Time |
Nick |
Message |
00:07 |
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00:07 |
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00:13 |
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00:18 |
VanessaE |
[10-20 20:17] <Miner_48erVE-S> ufo duplication? |
00:18 |
VanessaE |
[10-20 20:18] <VanessaE> that's been fixed. |
00:18 |
VanessaE |
[10-20 20:22] <Miner_48erVE-S> it's not fixed |
00:18 |
VanessaE |
[10-20 20:23] <VanessaE> you sure? |
00:18 |
VanessaE |
[10-20 20:24] <VanessaE> c55 tested it pretty thoroughly anyway |
00:18 |
VanessaE |
[10-20 20:24] <VanessaE> (with the UFO mod, yet) |
00:18 |
VanessaE |
[10-20 20:24] <Miner_48erVE-S> placed a ufo underwater it flew up and duplicated |
00:18 |
Exio4 |
@VE-S? |
00:18 |
VanessaE |
VE-S == my Survival server |
00:18 |
Exio4 |
offtopic, is that a nice script? :P |
00:19 |
VanessaE |
yes, it's one kaeza made. https://github.com/kaeza/minetest-tools |
00:20 |
VanessaE |
[10-20 20:26] <VanessaE> when did you do this? |
00:20 |
VanessaE |
<VanessaE> and how old is your client? |
00:20 |
VanessaE |
(still waiting for him to respond) |
00:21 |
VanessaE |
[10-20 20:27] <Miner_48erVE-S> minetest-0.4.7-3c4734d-win32 |
00:21 |
VanessaE |
jeez, how old is that? |
00:22 |
Exio4 |
git show 3c4734d |
00:22 |
Exio4 |
Date: Tue Aug 20 22:38:14 2013 +0200 |
00:22 |
VanessaE |
oh hell |
00:25 |
VanessaE |
told him to update. |
01:49 |
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02:20 |
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03:27 |
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04:11 |
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05:21 |
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05:27 |
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06:32 |
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06:37 |
celeron55 |
VanessaE: so entities moving by themselves away from the player probably duplicate |
06:41 |
celeron55 |
by the way, what kind of ufo flies automatically up from underwater? at least not the one i have |
06:44 |
nore |
celeron55: you just need to push it a bit up, it won't stop |
06:51 |
celeron55 |
i'll just use a bloat instead |
06:51 |
celeron55 |
bloat 8D |
06:51 |
celeron55 |
*boat |
06:53 |
celeron55 |
umm yeah, i now have a flying boat and a floating boat |
06:53 |
celeron55 |
the flying one is a bogus one |
06:53 |
celeron55 |
it doesn't exist on the server |
06:54 |
celeron55 |
this is probably related to sapier's patch |
06:54 |
celeron55 |
or at least could be |
06:54 |
kahrl |
floating boats and bogus boats are minecraft inspired features so they are fine |
06:54 |
celeron55 |
oh, no, the bogus boat does exist on the server too |
06:54 |
kahrl |
flying* |
06:55 |
celeron55 |
but the server thinks it doesn't fly but rather is stuck under or over the floating boat |
06:55 |
celeron55 |
i think it's the one under the floating boat |
06:56 |
celeron55 |
i'll try to get a log of this after work |
06:56 |
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06:56 |
celeron55 |
unless kahrl has fixed it by then! |
06:58 |
kahrl |
I'll do my best :P |
07:12 |
RealBadAngel |
hi celeron55, kahrl |
07:14 |
RealBadAngel |
celeron55, how do you like it? http://www.youtube.com/watch?v=ax48OnXjDTE |
07:43 |
celeron55 |
i don't like it because the water color is arbitrary |
07:43 |
celeron55 |
it should reflect the colors of the sky, that's how water works |
07:44 |
nore |
celeron55, btw, you spoke of a space game in Minetest. would you make it? |
07:44 |
nore |
or was it only an example? |
07:45 |
celeron55 |
dunno; there's some way to go to support any reasonable space stuff in any case |
07:51 |
nore |
celeron55, what does override_day_night_ratio exactly? |
07:52 |
celeron55 |
http://irc.minetest.ru/minetest-dev/2013-10-19#i_3382514 |
07:52 |
nore |
I've got a question too: can a mesh be dynamically created? |
07:52 |
celeron55 |
mesh for what |
07:53 |
celeron55 |
and in where |
07:53 |
nore |
a mesh for an entity |
07:53 |
nore |
can it be created by a mod while the server is running, and then used in an object? |
07:54 |
celeron55 |
no |
07:56 |
celeron55 |
that might be one thing to implement, but you won't get much out of it without better collision physics |
07:56 |
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07:56 |
celeron55 |
or, well, for larger things than a node or two |
07:57 |
nore |
the objective was to try to do voxelarea entities in Lua... |
07:57 |
nore |
so doing it in core would be better |
07:58 |
celeron55 |
where does it read they would be done in lua |
07:59 |
nore |
nowhere... I just wanted to try to make a mod that did it |
07:59 |
nore |
of course they will be done in core |
08:00 |
nore |
but it isn't done now |
08:00 |
nore |
and I don't know how to program in C |
08:01 |
celeron55 |
so your original question wasn't at all about wanting to create custom meshes in itself, but only about whether that would be a way to make voxel-based entities |
08:02 |
nore |
well, I needed that to make a nodebox node |
08:02 |
nore |
but it could be used for other things too |
08:02 |
nore |
for example, player size change, or something like that |
08:04 |
celeron55 |
there would be need for some kind of generic runtime resource loading and unloading |
08:04 |
celeron55 |
but there are issues with that, like the fact that we have many kinds of resources |
08:05 |
celeron55 |
there's not one interface to implement it in, but many |
08:05 |
celeron55 |
if it was made for media files, then maybe the protocol could be modified so that the server sends node and item definitions as generated files so then they can be reloaded too without duplicate work... or something |
08:06 |
celeron55 |
