Time |
Nick |
Message |
00:41 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1380 |
00:41 |
RealBadAngel |
^^ tooltips for buttons and checkboxes |
00:51 |
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01:08 |
diemartin |
okay, has anyone thought about moderating the server list in some way? |
01:08 |
diemartin |
I don't think this is desired: http://i.imgur.com/YTKH2f7.jpg |
01:10 |
diemartin |
(read the MOTD) |
01:12 |
VanessaE |
jeez |
01:12 |
VanessaE |
and THIS, folks is why I proposed a scoring system for the master list. |
01:12 |
VanessaE |
that server should be moderated down to oblivion, to use Slashdot terms. |
01:13 |
RealBadAngel |
lol |
01:34 |
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02:01 |
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02:06 |
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03:02 |
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07:35 |
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08:17 |
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08:21 |
RealBadAngel |
celeron55, hi. lighting code is still in shaders, almost intact |
08:36 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1381 |
08:37 |
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08:37 |
RealBadAngel |
^^ some small tweaks in treegen |
08:59 |
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08:59 |
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09:03 |
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09:41 |
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10:01 |
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10:58 |
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11:07 |
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12:48 |
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12:50 |
Megaf_ |
VanessaE: celeron55; ShadowNinja; sfan5; RealBadAngel; there are two servers with blacklisted addresses. They spread malware and ask for named pictures of players! |
12:50 |
Megaf_ |
sektori.org Is a nasty thing that spread malware |
12:50 |
Megaf_ |
http://www.symantec.com/security_response/writeup.jsp?docid=2010-102616-4246-99&tabid=2 |
12:51 |
Megaf_ |
sektori has two servers running |
12:52 |
Megaf_ |
we better find a way to control that |
12:52 |
VanessaE |
don't highlight me for that, I don't have the authority to manage the server list. besides, how is a minetest server going to spread malware? |
12:52 |
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12:53 |
celeron55 |
i asked xyz to shut it down |
12:53 |
celeron55 |
and he did |
12:53 |
celeron55 |
now, maybe someone will find an actual solution |
12:53 |
Megaf_ |
VanessaE: It doesnt directely, but it shows the website on the MOTD |
12:53 |
Megaf_ |
celeron55: server list still on |
12:54 |
Megaf_ |
http://servers.minetest.net/ |
12:54 |
celeron55 |
it isn't |
12:56 |
celeron55 |
anyway, i won't solve this anytime soon, hopefully someone will |
12:56 |
VanessaE |
celeron55: https://forum.minetest.net/viewtopic.php?f=3&t=9535 |
12:56 |
VanessaE |
not that it helps the actual problem in question |
12:56 |
VanessaE |
but it may be part of the solution |
12:58 |
VanessaE |
keaza and I were working on a scoring system last night. he implemented it in python, but his machine is turned off at the moment I guess |
13:02 |
Jordach_ |
404 Not Found |
13:03 |
Jordach_ |
^ servers.minetest.net |
13:04 |
VanessaE |
kaeza* |
13:04 |
Megaf |
Jordach_: it was on 10 minutes ago |
13:17 |
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13:20 |
proller |
shut down server list because one server have wrong MOTD? lol |
13:30 |
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13:59 |
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14:00 |
celeron55 |
