Time |
Nick |
Message |
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RealBadAngel |
kahrl, hmmmm (and others ofc) https://www.youtube.com/watch?v=CM2b_vmM5rg |
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06:14 |
hmmmm |
grr. |
06:15 |
hmmmm |
I wonder if it'd be worth it to start adding real unit tests |
06:16 |
hmmmm |
like with every submission of a new feature or whatever, it needs to have unit tests |
06:38 |
Zeno` |
hmmm? |
06:39 |
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06:40 |
Zeno` |
hmmmm, https://github.com/Zeno-/minetest/commit/4bc3a4d2392cf11ff4ea0d024dcdae79c5aec324 |
06:41 |
Zeno` |
lines 192-194, do they look right to you? |
06:41 |
Zeno` |
or possibly a mistake? |
06:41 |
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06:41 |
Zeno` |
oh dear |
06:41 |
Zeno` |
I'd better remove changes to test.cpp heh |
06:43 |
Zeno` |
https://github.com/Zeno-/minetest/commit/e7e920d85f8156170536082389f7ff96a8bb0600 |
06:43 |
Zeno` |
anyway those bitwise ands look wrong to me, but I'll leave them for now |
06:44 |
hmmmm |
yeah they should be logical ands |
06:44 |
hmmmm |
the way it is right now doesn't hurt anything, but it prevents the compiler from short-circuiting the expression |
06:47 |
Zeno` |
ok |
06:48 |
Zeno` |
Changed them to logical |
06:52 |
Zeno` |
valgrind now clean |
06:52 |
Zeno` |
well apart from those 2 unfixable irrlicht issues |
07:00 |
hmmmm |
sometimes I wonder if the changes I made actually broke things |
07:01 |
hmmmm |
it's usually hard to tell if it's mapgen-related :< |
07:01 |
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07:34 |
Zeno` |
unit test: http://codepad.org/gtFjMRF2 |
07:34 |
Zeno` |
not doing that again |
07:39 |
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11:03 |
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11:05 |
kilbith |
sfan5: I don't understand at all; when I cmake with -DENABLE_OGLES=1, it fetch the wrong lib : |
11:05 |
kilbith |
-- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so |
11:05 |
kilbith |
yet I have have the good one : libglib-2.0.so |
11:06 |
kilbith |
so why it don't fetch this one ? |
11:06 |
kilbith |
sorry, this one rather : libGLESv2.so.2 |
11:08 |
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12:09 |
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12:11 |
Krock |
Why does a player on multiplayer (or myself) decrease the FPS more than "expanding"/flowing water? |
12:15 |
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13:48 |
Krock |
!doge |
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16:51 |
gravgun |
Hi everybody! sfan5, anything new about the custom model VM thingy? |
16:52 |
sfan5 |
anything new |
16:52 |
sfan5 |
no |
16:52 |
sfan5 |
I thought about it |
16:52 |
sfan5 |
but nothing more |
16:52 |
gravgun |
m'kay :) |
16:54 |
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17:00 |
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17:00 |
gravgun |
sfan5: Thought about something though: if we use a register & address-based memory model, we must implement some kind of RAM pages for the VM program... |
17:01 |
sfan5 |
yes |
17:01 |
gravgun |
Which I have no idea how much we should be able to give |
17:01 |
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17:03 |
gravgun |
I started writing the Triangulator VM spec a bit blindly, I even barely know assembly in general |
17:04 |
gravgun |
Me be back when done reading http://en.wikibooks.org/wiki/Creating_a_Virtual_Machine/Register_VM_in_C |
17:09 |
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17:10 |
kilbith |
sfan5: http://irc.minetest.ru/minetest-dev/2014-10-07#i_3968961 |
17:10 |
sfan5 |
kilbith: Found OpenGL is for opengl not opengl es |
