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01:37 |
davexunit |
hello all. |
01:37 |
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01:38 |
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01:39 |
davexunit |
I come from #guile. would there be any interest in providing a Guile modding API in addition to the Lua API. For those unfamiliar, Guile is the official extension language of the GNU project. |
01:39 |
davexunit |
http://www.gnu.org/software/guile/ |
01:40 |
davexunit |
I have done a fair amount of work in Guile Scheme and with libguile, and if there is interest, I could start work on this. |
01:41 |
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01:41 |
ShadowNinja |
davexunit: Probably not. Adding support for two languages would be difficult, both to set up, and to maintain. |
01:42 |
davexunit |
that's what I figured. |
01:42 |
ShadowNinja |
davexunit: You would have to add both Lua and guile interfaces to core functions, which means twice as much work to add functions to the API. |
01:42 |
ShadowNinja |
+Documenting the APIs. |
01:46 |
davexunit |
I just thought that Guile would be particularly well suited for this task as it is easily embedded and is held in high regard by GNU. |
01:46 |
davexunit |
that said, I understand the extra work it would entrail. |
01:46 |
davexunit |
s/entrail/entail/ :P |
01:49 |
kaeza |
it's like saying that you should use IE9 because it's held in high regard by M$ |
01:49 |
kaeza |
but anyway... |
01:49 |
davexunit |
IE9 is nonfree software so of course we shouldn't use it. :P |
01:50 |
kaeza |
... |
01:50 |
kaeza |
let's not start this kind of discussion on #-dev, ok ? :) |
01:50 |
davexunit |
anyway, I understand the concerns. figured it was worth running past you guys anyhow. |
01:50 |
davexunit |
well I figure that what I say isn't out of line with a free software project. |
01:51 |
davexunit |
but you're right. no need for any flamewar. |
01:51 |
davexunit |
take care. |
01:51 |
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02:00 |
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04:52 |
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05:28 |
celeron55 |
lol top argument by kaeza |
05:28 |
celeron55 |
5/5 |
05:29 |
VanessaE |
you missed a good argument in #minetest ;) |
05:30 |
celeron55 |
i like it that we don't have any authorities here like GNU or MS would be for someone |
05:40 |
celeron55 |
VanessaE: by the way, what's your ping to forum.minetest.net compared to minetest.net? |
05:41 |
VanessaE |
eek |
05:41 |
VanessaE |
--- forum.minetest.net ping statistics --- |
05:41 |
VanessaE |
6 packets transmitted, 6 received, 0% packet loss, time 5006ms |
05:41 |
VanessaE |
rtt min/avg/max/mdev = 125.488/126.720/129.065/1.249 ms |
05:42 |
VanessaE |
versus: |
05:42 |
VanessaE |
--- minetest.net ping statistics --- |
05:42 |
VanessaE |
5 packets transmitted, 0 received, +5 errors, 100% packet loss, time 4005ms |
05:42 |
VanessaE |
the site works though. guess it just doesn't reply to pings. |
05:43 |
celeron55 |
well try www.minetest.net |
05:43 |
celeron55 |
minetest.net does answer to my pings |
05:43 |
celeron55 |
hmm, actually it doesn't |
05:43 |
VanessaE |
From r1-v15.phx.gridfury.net (69.16.190.221) icmp_seq=1 Time to live exceeded |
05:43 |
VanessaE |
(repeated) |
05:44 |
celeron55 |
well use nearlyfreespeech.net then |
05:44 |
VanessaE |
6 packets transmitted, 6 received, 0% packet loss, time 5005ms |
05:44 |
VanessaE |
rtt min/avg/max/mdev = 62.562/64.112/68.068/1.885 ms |
05:44 |
celeron55 |
okay; kind of reverse than what it appears here from europe like i guessed |
05:46 |
celeron55 |
(forum.minetest.net is around 60ms from here and nearlyfreespeech.net is over 200, which limits data rate to 250kB/s) |
05:47 |
celeron55 |
the latency over the atlantic is kind of lame; they could do better for sure |
05:48 |
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06:03 |
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06:18 |
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06:19 |
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06:46 |
nore |
I'd like to have #856 in 0.4.8... will it be added before? |
06:56 |
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09:09 |
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14:37 |
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15:04 |
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15:05 |
Dan_D |
I have an idea about the fact that suffocation does not happen when your head is inside a node. Could the drowning group be set for all nodes, so that you start to lose air then begin dying after a while, assuming your head is in a node. Would this work? |