then the client is completely build based on the fact that stuff isn't reloaded on the fly so the threading model comes in the way |
08:07 |
celeron55 |
and there's probably more "fun" stuff than that 8) |
08:07 |
celeron55 |
oh, i mean, interesting and challenging! |
08:08 |
nore |
s/challenging/impossible too |
08:08 |
celeron55 |
nothing is impossible |
08:08 |
celeron55 |
some things are just harder and/or require more imagination than others |
08:08 |
nore |
http://en.wikipedia.org/wiki/Uncomputable_problem |
08:09 |
nore |
^ and that? |
08:09 |
celeron55 |
that's the part that requires imagination 8) |
08:10 |
nore |
I'm thinking about VoxelArea entities |
08:10 |
nore |
how a mod would know that that node is in a VoxelArea entity and not in the world? |
08:11 |
nore |
we would need to add another parameter like entity ID to the node (and 0 if it is in the world) |
08:11 |
nore |
but that would break a lot of mods |
08:11 |
nore |
(almost all of them) |
08:12 |
celeron55 |
they could probably be allocated to the same coordinate space over the world edge |
08:12 |
celeron55 |
dunno |
08:12 |
celeron55 |
needs experimenting |
08:12 |
celeron55 |
or simply allocated in the world at some corner |
08:12 |
nore |
the problem with that is that it would break minetest.hash_node_position |
08:12 |
celeron55 |
the world would be allocated like RAM in computers 8) |
08:13 |
nore |
(but nobody uses it, anyway) |
08:13 |
nore |
what do you mean, like RAM in computers? with virtual positions? |
08:15 |
celeron55 |
simply make the entity be (look and behave like) what exists at some position in the world |
08:15 |
celeron55 |
and hide the original position |
08:16 |
celeron55 |
it probably isn't as crude as it sounds |
08:17 |
celeron55 |
and would definitely allow fastest progress |
08:17 |
celeron55 |
the server would allocate those areas and make sure the client receives the areas used by the entities it knows about |
08:17 |
celeron55 |
and hide the areas from normal map |
08:19 |
celeron55 |
it should allow completely full-functioning chunks of nodes to move around as entities |
08:20 |
celeron55 |
of course it wouldn't be done like this (probably, not sure) if it was decided as a feature from the beginning, but this is what we have now |
08:22 |
nore |
so for example, internally, there would be another id dimension |
08:23 |
nore |
but for mods, that dimension would be above max y or below min y |
08:23 |
celeron55 |
no |
08:23 |
celeron55 |
i'm talking about just including them inside v3s16 |
08:24 |
celeron55 |
it can be modified in the future, but i don't think we have resources for that now |
08:24 |
nore |
but what when the area inside it is generated because a player entered it? |
08:24 |
celeron55 |
it would simply be special-cased to not be generated |
08:24 |
celeron55 |
and to not be included in the regular world |
08:24 |
nore |
and if a player wanted to build inside it? |
08:25 |
celeron55 |
they don't want |
08:25 |
celeron55 |
it won't simply be part of the world |
08:26 |
nore |
so, for example, the coordiantes between 31000 and 32768 could be used for that |
08:26 |
celeron55 |
very possibly |
08:26 |
nore |
btw, is the 31000 limit in server or client or both? |
08:27 |
nore |
(I mean, does the client render nodes behind 31000?) |
08:27 |
celeron55 |
i didn't actually even remember we have this limit... it turns out to be handy reserve space for this |
08:27 |
celeron55 |
it does if it gets them, but that's easy to modify |
08:27 |
nore |
I know world is not generated after 31000 |
08:27 |
nore |
and it is impossible to build there |
08:31 |
nore |
no, it's limited to 30927 |
08:31 |
nore |
(just checked) |
08:31 |
nore |
and -30912 |
08:37 |
nore |
should I link this discussion on the dev wiki? |
08:37 |
celeron55 |
those limits come from what happens to be the farthest map generator chunk that doesn't go over +-31000 |
08:38 |
celeron55 |
i guess this is worth linking in the "dev log" page |
08:38 |
nore |
why -30912? shouldn't it be -30992 then? |
08:38 |
nore |
dev log or todo about voxel area entities? (or both) |
08:38 |
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08:39 |
celeron55 |
whatever, maybe not both |
08:39 |
celeron55 |
the size of the chunks is 128*128 nodes, and the middle chunk is positioned so that the player stands in the middle of a mapblock i think |
08:40 |
celeron55 |
and that causes them to be off like that |
08:40 |
celeron55 |
128*128*128 i mean |
08:42 |
celeron55 |
actually, i'm not sure about this |
08:42 |
nore |
I thought chunks were 80*80*80... |
08:42 |
nore |
http://dev.minetest.net/TODO#Voxel_Area_Entities |
08:42 |
nore |
done the edit |
08:42 |
celeron55 |
actually yes, they are 80^3 |
08:43 |
nore |
so why does it stop at -30912 and not -30992? |
08:43 |
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08:44 |
celeron55 |
maybe it rounds the limit first by mapblock and then compares to that somehow resulting in that... i don't see a reason to care though |
08:45 |
nore |
nor do I, I was just curious |
09:28 |
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09:30 |
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10:07 |
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10:17 |
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12:06 |
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13:06 |
proller |
ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: /home/proller/.minetest/games/sky/mods/default/player.lua:125: attempt to index local 'anim' (a nil value) |
13:07 |
nore |
proller: related to that, perhaps: https://github.com/minetest/minetest_game/pull/207 |
13:09 |
proller |
yes |
13:14 |
nore |
I have a suggestion: server-side metadata for nodes |
13:14 |
nore |
it would hold the same things as normal metadata, but would not be sent to client |
13:14 |
nore |
