Time Nick Message 00:43 VanessaE wow, you should see RBA's block side shading tweak with HDX. almost creepy how good it looks. 00:44 RealBadAngel make some screenshots pleas 00:44 RealBadAngel +e 00:48 VanessaE ok 00:51 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806805573.png 00:51 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806757617.png 00:51 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806921011.png 00:52 VanessaE more? 00:52 VanessaE it's interesting, this shading tweak led to an increase in color saturation 00:53 VanessaE even on nodeboxes 00:54 Piggybear87 Wow. Those textures are beautiful! 01:09 Taoki Funny enough, when I suggested a very similar change, mine was ignored :P 01:09 Taoki https://github.com/minetest/minetest/pull/772 01:09 Taoki Well mine wasn't as good for sure 02:52 ShadowNinja celeron55: The serverlist has a banning feature. "blocklist" in "my $config" or some such. 05:36 kaeza not to incite a flamewar, but I kinda find it funny how somebody "distributing malware" and asking for naked pics of users (which are mostly children) generates a "meh" response while when someone suggests allowing proprietary software in the MMDB everyone panics 07:25 celeron55 kaeza: well, that's the internet in a nutshell 09:11 Jordach well, this is interesting 09:11 VanessaE Jordach: https://github.com/minetest/minetest/commit/a0f78659f31abdce973bc6641b5b5a58f2ba9afc 09:11 Jordach apparently the client tab's address box can have mulitple lines 09:12 VanessaE you may now hyperventilate. 09:12 * Jordach falls off the chair 09:17 VanessaE Jordach: breathe... 09:17 VanessaE so what happens if you manage to put multiple lines in it? 09:18 Jordach attempt to compare string with nil 09:19 Jordach https://cdn.mediacru.sh/WbOQazMqSX46.png https://cdn.mediacru.sh/mXh3kVa8j2mZ.png 09:19 VanessaE weird. 11:18 RealBadAngel going to merge #1385 ,its a bugfix. any objections? 11:20 RealBadAngel https://github.com/minetest/minetest/pull/1385 11:20 VanessaE what's it do? 11:21 VanessaE nevermind. 11:32 sfan5 RealBadAngel: looks good 11:35 RealBadAngel VanessaE, its a fix that Taoki needed for Creatures mod. Its quite interesting btw 11:35 VanessaE I saw. 11:35 Taoki RealBadAngel: WB. I'm here too, ready to help with the shaders. Though I need to go eat in 30 mins 11:36 RealBadAngel i just finished with wielded fix for ya 11:37 RealBadAngel havent even started to think what could cause that blinking 11:37 Taoki ok 11:54 RealBadAngel Taoki, btw, i made a pull for creatures with better ghost screen overlay, you may want to try it 11:54 Taoki Seen, will look soon. Thanks 12:05 Taoki BRB in an hour or less 13:00 Taoki RealBadAngel: Back 13:00 Taoki Is the fix in master, so I can test it too? 13:01 Taoki Got it actually, will test now 13:08 Taoki Yesp, can confirm it's fixed :) 13:08 Taoki Also, I'm here for the next hours, to test that shader bug 13:15 Taoki RealBadAngel: lol, it still crashed even after that fix 13:15 Taoki * /windows/D/Small games/Minetest/Minetest_GIT/src/inventory.cpp:618: const ItemStack& InventoryList::getItem(irr::u32) const: Assertion 'i < m_size' failed. 14:39 RealBadAngel Taoki, hmmm, maybe i missed something, here it works without any crash 14:39 Taoki RealBadAngel: It seems to happen a ton more rarely. It only happened once and that was it 14:39 Taoki So clearly your fix works too. Maybe this is something slightly related but still different 14:39 RealBadAngel i put a check in two places 14:40 RealBadAngel maybe theres something left out there 14:40 RealBadAngel btw, most easy recipe to test 14:41 RealBadAngel turn into any creature, scroll hotbar to be >1, doesnt matter if somethin is in the slo 14:41 RealBadAngel *slot, fly up, and fall down to kill urself 14:42 * Taoki nods 14:42 Taoki I tried that and it doesn't crash any more. This was just an exception 14:42 Taoki Even if a problem is still left in the engine, it's a dozen times rarer now 14:44 RealBadAngel you remember what you were doing when it crashed? 15:04 Taoki RealBadAngel: Died with items on hotbar like before 15:08 RealBadAngel ok, lookin then for more places to cause that 15:10 RealBadAngel can you copy full line with that error? 15:10 RealBadAngel it was server thread or something else? 15:13 Taoki It's gone sadly 15:16 Taoki BTW: I'm coding an advanced target and priority system in the Creatures mod. Will allow mobs to decide with nice accuracy who to follow or attack, while hopefully still staying lightweight :) 15:31 RealBadAngel have you tried that overlay? 