Time Nick Message 11:01 sapier1 PilzAdam I think I fixed the menuheader bug ... plz test if it now behaves as required ... I don't see any missing newlines in files I created, at least not in eclipse can you tell me which files are wrong for you? 11:04 sapier1 btw minetest isn't leak free there's at least a temporary leak left if there are blocks queued within EmergeManager ;-) 11:20 PilzAdam http://forum.minetest.net/viewtopic.php?pid=91889#p91889 11:38 sapier excess flood??? 11:47 ImQ009 He does that often 11:47 ImQ009 It's Calinou after all :P 11:50 Jordach nono, thats his leaving message 11:50 sapier :-) funny 11:50 Jordach Calinou has quit (Exess Flood) would be a flooders disconnect 11:52 celeron55 as far as i can tell, that's not a regular quit message but rather a legit excess flood quit forced by the server 11:53 celeron55 but dunno 11:53 sapier I just wondered because I didn't see anything ... hmm maybe other rooms could cause same 11:54 celeron55 actually... the way irssi shows those messages depend on the irc network... well, now i'mn ot sure at all 11:54 celeron55 ircnet seems to always put "" in user-given ones, but apparently freenode doesn't 11:55 sfan5 its "quit: " vs. "" on freenode 11:56 celeron55 that means Jordach is right 11:56 Jordach im right for once 11:56 Jordach holy mother of fucker batman 12:52 PilzAdam any opinion on removing the finite liquid setting from the GUI? 12:53 sapier it's not a big deal in formspec so I don't have any preference ... wouldn't be fixing finite water a better solution? 12:53 PilzAdam yes, but this may take some time 12:53 celeron55 it has never really worked; i don't think anyone has any desire to attempt such 12:55 sapier imho hiding in mainmenu until it's fixed is an apropriate option 13:02 sapier I thought about the set_animation_speed function ... while this seems to work quite well I realized this might not work as well in high delay environments. What do you think about adding a entity parameter "animation_base_speed" used to adjust animation frame rate by client itself 13:03 sapier e.g. if a entity is moving at half base speed it's animation fps is set to half "default" value 13:03 sapier default value beeing the one set by set_animation or set_animation_speed 13:26 hmmmm why not, i guess 13:27 hmmmm so wait, why is finite liquid broken? 13:27 sapier look upwards there are some screenshots 13:27 PilzAdam its not really broken but it just doesnt work good 13:28 sapier it's not working for "falling" liquids am I right? 13:28 PilzAdam this is not the only issue with it 13:40 PilzAdam someone needs to fix the shadows caused by sapling growing: https://www.dropbox.com/s/aw3cmz6clo64ea3/Sapling_shadow.png 14:12 VanessaE PilzAdam: someone needs to rip the saplings and default trees code out of the engine entirely and use Lua + L-systems. 14:46 Zeg9 Trees should be per game, quite like ores 14:47 Zeg9 aliasing mapgen_tree isn't really a clean way to disable the default trees imho 14:48 VanessaE you don't have to do that to disable them - use map_meta.txt, in the flags line (take 'trees' out) 14:48 VanessaE or whatever it was 14:48 VanessaE I saw it 14:48 VanessaE oops 14:49 Zeg9 VanessaE: yes but that isn't the game maker's choice 14:50 VanessaE yeah I know 14:50 VanessaE and I argued and argued about that 14:50 Zeg9 I see... 14:51 VanessaE I don't recall what the final outcome was of the argument though 14:51 celeron55 you might also want to mention *with whom* you have been arguing about that 14:51 celeron55 there's no common entity here who people argue with, afaik 14:51 VanessaE does it even matter? 14:52 celeron55 well, it'd help people in directing further questions towards someone who has thought about the subject 14:53 celeron55 (that is, yes, it does) 14:57 * VanessaE shrugs 15:59 sfan5 where can I register an account to edit the main site? 16:00 ShadowNinja sfan5: Registration was closed because of a lot of accounts. Talk to celeron55. 16:02 PilzAdam sfan5, what do you wan to change? 16:02 PilzAdam +t 16:02 sfan5 PilzAdam: I want to sort the inofficial (fairly) after topic creation time 16:03 sfan5 *inofficial builds 16:03 PilzAdam they are sorted by creation date 16:04 sfan5 reverse sorted by creation date 16:04 Calinou the main site could use a few grammar fixe 16:04 Calinou +s 16:04 Jordach sfan5, you can ask me 16:04 Calinou and a better screenshot on homepage 16:04 PilzAdam sfan5, you just want to be first :-p 16:04 Calinou (without custom packs, that is) 16:05 sfan5 PilzAdam: thats not my intention 16:05 ShadowNinja The main splash and texture pack pages need work. 16:05 sfan5 (although that is what happens when you sort it) 16:06 PilzAdam so, you want to change it just for the sake of changing? 16:07 * Zeg9 agrees with calinou for screenshot 16:14 sapier VanessaE i tried to match animation speed to movement speed it's quite difficult :-) obviously very small mismatchs are enough to notice 17:22 RealBadAngel http://www.youtube.com/watch?v=n-pTkeMMdzQ 17:57 sapier PilzAdam I managed to reproduce your wrong world bug and fixed it 17:57 PilzAdam cool 17:58 sapier its been result of sync worldlists between core and lua after creating a new world 17:58 sapier out of sync 17:59 sapier did you test new favourites implementation? 17:59 PilzAdam Ill test it later 18:04 sapier rba your water looks great 18:05 sapier what about waves? :-) 20:23 Miner_48er I need a way to make exceptions to the ip ban for certain usernames on shared ips. Any way to do this? 20:23 Miner_48er I need a way to make exceptions to the ip ban for certain usernames on shared ips. Any way to do this? 20:24 Calinou Miner_48er: be patient, I don't know 20:28 Miner_48er sorry client problem