17:11 |
kilbith |
sfan5: there is a "FindOpenGLES2.cmake" in the modules |
17:11 |
sfan5 |
-- Found system opengles2 library /usr/lib64/libGLESv2.so;/usr/lib64/libGLESv2.so;/usr/lib64/libSM.so;/usr/lib64/libICE.so;/usr/lib64/libX11.so;/usr/lib64/libXext.so |
17:11 |
sfan5 |
thats how it looks for me |
17:12 |
kilbith |
so why it fetch the wrong lib so ? |
17:12 |
sfan5 |
no no |
17:12 |
sfan5 |
-- Found OpenGL: |
17:12 |
sfan5 |
-- Found system opengles2 library |
17:12 |
sfan5 |
it's different |
17:12 |
sfan5 |
you are looking at the wrong line |
17:13 |
kilbith |
hmm... |
17:14 |
kilbith |
ok I checked again, it don't show at all : "-- Found system opengles2 library" |
17:14 |
kilbith |
but only : -- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so |
17:15 |
kilbith |
and I have the GLES libs in /usr/libs |
17:15 |
sfan5 |
it should show -- Found system opengles2 library somewhere below the opengl one |
17:21 |
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17:23 |
kilbith_ |
sfan5: http://paste.debian.net/125024/ |
17:24 |
kilbith_ |
no trace of the GLES libs... |
17:24 |
gravgun |
sfan5: any specific coding style convention in MT's source? (Highly ressembles my style, but question specifically applies to types: can I use uint8_t? ) |
17:29 |
sfan5 |
gravgun: depending on what you want to do just use int http://dev.minetest.net/Code_style_guidelines |
17:30 |
sfan5 |
kilbith_: do "rm -Rf CMakeFiles CMakeCache.txt" and then run cmake again |
17:31 |
gravgun |
"rm -Rf ..." ... "-Rf"... "f" nawpe. |
17:32 |
kilbith_ |
sfan5: exactly the same result :( |
17:33 |
sfan5 |
kilbith_: then something else is wrong |
17:33 |
kilbith_ |
I'm wondering if the opengl libs are picked in priority, instead of the gles ones |
17:34 |
kilbith_ |
my raspbian is newly installed yet... |
17:34 |
kilbith_ |
I don't understand at all |
17:35 |
kilbith_ |
Megaf got the same issue iirc |
17:36 |
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17:37 |
sfan5 |
kilbith_: is libGLESv2.so installed? |
17:38 |
kilbith_ |
/usr/lib/arm-linux-gnueabihf/libGLESv2.so.2 |
17:38 |
kilbith_ |
/usr/lib/arm-linux-gnueabihf/libGLESv2.so.2.0.0 |
17:38 |
kilbith_ |
/usr/lib/arm-linux-gnueabihf/libglib-2.0.soo |
17:38 |
Krock |
soo? |
17:38 |
kilbith_ |
here my files for the GLES one ^ |
17:38 |
sfan5 |
libglib-2.0.so is some GTK thing |
17:38 |
sfan5 |
has nothing to do with gles |
17:39 |
kilbith_ |
but the GLES libs are pre-installed in Raspbia |
17:39 |
kilbith_ |
n |
17:40 |
kilbith_ |
sorry for libglib-2.0, wrong pasting |
17:41 |
sfan5 |
kilbith_: set OPENGLES2_INCLUDE_DIR to /usr/include, OPENGLES2_gl_LIBRARY to /usr/lib/arm-linux-gnueabihf/libGLESv2.so.2, EGL_INCLUDE_DIR to /usr/include and EGL_egl_LIBRARY to <where you find libEGL.so> and run cmake again |
17:41 |
sfan5 |
you can set them like this |
17:41 |
sfan5 |
-DOPENGLES2_INCLUDE_DIR=/usr/include/ |
17:42 |
kilbith_ |
after cmake ? |
17:43 |
kilbith_ |
eh, sorry, misread |
17:51 |
kilbith_ |
well, same result |
17:52 |
kilbith_ |
it shall have a conflict with OpenGL or I don't understood the set INCLUDE_DIR things |
17:53 |
kilbith_ |
I'm being mad... |
17:58 |
sfan5 |
the FindGLESv2.cmake module could use a rewrite |
18:00 |
kilbith_ |
i'll try to replace directly the settings you gave me in the this file |
18:01 |
kilbith_ |
after 'IF (NOT BUILD_ANDROID)' I guess... |
18:09 |
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18:10 |
kilbith_ |
damn, I give up until a ready-to-play MT raspi edition |
18:14 |
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18:16 |
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18:18 |
Krock |
kilbith_ += " releases" |
18:35 |