15:33 Taoki Yes, added it 15:38 RealBadAngel Taoki, its propably that c55 fix in hud.cpp not working as intended 15:39 RealBadAngel for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) 15:39 RealBadAngel anyway, i dont really understand the meaning of it 16:07 RealBadAngel Taoki, got it, it wasnt the line above 16:08 Taoki yay 16:08 RealBadAngel c55's is just strangely coded but works ;) 16:22 RealBadAngel Taoki, https://github.com/RealBadAngel/minetest/commit/29a01f59da3921f42e02605d4c8dc413e8c1aa81 16:23 Taoki awesome 16:28 proller better to check inside getItem 16:28 RealBadAngel and return what? 16:28 proller bull 16:28 proller null 16:28 RealBadAngel it is supposed to return pointer to an itemstack 16:29 proller or you need to make check before every getItem call 16:33 RealBadAngel those 4 should be enough 16:33 RealBadAngel i mean 3 checks made by me and 1 by c55 16:43 RealBadAngel Taoki, please do test the mod a little bit more, if we got all checks made 16:43 Taoki RealBadAngel: Will a bit later, need to leave now 18:55 sapier if noone complains I'm gonna merge #1364 in a few minutes 18:55 sapier https://github.com/minetest/minetest/pull/1364 18:56 sapier proller I'm removing 1999 lines of code ... time for a celebration isn't it? ;-) 19:06 Amaz He'll find something to complain about, I'm sure! ;P 19:17 Krock wut about 2k lines? 19:19 celeron55 https://forum.minetest.net/viewtopic.php?p=144374#p144374 19:19 celeron55 it seems like those two posts were forgotten completely? 19:20 celeron55 (any moderator in here to comment that?) 19:34 Taoki RealBadAngel: http://pastebin.com/raw.php?i=SYjDx4SM It happens nearly a second after I possess mobs or die however, not instantly like the original crash 19:34 Taoki And I haven't tried latest GIT master, if you already attempted a new fix 19:36 sapier what mobs are you talking about? 19:37 Taoki Creatures mod 19:39 sapier ok :-) no bug for me 19:43 sapier RealBadAngel: next android build will run in ogles2 mode ... not as good as ogles1 and still some bugs but I guess id'd be good enough for you to start your shader fixes 19:46 sapier I'm pushing 1364 now 19:49 sapier any comments to #1373? https://github.com/minetest/minetest/pull/1373 19:52 Taoki It happens if I select the 2nd hotbar slot before I die and turn to a ghost, like RBA said 19:53 sapier didn't rna do a fix a few hours ago? 19:53 sapier actually it seems to be a workaround instead of a fix ... but in case it works 20:13 Taoki Will check soon 21:47 sapier https://github.com/minetest/minetest/pull/1373 a small bug in this resulted in changes therefore I don't merge it today, now dropdown elements behave same as buttons on change. Meaning if you do change a dropdown only this dropdown's field is sent. If you press a button dropdowns behave same as texfields, all dropdowns are sent. 21:56 sapier any comments on 1206? https://github.com/minetest/minetest/pull/1206 most of those ifdefs are just plain useless 21:57 sapier the part beeing really curl specific is quite minor, I realized that while I thought I had to replace curl by some android specific way of doing it 22:06 ShadowNinja sapier: AFAIK all fields are always sent, except when quiting the menu, which may be a bug. 22:06 sapier no buttons are not sent 22:07 sapier only the pressed button is sent 22:07 ShadowNinja Oh, also, fields.quit is sent when pressing a submit button, is this intentional? 22:07 sapier as far as I remember quit sould only be sent on a button closing the form 22:08 sapier https://github.com/minetest/minetest/pull/1359 could someone please test this branch? I'm not gonna try to add those patches one by one fighting for "why do we have to add a fix providing only 0.5% more fps" 22:10 sapier in total all of those patches result in a speedup on android from 1-6 fps and according to PilzAdams tests you achiev about 4fps more on his test setup (base fps was about 20fps iirc) 22:14 proller again "find two changes in 1000 spaces" 23:37 Taoki RealBadAngel: Still here for over an hour, if you wanna look into the shaders tonight 23:37 VanessaE ok, 10+ GB in Linux to use HDX 512px on my Creative server, versus 5.2 GB for Jordach to do the same? Clearly a memory leak exists in Linux builds. 23:37 VanessaE this needs fixed. NOW. 23:38 VanessaE this kind of shit has to stop. 23:40 Jordach VanessaE, $5 it's that no extrude patch being leaky 23:41 VanessaE Jordach: try it and see, then 23:42 Jordach VanessaE, my client did not use that patch 23:42 Jordach so recompile without it 23:42 Jordach (mines fresh from git whenever sfan5 last compiled) 23:43 Jordach cb3b42e * 23:43 VanessaE Jordach: it's always used horrendous amounts of RAM for me, since long before I started using that patch 23:48 asl so now people start caring about the leak 23:54 VanessaE asl: explain