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17:35 |
Calinou |
https://github.com/minetest/minetest/issues/1196 | tag as enhancement |
17:36 |
Calinou |
(too bad github doesn't allow tagging by user, or by some approved people (would be a level between administrator and user) |
17:44 |
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17:44 |
VanessaE |
[04-04 13:43] <VE-Minetest> <Calinou> VanessaE: water is sometimes opaque on your server (when not digigng stuff) |
17:44 |
VanessaE |
yes, I know, and I haven't the foggiest clue why |
17:44 |
VanessaE |
I assumed it was a client rendering bug. |
17:45 |
VanessaE |
[04-04 13:44] <VE-Minetest> <Calinou> regardless of waving water and new style water settings |
17:46 |
GhostDoge |
VanessaE: I noticed that too but only with shaders enabled |
17:54 |
celeron55 |
has RBA still not checked the code? |
17:54 |
celeron55 |
it seems there are multiple issues with the shader update |
17:55 |
celeron55 |
maybe reverting it has to be considered because nobody is going to do anything to it except RBA who isn't around |
17:56 |
celeron55 |
or alternatively someone just go fix it; it doesn't appear to be going to be served on a silver plate to you |
17:59 |
VanessaE |
celeron55: I think the thing Calinou reports is an old bug |
17:59 |
VanessaE |
I've noticed an on-again-off-again opaqueness to water for a very long time |
18:00 |
VanessaE |
I just didn't bother to mention it myself, figured everyone else had also been seeing that. |
18:00 |
GhostDoge |
for me it appears since the shaders rework |
18:00 |
CiaranG |
Me too. Just rotating the view is sometimes enough to switch it from transparent to opaque and back again. |
18:01 |
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18:02 |
celeron55 |
i have never seen that and i have certainply played more before than after the shader rework |
18:07 |
Calinou |
VanessaE, doesn't happen locally apparently :/ |
18:12 |
VanessaE |
Calinou: the strangest thing is you reported that on the "Vanilla" server and I'm 99.9% sure that nothing has been done to the water on that one |
18:42 |
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20:10 |
PilzAdam |
I noticed the water glitch after the shader rework too |
20:17 |
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