Time |
Nick |
Message |
00:23 |
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00:27 |
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00:43 |
VanessaE |
wow, you should see RBA's block side shading tweak with HDX. almost creepy how good it looks. |
00:44 |
RealBadAngel |
make some screenshots pleas |
00:44 |
RealBadAngel |
+e |
00:48 |
VanessaE |
ok |
00:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806805573.png |
00:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806757617.png |
00:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806921011.png |
00:52 |
VanessaE |
more? |
00:52 |
VanessaE |
it's interesting, this shading tweak led to an increase in color saturation |
00:53 |
VanessaE |
even on nodeboxes |
00:54 |
Piggybear87 |
Wow. Those textures are beautiful! |
01:09 |
Taoki |
Funny enough, when I suggested a very similar change, mine was ignored :P |
01:09 |
Taoki |
https://github.com/minetest/minetest/pull/772 |
01:09 |
Taoki |
Well mine wasn't as good for sure |
01:29 |
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02:06 |
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02:52 |
ShadowNinja |
celeron55: The serverlist has a banning feature. "blocklist" in "my $config" or some such. |
03:46 |
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04:13 |
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05:08 |
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05:12 |
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05:25 |
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05:36 |
kaeza |
not to incite a flamewar, but I kinda find it funny how somebody "distributing malware" and asking for naked pics of users (which are mostly children) generates a "meh" response while when someone suggests allowing proprietary software in the MMDB everyone panics |
05:39 |
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06:16 |
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07:25 |
celeron55 |
kaeza: well, that's the internet in a nutshell |
07:34 |
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07:46 |
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07:54 |
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08:19 |
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08:20 |
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08:20 |
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08:20 |
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08:20 |
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08:44 |
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08:44 |
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08:44 |
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08:46 |
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09:05 |
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09:07 |
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09:11 |
Jordach |
well, this is interesting |
09:11 |
VanessaE |
Jordach: https://github.com/minetest/minetest/commit/a0f78659f31abdce973bc6641b5b5a58f2ba9afc |
09:11 |
Jordach |
apparently the client tab's address box can have mulitple lines |
09:12 |
VanessaE |
you may now hyperventilate. |
09:12 |
* Jordach |
falls off the chair |
09:17 |
VanessaE |
Jordach: breathe... |
09:17 |
VanessaE |
so what happens if you manage to put multiple lines in it? |
09:18 |
Jordach |
attempt to compare string with nil |
09:19 |
Jordach |
https://cdn.mediacru.sh/WbOQazMqSX46.png https://cdn.mediacru.sh/mXh3kVa8j2mZ.png |
09:19 |
VanessaE |
weird. |
09:38 |
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09:45 |
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10:01 |
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10:31 |
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10:33 |
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10:50 |
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11:01 |
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11:02 |
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11:16 |
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11:18 |
RealBadAngel |
going to merge #1385 ,its a bugfix. any objections? |
11:20 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1385 |
11:20 |
VanessaE |
what's it do? |
11:21 |
VanessaE |
nevermind. |
11:32 |
sfan5 |
RealBadAngel: looks good |
11:35 |
RealBadAngel |
VanessaE, its a fix that Taoki needed for Creatures mod. Its quite interesting btw |
11:35 |
VanessaE |
I saw. |
11:35 |
Taoki |
RealBadAngel: WB. I'm here too, ready to help with the shaders. Though I need to go eat in 30 mins |
11:36 |
RealBadAngel |
i just finished with wielded fix for ya |
11:37 |
RealBadAngel |
havent even started to think what could cause that blinking |
11:37 |
Taoki |
ok |
11:49 |
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11:49 |
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11:49 |
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11:54 |
RealBadAngel |
Taoki, btw, i made a pull for creatures with better ghost screen overlay, you may want to try it |
