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17:41 |
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17:41 |
luizrpgluiz |
hi devs :) |
17:42 |
PilzAdam |
hi user |
17:42 |
luizrpgluiz |
My name is Louis in English because I am Brazilian and my English is not very good |
17:43 |
luizrpgluiz |
you guys have some video of how to make mods for Minetest? |
17:45 |
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17:47 |
luizrpgluiz |
????? |
17:55 |
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18:32 |
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19:10 |
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19:15 |
sapier |
game.cpp L 2310 WTF??????? |
19:17 |
celeron55 |
someone insisted on doing that bitmask thing |
19:17 |
celeron55 |
but what's so WTF in it |
19:17 |
sapier |
it's not a bitmask its some sort of doing shift by using * |
19:18 |
sapier |
guess compiler will create a <<1 <<2 <<3 anyway for higher optimization levels .. if you're lucky |
19:19 |
sapier |
ok ok I admit my last formspec code wasn't perfect too so I shouldn throw too much stones ;-) ... but I've never seen a shift beeing done by multiplication with pot2 values ;-) |
19:19 |
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19:22 |
celeron55 |
it does look like being from someone coming from visual basic |
19:22 |
celeron55 |
...or lua, in our case 8) |
19:22 |
sapier |
possible lua doesn't know about bitoperations ... a pitt |
19:22 |
sapier |
y |
19:22 |
celeron55 |
it has a library for that though, and luajit integrates it |
19:23 |
celeron55 |
so really if you want it, you have it |
19:23 |
sapier |
yes for what I know 5.2 has bitoperations too |
19:23 |
celeron55 |
i think lua shouldn't have it because almost nobody needs it and lua is supposed to minimal and extendable |
19:24 |
PilzAdam |
I think it was RBA who added that code |
19:24 |
sapier |
I guess I'm gonna fix this once I found out why gcc seems to optimize out evaluation of mouse cursor update in my current android build :-) ... ob building pc version |
19:25 |
sapier |
we should fix that code in case of a silly compiler really doing these multiplications we've got a huge performance penalty |
20:01 |
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21:02 |
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21:30 |
Exio4 |
what was the use of BS? |
21:31 |
sapier |
for what I know it's translation factor from irrlicht to position coordinates |
21:31 |
Exio4 |
hm |
21:49 |
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