Time |
Nick |
Message |
00:05 |
Exio4 |
what is the licence of shaders, fwiw? |
00:05 |
Exio4 |
the same as all minetest's source code? |
00:06 |
PilzAdam |
yes |
00:06 |
Exio4 |
should they have their own "licence header comment" like other files? |
00:19 |
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00:20 |
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00:44 |
Exio4 |
fwiw, https://github.com/EXio4/minetest/commit/a13ffcf2fa564f62d7eeebf685a937d8c169e413 |
00:45 |
Exio4 |
i hope RBA reads the log and looks at that commit ^ |
00:45 |
VanessaE |
he's rewriting the shaders entirely |
00:45 |
Exio4 |
yes, i know |
00:46 |
Exio4 |
but i hope he can implement the 'small tweaks' i did, (small comments, and hardcoding the result of exp(1.0), e) |
00:46 |
Exio4 |
it made my FPS get a small boost, (15~FPS) |
00:46 |
VanessaE |
nice |
00:47 |
Exio4 |
it is like a small optimization for 'right now' :P |
00:48 |
PilzAdam |
this is like the worst commit I have ever seen |
00:48 |
Exio4 |
ew |
00:48 |
Exio4 |
it was using spaces before |
00:48 |
Exio4 |
and had mixed stuff |
00:48 |
Exio4 |
tabs, spaces, tab, spaces |
00:48 |
Exio4 |
oh damn |
00:48 |
PilzAdam |
can you clean that diff up a bit? |
00:49 |
Exio4 |
most of the cleanup got removed by my editor settings |
00:49 |
PilzAdam |
or seperate spaces -> tabs into another commit |
00:49 |
Exio4 |
=> fucked up the diff |
00:49 |
Exio4 |
will do, no idea what happened |
00:53 |
Exio4 |
PilzAdam: https://github.com/EXio4/minetest/commit/45277ea4092a5c457bd54177d84c04eb51a2c214 |
00:53 |
Exio4 |
it is mostly cosmetic fixes though |
00:53 |
Exio4 |
plus harcoding the "e"/"exp(1.0)" |
00:55 |
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00:55 |
PilzAdam |
can you seperate the cosmecit fixes and that other thing? |
00:55 |
Exio4 |
k |
01:09 |
Exio4 |
cosmetic changes, https://github.com/EXio4/minetest/commit/042c8614ab22513df2e04cac1ea54d8318aa61a6 "optimization", https://github.com/EXio4/minetest/commit/136d390905acaf6fb32f54b9583207f2a493ba4f |
01:10 |
Exio4 |
other way for "defining" the exp1, would be using a macro and calling it E or so |
01:11 |
Exio4 |
i just noticed it is a repeated call, wasted time for the gpu, wanted to note in the channel |
01:43 |
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02:26 |
VanessaE |
huh. about every 5 or 6 seconds, I'm seeing huge but brief (near-100%) CPU spikes coming from my server, even when no one's logged in. why would it do that? Is this related to those "lag spikes" I saw some chat about earlier? |
02:28 |
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04:46 |
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05:25 |
hmmmm |
Exio4, that first one especially is *NOT* just a cosmetic change |
05:26 |
hmmmm |
look at what you're doing. you changed col *= gl_Color; float a = col.a; to float a = col.a; col *= gl_Color; |
05:27 |
hmmmm |
you probably wouldn'tve noticed the mistake either if you didn't test with translucent textures |
05:43 |
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06:40 |
celeron55 |
VanessaE: that's the default map saving interval |
06:41 |
celeron55 |
previously i would have guessed that it would happen because you have a lot of players as they were saved all the time, but that was fixed a month ago |
06:43 |
celeron55 |
do you a lot of stuff being modified all the time? (nodes and/or entities) |
06:44 |
VanessaE |
that makes sense. There are indeed nodes and such being modified periodically (if needed), but wouldn't that only happen if someone's logged in? |
06:47 |
celeron55 |
yes, unless there is something that would keep then loaded for some reason |
06:49 |
VanessaE |
hm, server's using 301MB, so I guess there is indeed something being kept loaded. |
06:49 |
celeron55 |
i don't recall anything like that being added, but i don't read all the commits |
06:51 |
VanessaE |
the only thing I can think of that can force-load an area is the voxelmanipulator, but that's only used by worldedit, as far as I know anyway |
06:51 |
VanessaE |
(and then, only by newer versions - my copy's a bit out of date) |
06:51 |
* VanessaE |
shrugs |
06:54 |
sfan5 |
VanessaE: worldedits master branch (HEAD) doesn't even use vmanip yet IIRC |
06:56 |
VanessaE |
sfan5: I know; I've seen Uberi talking about it as part of some other branch I think |
06:56 |
VanessaE |
no matter, just wanted to make sure it wasn't a sign of some problem in the engine |
07:00 |
celeron55 |
well it could be |
07:04 |
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07:17 |
VanessaE |
bbl |
07:27 |
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13:32 |
Exio4 |
hmm, didn't notice, probably when splitting the commits |
13:32 |
Exio4 |
will check later |
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20:31 |
Akien |
Hi :) |
20:47 |
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