so one can put a lot of information in it that the client doesn't need to know |
13:15 |
proller |
207 included to -netx, will test.. |
13:25 |
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15:35 |
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15:55 |
celeron55 |
nore: that's already decided to be done, like at the exact moment when lua-accessed metadata was added to 0.4 |
16:03 |
nore |
and why isn't it added then? |
16:03 |
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16:42 |
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16:44 |
rubenwardy |
Can this be added to the forum: http://punbb.informer.com/forums/topic/26333/extension-ommedals/ |
16:45 |
rubenwardy |
or my version, http://punbb.informer.com/forums/post/147458/#p147458 , but I dont think it is as good |
16:46 |
PilzAdam |
no |
16:47 |
rubenwardy |
why not? |
16:48 |
PilzAdam |
it makes the forum more to a playground for kids |
16:48 |
rubenwardy |
depends on the medal |
16:49 |
rubenwardy |
one con is that noobs may request medals |
16:49 |
rubenwardy |
but, it would promote stuff |
16:51 |
VanessaE |
medals also encourage people to be constructive in the forum. |
16:51 |
VanessaE |
I say add them. |
16:54 |
* sfan5 |
is undecided |
16:56 |
rubenwardy |
most helpful (ie bugs+problems), mod medals (innotive, amount(1,5,15), textures), developer medals (pulls, features, bug fixes) |
16:56 |
rubenwardy |
server owner |
16:56 |
sfan5 |
>amount(1,5,15) |
16:56 |
rubenwardy |
1 mod, 5 mods, 15 mods |
16:57 |
sfan5 |
that will create a competition.. |
16:57 |
rubenwardy |
hmmm |
16:57 |
rubenwardy |
Which is a problem, so scratch that |
16:57 |
rubenwardy |
quality not quantity |
16:57 |
PilzAdam |
I dont think this is the right channel to discuss this |
16:57 |
sfan5 |
I'd say s/amount(1,5,15)/made popular mod/ |
16:59 |
rubenwardy |
Same trouble with talkative: 25posts a day, average |
17:00 |
rubenwardy |
Competitions! Winner, runner up |
17:00 |
VanessaE |
^^^ Jordach ;) |
17:00 |
VanessaE |
(or jojo) |
17:00 |
PilzAdam |
I still think this is the wrong channel |
17:00 |
rubenwardy |
#minetest ? |
17:00 |
VanessaE |
maybe the wrong channel but it's not like there's some other discussion going on right now |
17:02 |
rubenwardy |
VanessaE would get the nyan cat award: helping people |
17:02 |
VanessaE |
hah |
17:03 |
rubenwardy |
so would PA and Jordach |
17:04 |
PilzAdam |
VanessaE, there is no discussion in #spasim too, you could as well go tehre |
17:04 |
sfan5 |
I do help people too :-( |
17:05 |
rubenwardy |
yeah |
17:05 |
rubenwardy |
and thexyz |
17:05 |
rubenwardy |
sorry for the ping :P |
17:05 |
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17:05 |
sfan5 |
"think before you ping" |
17:06 |
thexyz |
this should go to #minetest |
17:08 |
rubenwardy |
Anyway; I am going on HL2 |
17:10 |
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17:11 |
VanessaE |
now on to something possibly engine related. Dan's "mt_nostalgia" game exhibits a weird artifact when shaders are turned on. standing water (e.g. sources) display random overlaying, translucent textures from players and mobs |
17:11 |
VanessaE |
and sometimes flowing water displays white surfaces on the sides at the interface with glass blocks. |
17:11 |
Dan_D |
Hi, just wanted to report an apparent issue. It seems,with drawtype glasslike_framed, when next to water thge water apears white throuhg it. |
17:11 |
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17:11 |
VanessaE |
I've examined the code and textures and can find nothing unusual. Is this a client bug then? |
17:12 |
Dan_D |
Oh and btw the server is vanessae.mine.bz, port 30002 |
17:12 |
Dan_D |
There are some examples on it |
17:12 |
VanessaE |
Jordach: if you are here, can you please link to the two images showing it? |
17:12 |
sapier |
can we live with directxSDK as well as OpenAL SDK not beeing built ourselfs in our official build? |
17:12 |
VanessaE |
sapier: offtopic :P |
17:12 |
sfan5 |
I think we can |
17:13 |
Dan_D |
VanessaE, '<Jordach> im playing a ragdoll fighting game, fuck off' |
17:13 |
Dan_D |
So he won't help |
17:13 |
sapier |
yea :-) thought women could deal with different things same time ;-P |
17:13 |
VanessaE |
sapier: we can. the men in this channel can't ;) |
17:14 |
Dan_D |
I am at an example of the bug now on the server |
17:15 |
thexyz |
what's the issue #? |
17:15 |
Dan_D |
If you want to see it for yourselves |
17:15 |
Dan_D |
It seems,with drawtype glasslike_framed, when next to water thge water apears white throuhg it. |
17:15 |
Dan_D |
When using glasslike_framed glaas on nostalgia server |
17:15 |
Dan_D |
With the nostalgia game |
17:15 |
Dan_D |
vanessae.mine.bz, port 30002 |
17:16 |
VanessaE |
thexyz: no issue has yet been raised because we can't tell if this is a game/content bug or an engine bug. |
17:16 |
thexyz |
sapier: by the way, how's it going with your windows build? |
17:16 |
PilzAdam |
Dan_D, no need to repeat yourself |
17:16 |
PilzAdam |
just file an issue on github |
17:17 |
Dan_D |
Ahem, 'VanessaE> thexyz: no issue has yet been raised because we can't tell if this is a game/content bug or an engine bug.' |
17:17 |
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17:18 |
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17:18 |
VanessaE |
screenshot of the top-surface water bug, thanks to kaeza: https://dl.dropboxusercontent.com/u/100008207/screenshot_3668162906.jpg |
17:19 |
sapier |
thexyz almost done I decided to do a full cleanup of mingw to get rid of duplicated libs as well as vs libs where possible ... did you know the only case why we have win32 api version of zlib is serialization.cpp? |
17:20 |
sfan5 |
VanessaE: I have a similar bug, the water constantly switches between transparent and non-transparent |