15:06 |
Dan_D |
Forgive me if it wouldn't work. |
15:10 |
Dan_D |
..because I don't know if the drowning group only applies to liquid type nodes. |
15:12 |
ShadowNinja |
Dan_D: That would probably work. |
15:12 |
Dan_D |
Great! |
15:12 |
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15:13 |
ShadowNinja |
Dan_D: But mods would have to update too, it might be better to assume that it is drownable and change that for air, torches, ignore, stc. |
15:13 |
Dan_D |
Yes |
15:13 |
Dan_D |
Add it to the engine somehow? |
15:13 |
ShadowNinja |
Of course I haven't looked too closely at the drowning API.. |
15:14 |
Dan_D |
I don't know if drowning is engine or minetest_game |
15:16 |
ShadowNinja |
Both. |
15:17 |
Dan_D |
Ok |
15:32 |
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15:36 |
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15:39 |
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15:51 |
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15:56 |
VanessaE |
I'm looking at the list of pull requests against minetest_game... what's the story on merging some of this stuff? |
15:59 |
VanessaE |
or if things aren't to be merged, then closed. |
16:02 |
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16:03 |
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16:12 |
* VanessaE |
pokes PilzAdam |
16:17 |
NakedFury |
you poker |
16:23 |
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16:52 |
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16:54 |
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16:59 |
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17:05 |
sapier |
that texture tiling issue isn't a irrlicht 1.8 problem |
17:18 |
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17:32 |
sapier |
plz merge https://github.com/minetest/minetest/pull/962 it fixes the texture tileing issue on mingw windows builds ... on linux that error doesn't have negative consequences by some irrlicht internal reason |
17:44 |
celeron55 |
oh, i apparently completely forgot about the item duplication stuff |
17:44 |
celeron55 |
...i'll get to that some day |
17:45 |
sapier |
thexyz what visualstudio versions do you use for official win32 build? |
17:47 |
thexyz |
sapier: I tested your build, you forgot to include a couple of dlls |
17:47 |
sapier |
ok which ones are missing? |
17:47 |
thexyz |
zlib1.dll libpng16-16.dll libfreetype-6.dll |
17:47 |
thexyz |
I use VS 2010 express |
17:48 |
sapier |
are you sure libpng and freetype are missing? |
17:50 |
thexyz |
okay, they are actually here; wine just fails to load them |
17:50 |
thexyz |
because of missing zlib |
17:50 |
thexyz |
my bad |
17:51 |
sapier |
I'll upload a new version |
17:51 |
sapier |
irrlicht 1.7.1 or irrlicht 1.8? |
17:52 |
thexyz |
1.8 |
17:52 |
sapier |
ok then I have to rebuild mt ... wait a moment |
17:53 |
sapier |
sadly my buildvm has not enough diskspace to install vs too :-/ I guess I need to resize first |
17:54 |
sapier |
did anyone build 64bit windows minetest yet? |
18:00 |
thexyz |
yes |
18:00 |
thexyz |
https://forum.minetest.net/viewtopic.php?id=6745 |
18:03 |
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18:07 |
thexyz |
you got the link? |
18:10 |
sapier1 |
yes but he doesn't write what toolchain is used |
18:10 |
thexyz |
oh it's obvious he used vc |
18:10 |
thexyz |
since his build supports directx which only vs builds do |
18:10 |
thexyz |
s/vc/vs/ |
18:10 |
sapier1 |
that's wrong |
18:10 |
sapier1 |
my build has directx support built in too |
18:11 |
sapier1 |
that wasn't a big deal either |
18:11 |
Exio4 |
how did you make it work? |
18:11 |
thexyz |
wrong? |
18:11 |
sapier1 |
just build ;-) |
18:11 |
thexyz |
regardless, this guy uses vs |
18:12 |
sapier1 |
wait I should test too :-) having it built in doesn't necessaryly mean it's working |
18:15 |
sapier1 |
ok ok everything is red in direct3d9 mode :-) guess I need to find out why |
18:15 |
Exio4 |
disable shaders |
18:16 |
thexyz |
that's a feature |
18:16 |
Exio4 |
Communist Sunglasses mode, only available for DirectX users! |
18:16 |
sapier1 |
I can't ... irrlicht 1.8 mode has checkbox issues too ... just realized that one ... I'll upload a irrlicht 1.7 version for your test thexyz |
18:17 |
thexyz |
sapier1: what checkbox issues? |
18:18 |
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18:18 |
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18:18 |
sapier1 |
I can't change them ... no idea why |
18:19 |
thexyz |
okay, 1.7.whatever is fine too |
18:20 |
sapier1 |
