Time |
Nick |
Message |
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07:33 |
kaeza |
it looks like sometimes the fog gets stuck in a specific place and fails to move along with the camera; anyone expepriencing this? |
07:33 |
kaeza |
-p |
07:35 |
kaeza |
example: https://dl.dropboxusercontent.com/u/100008207/screenshot_473120735.jpg |
07:37 |
kaeza |
shot form outside the fog: https://dl.dropboxusercontent.com/u/100008207/screenshot_473401192.jpg |
07:37 |
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08:34 |
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08:39 |
celeron55 |
what the hell |
08:40 |
celeron55 |
is that some kind of RBA crap again? i didn't think that would be even possible |
09:00 |
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11:07 |
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11:24 |
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11:25 |
spillz |
Mikerhinos: you shouldn't. what's the error? |
11:25 |
spillz |
(I changed the ubuntu ppa recently) |
11:29 |
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11:38 |
spillz |
Oops wrong irc |
11:40 |
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13:45 |
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13:57 |
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14:05 |
proller |
sfan5, https://github.com/sfan5/minetest/compare/minemovie_x264 - can you create new file.cpp about encoding to not increase game.cpp ? |
14:05 |
sfan5 |
sure |
14:06 |
sfan5 |
(not now but later) |
14:12 |
sfan5 |
proller: do you (by any chance) know how to use x264 to encode vfr input? |
14:12 |
proller |
no, nothing know about x264 |
14:16 |
sfan5 |
:-( |
14:35 |
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15:14 |
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16:39 |
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16:48 |
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16:52 |
sapier |
#1188 is a good idea ... gettime seems to me like a porting issue maybe we should consolidate "porting" code to a subfolder some time later ... it's a little bit much for a single file |
16:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/1188 -- getTime refactoring by Selat |
16:53 |
sapier |
I'm gonna merge #1192 soon as it's a regression fix only and ciaranG already confirmd it works |
16:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/1192 -- Fix lost change password button by sapier |
16:54 |
sapier |
hmm not "soon" as in duke nukem forever but in a couple of hours ;-) |
16:56 |
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17:07 |
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18:10 |
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18:27 |
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18:30 |
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19:28 |
sapier |
as noone complained the last hours I'm pushing #1192 in about 5 minutes |
19:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/1192 -- Fix lost change password button by sapier |
19:30 |
proller |
big copy-paste in formspec= |
19:30 |
sapier |
nope |
19:30 |
proller |
yep. |
19:31 |
sapier |
look more exactly |
19:31 |
proller |
you cant make n++ fornumbers? |
19:31 |
sapier |
what are you talking about? |
19:33 |
proller |
copypaste is bad. |
19:33 |
sapier |
none of those lines are identical even if I did create a function to add a button I wouldn't save a single line |
19:33 |
proller |
you make them non identical |
19:34 |
proller |
but its your style |
19:34 |
sapier |
Well if I did move a button you would complain about it not beeing identical to previous version ... that's your style ;-) |
19:35 |
sapier |
if everyone agrees to password button beeing first or last one we could remove half of the lines |
19:36 |
proller |
i complain only if 1500 lines of code non identical but nothing changed |
19:37 |
sapier |
proller you should probably check your glasses |
19:37 |
sapier |
there ain't identical line unless you wanna do a if/else for each line |
19:38 |
sapier |
"button_exit[4,1;3,0.5;btn_continue;" is not same as "button_exit[4,0.5;3,0.5;btn_continue;" |
19:40 |
proller |
simplest - http://paste.org.ru/?glxtxl |
19:40 |
proller |
each?? |
19:40 |
sapier |
doesn't work as you have to place the change password button in between the others and move all of them |
19:41 |
sapier |
itos?? |
19:41 |
proller |
int to string |
19:41 |
proller |
or float |
19:41 |
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19:41 |
proller |
use any funk like |
19:41 |
sapier |
for what os? |
19:41 |
proller |
wat?? |
19:42 |
sapier |
where to get your magic itos function? |
19:42 |
proller |
in sources? |
19:43 |
spillz |
In engine, is there anything ready made for splitting a comma separated list of values in a setting into a vector of values? or do I have to hand code it? |
19:43 |
proller |
util/string.h |
19:44 |
sapier |
ok ... good didn't know about this function ... proller you're silly why do you always wait till last second for valid comments ... feels like you intentionally wanna make trouble |
19:45 |
spillz |
LOL - you might have answered my question too |
19:45 |
spillz |
two-fer |
19:45 |
* proller |
double head shot |
19:47 |
proller |
sapier, using this technique you can reduce formspec shit code in 3 times |
19:47 |
sapier |
I hope noone ever calls menu in endless loop as this function is a performance nightmare |
19:50 |
sapier |
proller I know your people are a little bit overambitioned arm but calm down ;-P |
19:56 |
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19:57 |
sapier |
any other comments? |
20:02 |
sapier |
forget about it I'll do another version |
20:09 |
sapier |
"Unknown data object in animation of .x file: AnimTicksPerSecond" what's this? it causes drastic lag for me did anyone else recognize this yet? |
20:11 |
sapier |
ok now ... small enough proller? ;-) |
20:13 |
proller |
much better |
20:13 |
sapier |
well it's much less readable too |
20:13 |
sapier |
but I'd prefere this version too |
20:14 |
proller |
ignore 80 limit and it will be same |
20:14 |
sapier |
no with ypos in it it's way beyond 80 and even 90 char limit that's not an option |
20:15 |
sapier |
it's been above before too but now it's not acceptable at all |
20:17 |
sapier |
ok I'm gonna merge it now if you don't see anything else in there? |
20:20 |
sapier |
hmm gcc complains about ypos++ |
20:20 |
sapier |
wsequence point warning ... any ideas if and how to fix it? |
20:21 |
proller |
split to many os<< ? |
20:22 |
sapier |
hmm a single ypos could work |
20:24 |
sapier |
at least fixes the warning |
20:39 |
sapier |
proller can you please check the final version once again? |
20:40 |
proller |
ugly formatting on github ;) |
20:41 |
proller |
but commit if it works |
20:41 |
sapier |
tell them to use a sane tabwidth of 4 ;-) |
20:42 |
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20:42 |
sapier |
I'm checking the merged version once again prior pushin to be sure nothing failed on merge |
20:42 |
sapier |
argh ... why do we still have preload items as default? |
20:43 |
proller |
unified inventory slow at first open without it |
20:43 |
sapier |
well with it minetest startup takes minutes |
20:44 |
proller |
mt player must suffer |
20:45 |
sapier |
that's crap why don't we render those damn item visuals in background ... this way they most likely will be finished once player opens inventory ... and if not the player would have to wait only as long as he'd wait for startup |
20:45 |
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20:47 |
sapier |
ok final test successfull merging now |
20:47 |
sapier |
... pushing not merging |
21:10 |
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21:32 |
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21:49 |
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22:18 |
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23:19 |
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23:32 |
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