17:20 |
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17:20 |
sapier |
irrlicht and freetype bring their own zlib and/or libpng on win32 I try to clean that up too |
17:20 |
thexyz |
no, I didn't |
17:20 |
VanessaE |
sfan5: I've seen that as well, though in this case the texture switched randomly between say rats, oerkkis, "the green thing" player image, and perhaps others. |
17:21 |
sapier |
btw does anyone know how to fix the texure tiling issue with irrlicht 1.8? |
17:23 |
VanessaE |
issue filed. |
17:24 |
sapier |
thexyz you could try http://www.mediafire.com/download/c9sm90maa739iba/release.7z my yesterday version if you only wanna check the gettext issue |
17:24 |
sapier |
but I haven't tried this version on different machines so no quarantee I got all dll |
17:26 |
thexyz |
tested in wine for now |
17:26 |
thexyz |
doesn't work |
17:26 |
thexyz |
let me fire my virtualbox |
17:26 |
thexyz |
http://i.imgur.com/2VTecMB.png |
17:26 |
sapier |
a little bit more details plz missing dll crash or same problem? |
17:26 |
sapier |
interesting ... are you sure it's not your system that is messed up? |
17:26 |
thexyz |
same problem, as you can see from that screenshot |
17:26 |
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17:27 |
thexyz |
okay, I have clean windows VM |
17:27 |
sapier |
me to win7 64 bit |
17:28 |
thexyz |
can you send a screenshot of this running with russian language? |
17:29 |
sapier |
I just deleted my buildenv to check if my howto is correct but I'll send it to you once I rebuilt everything |
17:29 |
sapier |
I tried russian and chinese yesterday |
17:29 |
thexyz |
VanessaE: please upload screenshots to github |
17:30 |
VanessaE |
thexyz: done. |
17:30 |
thexyz |
sapier: okay, I'll try it with some other setups |
17:31 |
VanessaE |
and trimmed the description down to just the water top-side texture issue. the side/white issue should be filed separately but I have no screenshot to go with it. |
17:40 |
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18:06 |
thexyz |
sapier1: on clean win7 install i just get 0xc000007b error |
18:07 |
sapier1 |
all current updates installed? |
18:08 |
sapier1 |
I wouldn't put that much work into that version I'm about to create a completely clean build ... no guarantee there weren't some relics of old experiments in that build |
18:08 |
thexyz |
okay, okay, I'll install them |
18:09 |
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18:09 |
thexyz |
oh, maybe it's because 512 mb is not enough |
18:09 |
sapier1 |
that's quite possible |
18:15 |
celeron55 |
by some googling it looks like it could be a matter of 32bit vs. 64bit dlls or other stuff |
18:15 |
celeron55 |
related to bits anyway |
18:18 |
sapier1 |
i built everything with 32bin compiler |
18:18 |
sapier1 |
bit |
18:20 |
thexyz |
wait, is it 64 or 32 bit build? |
18:20 |
sapier1 |
32bit but built on 64bit host |
18:20 |
thexyz |
why is OpenAL32.dll x86-64? |
18:20 |
thexyz |
meh |
18:20 |
sapier1 |
hmm :-) maybe that one is wrong |
18:21 |
sapier1 |
but It should be imposible to mix 32bit and 64bit dlls |
18:22 |
thexyz |
the bug reproduces with windows xp, 32 bit (I replaced openal32.dll with 32-bit version) |
18:22 |
sapier1 |
wait winxp? |
18:22 |
sapier1 |
maybe it's a win7 winxp issue? |
18:23 |
thexyz |
okay, I can test on 7 |
18:23 |
sapier1 |
I hate windows :-) |
18:26 |
thexyz |
please next time upload to something other than mediafire |
18:28 |
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Akien joined #minetest-dev |
18:28 |
sapier1 |
if you can tell me where to upload arbitrary binary files without registration I'll do that gladly |
18:28 |
thexyz |
and it reproduces on 32 bit win7 |
18:28 |
thexyz |
mega, pomf |
18:28 |
thexyz |
https://mega.co.nz http://pomf.se/ |
18:29 |
thexyz |
don't rely on pomf though |
18:29 |
sapier1 |
btw what's wrong with mediafire? |
18:29 |
thexyz |
ads everywhere |
18:29 |
thexyz |
slow site |
18:29 |
thexyz |
especially in virtualbox |
18:29 |
sapier1 |
ok |
18:29 |
PilzAdam |
and you cant use wget |
18:30 |
Sokomine |
mediafire doesn't work. it's broken. (because it requires javascript for downlaod). mediafire is evil |
18:30 |
thexyz |
amen |
18:30 |
sapier1 |
mega doesn't even show a single text without javascript ;-P |
18:31 |
sfan5 |
sapier1: you could also use sfan5.duckdns.org/upload/ |
18:31 |
celeron55 |
mega's javascript usage is kind of fair considering what it does with it 8) |
18:31 |
thexyz |
mega doesn't have ads |
18:31 |
thexyz |
popping out when I press "Download" |
18:32 |
PilzAdam |
"Your browser does not allow data to be written. Please make sure you use default browser settings" – mega.co.nz |
18:32 |
thexyz |
meh |
18:32 |
celeron55 |
PilzAdam: mega stores an encryption key in the browser |
18:32 |
thexyz |
sometimes I wonder if PA can read |
18:33 |
thexyz |
"Please make sure you use default browser settings" |
18:33 |
thexyz |
it's written right here |
18:33 |
PilzAdam |
websites shouldnt tell me to change my browser settings |
18:33 |
thexyz |
meh, let's just stop it |
18:33 |
celeron55 |
it obviously can't work without the locally stored key because it's built around that, but whatever |
18:33 |
sapier1 |
there's nothing shown if you have noscript enabled |
18:33 |
thexyz |
then just fucking use fucking pomf |
18:33 |
celeron55 |
...maybe i should set up a file upload service for use by the minetest community |
18:34 |
thexyz |
it's like omploader but not dead |
18:34 |
thexyz |
yet |
18:36 |
celeron55 |
are there any specific features that people would want for such? |
18:36 |
celeron55 |
s/for/from/ |
18:37 |
PilzAdam |
a direct download link and a info link with download statistics |
18:37 |
thexyz |
it should be fast and not dead within 1 month |
18:37 |
thexyz |
