Time |
Nick |
Message |
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04:46 |
hmmmm |
hmmm |
04:50 |
hmmmm |
i think the various minetest.register_* functions should return something useful; like the ID to the thing just registered |
05:09 |
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05:47 |
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06:03 |
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06:25 |
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06:27 |
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07:03 |
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09:01 |
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09:15 |
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09:42 |
celeron55 |
http://www.gousios.gr/blog/How-do-project-owners-use-pull-requests-on-Github/ |
10:27 |
Zeno` |
travis not working? |
10:30 |
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10:39 |
Hunterz1 |
have minetest something like online timer for nick on server? I would like write mod, which show some gui only for new connected players. |
10:43 |
Krock |
Hunterz, how about using the on_prejoinplayer function? |
10:43 |
Krock |
check there if the auth entry of the player exists - if not, it's a new player |
10:44 |
Hunterz |
nice idea thanks |
10:45 |
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11:01 |
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11:21 |
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11:22 |
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12:29 |
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12:39 |
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12:43 |
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12:52 |
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13:18 |
Krock |
<Krock>WARNING: Asirra, the cat and dog CAPTCHA, is closing permanently on October 6, 2014. Please contact this site's administrator and ask them to switch to a different CAPTCHA. Thank you! |
13:18 |
Krock |
<Krock>^ dev.minetest.net |
13:29 |
Zeno` |
https://github.com/Zeno-/minetest/commit/27eff75b546cb3291280457affc6f1a5bc19d76e <--- that is also an issue before my PR |
13:29 |
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13:31 |
Krock |
Zeno`, I don't see any change there |
13:32 |
Krock |
except of code styling |
13:32 |
Krock |
nvm. |
13:32 |
PenguinDad |
Krock: event.EventType == EET_MOUSE_INPUT_EVENT was added |
13:33 |
Krock |
PenguinDad, yeah. I just noticed too :3 |
13:33 |
Zeno` |
event.MouseInput.Event is not initialized if event.EventType != EET_MOUSE_INPUT_EVENT and the previous code didn't check that EET_MOUSE_INPUT_EVENT was indeed the event type before checking the MouseEvent |
13:33 |
Krock |
looks correct |
13:34 |
PenguinDad |
Krock: argh you shinobi! |
13:34 |
Krock |
PenguinDad, the movie or the computer game? |
13:35 |
Zeno` |
I suppose I should do a second PR without the RMB behaviour change :/ |
13:35 |
Zeno` |
*sigh* |
13:35 |
PenguinDad |
Krock: no to both |
13:45 |
Zeno` |
ok another pull request in case the other pull request ... etc |
13:52 |
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13:53 |
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14:00 |
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14:03 |
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15:01 |
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15:07 |
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15:08 |
Mikeonline |
if minetest.place_node(pos, name) is called from bucket/init.lua is there a parameter for the placer passed through the api? |
15:09 |
hmmmm |
sounds like a #minetest question |
15:09 |
sfan5 |
no |
15:11 |
Krock |
Mikeonline, nope. If you want to add a protection or something, you need to add it in the bucket mod |
15:11 |
Mikeonline |
i try to figure out the difference in handling add_node and place_node because it lacks documentatin |
15:11 |
Krock |
place_node is add_node with update_node combines afaik |
15:11 |
Mikeonline |
krock: i did but it does not work as desired for place_node. just for add_node but if i use add_node i think the rollback wont rollback this? |
15:11 |
Krock |
*combined |
15:23 |
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15:44 |
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15:46 |
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15:51 |
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15:55 |
Zeno` |
Actually, I think now named colours have a problem if there is not alpha associated with them |
15:55 |
Zeno` |
kind of makes them useless |
16:08 |
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16:37 |
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16:53 |
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16:53 |
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16:57 |
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17:10 |
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17:18 |
Calinou |
Minetest doesn't handle disown |
17:18 |
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17:18 |
Calinou |
minetest & disown |
17:18 |
Calinou |
if you close terminal, Minetest is also closed |
17:19 |
Calinou |
nvm |
17:19 |
Calinou |
it was an alias |
17:49 |
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18:06 |
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18:07 |
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18:58 |
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19:04 |
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19:09 |
MikeFair |
I was just talking on a nother channel and the idea came up for a "crowd rating" emote -- when someone does something in-world, you can hold up a sign (typically a rating of 1 through 10) |
19:10 |
MikeFair |
Does MT have the concept of the player being able to do something like that |
19:10 |
MikeFair |
raise hand, do the hokey-pokey, |
19:10 |
rubenwardy |
Minetest-dev is for core engine maintenance. You should suggest this in the mod request section of modding general |
19:11 |
MikeFair |
it's core in the sense of the question being "can you program the player" |
19:11 |
MikeFair |
jump |
19:13 |
Miner_48er |
MikeFair why not make a chat cmd that opens an a voting gui? |
19:14 |
MikeFair |
I was thinking something far less formal |
19:14 |
MikeFair |
It was inspired by someone shouting "Hey I'm going to jump off this cliff! watch me!!!" |
19:15 |
Miner_48er |
ok /vote name [1-10] |
19:15 |
MikeFair |
oh, I see what mean |
19:15 |
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19:15 |
MikeFair |
Right, I'd likely even just drop the name: /vote 10 |
19:16 |
MikeFair |
actually: /vote sometextgoeshere |
19:16 |
MikeFair |
then you hold up a sign in game with that text |
19:16 |
MikeFair |
The question is about modifying the player to hold up the sign |
19:16 |
kaeza |
you could add an entity attached to the player's hand |
19:17 |
kaeza |
(also, this probably belongs to #minetest ) |
19:17 |
MikeFair |
ok |
19:17 |
MikeFair |
But if added to their hand, they still aren't holding it up |
19:18 |
Calinou |
you could modify player model to have additional animation played |
19:18 |
Calinou |
but it's silly, waste of time |
19:29 |
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