11:54 |
Taoki |
Seen, will look soon. Thanks |
11:57 |
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12:05 |
Taoki |
BRB in an hour or less |
12:17 |
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12:17 |
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12:17 |
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grrk-bzzt joined #minetest-dev |
12:19 |
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proller joined #minetest-dev |
12:31 |
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12:32 |
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troller joined #minetest-dev |
12:52 |
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troller joined #minetest-dev |
12:57 |
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13:00 |
Taoki |
RealBadAngel: Back |
13:00 |
Taoki |
Is the fix in master, so I can test it too? |
13:01 |
Taoki |
Got it actually, will test now |
13:07 |
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13:08 |
Taoki |
Yesp, can confirm it's fixed :) |
13:08 |
Taoki |
Also, I'm here for the next hours, to test that shader bug |
13:15 |
Taoki |
RealBadAngel: lol, it still crashed even after that fix |
13:15 |
Taoki |
* /windows/D/Small games/Minetest/Minetest_GIT/src/inventory.cpp:618: const ItemStack& InventoryList::getItem(irr::u32) const: Assertion 'i < m_size' failed. |
13:22 |
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13:59 |
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proller joined #minetest-dev |
14:16 |
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14:30 |
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14:39 |
RealBadAngel |
Taoki, hmmm, maybe i missed something, here it works without any crash |
14:39 |
Taoki |
RealBadAngel: It seems to happen a ton more rarely. It only happened once and that was it |
14:39 |
Taoki |
So clearly your fix works too. Maybe this is something slightly related but still different |
14:39 |
RealBadAngel |
i put a check in two places |
14:40 |
RealBadAngel |
maybe theres something left out there |
14:40 |
RealBadAngel |
btw, most easy recipe to test |
14:41 |
RealBadAngel |
turn into any creature, scroll hotbar to be >1, doesnt matter if somethin is in the slo |
14:41 |
RealBadAngel |
*slot, fly up, and fall down to kill urself |
14:42 |
* Taoki |
nods |
14:42 |
Taoki |
I tried that and it doesn't crash any more. This was just an exception |
14:42 |
Taoki |
Even if a problem is still left in the engine, it's a dozen times rarer now |
14:44 |
RealBadAngel |
you remember what you were doing when it crashed? |
14:45 |
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14:53 |
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15:04 |
Taoki |
RealBadAngel: Died with items on hotbar like before |
15:08 |
RealBadAngel |
ok, lookin then for more places to cause that |
15:10 |
RealBadAngel |
can you copy full line with that error? |
15:10 |
RealBadAngel |
it was server thread or something else? |
15:13 |
Taoki |
It's gone sadly |
15:16 |
Taoki |
BTW: I'm coding an advanced target and priority system in the Creatures mod. Will allow mobs to decide with nice accuracy who to follow or attack, while hopefully still staying lightweight :) |
15:31 |
RealBadAngel |
have you tried that overlay? |
15:33 |
Taoki |
Yes, added it |
15:35 |
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15:38 |
RealBadAngel |
Taoki, its propably that c55 fix in hud.cpp not working as intended |
15:39 |
RealBadAngel |
for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) |
15:39 |
RealBadAngel |
anyway, i dont really understand the meaning of it |
16:00 |
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16:07 |
RealBadAngel |
Taoki, got it, it wasnt the line above |
16:08 |
Taoki |
yay |
16:08 |
RealBadAngel |
c55's is just strangely coded but works ;) |
16:09 |
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16:17 |
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16:18 |
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16:22 |
RealBadAngel |
Taoki, https://github.com/RealBadAngel/minetest/commit/29a01f59da3921f42e02605d4c8dc413e8c1aa81 |
16:23 |
Taoki |
awesome |
16:28 |
proller |
better to check inside getItem |
16:28 |
RealBadAngel |
and return what? |
16:28 |
proller |
bull |
16:28 |
proller |
null |
16:28 |
RealBadAngel |
it is supposed to return pointer to an itemstack |
16:29 |
proller |
or you need to make check before every getItem call |
16:33 |
RealBadAngel |
those 4 should be enough |
16:33 |
RealBadAngel |
i mean 3 checks made by me and 1 by c55 |
16:34 |
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16:43 |
RealBadAngel |
Taoki, please do test the mod a little bit more, if we got all checks made |
16:43 |
Taoki |
RealBadAngel: Will a bit later, need to leave now |
16:58 |
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17:22 |
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17:33 |
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17:50 |
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18:16 |
