be able to go to the C or C++ standard, look at those functions and expect that behaviour |
03:54 |
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03:58 |
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04:11 |
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04:25 |
paramat |
hmmmmm your mgv7 rivers have underwater entrances to vertical water fissures that extend downwards for 1000s of nodes. these were a nice surprise |
04:33 |
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04:41 |
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04:53 |
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05:02 |
hmmmm |
paramat, they're definitely not intentional |
05:07 |
paramat |
very cool accident then, i love the rivers, although they need tuning. the curves they carve into a sandy seabed are beautiful |
05:08 |
paramat |
they could be narrower and perhaps fewer of them |
05:10 |
paramat |
i can see potential in mgv7 i'm inspired to tune it and make it good |
05:10 |
hmmmm |
paramat... i want to get rid of mgv7 and kind of start over again |
05:11 |
hmmmm |
it's just that there are more important things to fix like schematics and luavoxelmanip |
05:11 |
hmmmm |
and biomes |
05:13 |
paramat |
many players will miss it though, maybe it could be left in for a while and you start again with v8.. |
05:14 |
hmmmm |
yeah, i noticed the same with the previous "mapgen v7" |
05:14 |
hmmmm |
lots of players actually like it, but you the mapgen maker do not, so you don't think very highly of it |
05:14 |
hmmmm |
so you don't think twice before trashing it |
05:21 |
paramat |
yes. this is ready for review/merge https://github.com/minetest/minetest/pull/1892 i re-added the underwater grass hack |
05:23 |
paramat |
.. the title is misleading, i can't edit that, the hacks are there |
05:23 |
hmmmm |
you can edit it |
05:23 |
hmmmm |
git commit --amend |
05:23 |
hmmmm |
it'll let you edit the commit message in the default system editor |
05:25 |
paramat |
the commit message is correct though |
05:26 |
hmmmm |
yup, looks good |
05:28 |
paramat |
now i understand the underwater grass bug i feel i can still come up with some reasonable mgv5/v7 biomes and tree schematics for 0.4.11 |
05:30 |
hmmmm |
if we go in separate directions with biomes, how will registration work? |
05:31 |
paramat |
um how about modular biome systems, a choice of multiple biome methods, to be used with the choice of base terrains |
05:31 |
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05:31 |
hmmmm |
yeah that's the point |
05:32 |
hmmmm |
but different biome systems are going to have different biome parameters |
05:32 |
paramat |
ah i see |
05:32 |
hmmmm |
so when people make biomes for their mods they're not going to want to add two sets of biomes |
05:33 |
paramat |
ok there needs to be a primary system |
05:38 |
paramat |
anyway no worries just see how it goes with our experiments, see which is popular etc |
05:44 |
paramat |
bbl |
05:44 |
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06:07 |
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06:12 |
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07:04 |
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07:09 |
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07:10 |
realbadangel |
hi |
07:11 |
realbadangel |
sorry for being offline for a few days, had some problems with my box |
07:18 |
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07:19 |
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07:19 |
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07:26 |
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07:43 |
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07:49 |
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09:03 |
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09:08 |
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09:09 |
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09:27 |
celeron55 |
umm... i guess i just broke servers.minetest.net DNS |
09:28 |
celeron55 |
i wonder what the IP was |
09:29 |
celeron55 |
nearlyfreespeech.net just set a new world record in the obscureness of a DNS configuration interface; i have no idea how i even did that |
09:30 |
celeron55 |
hmm, it might be 212.38.181.18 and 2001:1b40:5000:ff3::1c:a98e |
09:34 |
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09:35 |
celeron55 |
www.minetest.net will be now broken for however long the TTL of the DNS was |
09:36 |
celeron55 |
because i can't make the old host accept minetest.net without possibly breaking the DNS due to automatic crap |