if nobody is going to do anything to this today, we might as well just bring it back up as it is |
14:00 |
celeron55 |
i don't really care; it's not a feature that i personally care about |
14:01 |
celeron55 |
it's a feature for the common users, and if the common users freak out, then... well, what then? |
14:02 |
celeron55 |
maybe it should be up to the forum moderators to decide if it's bearable or not |
14:02 |
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14:10 |
Taoki |
Why exactly was the server list shut down? |
14:10 |
Taoki |
As in, how could a MT server spread malware, first of all? Second, what's the problem with the MOTD? |
14:11 |
Taoki |
That server list is useful, I hope it comes back up soon... |
14:27 |
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14:36 |
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14:37 |
Krock |
Ok. Who has access to servers.minetest.net? It's 404. |
14:38 |
sfan5 |
Krock: xyz |
14:38 |
Krock |
And minetestbot isn't here |
14:38 |
Krock |
... |
14:39 |
sfan5 |
MinetestBot is never here |
14:39 |
sfan5 |
also please read the goddamn logs |
14:39 |
LemonLake |
^ |
14:40 |
Krock |
ok sir. |
14:41 |
Krock |
ah I see. Jordach ninja'd me |
14:42 |
Krock |
1:40h ago |
14:43 |
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14:44 |
Krock |
uuh. the server list gets a reform |
14:51 |
celeron55 |
so do we bring it back up? |
14:51 |
Taoki |
PilzAdam: I don't think you replied last night, or I didn't notice if so. Please let me know if you're willing to help fix that crash with the inventory hotbar Lua function, I really need to get this done so my mod can at last become useable. |
14:51 |
celeron55 |
to me it is very unclear whether people want it up in it's current state or not |
14:51 |
Taoki |
celeron55: What's bad about it? |
14:52 |
celeron55 |
what i have heard is that some server is on a domain that distributes malware (via some website), and some server has a MOTD asking to send naked photos to an email address |
14:53 |
proller |
need return to old servers-based-on forum system! |
14:53 |
Taoki |
lol |
14:53 |
Taoki |
IMO this isn't a reason to shut down the server list |
14:53 |
Krock |
or like servers.mintest.ru, ask to add |
14:53 |
Taoki |
All games have server lists, and people can put whatever on. If a server says to send photos of you naked, and you're crazy enough to do it, it's your problem |
14:53 |
Taoki |
That was probably a joke even |
14:54 |
celeron55 |
well let's take a free vote between everyone who is on this channel at this moment |
14:54 |
celeron55 |
i won't vote |
14:54 |
Taoki |
Ok. I vote that it goes back up, because shutting it down for something this silly is ludicrous. There are probably people laughing at us right now for it |
14:54 |
Krock |
What would be the vote-choices? |
14:55 |
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14:55 |
celeron55 |
keep it down until someone does something to it (and if not, then some other day), or bring it up now |
14:55 |
proller |
I vote for closing masterserver. minetest users must suffer. |
14:55 |
Krock |
bring it up. update it when a new version is ready |
14:56 |
Taoki |
masterserver is a great idea and something Minetest needs. How could anyone suggest closing that down? |
14:56 |
PilzAdam |
I like proller's idea of a forum based system |
14:56 |
PilzAdam |
each server has to have a forum topic |
14:56 |
PilzAdam |
otherwise its not allowed in the list |
14:56 |
Taoki |
Yes, but the master server list is useful too |
14:56 |
Taoki |
Ah... so more of a whitelist to allow the servers? |
14:56 |
Krock |
I know much users which don't have a forum acc and found *the* server over the public server list |
14:57 |
Taoki |
Dunno. I'm against that. We are a free and open project, the server list should also be free |