you don't need info link, just use some url shortener |
18:37 |
thexyz |
also, I believe sfan5 has similar service |
18:38 |
sfan5 |
uploading something not-public won't work without js |
18:38 |
sfan5 |
but you need to be logged in to upload non-public things and that won't work without JS |
18:38 |
thexyz |
it should have nice progress bar indeed |
18:38 |
sfan5 |
I'll do that when I have time 8) |
18:38 |
rubenwardy |
mediafire is not direct |
18:38 |
thexyz |
and this fancy API support where you can drop a file on your browser window |
18:39 |
sapier1 |
guys we don't need those fancy features all we REALLY NEEED is a way to upload files to be downloaded by others ;-) |
18:39 |
celeron55 |
oh i forgot again that browsers still don't implement showing of upload progress... which was implemented in opera like 10 years ago i guess |
18:39 |
thexyz |
chromium does |
18:40 |
thexyz |
dunno about firefox |
18:40 |
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kaeza joined #minetest-dev |
18:40 |
thexyz |
reliability is the main problem though; remember old minetest.net/forum |
18:41 |
celeron55 |
well reliability is definitely not a problem with nearlyfreespeech.net |
18:41 |
celeron55 |
it costs more than almost anything else though |
18:41 |
celeron55 |
8) |
18:41 |
celeron55 |
well, it depends on actual usage |
18:42 |
thexyz |
yeah |
18:43 |
thexyz |
it'll be hard to delete all this illegal shit users upload |
18:43 |
celeron55 |
the only downside of them is that they're in US |
18:43 |
* sfan5 |
is not in the US |
18:43 |
celeron55 |
which could be considered a large downside these days |
18:44 |
thexyz |
by people who live there |
18:44 |
celeron55 |
well yeah; also if the upload site gets taken down, i might need to move the minetest.net site elsewhere |
18:44 |
thexyz |
is minetest.net hosted @ nearlyfreespeech? |
18:45 |
celeron55 |
yes |
18:45 |
thexyz |
oh |
18:45 |
thexyz |
you know, it's slow |
18:45 |
PilzAdam |
sfan5, oh nice, your upload service doesnt require JS |
18:45 |
thexyz |
can you upload something there so that we can test the speed? |
18:45 |
sapier1 |
is it possible to add file upload support to our forum? |
18:46 |
thexyz |
indeed |
18:46 |
celeron55 |
the main problem with the current site is that it's very heavy by itself |
18:46 |
celeron55 |
maybe a lighter dokuwiki template would help |
18:46 |
thexyz |
celeron55 didn't like this idea though |
18:48 |
sfan5 |
PilzAdam: <sfan5> uploading something not-public won't work without js |
18:56 |
celeron55 |
thexyz: 12MB file: http://minetest.net/testfile |
18:58 |
celeron55 |
minetest.net uses their bulk bandwidth option that is very cheap but may be crappy at times |
18:58 |
thexyz |
250k |
18:58 |
celeron55 |
let me try on an another nearlyfreespeech.net site that doesn't use that |
18:59 |
pitriss |
hmm hmm, guys maybe there will be good some ftp server with web frontend for that uplading stuff ? It is just simple and lot of file managers supports ftp:) |
19:00 |
thexyz |
for comparison: https://forum.minetest.net/testfile |
19:03 |
celeron55 |
this doesn't use the bulk bandwidth option: http://www.8dromeda.net/data/testfile |
19:04 |
celeron55 |
(and costs like pumping gold through pipes) |
19:07 |
celeron55 |
i wonder if the physical distance makes most of the speed difference |
19:07 |
celeron55 |
(or, well, routing distance) |
19:08 |
thexyz |
the second one goes to ~300 kb/s |
19:08 |
celeron55 |
the ping difference between nearlyfreespeech.net and forum.minetest.net is like 4x |
19:08 |
thexyz |
perhaps we should ask users |
19:08 |
celeron55 |
i wonder if it's pretty much the opposite from the other side of the atlantic |
19:09 |
thexyz |
I think 250-300 kb/s is ok for small mods |
19:10 |
thexyz |
those people should just learn to use github though |
19:10 |
thexyz |
it now has releases |
19:11 |
celeron55 |
maybe we should set up a torrent tracker and use that instead 8) |
19:12 |
celeron55 |
(not a realistic option for images and small files) |
19:13 |
thexyz |
s/ for images and small files// |
19:15 |
celeron55 |
being in europe i would of course prefer an european location for servers though |
19:16 |
celeron55 |
as long as it's technically reliable and not overly expensive |
19:17 |
sapier1 |
yeah european as of continental or skandinavian ;-) |
19:17 |
Exio4 |
forum.minetest.net? hetzner? germany? europe? :P |
19:18 |
celeron55 |
forum.minetest.net is in germany, yes |
19:18 |
sapier1 |
fine |
19:18 |
sapier1 |
difference is little ... but better than nothing |
19:20 |
thexyz |
yeah but for some reason you didn't like the idea of that punbb plugin which adds attachments |
19:20 |
celeron55 |
i don't like it because in my opinion files shouldn't be glued in the forum like that |
19:21 |
celeron55 |
hosting an another file hosting service on the server is fine to me |
19:21 |
thexyz |
they shouldn't because? |
19:21 |
VanessaE |
there is a caveat to that preference though, c55: all these nitwits we've seen over the past months just randomly deleting their releases, and/or stuff like ompldr goes down permanently, so mods get lost. |
19:22 |
celeron55 |
thexyz: i guess i don't have other rationale than that it doesn't feel right to me |
19:23 |
thexyz |
alright |
19:23 |
celeron55 |
i don't want to backup those files though so make sure they don't end up in those backups |
19:24 |
thexyz |
well we only backup mysql |
19:24 |
thexyz |
so are you fine with it now? |
19:25 |
celeron55 |
i still don't like it, but i'm not going to stop you |
19:25 |
thexyz |
okay |
19:27 |
celeron55 |
VanessaE: they can delete their releases if they are in the forum; this is no fix for that |
19:27 |
VanessaE |
true |
19:27 |
VanessaE |
but that doesn't speak to the ompldr issue |
19:27 |
VanessaE |
