Time Nick Message 00:05 Exio4 what is the licence of shaders, fwiw? 00:05 Exio4 the same as all minetest's source code? 00:06 PilzAdam yes 00:06 Exio4 should they have their own "licence header comment" like other files? 00:44 Exio4 fwiw, https://github.com/EXio4/minetest/commit/a13ffcf2fa564f62d7eeebf685a937d8c169e413 00:45 Exio4 i hope RBA reads the log and looks at that commit ^ 00:45 VanessaE he's rewriting the shaders entirely 00:45 Exio4 yes, i know 00:46 Exio4 but i hope he can implement the 'small tweaks' i did, (small comments, and hardcoding the result of exp(1.0), e) 00:46 Exio4 it made my FPS get a small boost, (15~FPS) 00:46 VanessaE nice 00:47 Exio4 it is like a small optimization for 'right now' :P 00:48 PilzAdam this is like the worst commit I have ever seen 00:48 Exio4 ew 00:48 Exio4 it was using spaces before 00:48 Exio4 and had mixed stuff 00:48 Exio4 tabs, spaces, tab, spaces 00:48 Exio4 oh damn 00:48 PilzAdam can you clean that diff up a bit? 00:49 Exio4 most of the cleanup got removed by my editor settings 00:49 PilzAdam or seperate spaces -> tabs into another commit 00:49 Exio4 => fucked up the diff 00:49 Exio4 will do, no idea what happened 00:53 Exio4 PilzAdam: https://github.com/EXio4/minetest/commit/45277ea4092a5c457bd54177d84c04eb51a2c214 00:53 Exio4 it is mostly cosmetic fixes though 00:53 Exio4 plus harcoding the "e"/"exp(1.0)" 00:55 PilzAdam can you seperate the cosmecit fixes and that other thing? 00:55 Exio4 k 01:09 Exio4 cosmetic changes, https://github.com/EXio4/minetest/commit/042c8614ab22513df2e04cac1ea54d8318aa61a6 "optimization", https://github.com/EXio4/minetest/commit/136d390905acaf6fb32f54b9583207f2a493ba4f 01:10 Exio4 other way for "defining" the exp1, would be using a macro and calling it E or so 01:11 Exio4 i just noticed it is a repeated call, wasted time for the gpu, wanted to note in the channel 02:26 VanessaE huh. about every 5 or 6 seconds, I'm seeing huge but brief (near-100%) CPU spikes coming from my server, even when no one's logged in. why would it do that? Is this related to those "lag spikes" I saw some chat about earlier? 05:25 hmmmm Exio4, that first one especially is *NOT* just a cosmetic change 05:26 hmmmm look at what you're doing. you changed col *= gl_Color; float a = col.a; to float a = col.a; col *= gl_Color; 05:27 hmmmm you probably wouldn'tve noticed the mistake either if you didn't test with translucent textures 06:40 celeron55 VanessaE: that's the default map saving interval 06:41 celeron55 previously i would have guessed that it would happen because you have a lot of players as they were saved all the time, but that was fixed a month ago 06:43 celeron55 do you a lot of stuff being modified all the time? (nodes and/or entities) 06:44 VanessaE that makes sense. There are indeed nodes and such being modified periodically (if needed), but wouldn't that only happen if someone's logged in? 06:47 celeron55 yes, unless there is something that would keep then loaded for some reason 06:49 VanessaE hm, server's using 301MB, so I guess there is indeed something being kept loaded. 06:49 celeron55 i don't recall anything like that being added, but i don't read all the commits 06:51 VanessaE the only thing I can think of that can force-load an area is the voxelmanipulator, but that's only used by worldedit, as far as I know anyway 06:51 VanessaE (and then, only by newer versions - my copy's a bit out of date) 06:51 * VanessaE shrugs 06:54 sfan5 VanessaE: worldedits master branch (HEAD) doesn't even use vmanip yet IIRC 06:56 VanessaE sfan5: I know; I've seen Uberi talking about it as part of some other branch I think 06:56 VanessaE no matter, just wanted to make sure it wasn't a sign of some problem in the engine 07:00 celeron55 well it could be 07:17 VanessaE bbl 13:32 Exio4 hmm, didn't notice, probably when splitting the commits 13:32 Exio4 will check later 20:31 Akien Hi :)