14:57 |
Taoki |
It's not our problem if people put stupid things in the MOTD |
14:57 |
Krock |
People, server list up or down? I vote up |
14:57 |
sfan5 |
<Taoki> Ok. I vote that it goes back up |
14:57 |
sfan5 |
same |
14:58 |
Taoki |
ok, so at least 3 votes for up, and proller is 1 for down I understand |
14:58 |
celeron55 |
well proller's vote is practically up too |
14:59 |
celeron55 |
(because it is ironical) |
14:59 |
proller |
8( |
14:59 |
celeron55 |
it's going up |
14:59 |
Krock |
lol |
14:59 |
Krock |
fine |
14:59 |
celeron55 |
(when xyz wakes up)( |
14:59 |
Taoki |
AAAH, and I failed again >_> |
14:59 |
Taoki |
I thought he actually suggested that lol |
14:59 |
Taoki |
And that sounds good |
15:00 |
celeron55 |
it's good that it was down because without that, we wouldn't have had this discussion 8) |
15:00 |
Taoki |
celeron55: I also suggest an "official order" regarding how such situations should be handled. Because we risk embarassing ourselves (as in Minetest itself) if the server list goes down whenever someone puts "send a photo of a d**k" in the MOTD |
15:00 |
celeron55 |
well that's the problem |
15:00 |
celeron55 |
it needs software which someone has to write |
15:01 |
celeron55 |
at the moment there are zero ways to ban anything |
15:01 |
RealBadAngel |
so the devs should be downvote such server to the possible minimum or even ban it |
15:01 |
celeron55 |
or even sort |
15:01 |
Taoki |
IMO it's not our problem. Especially morally, I'm not sure if legally. It's just a string of text after all |
15:02 |
sfan5 |
Taoki: "Mein Kampf" is just a long string of text too |
15:02 |
RealBadAngel |
but shutting down servers list because of one moron is just stupid |
15:02 |
Kray |
wat |
15:02 |
Taoki |
The server list is just a notification system, it takes server settings and prints them on a web page. We have no obbligation to care IMO |
15:02 |
Taoki |
RealBadAngel: +1 |
15:02 |
sfan5 |
Kray: (it's not an argument, ik) |
15:03 |
Taoki |
If there is something we can / should do about it, that's probably notifying users about such servers being bad. On the forum / on IRC / etc |
15:03 |
Taoki |
ACTUALLY, |
15:03 |
Taoki |
This just brought another idea to my mind |
15:03 |
Taoki |
What if we could add a html section to the main menu, where news and the like can be printed? URL configurable in buitin or minetest.conf. Though formspec menus would need to know how to handle HTML |
15:04 |
Taoki |
Or RSS, or something like that. |
15:04 |
Taoki |
We could post news about changes, contests, and also bad servers like this |
15:04 |
sfan5 |
>wanting to add a web browser to minetest |
15:04 |
sfan5 |
pls |
15:05 |
Taoki |
not quite a web browser, that's too much |
15:05 |
Taoki |
Just some system to take news from the website and print it |
15:05 |
Taoki |
A simple RSS reader with icon support for example could work |
15:05 |
sfan5 |
a software rendering html is a web browser |
15:05 |
sfan5 |
(RSS is practically HTML) |
15:05 |
Taoki |
Yeah, I guess I exagerrated there |
15:05 |
Taoki |
ah |
15:06 |
RealBadAngel |
text will do |
15:06 |
Taoki |
I dunno then... maybe a system that can simply take a set of text strings. Maybe support BBcode so you can embed url's and the like |
15:06 |
Taoki |
yeah |
15:06 |
celeron55 |
Taoki: basically, it's legally the one's problem who hosts the list, except that i don't even know what kind of stuff europe has that would do the same thing as the USA's DMCA |
15:07 |
sfan5 |
who writes the bbcode parser? please show your hand |
15:07 |
Taoki |
With some Lua magic, formspec menus can already do this I think. If Lua (with its builtin functions) can read from a remote text file (like raw pastebin), it could fetch the string then put it in a [label] element |
