Time |
Nick |
Message |
00:00 |
Taoki |
Og, I've been wanting to ask this for some time. Anyone else has a problem with the Minetest viewport appearing in a small portion of the window until you resize the window? |
00:00 |
Taoki |
When I start the world, the actual screen is located in the lower-left of the window. I need to maximize or restore the window for it to fill it properly again |
00:05 |
Taoki |
need to go now though... later |
00:19 |
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00:19 |
RealBadAngel |
well, found 2 another bugs. all of this in get_craft_recipe and then mine get_all_craft_recipes |
00:20 |
RealBadAngel |
bug in get_craft_recipe was there for ages and i just copied it over :( |
00:21 |
RealBadAngel |
whoever made it forced Lua table indexes to be strings |
00:21 |
RealBadAngel |
so one have to acces table like: items["1"] |
00:42 |
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01:04 |
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01:06 |
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01:06 |
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01:31 |
ShadowNinja |
Taoki|away: yes, there is a bug filed on github |
02:17 |
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02:18 |
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02:37 |
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03:14 |
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03:14 |
TTChangeTheWorld |
Good day. |
03:16 |
TTChangeTheWorld |
I want to write some addition to ban.cpp To make it possible to ban people for a certain time |
03:16 |
TTChangeTheWorld |
Can i try to do it, or nobody need it? |
03:17 |
ShadowNinja |
I have a mod for that, see my get_player_ip() pull |
03:17 |
TTChangeTheWorld |
Ok... ty |
03:18 |
ShadowNinja |
it would be a little less hacky if we had minetest.kick_player(), hmmmm is working on that |
03:21 |
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05:59 |
celeron55 |
<+thexyz> celeron55: are we going to keep that wiki-website at your server? <- dunno... probably not in the long term |
05:59 |
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06:00 |
celeron55 |
i think it works reasonably fast though as long as it isn't targeted by some huge news site |
06:01 |
celeron55 |
and lately my ADSL has been working well |
06:01 |
celeron55 |
so there's zero hurry |
06:03 |
celeron55 |
"Multiplayer support for tens of thousands of players, via servers hosted by users" |
06:03 |
celeron55 |
what the fuck :D |
06:03 |
celeron55 |
who writes this bullshit |
06:05 |
celeron55 |
oh god, the front page has gotten so much worse |
06:06 |
celeron55 |
maybe i'll try to not care... |
06:06 |
celeron55 |
"inspired by Gnomescroll" lol wat |
06:07 |
celeron55 |
and why have all the texts gotten so much longer |
06:07 |
celeron55 |
nobody wants to read this |
06:08 |
celeron55 |
this isn't a competition about maximizing length, it's a competition about making a good synopsis |
06:09 |
celeron55 |
if this isn't going to get better, i'll just consider reverting all of it :D |
06:26 |
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08:02 |
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08:28 |
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08:53 |
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09:26 |
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10:03 |
Taoki |
Found an interesting bug I believe. If you spawn a door with add_node, it is stuck. You can't right-click it to open it and can't even dig it (it spawns back if you do). Anyone know more about this? |
10:05 |
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10:12 |
Taoki |
Oh... it only happens for steel doors not wood ones |
10:44 |
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10:52 |
proller |
yeah |
10:52 |
proller |
fractal mapgen works |
10:52 |
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10:52 |
proller |
h4.setun.net:30001 |
11:30 |
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11:51 |
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12:41 |
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12:46 |
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13:03 |
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13:14 |
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13:17 |
Taoki |
Can anydev be so kind as to merge this upstream? https://github.com/minetest/minetest/pull/609 It's tested and working and waiting for a few days |
13:17 |
PilzAdam |
unicorn! |
13:17 |
Taoki |
unicorn? |
13:18 |
PilzAdam |
"This page is taking way too long to load. Sorry about that. Please try refreshing and contact us if the problem persists." |
13:18 |
PilzAdam |
works now |
13:18 |
Taoki |
ok :P Yeah I meant my fall bobbing |
13:21 |
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13:27 |
PilzAdam |
it has still the setting :-/ |
13:33 |
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13:38 |
Taoki |
PilzAdam: Yes, was hoping you could make the compromise to leave it with that |
13:40 |
Taoki |
celeron55: Can the fall bobbing have one setting to toggle it like the view bobbing? |
13:50 |
Taoki |
PilzAdam: Anyway, can you merge it as it is and make a compromise to leave that setting? Still think that would be best for everyone |
14:20 |
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14:21 |
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14:22 |
hmmmm |
i hope pilz is going to squash that first :) |
14:22 |
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14:24 |
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14:26 |
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14:26 |
RealBadAngel |
are you guys playin ping-timeout-pong? ;) |
14:28 |
Taoki |
yeah, squashed... one commit is enough for it all |
14:40 |
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14:56 |
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14:57 |
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15:09 |