09:37 |
celeron55 |
until then, this name works: http://minetest.metacrane.com/ |
09:42 |
Zeno` |
?? nslookup servers.minetest.net still works for me. I guess I'm just lucky |
09:42 |
celeron55 |
servers.minetest.net unbroke now |
09:42 |
Zeno` |
or they're fixed :) |
09:43 |
celeron55 |
the default TTL of minetest.net was like multiple days |
09:43 |
celeron55 |
so let's see if DNS servers actually wait that long... |
09:43 |
celeron55 |
(what the fuck, i might ask, though) |
09:44 |
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09:45 |
celeron55 |
looks like www.minetest.net works already too |
09:50 |
celeron55 |
minetest.net will be down up to 24 hours i guess (that was the TTL i think) |
09:50 |
celeron55 |
(the TTL that was not set and neither seen by me, blame nearlyfreespeech.net's ridiculous defaults) |
09:50 |
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09:53 |
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10:40 |
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10:58 |
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11:37 |
celeron55 |
minetest.net works now |
11:37 |
celeron55 |
it's now a whole lot more responsive for me at least, might be slower for the americans this time |
11:37 |
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11:45 |
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11:54 |
celeron55 |
oh fuck, the forum |
11:55 |
celeron55 |
why didn't anyone tell me it's down too |
11:55 |
celeron55 |
does it use the same IP as irc.minetest.ru? well i guess i'll try that |
11:57 |
celeron55 |
doesn't seem like it |
11:58 |
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11:58 |
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12:01 |
celeron55 |
should work after 10 minutes assuming dns servers actually follow the TTL |
12:11 |
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12:11 |
celeron55 |
and now dev.- and wiki.- will be working after a moment |
12:14 |
ninnghazad |
thx, can access forum again |
12:21 |
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13:13 |
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13:20 |
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13:25 |
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14:01 |
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14:15 |
Amaz |
I have a bug where when I press f10, a black box comes down, but there is nothing in it... I can see the chat behind. Using latest (Or 1 minute old) git. Screenshot: https://cdn.mediacru.sh/onAAAMCIVFPg.png (Don't ask why I cropped the majority of the hud off. I must be tired!) |
14:17 |
ninnghazad |
Amaz: thats the commandline |
14:17 |
ninnghazad |
type commands in it, like /help |
14:19 |
Amaz |
Nope. |
14:19 |
Amaz |
Just comes up in the normal chat space. |
14:19 |
Amaz |
I used to get the chat history in there. |
14:21 |
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14:30 |
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14:53 |
celeron55 |
Amaz: probably the font is broken somehow |
14:53 |
celeron55 |
whoever messed with that lately should have an idea why |
14:59 |
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15:01 |
Amaz |
Yeah. I noticed the font seemed to have changed... |
15:01 |
sfan5 |
Amaz: sapier recently merged some patch with font engine stuff |
15:01 |
Amaz |
Should I post an issue on github? |
15:03 |
shadowzone |
To be honest I kinda like the new font. |
15:05 |
PilzAdam |
font_size setting in minetest.conf seems to not work anymore |
15:05 |
PilzAdam |
can anybody test this? |
15:06 |
sfan5 |
I think before we can release we'll need to fix a ton of blocker bugs |
15:06 |
PilzAdam |
shadowzone, there is no new font; it's the same as before |
15:06 |
shadowzone |
Oh |
15:06 |
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15:07 |
PilzAdam |
this whole "fontengine" stuff is weird |
15:07 |
PilzAdam |
how do I use my custom .ttf fonts? |
15:11 |
PilzAdam |
the gui scale factor breaks the version text in the top left |
15:11 |
PilzAdam |
and the progress bar when loading or exiting a world |
15:12 |
PilzAdam |
oh wait, its not the gui scale factor |
15:12 |
PilzAdam |
the font_size setting in minetest.conf is only applied to those |
15:13 |
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15:16 |
VanessaE |
[12-02 12:57] <sapier> target_font_height *= g_settings->getFloat("font_size")/TTF_DEFAULT_FONT_SIZE; |
15:16 |
VanessaE |
[12-02 12:57] <sapier> can you add that line in guiFormSpecMenu.cpp L 1977 and try again ? |