and what was that image site that died? |
19:27 |
PilzAdam |
zimg.eu |
19:27 |
VanessaE |
yeah |
19:28 |
celeron55 |
we obviously can fix the free-services-going-down issue in such a way that the files go down only if the current forum instance goes down |
19:28 |
VanessaE |
the death of those two killed a significant amount of content :-/ |
19:28 |
VanessaE |
right |
19:28 |
celeron55 |
more persistent than that isn't really viable |
19:28 |
thexyz |
do we trust moderators to delete attachments? |
19:29 |
sfan5 |
of course you do ;-) |
19:29 |
VanessaE |
thexyz: I don't see why not? |
19:29 |
celeron55 |
i guess attachments should be handled like forum posts |
19:29 |
thexyz |
fine |
19:29 |
thexyz |
users can't delete their attachments |
19:29 |
sapier1 |
I don't see any issue with ppl able to delete what they posted |
19:29 |
thexyz |
what a nice option to have |
19:29 |
PilzAdam |
so moderators silently delete the attachements too |
19:29 |
celeron55 |
umm |
19:30 |
sapier1 |
yes it's uncomfortable to us sometimes |
19:30 |
sapier1 |
but I'm quite sure someone will have a copy if that mod was interesting |
19:30 |
celeron55 |
thexyz: just configure it in whatever way you see working, i don't care |
19:30 |
VanessaE |
ok so add a tag that says "attachement deleted by xxxx" |
19:31 |
thexyz |
sapier1: which we can't verify unless we trust that person |
19:31 |
sapier1 |
you couldn't verify the original version too so difference is little |
19:32 |
sapier1 |
most likely that one deleting will not leave for good so the last version is quite suspicious either ;-) |
19:32 |
thexyz |
you just download one with the most downloads |
19:33 |
sapier1 |
if you want safe downloads you need to review and sign ... is it really worth this effort? |
19:34 |
thexyz |
we assume we trust forum administrators and forum software |
19:35 |
PilzAdam |
I do not trust all of the moderators, but whatever |
19:35 |
sapier1 |
btw will this be really a issue anymore once modstore is rolled out? |
19:35 |
thexyz |
PilzAdam: I'm talking about administrators |
19:35 |
sapier1 |
modstore is a way to solve the spread download locations issue too |
19:36 |
PilzAdam |
sapier1, do you mean modstore or moddb? |
19:36 |
sapier1 |
isn't it same but only different names? |
19:37 |
sapier1 |
moddb is db itself while modstore is the minetest integration |
19:37 |
PilzAdam |
I thought the client thing is the modstore and moddb is the server and web frontend |
19:37 |
sapier1 |
ok so we at least use same words for those things ;-) |
19:38 |
thexyz |
okay, it seems to work fairly well https://forum.minetest.net/viewtopic.php?id=7486 |
19:38 |
sapier1 |
but what I meant is the way to get a mod ingame as whole not depending on what exact implementation is used |
19:39 |
VanessaE |
thexyz: also, FOR G*D SAKES please do not demand that people log in to view image attachments. |
19:40 |
sapier1 |
downloading without login would be nice too |
19:40 |
VanessaE |
I can't even begin to describe how fucking irritating that is on other sites, when you're in the middle of a google search and can't follow because OH LOGIN REQUIRED! |
19:40 |
celeron55 |
it's in the trash section |
19:40 |
VanessaE |
(aside: cute image) |
19:40 |
celeron55 |
it isn't viewable by even regular members i think |
19:40 |
sfan5 |
^ |
19:40 |
sapier1 |
I guess that link should work? *g* |
19:41 |
NakedFury |
require login for downloads but images for all perhaps? |
19:42 |
sapier1 |
why do we need to limit downloading to logged in users? |
19:42 |
celeron55 |
viewing or downloading any files shouldn't require any more login than viewing the forum post they're attached to |
19:42 |
PilzAdam |
its stupid to say that only logged in people can download, since it will be mostly used for mods |
19:42 |
VanessaE |
exactly. |
19:43 |
PilzAdam |
we should add a rule that uploads need to be Minetest related, though |
19:43 |
PilzAdam |
otherwise I can imagine a lot of shit in offtopic |
19:44 |
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Akien joined #minetest-dev |
19:44 |
sfan5 |
what about disabling attachments for offtopic? |
19:45 |
celeron55 |
https://forum.minetest.net/viewtopic.php?id=7487 |
19:45 |
celeron55 |
a test post in the general section with an attachment |
19:45 |
celeron55 |
not viewable if not logged in at the moment |
19:45 |
celeron55 |
(thexyz: ^) |
19:46 |
PilzAdam |
meh, I dont like to click on the image to view it |
19:46 |
sfan5 |
"cabbage casserole" wat |
19:47 |
VanessaE |
you should auto-thumbnail the image. |
19:47 |
VanessaE |
but click for the full size. |
19:48 |
celeron55 |
well if you first upload the image, you can edit it into the post afterwards like any image 8) |
19:48 |
PilzAdam |
can you use the download link in the [img] tag? |
19:48 |
VanessaE |
yes |
19:48 |
VanessaE |
I've done that before. |
19:48 |
PilzAdam |
well that works |
19:50 |
thexyz |
VanessaE: wait, you mean, I shouldn't hide URLs too? |
19:51 |
thexyz |
[register to view this link] |
19:51 |
thexyz |
so much hate just because I didn't think that sane developers could use this option as default |
19:51 |
thexyz |
okay, fixed now |
19:52 |
VanessaE |
? |
19:52 |
sapier1 |
tztztz all that work just because I uploaded a temporary build to mediafire :-) |
19:52 |
celeron55 |
forum developers tend to have a mentality that seems to be out of this internet |
19:52 |
thexyz |
VanessaE: should work now for guests too |
19:53 |
VanessaE |
when did I say anything about hiding urls? |
19:53 |
celeron55 |
seems to work; i'll delete https://forum.minetest.net/viewtopic.php?id=7487 in a second after someone has tested |
19:53 |
VanessaE |
works fine when not logged in, c55. |
19:54 |
celeron55 |
but, there's a problem |
19:55 |
celeron55 |
the problem is what VanessaE and PilzAdam mentioned |