15:07 |
RealBadAngel |
as far as i remember mc has some kind of rss feed built in into client |
15:07 |
RealBadAngel |
with news etc |
15:07 |
Taoki |
RealBadAngel: The launcher |
15:07 |
sfan5 |
RealBadAngel: that is the launcher, it simply puts a htmlframe from some java module there |
15:07 |
celeron55 |
or, well, it's probably the person's problem who hosts the server, but this was in the case that that person isn't traceable |
15:07 |
celeron55 |
the MT server i mean |
15:08 |
celeron55 |
but piratebay is basically illegal, so that means this list can be illegal too |
15:08 |
RealBadAngel |
if a launcher could be an external app then its a good idea |
15:09 |
sfan5 |
why do we _need_ a launcher? |
15:09 |
RealBadAngel |
hmm, lets say an app in flash |
15:09 |
sfan5 |
you're joking, right? |
15:09 |
RealBadAngel |
able to show html, edit config, launch the game |
15:10 |
sfan5 |
>flash |
15:10 |
sfan5 |
>f**kin' flash |
15:10 |
Taoki |
celeron55: Since SOPA didn't pass thank goodness, linking to a site like Piratebay is never illegal almost anywhere |
15:10 |
RealBadAngel |
im familiar with it |
15:10 |
Taoki |
What Piratebay does itself might be... sometimes ;) |
15:10 |
Taoki |
But not linking to it |
15:10 |
sfan5 |
that does not mean it is a good idea |
15:10 |
Taoki |
I can link to it right here in IRC. The police won't come after me |
15:10 |
Taoki |
Sure |
15:10 |
Taoki |
This is just in case someone decides to do it |
15:11 |
sfan5 |
also please tell me how you want to write a >>>>>>cross-platform<<<<< deskop app in flash |
15:11 |
sfan5 |
desktop* |
15:12 |
celeron55 |
this launcher thing is stupid |
15:12 |
celeron55 |
if you want to show news, just do it in the main menu |
15:12 |
Taoki |
I agree, I don't like how MC does that either |
15:13 |
RealBadAngel |
it was just an idea, not forcing it |
15:13 |
celeron55 |
and do it in some simple way; headers and raw text works fine |
15:14 |
celeron55 |
the server side then is an actual problem; i don't think anyone wants to really take that authority or maintain the news server |
15:14 |
celeron55 |
maybe if the news feed was a text file in a github repo or something |
15:14 |
Taoki |
I was thinking that Lua could fetch a raw text file and simply print that. Not sure how titles would be added then though |
15:15 |
celeron55 |
(actually, having a repo with a text file would work very well for that) |
15:15 |
RealBadAngel |
Taoki, [b] [/b] ? |
15:16 |
RealBadAngel |
or something like that |
15:16 |
Taoki |
Works |
15:16 |
RealBadAngel |
simple bbcode |
15:17 |
RealBadAngel |
https://github.com/jnwhiteh/lua-bbcode |
15:17 |
RealBadAngel |
like here |
15:18 |
CraigyDavi |
What was this server called which was causing problems? |
15:22 |
Taoki |
RealBadAngel: Since other developers aren't replying about this, think you could help me out? https://github.com/minetest/minetest/issues/1275 A very simple fix is needed to fix that crash, and get one of my mods working, which is currently unuseable due to this bug |
15:25 |
RealBadAngel |
Taoki, already saw the issue, will try to fix it |
15:25 |
Taoki |
Ok. Thank you, let me know how it goes |
15:25 |
RealBadAngel |
propably later today, fixing now tooltips |
15:26 |
RealBadAngel |
somebody screwed viewport scaling there |
15:26 |
Taoki |
Awesome! Not a matter of hours, but the sooner the better in regard to days |
15:26 |
Taoki |
I wish to get people running my mod and see what they think |
15:27 |
RealBadAngel |
funny thing that resizing works correctly ingame but fails when in mainmenu |
15:28 |
RealBadAngel |
btw, https://github.com/minetest/minetest/pull/1381 |
15:28 |
Taoki |
BTW... talking about formspecs. What does everyone think about adding a hook in builtin, that would allow setting a default background for all formspecs per-game, used unless the formspec specifies one of its own? |