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18:20 |
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18:36 |
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18:45 |
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18:55 |
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18:55 |
sapier |
if noone complains I'm gonna merge #1364 in a few minutes |
18:55 |
sapier |
https://github.com/minetest/minetest/pull/1364 |
18:56 |
sapier |
proller I'm removing 1999 lines of code ... time for a celebration isn't it? ;-) |
19:06 |
Amaz |
He'll find something to complain about, I'm sure! ;P |
19:14 |
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19:17 |
Krock |
wut about 2k lines? |
19:19 |
celeron55 |
https://forum.minetest.net/viewtopic.php?p=144374#p144374 |
19:19 |
celeron55 |
it seems like those two posts were forgotten completely? |
19:20 |
celeron55 |
(any moderator in here to comment that?) |
19:23 |
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19:34 |
Taoki |
RealBadAngel: http://pastebin.com/raw.php?i=SYjDx4SM It happens nearly a second after I possess mobs or die however, not instantly like the original crash |
19:34 |
Taoki |
And I haven't tried latest GIT master, if you already attempted a new fix |
19:36 |
sapier |
what mobs are you talking about? |
19:37 |
Taoki |
Creatures mod |
19:37 |
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19:39 |
sapier |
ok :-) no bug for me |
19:42 |
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19:43 |
sapier |
RealBadAngel: next android build will run in ogles2 mode ... not as good as ogles1 and still some bugs but I guess id'd be good enough for you to start your shader fixes |
19:46 |
sapier |
I'm pushing 1364 now |
19:49 |
sapier |
any comments to #1373? https://github.com/minetest/minetest/pull/1373 |
19:52 |
Taoki |
It happens if I select the 2nd hotbar slot before I die and turn to a ghost, like RBA said |
19:53 |
sapier |
didn't rna do a fix a few hours ago? |
19:53 |
sapier |
actually it seems to be a workaround instead of a fix ... but in case it works |
19:56 |
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20:13 |
Taoki |
Will check soon |
20:20 |
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20:20 |
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20:20 |
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20:54 |
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21:47 |
sapier |
https://github.com/minetest/minetest/pull/1373 a small bug in this resulted in changes therefore I don't merge it today, now dropdown elements behave same as buttons on change. Meaning if you do change a dropdown only this dropdown's field is sent. If you press a button dropdowns behave same as texfields, all dropdowns are sent. |
21:56 |
sapier |
any comments on 1206? https://github.com/minetest/minetest/pull/1206 most of those ifdefs are just plain useless |
21:57 |
sapier |
the part beeing really curl specific is quite minor, I realized that while I thought I had to replace curl by some android specific way of doing it |
22:06 |
ShadowNinja |
sapier: AFAIK all fields are always sent, except when quiting the menu, which may be a bug. |
22:06 |
sapier |
no buttons are not sent |
22:07 |
sapier |
only the pressed button is sent |
22:07 |
ShadowNinja |
Oh, also, fields.quit is sent when pressing a submit button, is this intentional? |
22:07 |
sapier |
as far as I remember quit sould only be sent on a button closing the form |
22:08 |
sapier |
https://github.com/minetest/minetest/pull/1359 could someone please test this branch? I'm not gonna try to add those patches one by one fighting for "why do we have to add a fix providing only 0.5% more fps" |
22:10 |
sapier |
in total all of those patches result in a speedup on android from 1-6 fps and according to PilzAdams tests you achiev about 4fps more on his test setup (base fps was about 20fps iirc) |
22:14 |
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22:14 |
proller |
again "find two changes in 1000 spaces" |
22:26 |
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23:34 |
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23:37 |
Taoki |
RealBadAngel: Still here for over an hour, if you wanna look into the shaders tonight |
23:37 |
VanessaE |
ok, 10+ GB in Linux to use HDX 512px on my Creative server, versus 5.2 GB for Jordach to do the same? Clearly a memory leak exists in Linux builds. |
23:37 |
VanessaE |
this needs fixed. NOW. |
23:38 |
VanessaE |
this kind of shit has to stop. |
23:40 |
Jordach |
VanessaE, $5 it's that no extrude patch being leaky |
23:41 |
VanessaE |
Jordach: try it and see, then |
23:42 |
Jordach |
VanessaE, my client did not use that patch |
23:42 |
Jordach |
so recompile without it |
23:42 |
Jordach |
(mines fresh from git whenever sfan5 last compiled) |
23:43 |
Jordach |
cb3b42e * |
23:43 |
VanessaE |
Jordach: it's always used horrendous amounts of RAM for me, since long before I started using that patch |
23:48 |
asl |
so now people start caring about the leak |
23:54 |
VanessaE |
asl: explain |