Time |
Nick |
Message |
00:11 |
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10:25 |
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11:01 |
sapier1 |
PilzAdam I think I fixed the menuheader bug ... plz test if it now behaves as required ... I don't see any missing newlines in files I created, at least not in eclipse can you tell me which files are wrong for you? |
11:04 |
sapier1 |
btw minetest isn't leak free there's at least a temporary leak left if there are blocks queued within EmergeManager ;-) |
11:04 |
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11:04 |
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11:20 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=91889#p91889 |
11:38 |
sapier |
excess flood??? |
11:47 |
ImQ009 |
He does that often |
11:47 |
ImQ009 |
It's Calinou after all :P |
11:50 |
Jordach |
nono, thats his leaving message |
11:50 |
sapier |
:-) funny |
11:50 |
Jordach |
Calinou has quit (Exess Flood) would be a flooders disconnect |
11:52 |
celeron55 |
as far as i can tell, that's not a regular quit message but rather a legit excess flood quit forced by the server |
11:53 |
celeron55 |
but dunno |
11:53 |
sapier |
I just wondered because I didn't see anything ... hmm maybe other rooms could cause same |
11:54 |
celeron55 |
actually... the way irssi shows those messages depend on the irc network... well, now i'mn ot sure at all |
11:54 |
celeron55 |
ircnet seems to always put "" in user-given ones, but apparently freenode doesn't |
11:55 |
sfan5 |
its "quit: <user-defined message>" vs. "<server message>" on freenode |
11:56 |
celeron55 |
that means Jordach is right |
11:56 |
Jordach |
im right for once |
11:56 |
Jordach |
holy mother of fucker batman |
12:15 |
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12:41 |
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12:50 |
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12:52 |
PilzAdam |
any opinion on removing the finite liquid setting from the GUI? |
12:53 |
sapier |
it's not a big deal in formspec so I don't have any preference ... wouldn't be fixing finite water a better solution? |
12:53 |
PilzAdam |
yes, but this may take some time |
12:53 |
celeron55 |
it has never really worked; i don't think anyone has any desire to attempt such |
12:55 |
sapier |
imho hiding in mainmenu until it's fixed is an apropriate option |
13:02 |
sapier |
I thought about the set_animation_speed function ... while this seems to work quite well I realized this might not work as well in high delay environments. What do you think about adding a entity parameter "animation_base_speed" used to adjust animation frame rate by client itself |
13:03 |
sapier |
e.g. if a entity is moving at half base speed it's animation fps is set to half "default" value |
13:03 |
sapier |
default value beeing the one set by set_animation or set_animation_speed |
13:18 |
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13:18 |
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13:25 |
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13:26 |
hmmmm |
why not, i guess |
13:27 |
hmmmm |
so wait, why is finite liquid broken? |
13:27 |
sapier |
look upwards there are some screenshots |
13:27 |
PilzAdam |
its not really broken but it just doesnt work good |
13:28 |
sapier |
it's not working for "falling" liquids am I right? |
13:28 |
PilzAdam |
this is not the only issue with it |
13:40 |
PilzAdam |
someone needs to fix the shadows caused by sapling growing: https://www.dropbox.com/s/aw3cmz6clo64ea3/Sapling_shadow.png |
14:00 |
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14:12 |
VanessaE |
PilzAdam: someone needs to rip the saplings and default trees code out of the engine entirely and use Lua + L-systems. |
14:46 |
Zeg9 |
Trees should be per game, quite like ores |
14:47 |
Zeg9 |
aliasing mapgen_tree isn't really a clean way to disable the default trees imho |
14:48 |
VanessaE |
you don't have to do that to disable them - use map_meta.txt, in the flags line (take 'trees' out) |
14:48 |
VanessaE |
or whatever it was |
14:48 |
VanessaE |
I saw it |
14:48 |
VanessaE |
oops |
14:49 |
Zeg9 |
VanessaE: yes but that isn't the game maker's choice |
14:50 |
VanessaE |
yeah I know |
14:50 |
VanessaE |
and I argued and argued about that |
14:50 |
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14:50 |
Zeg9 |
I see... |
14:51 |
VanessaE |
I don't recall what the final outcome was of the argument though |
14:51 |
celeron55 |
you might also want to mention *with whom* you have been arguing about that |
14:51 |
celeron55 |
there's no common entity here who people argue with, afaik |
14:51 |
VanessaE |
does it even matter? |
14:52 |
celeron55 |
well, it'd help people in directing further questions towards someone who has thought about the subject |
14:53 |
celeron55 |
(that is, yes, it does) |
14:57 |
* VanessaE |
shrugs |
15:10 |
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15:59 |
sfan5 |
where can I register an account to edit the main site? |
16:00 |
ShadowNinja |
sfan5: Registration was closed because of a lot of accounts. Talk to celeron55. |
16:02 |
PilzAdam |
sfan5, what do you wan to change? |
16:02 |
PilzAdam |
+t |
16:02 |
sfan5 |
PilzAdam: I want to sort the inofficial (fairly) after topic creation time |
16:03 |
sfan5 |
*inofficial builds |
16:03 |
PilzAdam |
they are sorted by creation date |
16:04 |
sfan5 |
reverse sorted by creation date |
16:04 |
Calinou |
the main site could use a few grammar fixe |
16:04 |
Calinou |
+s |
16:04 |
Jordach |
sfan5, you can ask me |
16:04 |
Calinou |
and a better screenshot on homepage |
16:04 |
PilzAdam |
sfan5, you just want to be first :-p |
16:04 |
Calinou |
(without custom packs, that is) |
16:05 |
sfan5 |
PilzAdam: thats not my intention |
16:05 |
ShadowNinja |
The main splash and texture pack pages need work. |
16:05 |
sfan5 |
(although that is what happens when you sort it) |
16:06 |
PilzAdam |
so, you want to change it just for the sake of changing? |
16:07 |
* Zeg9 |
agrees with calinou for screenshot |
16:14 |
sapier |
VanessaE i tried to match animation speed to movement speed it's quite difficult :-) obviously very small mismatchs are enough to notice |
16:21 |
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16:51 |
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17:04 |
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17:22 |
RealBadAngel |
http://www.youtube.com/watch?v=n-pTkeMMdzQ |
17:57 |
sapier |
PilzAdam I managed to reproduce your wrong world bug and fixed it |
17:57 |
PilzAdam |
cool |
17:58 |
sapier |
its been result of sync worldlists between core and lua after creating a new world |
17:58 |
sapier |
out of sync |
17:59 |
sapier |
did you test new favourites implementation? |
17:59 |
PilzAdam |
Ill test it later |
18:04 |
sapier |
rba your water looks great |
18:05 |
sapier |
what about waves? :-) |
18:58 |
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19:30 |
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19:41 |
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19:45 |
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20:02 |
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20:23 |
Miner_48er |
I need a way to make exceptions to the ip ban for certain usernames on shared ips. Any way to do this? |
20:23 |
Miner_48er |
I need a way to make exceptions to the ip ban for certain usernames on shared ips. Any way to do this? |
20:24 |
Calinou |
Miner_48er: be patient, I don't know |
20:28 |
Miner_48er |
sorry client problem |
22:15 |
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23:21 |
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23:45 |
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