19:55 |
thexyz |
what is it? |
19:57 |
celeron55 |
that you need to edit the post after posting it if you want to include images to be visible in it |
19:57 |
celeron55 |
and clumsily get the actual image location from the image view page |
19:57 |
celeron55 |
well, external image hosting services are more plentiful than file hosting though |
19:58 |
celeron55 |
but every noob ever in the future will include images without adding them to the post |
19:58 |
celeron55 |
it will be unbearable if there is no fix for that |
19:58 |
celeron55 |
automatic thumbnails or something could be a fix |
20:00 |
thexyz |
we should just disallow images |
20:00 |
thexyz |
use imgur |
20:00 |
VanessaE |
um... |
20:01 |
thexyz |
yes? |
20:01 |
ShadowNinja |
Only "*.zip" || "*.tar*" etc might be good, since this is supposed to be mainly for mods. |
20:01 |
thexyz |
right |
20:01 |
thexyz |
mods, minetest builds, whatever |
20:02 |
celeron55 |
that solves the problem |
20:02 |
PilzAdam |
also .txt .conf .example |
20:02 |
thexyz |
there's blacklist |
20:02 |
sfan5 |
blacklist is better |
20:02 |
thexyz |
so let's just disallow images for now? |
20:02 |
thexyz |
oh wait |
20:02 |
thexyz |
there's that nice option |
20:02 |
thexyz |
> Images will be displayed on the viewtopic/edit page, whose size is smaller than the parameters below. |
20:03 |
thexyz |
I wonder what it does |
20:03 |
ShadowNinja |
Can it use MIME types? If so just image/* |
20:03 |
thexyz |
oh, I see |
20:04 |
thexyz |
well; how about we instead look at how this feature will be used and then decide whether we need any blacklisting or not |
20:05 |
celeron55 |
is it enabled now? |
20:05 |
PilzAdam |
its bad to first give users some feature and then remove it later |
20:05 |
thexyz |
no, it's perfectly fine |
20:05 |
thexyz |
everyone does that |
20:05 |
PilzAdam |
users hate you when you remove features |
20:05 |
thexyz |
celeron55: I've enabled it for ~1 minute, then figured out it looks awful |
20:06 |
thexyz |
it just displays image in place of the file download link in post |
20:06 |
celeron55 |
bleh |
20:07 |
VanessaE |
eh |
20:08 |
thexyz |
I don't like the idea of hosting images because it takes space at the bottom of the post; moreover, users can't delete their files for now and images tend to change often and unlike mods older versions are useless |
20:08 |
celeron55 |
there should be an "insert to message" button next to the "add file" button for added files so that they could easily be shown regularly in the post |
20:08 |
VanessaE |
older versions of images can be quite useful actually. |
20:08 |
VanessaE |
but I see your point. |
20:09 |
celeron55 |
but it sucks to try to roll your own versions of plugins and extensions so whatever, can't do |
20:14 |
thexyz |
I'll blacklist image extensions then |
20:15 |
VanessaE |
no |
20:15 |
thexyz |
okay, I won't |
20:15 |
VanessaE |
a moderator can always wander by and fix such image links if they need it |
20:15 |
VanessaE |
if the user can't figure it out |
20:16 |
VanessaE |
the auto-thumbnails thing could be added later |
20:16 |
VanessaE |
(or the auto-view-full-size) |
20:16 |
PilzAdam |
I like githubs system for screenshots |
20:16 |
celeron55 |
VanessaE: they can't be added later because they suck and it's painful to modify forum extensions |
20:17 |
celeron55 |
i think thexyz is right in his blacklisting of image extensions plan |
20:17 |
VanessaE |
[10-21 04:15] <celeron55> nothing is impossible |
20:17 |
VanessaE |
[10-21 04:15] <celeron55> some things are just harder and/or require more imagination than others |
20:17 |
VanessaE |
:P |
20:17 |
celeron55 |
nobody is going to put the required effort in this |
20:18 |
celeron55 |
and thexyz is definitely not going to want to host some random outdated modified forum extension versions |
20:18 |
thexyz |
uhh, this is so complicated |
20:18 |
thexyz |
I'll just blacklist them and go to sleep |
20:18 |
celeron55 |
thexyz: good |
20:21 |
thexyz |
wow, that's retarded; admin interface allows to view orphaned attachments but not to download them |
20:22 |
celeron55 |
ywah so who is going to punch the upstream developers of that extension and go make it work properly? |
20:22 |
celeron55 |
yeah* |
20:23 |
sfan5 |
flip a coin |
20:24 |
|
proller joined #minetest-dev |
20:25 |
thexyz |
celeron55: you probably want to delete your test topic |
20:26 |
|
kaeza joined #minetest-dev |
20:29 |
thexyz |
now we should force a rule to only allow github or internal downloads |
20:30 |
thexyz |
well other popular repo hostings are fine too |
20:30 |
thexyz |
but no dropbox or mediafire or whatever |
20:31 |
sfan5 |
no dropbox? |
20:31 |
sfan5 |
not even direct links? |
20:32 |
ShadowNinja |
No adf.ly. (I'm looking at you fake_fire developer) |
20:32 |
VanessaE |
nothing wrong with dropbox or mediafire |
20:32 |
sapier1 |
guys don't forbid everything .... I prefere making alternatives as good as noone wants to use bad things |
20:32 |
thexyz |
ompldr had direct links too |
20:32 |
VanessaE |
but fuck ad.fly up the ass with a rusty steel sword. |
20:34 |
thexyz |
I'm not a fan of dropbox but I'll listen to your arguments |
20:35 |
VanessaE |
as long as a user can directly download, or at least get to the download with a minimum of fuss, I see no reason to disallow some sites...except for adf.ly and the like, for obvious reasons. |
20:38 |
sapier1 |
does our official installer support executing external installs? |
20:40 |
thexyz |
VanessaE: ompldr |
20:40 |
sapier1 |
whats key for screenshot from menu |
20:40 |
sapier1 |
? |
20:41 |
thexyz |
VanessaE: people ragequitting and deleting all the files |
20:41 |
thexyz |
that's what I don't want to happen |
20:41 |
thexyz |
because it's always such a pain |
20:42 |
sapier1 |
I guess F12 doesn't work in menu ... right? |
