Time |
Nick |
Message |
01:03 |
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01:50 |
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03:07 |
ShadowNinja |
Exio4: IIRC it was originally for debuging. |
05:09 |
proller |
sfan5, ShadowNinja : virtual issue #1 for mapper: make water with opacity to show underwater world |
05:27 |
us`0gb |
That would be very cool. |
05:29 |
sfan5 |
sfan5: create an issue on github |
05:29 |
sfan5 |
oops |
05:29 |
sfan5 |
proller: create an issue on github |
05:39 |
ShadowNinja |
proller: Good idea, but there would have to be a tint so that you could find water. And IMO it should be heavy, so you can see under, but it's not very clear. |
05:55 |
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05:57 |
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05:59 |
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06:52 |
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07:00 |
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07:29 |
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07:32 |
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08:44 |
proller |
sfan5, issues for mapper disabled now on github |
08:47 |
celeron55 |
o |
08:47 |
celeron55 |
oh*' |
08:48 |
celeron55 |
fixed |
08:48 |
celeron55 |
i enabled them and disabled the wiki |
08:48 |
celeron55 |
i guess github by default disables issues for forked repositories |
09:54 |
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10:51 |
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10:59 |
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11:26 |
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11:26 |
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11:42 |
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12:02 |
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12:08 |
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12:10 |
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12:54 |
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13:10 |
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13:19 |
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13:29 |
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13:32 |
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13:33 |
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13:56 |
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14:17 |
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14:38 |
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14:39 |
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14:40 |
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14:43 |
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14:58 |
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15:12 |
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15:21 |
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15:24 |
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15:26 |
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15:27 |
Calinou |
I would like a clarification about fall damage, when I hit a *wall* at high speeds, I get fall damage, but: |
15:27 |
Calinou |
- only if I'm not touching ground |
15:27 |
Calinou |
- it's server-side, no client-side prediction, there's a delay |
15:27 |
Calinou |
is there really wall fall damage now? |
15:27 |
Calinou |
or is it the result of a bug? |
15:28 |
sfan5 |
there is no server-side fall damage |
15:28 |
Calinou |
also, I took fall damage while falling on a unloaded block, once |
15:28 |
Calinou |
lost 7 hearts |
15:28 |
Calinou |
was falling in a corner, but didn't end falling on a solid floor |
15:31 |
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15:44 |
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15:44 |
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16:08 |
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16:08 |
luizrpgluiz |
hi devs |
16:18 |
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16:22 |
luizrpgluiz |
hi |
16:22 |
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16:23 |
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16:35 |
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16:49 |
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16:54 |
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17:36 |
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17:53 |
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17:53 |
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17:55 |
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18:15 |
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18:18 |
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18:23 |
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18:24 |
sapier |
#1194 fixes the strange button mask calc in game.cpp ... as well as a (unlikely) possible complete messup of the button mask |
18:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/1194 -- Performance optimized button to button mask evaluation by sapier |
19:03 |
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19:10 |
PilzAdam |
sapier, seems good |
19:12 |
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19:35 |
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19:46 |
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19:54 |
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20:37 |
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20:51 |
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20:57 |
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21:37 |
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21:48 |
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22:19 |
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spillz joined #minetest-dev |
22:20 |
* spillz |
is disgusted by how crappy irrlicht's gui classes are. |
22:20 |
spillz |
layout by hand... |
22:21 |
spillz |
Does the formspec improve on this? any examples of it being used on c++ side? |
22:23 |
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22:25 |
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22:46 |
celeron55 |
~tell spillz it isn't used much from C++; the only case is show_chat_menu() in game.cpp |
22:46 |
ShadowBot |
celeron55: O.K. |
22:46 |
celeron55 |
it's somewhat a special case but it isn't too far from a generic one i guess |
23:32 |
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23:54 |
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