15:16 |
VanessaE |
[12-02 17:29] <sapier> guiformspecmenu.cpp L 1935 |
15:16 |
VanessaE |
[12-02 17:29] <sapier> use_imgsize = 0.53 * ... |
15:16 |
VanessaE |
[12-02 17:29] <sapier> change to 0.5555 |
15:16 |
VanessaE |
PilzAdam: ^^^^^ apply those changes. it'll help a bit. the latter part (0.53 --> 0.5555) is to work around a rounding error |
15:16 |
VanessaE |
sapier and I discussed this at length last night. |
15:16 |
PilzAdam |
Ill create an issue |
15:18 |
PilzAdam |
#1896 |
15:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/1896 -- font_size setting broken |
15:18 |
VanessaE |
PilzAdam: sapier's one-liner ^^^ fixes that. |
15:19 |
PilzAdam |
then he should push that to upstream |
15:19 |
VanessaE |
I told him to after we tested it but he has additional changes to make I guess |
15:21 |
VanessaE |
there, I added the necessary patch |
15:28 |
PilzAdam |
was the scaling of the inventory modified? it seems to be larger |
15:31 |
VanessaE |
it might have been; fonts therein are definitely scaled with window size now |
15:31 |
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15:32 |
VanessaE |
afaik everything scales with window size now |
15:33 |
VanessaE |
d1d6a97b |
15:33 |
VanessaE |
(except the hotbar) |
15:34 |
PilzAdam |
the hotbar used to scale with the window size |
15:34 |
PilzAdam |
why was that changed? |
15:34 |
VanessaE |
idk |
15:37 |
PilzAdam |
was it intentionally changed or should I create an issue for that too? |
15:38 |
VanessaE |
I wish I knew :P |
15:41 |
PilzAdam |
#1897 |
15:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/1897 -- Hotbar doesnt scale with window size |
15:42 |
VanessaE |
well is it a bug or not-a-bug ? ;-) |
15:42 |
VanessaE |
(look at your labels) |
15:43 |
PilzAdam |
I don't know if it was intentionally changed or not |
15:43 |
PilzAdam |
its bug-state is in a superposition |
15:43 |
VanessaE |
haha |
15:43 |
VanessaE |
frankly, I'd call it a bug if it used to work but doesn't anymore. |
15:44 |
VanessaE |
and it |
15:44 |
VanessaE |
and it's not just you - it's a little too small even at 1600x1200 20" |
15:44 |
ninnghazad |
hm, i think this wasn't planned - he could have disabled it, but his last commits, at a glance, do not seem to try to do so. |
15:44 |
ninnghazad |
resizeHotbar and friends seem rather untouched |
15:45 |
VanessaE |
yeah, even dreambuilder's 16-slot hotbar suffers |
15:45 |
VanessaE |
I don't think this is intentional. |
15:45 |
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15:53 |
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16:15 |
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16:16 |
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16:21 |
PilzAdam |
sfan5, https://github.com/minetest/minetest_game/pull/358 https://github.com/minetest/minetest_game/pull/359 |
16:21 |
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16:22 |
sfan5 |
PilzAdam: both PRs are ok |
16:24 |
PilzAdam |
according to http://dev.minetest.net/minetest_game_Development I am not allowed to merge the PRs? |
16:24 |
sfan5 |
celeron55: did you, by any chance, break the other .minetest.net subdomains too? |
16:24 |
PilzAdam |
do I have to get BlockMen or nore agree too? |
16:25 |
celeron55 |
sfan5: i broke every subdomain and do i not have a list of them |
16:25 |
sfan5 |
PilzAdam: I'd say those count as small fixes and I allowed you to merge them |
16:25 |
sfan5 |
that explains my problem |
16:25 |
sfan5 |
I guess I'll just add mine again |
16:25 |
celeron55 |
you'll have to tell it to me |
16:26 |
sfan5 |
are we no longer using afraid.org? |
16:26 |
sfan5 |
or did that break too |
16:26 |
celeron55 |
not since... like a year or something? |
16:26 |
sfan5 |
TIL |
16:26 |
sfan5 |
anyway: |
16:27 |
sfan5 |
meow.minetest.net pendingA212.38.181.18 |
16:27 |
sfan5 |
meow.minetest.net pendingAAAA2001:1b40:5000:0ff3:0000:0000:001c:a98e |
16:27 |
sfan5 |
sfan5.minetest.netA5.231.56.127 |
16:27 |
celeron55 |
well if you don't know that, then was your subdomain broken for that long? |
16:27 |
sfan5 |
no |
16:27 |
celeron55 |
this is weird |
16:27 |
sfan5 |
it worked until today |
16:27 |
sfan5 |
(when hexchat decided to reconnect) |
16:28 |
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16:28 |
celeron55 |
i don't understand... whatever, i'll just add it |
16:28 |
PilzAdam |
sfan5, done |
16:29 |
sfan5 |
PilzAdam: thanks |
16:31 |
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16:31 |
PilzAdam |
sfan5, I found this old branch in my repo: https://github.com/PilzAdam/minetest_game/commit/8baf0d29e73c43bd55008f5af22f616d50391ff8 |