15:28 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=3&t=9531&p=145215#p145197 |
15:29 |
Taoki |
That would be useful, so for instance minetest_game could have some sort of formspec theme without having to modify each individual formspec (furnace, chest, inventory, etc) |
15:29 |
RealBadAngel |
any objections? if not i will push it, those are simple tweaks just, instead of two "ifs" if - else if is used |
15:30 |
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15:30 |
RealBadAngel |
Taoki, UI is using such background, but have to define it anyway |
15:31 |
Taoki |
IIRC only individual formspecs can define it |
15:32 |
RealBadAngel |
https://github.com/minetest-technic/unified_inventory/blob/master/textures/ui_form_bg.png |
15:32 |
RealBadAngel |
such image can be scaled to fit any size |
15:32 |
Taoki |
Oh? And that applies to all formspecs automatically? |
15:32 |
RealBadAngel |
no no, it is defined as background for all the formspecs in ui |
15:33 |
Taoki |
Depends what you mean by ui. Just the main menu, or all formspecs? |
15:33 |
RealBadAngel |
UnifiedInventory |
15:33 |
Taoki |
Aaah, I see |
15:34 |
RealBadAngel |
and all its forms, it is used also in all chests, furnaces etc |
15:34 |
Taoki |
Doesn't help me a lot though. Since the idea is making all and any formspec use a default background per game. |
15:34 |
RealBadAngel |
one background for all, could be nice to just name it default_background.png or somethin like that |
15:34 |
Taoki |
For example, if I have a workbench mod and add it to two different games with two different default formspec backgrounds, the formspec of my workbench uses each one's theme |
15:34 |
Taoki |
yes, exactly |
15:36 |
RealBadAngel |
next thing to add to my list ;) |
15:37 |
Taoki |
^^ |
15:37 |
RealBadAngel |
next week or two i will code such small things anyway, have lotsa them waiting in line |
15:43 |
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16:12 |
RealBadAngel |
damn, at least i managed to get exactly same colours with and without shaders... |
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16:56 |
RealBadAngel |
finished faces shading feature, anybody wanna test it? |
16:56 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1383 |
16:57 |
* sfan5 |
wants |
16:57 |
Calinou |
this, with my light table 8) |
16:57 |
Calinou |
https://github.com/minetest/minetest/issues/1362 |
17:00 |
Piggybear87 |
Could we (the Minetest community) have a swiveled head like in THE GAME THAT SHALL NOT BE MENTIONED? Or is it not possible? |
17:01 |
sfan5 |
what is "THE GAME"? |
17:02 |
Piggybear87 |
MineCraft.... Eeew, I feel sick now that I said it... |
17:04 |
* RealBadAngel |
slaps Piggybear87 with a mese shovel |
17:04 |
* Piggybear87 |
feels a bit better. |
17:05 |
RealBadAngel |
sfan5, have you tested it? |
17:06 |
sfan5 |
RealBadAngel: compiling.. |
17:09 |
sfan5 |
Calinou: 19:08:34: ERROR[main]: generateImage(): Could not load image "dye_purple.png" while building texture || fix carbone |
17:09 |
Calinou |
O_o, never got this |
17:10 |
sfan5 |
RealBadAngel: I like it |
17:10 |
sfan5 |
kinda looks like the sun is shining on every node |
17:11 |
RealBadAngel |
i also made the colors the same with and without shaders |
17:14 |
sfan5 |
Calinou: carbone's health bar is cut off by the inv |
17:16 |
Calinou |
cut off by the inv? |
17:16 |
Calinou |
anyway, it's often darkened for no reason |
17:16 |
Calinou |
can't make entities use a fixed light level |
17:17 |
RealBadAngel |
Calinou, what your light table changes? |
17:19 |
sfan5 |
Calinou: https://mediacru.sh/ACjVj60tt5VY |
17:25 |
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17:28 |
Calinou |
nice |