20:43 |
NakedFury |
is there anyway Admins can be sent messages when a forum user edits something giving the admin a back up or complete control to lock out the user from commiting that edit.? |
20:44 |
thexyz |
instead of deleting an attachment it should just mark it as deleted; but I doubt it's capable of that |
20:44 |
thexyz |
the problem with posts is solved by edit history which PunBB lacks |
20:51 |
sapier1 |
imgur.com/jRrK5JH,TTqPeuc |
20:51 |
sapier1 |
russian as well as chinese screenshot ... you see the typical irrlicht 1.8 texture tiling issue |
20:53 |
NakedFury |
cant click it |
20:53 |
NakedFury |
the comma |
20:53 |
NakedFury |
weird |
20:53 |
sapier1 |
copy it :-) |
20:53 |
NakedFury |
already did |
20:53 |
NakedFury |
the minetest logo |
20:53 |
sapier1 |
the comma is right blame imgur :-) |
20:54 |
sapier1 |
it's not only the logi all background images get tiled in 1.8 |
20:55 |
sapier1 |
I'm currently uploading that version to sfan5 ... but seems to take some time |
20:56 |
sfan5 |
sapier1: you can upload with as much as 1,5MB/s |
20:56 |
sapier1 |
it's 7.5mb only ;-) |
20:57 |
sapier1 |
guess this means it doesn't work |
20:57 |
sfan5 |
I'm receiving about 22 KB/s right now |
20:57 |
sapier1 |
wow :-) |
20:59 |
sapier1 |
error |
21:00 |
sfan5 |
error what? |
21:02 |
sapier1 |
104 connection reset by peer ... but I think that's result of upload from virtualized win7 system |
21:04 |
sapier1 |
http://a.pomf.se/6Oe3.7z |
21:05 |
sapier1 |
you need to install openal runtime first to use this version |
21:09 |
sapier1 |
what visual studio versions do we officially support? |
21:09 |
Exio4 |
any version that can compile minetest |
21:10 |
Exio4 |
that is the "support" |
21:10 |
sapier1 |
ok so none ;-P |
21:10 |
sapier1 |
you won't succeed building minetest with vs without a lot of preparations |
21:10 |
Exio4 |
ask thexyz, he is the one managing the official builds |
21:11 |
sapier1 |
thexyz are you still here? |
21:23 |
sfan5 |
I'd like to get #958 merged in it's current state |
21:24 |
sapier1 |
hmm I guess someone should start moving that key code from game.cpp ... but that's another thing |
21:25 |
sapier1 |
is there any consens about when to release 0.4.8? |
21:26 |
ShadowNinja |
Or completely rewriting game.cpp amd main.cpp... |
21:26 |
ShadowNinja |
soon(tm) |
21:26 |
sapier1 |
why do ppl always talk about "rewriting" didn't anyone ever here about refactoring? |
21:26 |
sapier1 |
+a |
21:26 |
ShadowNinja |
rewriting/reworking/refactoring/whatever. |
21:27 |
Exio4 |
re<shithere> is the word |
21:27 |
sapier1 |
we should force the next one wanting to add a new feature to game.cpp to first split that file :-) |
21:27 |
Exio4 |
haha |
21:28 |
sapier1 |
yea it's easy to increase the mess and hope others will clean it up by time |
21:28 |
ShadowNinja |
Result: game1.cpp, game2.cpp, and the_game2(loads and loads of arguments) |
21:28 |
sapier1 |
and cleaning up game.cpp is not very thankfull as you're gonna either put most of development on hold or merge all those new features |
21:29 |
ShadowNinja |
;-) |
21:29 |
sapier1 |
if not done right that new feature wont be added ;-) |
21:29 |
ShadowNinja |
I guess 0.4.8 ca be released as soon as #910 is fixed. |
21:29 |
ShadowNinja |
+n |
21:30 |
sapier1 |
910 seems to be a build issue only |
21:30 |
ShadowNinja |
Although I would like to have #856 in it... |
21:30 |
sapier1 |
but I miss some feedback on modstore multiple modversions support as well as command line parameter support |
21:32 |
ShadowNinja |
Well the interface has to be reworked and the download list takes waaaaay too long to load. (Load it in the background on start ala httpfetch?) |
21:33 |
Exio4 |
isn't that stuff for what kahrl re-worked the http thread and so on? |
21:33 |
ShadowNinja |
Up/Down arrows are also slow, they should be instant, I guess the modlist isnt cached. |
21:34 |
sapier1 |
there's already a interface rework pull request ... for so long even the screenshot has expired |
21:34 |
ShadowNinja |
Yell at a dev then. :-) |
21:34 |
ShadowNinja |
s/dev/core dev/ |
21:35 |
sapier1 |
plz write issues for those things ... and yes the list isn't cached for good reasons by now ... http prefetch is/wasn't included by the time it was written |
21:35 |
sapier1 |
if whole list would be cached you'd have to wait ages for first page to show up ;-) |
21:36 |
ShadowNinja |
Downloading details for four mods should be very fast... |
21:36 |
sapier1 |
should ;-) but isn't |
21:36 |
ShadowNinja |
Why not? The download should be <0.5s and parsing <0.1s. |
21:37 |
sapier1 |
it's json so server has to prepare that data first .. find, convert send |
21:37 |
sapier1 |
download is way from 0.5s |
21:37 |
ShadowNinja |
Then the server has very, very slow code. |
21:38 |
sapier1 |
yes and as information for each mod has to be downloaded separate those times add |
21:38 |
Exio4 |
blame proller |
21:38 |
ShadowNinja |
SELECT * FROM mods LIMIT 4; --> convert to JSON --> send. |
21:38 |
sapier1 |
not possible with current api |
21:39 |
sapier1 |
you need to download each mod separate ;-P |
21:39 |
ShadowNinja |
Then fix the API. |
21:39 |
sapier1 |
not my issue ;-P |
21:39 |
proller |
Exio4, wat? |
21:40 |
sapier1 |
that issue will be less important once httpprefetch is implemented completely and merged but I don't know state of that work ... lots of things to improove modstore have been started by various ppl but noone seems to ever finish that work |
21:41 |
sapier1 |
and I don't intend to code same thing just to motivate those ppl to finish their work |
21:49 |
proller |
ShadowNinja, btw in master now fully broken weather and not backward compatible ugly liquid range param with visual bug |
22:19 |
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