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18:41 |
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18:52 |
kilbith_ |
Krock: there is no armhf/opengles release |
18:52 |
Krock |
<kilbith_>damn, I give up until a ready-to-play MT raspi edition + " releases" |
18:54 |
kilbith_ |
sfan5: if you already have a compiled MT for raspi, could you upload it please ? |
18:57 |
Krock |
kilbith_, Megaf_ did it too IIRC |
18:57 |
kilbith |
nope, same issue that me |
18:59 |
Megaf_ |
Krock: I didnt manage to compile the minetest client, only the server |
18:59 |
Megaf_ |
I gave up already |
19:00 |
Krock |
ah |
19:00 |
Krock |
but the RPi doesn't have a graphics card |
19:00 |
Megaf_ |
Actually I managed to compile it using OpenGL, that would be done via software, now, you can imagine how slow it is... |
19:00 |
Megaf_ |
Krock: You are totally wrong, it has and quite a good one |
19:01 |
Krock |
ah |
19:01 |
kilbith |
but you said I got not success to compile it with opengles |
19:01 |
kilbith |
you* |
19:01 |
Megaf_ |
Krock: as I said a couple of days ago, it is able to run Quake III at 1920x1080 will all setting maxed out |
19:02 |
Megaf_ |
including anti aliasing |
19:02 |
Krock |
Megaf_, so that tiny thing is better than my PC |
19:02 |
Megaf_ |
I think that is by far more taxing on GPU than minetest is |
19:02 |
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19:02 |
Krock |
\o/ BlockMen |
19:02 |
Megaf_ |
Krock: the Raspberry Pi COU/GPU is actually intended for media intensive tasks |
19:03 |
BlockMen |
o/ Krock |
19:03 |
kilbith |
but does MT is better optimized than Quake III ? ;) |
19:03 |
Megaf_ |
if you use a raspberry pi for a headless server or desktop you are underusing it |
19:04 |
Krock |
And I really would like to know why flowing water gives a lower fps decrease than digging a node |
19:04 |
BlockMen |
oh, seems someone has its period again: http://irc.minetest.ru/minetest/2014-10-07#i_3969478 |
19:04 |
Megaf_ |
Krock: 24 GFLOPS, that's the power of the Raspberry Pi GPU |
19:04 |
Krock |
such a flop :3 |
19:04 |
Megaf_ |
when running OpenGL ES 2.0 |
19:06 |
Megaf_ |
Krock: thats more powerful than 2 x Xeon 5310 |
19:07 |
* Krock |
searchs a FLOPS benchmark program |
19:07 |
Megaf_ |
IF and WHEN using optimized software that can use that power |
19:07 |
kilbith |
plus his arm support very well the overclocking |
19:07 |
kilbith |
reached 1 Ghz lately |
19:07 |
Megaf_ |
its ARM* |
19:07 |
kilbith |
sorry |
19:07 |
Megaf_ |
RPis ARM* |
19:08 |
Megaf_ |
not my arm :P |
19:08 |
Megaf_ |
my arm can do like 2 operations per second |
19:08 |
Megaf_ |
lol |
19:08 |
kilbith |
it depends of the operation...... |
19:09 |
Krock |
Doctor: my arm can do one operation per hour |
19:09 |
Calinou |
<kilbith> but does MT is better optimized than Quake III ? ;) |
19:09 |
Calinou |
yes, definitely |
19:09 |
Calinou |
but more demanding |
19:10 |
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19:10 |
Megaf_ |
Calinou: do you really think that MT is more demanding? (GPUwise) |
19:10 |
Megaf_ |
Krock: http://www.techpowerup.com/forums/threads/processor-gflops-compilation.94721/ |
19:12 |
Megaf_ |
i7 975 D0 @ 4.3ghz = 13.96 GFLOPS |
19:13 |
Megaf_ |
why arent we running software on GPUs? |
19:14 |
Megaf_ |
my Phenom II x4 955 BE @ 3,2 GHz, 12 GFlops |
19:15 |
Calinou |
yes, even without shaders |
19:15 |
Calinou |
both games are heavily CPU-bottlenecked |
19:15 |
Calinou |
<Megaf_> why arent we running software on GPUs? |
19:16 |
Calinou |
GPUs are suitable for heavily parallel operations only |
19:16 |
Calinou |
it is harder to program for them |
19:16 |
Calinou |
due to their parallelism |
19:16 |
Megaf_ |
Yep, we arent even utilizing SMP power properly... |
19:17 |