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20:44 |
sfan5 |
https://github.com/minetest/minetest/pull/670 |
20:45 |
sfan5 |
^ someone should take a look at this |
20:45 |
sapier |
I don't have a powerpc device |
20:46 |
sfan5 |
I am talking about whether it seems ok to merge |
20:46 |
sfan5 |
I don't have a powerpc device either |
20:46 |
sfan5 |
actually |
20:46 |
sfan5 |
I do |
20:47 |
sfan5 |
my Wii even runs debian |
20:47 |
sapier |
meaning you could test it? |
20:48 |
sfan5 |
uh no |
20:48 |
sfan5 |
it does not works atm |
20:48 |
sfan5 |
but that is just a compiling problem anyway |
20:48 |
sfan5 |
debian uses it in production |
20:48 |
sfan5 |
I think it's safe to assume that patch works |
20:48 |
sapier |
yes but as I commented just now I'm not sure if __BIG_ENDIAN__ isn't gcc only |
20:50 |
sfan5 |
sapier: it is defined in endian.h |
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20:53 |
sapier |
http://www.google.de/url?q=ftp://ftp.irisa.fr/pub/OpenBSD/src/sys/sys/endian.h&sa=U&ei=BFmfU7jzA8LY7AavvoGAAw&ved=0CBwQFjAC&usg=AFQjCNEgMv07sFHQZM9mSIuVpztz35Ajlw |
20:53 |
sapier |
not for openbsd |
20:54 |
sfan5 |
does openbsd even run on powerpc? |
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20:54 |
sapier |
I think so yes |
20:55 |
sfan5 |
it does not matter anyway |
20:56 |
sfan5 |
if we merge the pull it will be broken on openbsd, if we don't merge the pull it will be broken on openbsd |
20:57 |
sapier |
I'd still prefere a more complete solution instead of fixing things one by one that could be fixed once and forever |
21:00 |
sapier |
or at least some "ifdef linux" so someone looking at this code will see why it doesn't work on his openbsd big endian device |
21:01 |
sapier |
but of course that's my personal opinion |
21:02 |
sfan5 |
sapier: debian uses a different patch now, they use #if _BYTE_ORDER == _BIG_ENDIAN |
21:02 |
sapier |
so if noone knows a more generic solution I'd be fine with it too |
21:02 |
sfan5 |
(that even works on openbsd) |
21:02 |
sapier |
ok seems talking about it was worth it |
21:17 |
sapier |
any comments to this one? https://github.com/minetest/minetest/pull/1379 |
21:45 |
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22:05 |
RealBadAngel |
not much to comment there ;) |
22:07 |
RealBadAngel |
seems ok |
22:08 |
RealBadAngel |
sapier, where have you saw "18 multiplications instead of 3 " ?? |
22:08 |
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22:10 |
RealBadAngel |
its always 3 for each tile |
22:11 |
RealBadAngel |
same as it was before |
22:13 |
sapier |
ahh it's just 6 cases ... silly me |
22:13 |
RealBadAngel |
now the values are just different |
22:14 |
sapier |
just forget about that comment :-) |
22:14 |
RealBadAngel |
and same for both shaders and non shaders |
22:14 |
sapier |
btw I could need some help for android ogles2 shaders ;-) |
22:15 |
RealBadAngel |
i removed some code that made colors different for shaders |
22:15 |
RealBadAngel |
what about ogles2? |
22:16 |
RealBadAngel |
so are you ok with #1383? |
22:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/1383 -- Improved faces shading with and without shaders. by RealBadAngel |
22:16 |
Taoki |
RealBadAngel: Any screenshots of how improved face shading looks like? Just curious about it |
22:17 |
RealBadAngel |
why dont you just try? :) |
22:17 |
RealBadAngel |
but sure, hold on |
22:17 |
sapier |
I haven't tested it but code wise it's fine |
22:19 |
RealBadAngel |
http://i.imgur.com/eUNfhfN.png |
22:20 |
RealBadAngel |
http://i.imgur.com/lyXyBVo.jpg |
22:21 |
sapier |
why isn't floor improved too? ;-) |
22:22 |
RealBadAngel |
sadly i cannot make comparissions, non-shaders look exactly the same ;) |
22:22 |
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22:25 |
sapier |