do shaders work with vs builds? |
18:21 |
PilzAdam |
shaders dont work with directx |
18:21 |
sapier1 |
maybe we could disable them automaticaly if we already know this? |
18:21 |
thexyz |
yeah, they do work but not with directx |
18:22 |
thexyz |
could be done; it's unlikely that someone will write directx shaders |
18:22 |
sapier1 |
if someone does this could be changed again ;-) |
18:23 |
sapier1 |
interesting that checkbox issue doesn't happen on the machine I built at |
18:25 |
sapier1 |
http://a.pomf.se/7On2.7z this is irrlicht-1.8 version that fails checkboxes on at least one machine |
18:26 |
sapier1 |
great it's shader related too |
18:27 |
kahrl |
962 looks fine to me |
18:27 |
sapier1 |
have a try it should work now (you still need to have binary openal installed) |
18:29 |
kahrl |
ITexture::getSize is typically a mistake and getOriginalSize is what's wanted |
18:29 |
sapier1 |
yes that was source of texture tileing as on linux the original size is returned for some reason while windows irrlicht seems to use next multiple of 256 |
18:58 |
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19:00 |
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19:01 |
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19:01 |
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19:02 |
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19:04 |
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19:13 |
sapier1 |
thexyz did you manage to reproduce your text error with my latest build too? |
19:40 |
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19:45 |
Yepoleb |
Would anyone here help me fix my performance problem? |
19:51 |
ShadowNinja |
Yepoleb: Most of the people here are also in #minetest. Your issue probably has to do with you graphics card or drivers and the fact that Minetest is generally slow. |
19:52 |
Yepoleb |
It runs perfectly on Ubuntu |
19:59 |
thexyz |
sapier1: it reproduces |
20:00 |
sapier1 |
very strange :-) tried it on two different win7 64bit machines both did work one didn't have any compiler in there ... what os do you use? |
20:01 |
thexyz |
32 bit win xp |
20:01 |
sapier1 |
ok I'll have a look if I have a winxp vm somewhere |
20:04 |
thexyz |
doesn't work on win7 32 bit either |
20:04 |
sapier1 |
so why does a 32bit build work on 64 bit but not on 32 bit |
20:05 |
thexyz |
okay, I can test on win7 64 bit too |
20:06 |
sapier1 |
why? |
20:06 |
Yepoleb |
ShadowNinja? |
20:08 |
sapier1 |
I don't have a idea what you're doing thexyz I just tried on winxp home 32bit works for me too ;-) |
20:08 |
sapier1 |
winxp 32bit opengl ... vms don't support directx |
20:09 |
sapier1 |
maybe for some reason not those dlls packaged with my build are used but mismatching dlls from your os? |
20:11 |
thexyz |
let's ask other people to test it then |
20:13 |
sapier1 |
if this can happen for you it can happen for others too ... so we need to find it either |
20:13 |
sapier1 |
-either +anyway |
20:14 |
sapier1 |
you could try process explorer if I remember correct it does show loaded dlls too |
20:16 |
thexyz |
okay |
20:17 |
thexyz |
I'll just give you remote access to this VM |
20:19 |
sapier1 |
ok |
20:19 |
Yepoleb |
seems like no one wants to help, bye |
20:19 |
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20:27 |
celeron55 |
irc best practices: ask if you can ask, and then quit blaming everyone |
20:30 |
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20:39 |
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20:54 |
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21:14 |
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21:36 |
Exio4 |
sapier: what do you need to try with that build? |
21:36 |
Exio4 |
o |
21:36 |
Exio4 |
i've booted my vm and made the build run :P |
21:36 |
sapier |
we already found out some new information seems localization works in general but somehow selecting which language to use fails |
21:38 |
Exio4 |
hmm |
21:42 |
Exio4 |
sapier: how do you select a language? (somewhat offtopic, but.. ) |
21:43 |
sapier |
set LANG=de/ru/en works |
21:43 |
sapier |
but that way is not the one thexyz preferes |
21:44 |
Exio4 |
ah |
21:44 |
Exio4 |
because now i see a lot of graphs that i don't understand :P |
21:44 |
Exio4 |
yeah, it works in that way, what is the other? |
21:45 |
sapier |
e.g. by minetest.conf |
21:45 |
sapier |
or by native russian windows version |
21:47 |
Exio4 |
ah, i see |
21:50 |
sapier |
we haven't found out by now why this doesn't work |
22:05 |
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22:11 |
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