Megaf_ |
Calinou: and my the way, MT runs pretty well on my EeePC 701 netbook, with a Celeron at 630 MHz, it slows down because of its terrible GPU |
19:17 |
Megaf_ |
but I think its a drivers fault |
19:18 |
Megaf_ |
I used to play Need For Speed Porsche on Windows 2013 Enterprise on it, that was a fantastic perfomance |
19:24 |
Calinou |
<Megaf_> Yep, we arent even utilizing SMP power properly... |
19:24 |
Calinou |
requires a whole engine rewrite |
19:25 |
Calinou |
much harder than you think |
19:25 |
Calinou |
Megaf_, on PCs with good CPU and dedicated graphics card, the game is CPU-bottlenecked |
19:26 |
PenguinDad |
Megaf_: SMP is also slower sometimes |
19:26 |
Megaf_ |
Calinou: That's exactely what I propose, a whole rewrite of minetest |
19:26 |
Megaf_ |
and that you drop irrlicht |
19:27 |
Megaf_ |
several bugs and several limitations of minetest comes from irrlicht, is not even a minetest fault |
19:27 |
Megaf_ |
I propose dropping irrlicht and swiching to python |
19:27 |
Megaf_ |
or better, adding support to python and keeping LUA |
19:28 |
Megaf_ |
and if I was good in C++ I would do it myself for sure |
19:29 |
Megaf_ |
Minetest is a fantastic game, I woul change almost nothing on the gameplay and visuals |
19:29 |
Megaf_ |
would* |
19:29 |
Megaf_ |
Its perfect the way it is |
19:30 |
Calinou |
WTF |
19:30 |
Calinou |
can you stop suggesting stupid things |
19:30 |
sfan5 |
Megaf_: rpi designed for media intensive tasks? |
19:30 |
sfan5 |
pff |
19:31 |
Calinou |
Python is likely slower |
19:31 |
Calinou |
stop being one of these Raspberry Pi fanatics… |
19:31 |
Megaf_ |
sfan5: nope, its "processor" |
19:31 |
Calinou |
<Megaf_> or better, adding support to python and keeping LUA |
19:31 |
Calinou |
it is possible, but not worth it for a game |
19:31 |
sfan5 |
Megaf_: does it encode H.264 faster than my cpu? |
19:31 |
Calinou |
you are free to make your own rewrite of Minetest |
19:31 |
sfan5 |
^ |
19:31 |
Calinou |
but don't expect a rewrite… |
19:31 |
Calinou |
Irrlicht is fine |
19:32 |
Calinou |
it's a simple engine |
19:32 |
Calinou |
better than using OGRE ;) |
19:32 |
Megaf_ |
sfan5: for sure it does, via hardware, its GPU can do that via hardware |
19:32 |
Megaf_ |
sfan5: I watch 1080p videos on it |
19:32 |
sfan5 |
Megaf_: encoding not decoding |
19:32 |
Megaf_ |
and 3D wise, it has the same GPU as this phone for example, http://en.wikipedia.org/wiki/Samsung_Galaxy_Fame |
19:32 |
sfan5 |
well |
19:32 |
PenguinDad |
Megaf_: you are talking about decoding |
19:33 |
Megaf_ |
if minetest can run on that phone, it can run on the RPi |
19:33 |
sfan5 |
it actually does h.264 encoding |
19:33 |
Megaf_ |
PenguinDad: ok, let me research about encoding |
19:33 |
sfan5 |
I even have code for it |
19:33 |
sfan5 |
but the libraries are a PITA to get working |
19:33 |
Megaf_ |
The VideoCore IV BCM2763 processor improves on the VideoCore III with support for 1080p encode and decode, along with higher resolution camera support and faster 2D and 3D graphics, all at very low power. It is used e.g. in the Nokia 808 PureView.[4] |
19:33 |
sfan5 |
I'm aware |
19:34 |
Megaf_ |
so yes, it is a purpose built chip, built for media |
19:34 |
sfan5 |
but there is literally no software that supports the H.264 encoding interface |
19:34 |
sfan5 |
lol |
19:34 |
Megaf_ |
And I do know that is really hard to use that power |
19:35 |
sfan5 |
I don't think it could software decode H.264 1080p |
19:35 |
sfan5 |
so much for "media" |
19:35 |
Megaf_ |
sfan5: of course it can't software decode anything |
19:35 |
Megaf_ |
not fast... |
19:35 |
sfan5 |
H.264 is media |
19:35 |
sfan5 |
got you |
19:35 |
Megaf_ |
it has a dedicated hardware to do that, using 3 watts... |