I know :-) |
22:25 |
RealBadAngel |
trying to find old screenshots, before i applied that to non-shaders code |
22:27 |
sapier |
ok android with hardware floating point will have to wait some time ... unless I find a way to fix openal-soft ... once this is in mt crashes immediatly |
22:27 |
RealBadAngel |
http://i.imgur.com/rRYwBxT.jpg vs http://i.imgur.com/pCMwQjy.jpg |
22:28 |
RealBadAngel |
http://i.imgur.com/6GrCtos.png vs http://i.imgur.com/fAzrVVo.png |
22:29 |
RealBadAngel |
without effect vs with new effect |
22:30 |
RealBadAngel |
but actual code is slightly better fine tuned |
22:30 |
RealBadAngel |
above screenshots are 3 days old |
22:30 |
sapier |
does the effect change direction during daytime ? ;-) |
22:31 |
RealBadAngel |
ofc not, it has nothing to do with time of day |
22:31 |
RealBadAngel |
before top was most bright, rest of faces were darker |
22:32 |
sapier |
;-) I was joking directional change is a different feature |
22:32 |
RealBadAngel |
now top is same bright as before, but pairs NS and WE are darker but different value in pairs, bottom is most dark |
22:34 |
sapier |
how much effort would you expect it to be to change dark side during day? |
22:34 |
sapier |
e.g. east/south morning, south midday, west/north afternoon |
22:34 |
RealBadAngel |
no point doing that without havin sun position ingame |
22:35 |
sapier |
hmm true, we'd have to do it configurable in order not to get bad results on space game |
22:36 |
RealBadAngel |
when the sun/moon comes in such thingy will become trivial do to |
22:36 |
RealBadAngel |
"do to" lmao |
22:37 |
Taoki |
RealBadAngel: Looks very nice! |
22:37 |
Taoki |
Yes, please merge that :D |
22:37 |
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22:38 |
Taoki |
This new lighting looks like a lot of quality |
22:38 |
RealBadAngel |
sapier what openal has to do with ogles2? |
22:40 |
sapier |
nothing that's a different topic |
22:40 |
sapier |
shaders is our well known "red"-effect on android too |
22:40 |
RealBadAngel |
i can develop android version of shaders |
22:41 |
RealBadAngel |
bumpmapping is possible there too |
22:41 |
sapier |
lets first get ogles1 to fly ... ogles2 seems to be slower |
22:41 |
sapier |
but of course for high end devices it'd be a good option |
22:41 |
RealBadAngel |
but for starters i can strip down current ones just to working state with no effects at all |
22:42 |
RealBadAngel |
maybe just those vertex ones |
22:42 |
sapier |
but as I don't know anything about shaders I need help |
22:42 |
RealBadAngel |
i do have 2 android devices, i will try to make them run |
22:43 |
sapier |
hmm that crash with sound could be libvorbis too |
22:45 |
RealBadAngel |
so im going now to merge 1383 |
22:45 |
RealBadAngel |
any objections with #1381 ? |
22:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/1381 -- L-systems treegen code tweaks. by RealBadAngel |
22:45 |
RealBadAngel |
it is obvious, just asking |
22:46 |
RealBadAngel |
if else if instead of if if |
22:46 |
sapier |
no just merge it |
22:47 |
RealBadAngel |
after that we will get into some more problematic one ;) |
22:47 |
RealBadAngel |
and bugs |
22:47 |
RealBadAngel |
i found one rather annoying |
22:48 |
RealBadAngel |
resizing viewport in mainmenu is somehow fucked up |
22:49 |
RealBadAngel |
tooltip rectangles doesnt match buttons when viewport is resized |
22:49 |
RealBadAngel |
most funny that it works correctly ingame |
22:52 |
sapier |
it isn't |
22:52 |
sapier |
mainmenu doesn't resize at all |
22:52 |
sapier |
it's just fixed to 800x600 screen |
22:53 |
sapier |
basicaly for mainmenu screen is always 800x600 no matter how much room is around |
22:58 |
RealBadAngel |
so why rectangles doesnt match buttons anymore? |
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