16:32 |
sfan5 |
celeron55: thanks for adding them;; maybe nearlyfreespeech have a fallback to the afraid nameservers when it didn't have success in resolving a .minetest.net subdomain |
16:32 |
sfan5 |
s/have/had/ |
16:33 |
sfan5 |
PilzAdam: if you can/want to update that it would probably be a good addition |
16:36 |
PilzAdam |
hmmm.... I'll look into it |
16:38 |
celeron55 |
i just realized the mail server must also be broken now |
16:39 |
sfan5 |
we had a mailserver |
16:39 |
sfan5 |
right |
16:40 |
celeron55 |
uh oh, and the old mail field in freedns.afraid.org doesn't work here |
16:41 |
celeron55 |
okay so now i seriously wonder what kind of DNS setup i actually had before this |
16:43 |
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16:44 |
PilzAdam |
sfan5, maybe the fuel thing isn't that good, since the register_craft() way allows replacements |
16:44 |
PilzAdam |
or should we still add support for fuel in groups? |
16:45 |
celeron55 |
umm... well, anyway, if something in the DNS doesn't work, please notify me |
16:45 |
PilzAdam |
it would still be shorter and easier to add the fuel group for all items that don't want replacements |
17:03 |
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17:28 |
PilzAdam |
sfan5, https://github.com/minetest/minetest_game/pull/361 |
17:32 |
kilbith |
PilzAdam: there are some bugs with the ice alpha_channel |
17:32 |
PilzAdam |
hm? |
17:33 |
kilbith |
"x-ray vision" (you can see the caves through the terrain), dark shadows... |
17:33 |
PilzAdam |
"Only merge if the engine finally fixes the glitches with half-transparent nodes." |
17:34 |
kilbith |
i'm not sure that's the glitches you had in mind |
17:35 |
Calinou |
set drawtype of ice to glasslike |
17:35 |
kilbith |
aside that, 1m width of ice is not opaque IRL |
17:35 |
kilbith |
-noy |
17:35 |
kilbith |
-not |
17:36 |
Calinou |
https://github.com/minetest/minetest_game |
17:36 |
Calinou |
is reported as mostly Logos :( |
17:36 |
Calinou |
where do we complain at GitHub for that? |
17:36 |
PilzAdam |
Calinou, it is set to glasslike |
17:36 |
PilzAdam |
kilbith, screenshot? |
17:36 |
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17:37 |
kilbith |
PilzAdam: i can't actually (Raspberry); just remembering those bugs |
17:38 |
kilbith |
it's just specifical to the use of alpha |
17:47 |
PilzAdam |
sfan5, https://github.com/minetest/minetest_game/pull/362 |
17:47 |
PilzAdam |
should I fix the code style there too? |
17:47 |
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17:50 |
PilzAdam |
also https://github.com/minetest/minetest_game/issues/363 |
17:56 |
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18:10 |
VanessaE |
PilzAdam: see comment on that one. |
18:11 |
PilzAdam |
VanessaE, what happens with texture packs? what if they only supply default_dirt.png with a different resolution? |
18:12 |
VanessaE |
there'd be an issue then, or texture pack authors could get off the stick and update :P |
18:12 |
VanessaE |
or you could name the textures just right and texture packs would probably just continue to work normally |
18:13 |
VanessaE |
(e.g. an overlay that's named for a full texture would just overlay the full texture and the dirt would never be seen anyway) |
18:13 |
VanessaE |
(I used to do that with default dirt with grass sides) |
18:14 |
VanessaE |
I did them as overlays for forward compatibility with future dirt textures |
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19:55 |
pitriss |
hi please I want to ask.. how i can generate MT password hash from script? I thought about dokuwiki auth module using auth.txt from MT.. |
20:00 |
PilzAdam |
pitriss, https://github.com/minetest/minetest/blob/master/src/util/string.cpp#L147-164 |
20:01 |
Krock |
iz base64 encoded |
20:03 |
pitriss |
hmm i looked there but I'm not sure if i understood it correctly.. its usernamepassword sent to sha1 and then base64 encoded? becazse this seems as not matching in bash.. but thanks :) |
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20:58 |
kaeza |
pitriss, it's because in bash, sha1sum returns the "hexdigest", and not the raw digest |
20:58 |
kaeza |
pitriss, this seems to work: https://gist.github.com/kaeza/34342260f74c1f5683db |
20:59 |
kaeza |
(Minetest base64s the raw bytes of the digest) |
20:59 |
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21:00 |
kaeza |
use as `my_hash=$(hash_pw "$user$pass")` |
21:01 |
pitriss |
ahh ok thanks kaeza:) |
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