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09:16 |
celeron55 |
proller__: there's no system in place for tracking which players have been modified, so it just saves everything |
09:17 |
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09:17 |
celeron55 |
sapier, PilzAdam: it should work so that it will work with either puncher being nil, or direction being nil, but not both being nil |
09:18 |
celeron55 |
the design there is that a punch always has direction |
09:18 |
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09:18 |
celeron55 |
i don't know if it's broken or you just misunderstood it |
09:19 |
celeron55 |
anyway, make sure having direction is enforced there because requiring it will lead to generally nicer responses from things |
09:19 |
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09:20 |
celeron55 |
(or explain why that is a bad idea) |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
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proller__ |
save 1000+ files every minute - its not good |
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14:44 |
sapier1 |
did anyone recently notify crashes related to queue processing? |
14:44 |
sapier1 |
-notify + notice |
14:54 |
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jojoa1997 |
hi |
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16:33 |
celeron55 |
proller: yeah, it's a long-known bug waiting to be fixed |
17:09 |
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17:11 |
sapier1 |
celeron55 if punch requires either puncher or direction it can't be used for area damage thus we need another mechanism to add this. I believe this isn't what it should be. maybe name "punch" is missleading |
17:13 |
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17:30 |
celeron55 |
sapier1: do you mean eg. a bomb? |
17:30 |
celeron55 |
a bomb has a direction too |
17:30 |
celeron55 |
and it's awesome if things get punched back by it |
17:33 |
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17:55 |
sapier1 |
no I mean e.g. poisonous gas |
17:59 |
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19:55 |
celeron55 |
sapier: hmm, i guess it really doesn't make sense for that, yes |
20:12 |
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21:18 |
celeron55 |
i think we need to write down long-term goals of minetest engine development and publish them |
21:23 |
celeron55 |
writing such for the official games is optional but it would help too |
21:24 |
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