19:35 |
sfan5 |
what about 10-bit 1080p H.264? |
19:36 |
sfan5 |
it doesn't decode that |
19:36 |
sfan5 |
and thats not "some format nobody uses" |
19:36 |
sfan5 |
almost all anime releases are in H.264 10-bit since a few years |
19:36 |
shadowzone |
!seen myself |
19:37 |
shadowzone |
oops |
19:37 |
shadowzone |
Wrong channel. |
19:37 |
Megaf_ |
sfan5: you are deviating from my point |
19:37 |
Megaf_ |
and 1 Gigapixel per second fill rate is a considerable perfomance |
19:37 |
sfan5 |
am I? |
19:37 |
sfan5 |
it's media too |
19:38 |
Megaf_ |
ok, my original point is, we are having trouple to compile minetest with OpenGL ES |
19:38 |
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19:38 |
Megaf_ |
this discussion we are having now will lead to nowhere |
19:39 |
sfan5 |
what was the problem again? |
19:39 |
Megaf_ |
let me turn it on again, wait a second please |
19:41 |
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19:42 |
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19:43 |
Megaf_ |
sfan5: ok,my cmake looks like this cmake ../../ -DVERSION_EXTRA=MinetestPi -DRUN_IN_PLACE=1 -DENABLE_GLES=1 -DIRRLICHT_SOURCE_DIR=~/ogl-es/ -DENABLE_SOUND=0 -DENABLE_LEVELDB=0 -DENABLE_CURL=0 -DENABLE_REDIS=0 |
19:43 |
Megaf_ |
I will run make again |
19:43 |
Megaf_ |
a clean make |
19:43 |
sfan5 |
nono |
19:44 |
sfan5 |
just paste the output of cmake |
19:45 |
Megaf_ |
sfan5: https://gist.github.com/bcae0c623ca46ca29773.git |
19:45 |
Megaf_ |
cmake runs fine, in a couple of hours I will paste the output of make |
19:46 |
Megaf_ |
sfan5: anyway, theres no GL ES on that output, |
19:46 |
sfan5 |
-- Found system opengles2 library /usr/lib/arm-linux-gnueabihf/libGLESv2.so;/usr/lib/arm-linux-gnueabihf/libGLESv2.so;/usr/lib/arm-linux-gnueabihf/libX11.so;/usr/lib/arm-linux-gnueabihf/libXext.so |
19:46 |
sfan5 |
did you ignore that? |
19:47 |
sfan5 |
thats at least what I see in the cmake output |
19:47 |
kilbith |
sfan5: could you upload your compilated MT with OGLES, pretty please ? |
19:47 |
Megaf_ |
sfan5: isnt there a way to disable OpenGL? Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so |
19:48 |
sfan5 |
I didn't succeed in compiling Minetest on my rpi |
19:48 |
sfan5 |
Megaf_: why would you want to disable opengl if it works |
19:48 |
sfan5 |
Megaf_: also if you use the ogl-es irrlicht you can't use opengl anyway |
19:48 |
kilbith |
ah :( |
19:51 |
Megaf_ |
sfan5: because OpenGL use useless for RPi |
19:51 |
sfan5 |
Megaf_: why? |
19:52 |
Megaf_ |
sfan5: the RPi GPU doesnt do OpenGL |
19:52 |
Megaf_ |
OpenGL is done via software |
19:55 |
Megaf_ |
"This is because the Videocore GPU runs a RTOS that handles the real processing; all of the actual video acceleration is done using this RTOS firmware coded for its proprietary GPU" |
19:55 |
Megaf_ |
lol, there's an operating system running o the RPis GPU |
19:56 |
Megaf_ |
http://en.wikipedia.org/wiki/Free_and_open-source_graphics_device_driver#Broadcom |
19:58 |
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20:05 |
ShadowNinja |
kahrl: Are you O.K. with me merging that coroutime patch now? I don't now if the SCRIPTAPI_PRECHECKHEADER functions are called from Lua API functions, but it doesn't seem like it, and this at least fixes a lot of functions. |
20:05 |
ShadowNinja |
(Even itf it doesn't fix everything) |
20:08 |
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20:37 |
kahrl |
ShadowNinja: yeah, do it |
20:38 |
ShadowNinja |
kahrl: Done, how about https://github.com/minetest/minetest/pull/1721 (with my commented modification, better commit messages, and squash). |
20:38 |
ShadowNinja |
+? |
20:40 |
kahrl |
seems good |
20:41 |
kahrl |
merge it |
20:49 |
