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IRC log for #minetest-dev, 2014-04-01

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All times shown according to UTC.

Time Nick Message
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07:33 kaeza it looks like sometimes the fog gets stuck in a specific place and fails to move along with the camera; anyone expepriencing this?
07:33 kaeza -p
07:35 kaeza example: https://dl.dropboxusercontent.com/u/100008207/screenshot_473120735.jpg
07:37 kaeza shot form outside the fog: https://dl.dropboxusercontent.com/u/100008207/screenshot_473401192.jpg
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08:39 celeron55 what the hell
08:40 celeron55 is that some kind of RBA crap again? i didn't think that would be even possible
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11:25 spillz Mikerhinos: you shouldn't. what's the error?
11:25 spillz (I changed the ubuntu ppa recently)
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11:38 spillz Oops wrong irc
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14:05 proller sfan5, https://github.com/sfan5/minetest/compare/minemovie_x264 - can you create new file.cpp about encoding to not increase game.cpp ?
14:05 sfan5 sure
14:06 sfan5 (not now but later)
14:12 sfan5 proller: do you (by any chance) know how to use x264 to encode vfr input?
14:12 proller no, nothing know about x264
14:16 sfan5 :-(
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16:52 sapier #1188 is a good idea ... gettime seems to me like a porting issue maybe we should consolidate "porting" code to a subfolder some time later ... it's a little bit much for a single file
16:52 ShadowBot https://github.com/minetest/minetest/issues/1188 -- getTime refactoring by Selat
16:53 sapier I'm gonna merge #1192 soon as it's a regression fix only and ciaranG already confirmd it works
16:53 ShadowBot https://github.com/minetest/minetest/issues/1192 -- Fix lost change password button by sapier
16:54 sapier hmm not "soon" as in duke nukem forever but in a couple of hours ;-)
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19:28 sapier as noone complained the last hours I'm pushing #1192 in about 5 minutes
19:28 ShadowBot https://github.com/minetest/minetest/issues/1192 -- Fix lost change password button by sapier
19:30 proller big copy-paste in formspec=
19:30 sapier nope
19:30 proller yep.
19:31 sapier look more exactly
19:31 proller you cant make n++ fornumbers?
19:31 sapier what are you talking about?
19:33 proller copypaste is bad.
19:33 sapier none of those lines are identical even if I did create a function to add a button I wouldn't save a single line
19:33 proller you make them non  identical
19:34 proller but its your style
19:34 sapier Well if I did move a button you would complain about it not beeing identical to previous version ... that's your style ;-)
19:35 sapier if everyone agrees to password button beeing first or last one we could remove half of the lines
19:36 proller i complain only if 1500 lines of code non identical but nothing changed
19:37 sapier proller you should probably check your glasses
19:37 sapier there ain't identical line unless you wanna do a if/else for each line
19:38 sapier "button_exit[4,1;3,0.5;btn_continue;" is not same as "button_exit[4,0.5;3,0.5;btn_continue;"
19:40 proller simplest - http://paste.org.ru/?glxtxl
19:40 proller each??
19:40 sapier doesn't work as you have to place the change password button in between the others and move all of them
19:41 sapier itos??
19:41 proller int to string
19:41 proller or float
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19:41 proller use any funk like
19:41 sapier for what os?
19:41 proller wat??
19:42 sapier where to get your magic itos function?
19:42 proller in sources?
19:43 spillz In engine, is there anything ready made for splitting a comma separated list of values in a setting into a vector of values? or do I have to hand code it?
19:43 proller util/string.h
19:44 sapier ok ... good didn't know about this function ... proller you're silly why do you always wait till last second for valid comments ... feels like you intentionally wanna make trouble
19:45 spillz LOL - you might have answered my question too
19:45 spillz two-fer
19:45 * proller double head shot
19:47 proller sapier, using this technique you can reduce formspec shit code in 3 times
19:47 sapier I hope noone ever calls menu in endless loop as this function is a performance nightmare
19:50 sapier proller I know your people are a little bit overambitioned arm but calm down ;-P
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19:57 sapier any other comments?
20:02 sapier forget about it I'll do another version
20:09 sapier "Unknown data object in animation of .x file: AnimTicksPerSecond" what's this? it causes drastic lag for me did anyone else recognize this yet?
20:11 sapier ok now ... small enough proller? ;-)
20:13 proller much better
20:13 sapier well it's much less readable too
20:13 sapier but I'd prefere this version too
20:14 proller ignore 80 limit and it will be same
20:14 sapier no with ypos in it it's way beyond 80 and even 90 char limit that's not an option
20:15 sapier it's been above before too but now it's not acceptable at all
20:17 sapier ok I'm gonna merge it now if you don't see anything else in there?
20:20 sapier hmm gcc complains about ypos++
20:20 sapier wsequence point warning ... any ideas if and how to fix it?
20:21 proller split to many os<< ?
20:22 sapier hmm a single ypos could work
20:24 sapier at least fixes the warning
20:39 sapier proller can you please check the final version once again?
20:40 proller ugly formatting on github ;)
20:41 proller but commit if it works
20:41 sapier tell them to use a sane tabwidth of 4 ;-)
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20:42 sapier I'm checking the merged version once again prior pushin to be sure nothing failed on merge
20:42 sapier argh ... why do we still have preload items as default?
20:43 proller unified inventory slow at first open without it
20:43 sapier well with it minetest startup takes minutes
20:44 proller mt player must suffer
20:45 sapier that's crap why don't we render those damn item visuals in background ... this way they most likely will be finished once player opens inventory ... and if not the player would have to wait only as long as he'd wait for startup
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20:47 sapier ok final test successfull merging now
20:47 sapier ... pushing not merging
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