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20:55 |
BlockMen |
is there a reason why https://github.com/minetest/minetest/pull/1699 is not merged yet? |
20:59 |
Calinou |
https://github.com/minetest/minetest/pull/1636 → :'( probably dead |
20:59 |
Calinou |
(“rebase needed†should generally be closed, to me…) |
21:00 |
Calinou |
add label, close, author reopens if they rebased |
21:00 |
ShadowNinja |
BlockMen: Yes. Nobody's done it. :-P Otherwise, not as far as I can see. |
21:01 |
ShadowNinja |
Calinou: A core dev can probably rebase it, if it's agreed to be merged. |
21:02 |
ShadowNinja |
I think that core.colorize should add a reset token instead of the color white after the text. We might provide a text color option later. |
21:03 |
Calinou |
there could be some automatic colours |
21:03 |
Calinou |
error messages in slight red, warnings in slight yellow, infos in slight blue (in chat) |
21:03 |
Calinou |
and coloured join/leave messages of players |
21:03 |
Calinou |
but that's just additional features |
21:05 |
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21:05 |
ShadowNinja |
Calinou: With chat command return values error/success would be trivial, but there's no other classifications. |
21:06 |
ShadowNinja |
Third time in two days someone's left a second too early. |
21:13 |
ShadowNinja |
kahrl / BlockMen: What about https://github.com/minetest/minetest/pull/1673? |
21:14 |
BlockMen |
ShadowNinja, not tested but seems ok |
21:14 |
* ShadowNinja |
has tested it. |
21:17 |
BlockMen |
then merge it |
21:39 |
Megaf |
sfan5: kilbith: That's the error I have when compilining minetest on my raspberry pi |
21:39 |
Megaf |
https://gist.github.com/bcae0c623ca46ca29773.git |
21:39 |
Megaf |
https://gist.github.com/Megaf/bcae0c623ca46ca29773#file-rpicmake-L219 |
21:39 |
Megaf |
^ |
21:42 |
PenguinDad |
Megaf: looks you are missing these egl symbols |
21:44 |
Megaf |
PenguinDad: allright, and how do I fix that> |
21:44 |
Megaf |
? |
21:45 |
kilbith |
well then, the opengl es integration needs to be re-based |
21:46 |
Megaf |
kilbith: weird thing is, the Android build works, and it uses GL ES |
21:46 |
Megaf |
and it doesnt uses X |
21:46 |
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21:46 |
Megaf |
I wish sapier were here, he would be able to help us out |
21:46 |
kilbith |
Megaf: I know |
21:47 |
kilbith |
sapier == proller ? |
21:47 |
proller |
WAT |
21:47 |
proller |
NOOO!!!! |
21:47 |
kilbith |
just wondered |
21:47 |
proller |
NOOOOO |
21:47 |
proller |
also, who can compile irrlicht demos under pi ? |
21:47 |
PenguinDad |
Megaf: you have to somehow point cmake to your libEGL but I don't know how |
21:47 |
proller |
and run them |
21:48 |
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21:56 |
Megaf |
BlockMen: any idea? |
21:56 |
Megaf |
kahrl: ? |
21:56 |
Megaf |
ShadowNinja: ^ |
21:56 |
Megaf |
we are trying to port Minetest to Raspberry Pi |
21:58 |
Megaf |
proller: what error do you get when you try to compile irrlicht demos? |
21:58 |
Megaf |
I got this when trying to compile hello world /usr/bin/ld: cannot find -lGLES_CM |
21:58 |
Megaf |
/usr/bin/ld: cannot find -lXcursor |
21:59 |
proller |
my error is dark screen after running |
22:00 |
Megaf |
proller: at least you can compile them |
22:03 |
proller |
and i can compile freeminer on pi ;) |
22:03 |
Megaf |
almost a year later and we still have the same problems... |
22:03 |
Megaf |
thats so frustrating and disapointing |
22:41 |
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23:53 |
paramat |
hmmmm, could you take a quick look at this voxelmanip lighting issue? https://github.com/minetest/minetest/issues/1727 If you have advice on this i'll code it, test and make a pull request. |