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15:13 |
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15:32 |
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15:44 |
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15:45 |
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15:46 |
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16:15 |
celeron55 |
hmm |
16:16 |
celeron55 |
the texture packs page has much better screenshots (disregarding the textures) than the actual front page: http://c55.me/minetest4/doku.php?id=texturepacks http://c55.me/minetest4/doku.php |
16:17 |
celeron55 |
also.... it's still full of odd blah-blah |
16:18 |
celeron55 |
also the support page is... well, horrible |
16:18 |
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16:19 |
celeron55 |
i think the front page is important to be at least as good as the current one, content-wise, before it's put at minetest.net |
16:19 |
celeron55 |
screenshots being most important |
16:21 |
celeron55 |
i think i'll try to collect some from the forums |
16:24 |
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16:28 |
celeron55 |
oh god |
16:28 |
celeron55 |
i now have 17 |
16:30 |
celeron55 |
all of these 17 screenshots show some aspect of the game that is worth showing 8) |
16:30 |
rubenwardy |
looking good celeron55 |
16:31 |
rubenwardy |
maybe make a hidden gallery page |
16:31 |
rubenwardy |
I like how it uses doku |
16:39 |
celeron55 |
hmm, i basically want to flood the user with screenshots and note that many of the things pictured are possible via mods,texture packs and other community-created content |
16:39 |
* celeron55 |
tries something |
16:46 |
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16:46 |
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Jordach joined #minetest-dev |
16:46 |
Jordach |
celeron55, a rotating picture gallery similar to rubenwardy's one for minetest extensions |
16:47 |
rubenwardy |
celeron55 dislikes that |
16:47 |
Jordach |
which would probably look better on a smaller scale screen# |
16:47 |
Jordach |
-# |
16:47 |
rubenwardy |
"Minetest is not an entertainment company" |
16:47 |
rubenwardy |
iirc |
16:49 |
celeron55 |
whaat |
16:49 |
celeron55 |
what happened to the images on the front page |
16:50 |
celeron55 |
oh they're there; somehow my browser thought they weren't |
16:55 |
celeron55 |
hell i hate these front page texts |
16:55 |
celeron55 |
they can't even be fine-tuned to be reasoanble anymore |
16:55 |
* celeron55 |
just copies originals back |
16:57 |
celeron55 |
done! |
16:57 |
celeron55 |
so now it has that bunch of screenshots shamefully taken from the screenshot thread, linking to the screenshot thread |
16:57 |
celeron55 |
or shamelessly |
16:58 |
celeron55 |
i guess it's shamefully and shamelessly at the same time |
16:58 |
celeron55 |
oh god |
16:58 |
celeron55 |
"Simplistic Modding API that supports all kinds of modifications to the game! " |
16:58 |
celeron55 |
>all kinds of modifications |
16:58 |
celeron55 |
WHO COMES UP WITH THIS SHIT |
16:58 |
celeron55 |
sorry, it's going to go |
17:01 |
celeron55 |
i don't want the front page to give any more wrong view of things than is forced by deficiencies of the english language |
17:02 |
celeron55 |
simply no; giving wrong expectations to people will not result in any good |
17:09 |
celeron55 |
and yes, there is probably a cultural difference here; i think the americans are prone to overboasting everything to the extent of ridiculousness |
17:11 |
rubenwardy |
what about the english? |
17:13 |
celeron55 |
british? |
17:13 |
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17:14 |
BlockMen |
celeron55, http://c55.me/minetest4/doku.php ....srsly?? |
17:14 |
rubenwardy |
thats it |
17:14 |
rubenwardy |
those screenshots would be better if they were aligned right? |
17:15 |
Jordach |
hmm, yeah, we should really remove the /doku.php per page |
17:15 |
BlockMen |
yes. and not that much. and not that much where most is just blue |
17:16 |
celeron55 |
i think it's like 1500% better than it was |
17:16 |
BlockMen |
Jordach, whats the problem bout doku.php? |
17:16 |
Jordach |
makes the pages seem rather unfinished |
17:16 |
Jordach |
most websites hide the page name and its extension |
17:16 |
celeron55 |
Jordach: that will be taken care of |
17:16 |
Jordach |
celeron55, oh good |
17:16 |
BlockMen |
celeron55, its a nice idea in general. butyou should reduce by 50% |
17:16 |
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17:17 |
Jordach |
also: tie forum accounts to the page accounts |
17:17 |
Jordach |
or just login when forum cookies are present |
17:17 |
celeron55 |
that's not practically possible |
17:17 |
Jordach |
(iirc, html5 does this)# |
17:17 |
rubenwardy |
they are on different servers |
17:17 |
rubenwardy |
and it would be a pain to edit doku |
17:17 |
celeron55 |
dokuwiki is file-based, punbb is database based |
17:18 |
Jordach |
databased* |
17:18 |
rubenwardy |
no, jordach |
17:18 |
Jordach |
you should remove the playground wiki section to give it the more finished look |
17:18 |
Jordach |
(as a page.) |
17:19 |
BlockMen |
it would be possible to rewrite the login and use the forum database |
17:19 |
celeron55 |
actually, it isn't that hard https://www.dokuwiki.org/devel:authentication_backends |
17:19 |
BlockMen |
but i dont see the sense |
17:19 |
celeron55 |
but it'd need to be on the same server |
17:19 |
rubenwardy |
you do not even have to access the database, blockmen |
17:20 |
rubenwardy |
https://github.com/rubenwardy/minetest-extensions/blob/master/scripts/setup.php#L56 |
17:20 |
rubenwardy |
https://github.com/rubenwardy/minetest-extensions/blob/master/scripts/setup.php#L94 |
17:21 |
rubenwardy |
but it, as c55 said, needs to be on the same server |
17:21 |
celeron55 |
i'm getting the most horrible stress ever because of this site thing now |
17:21 |
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emptty left #minetest-dev |
17:21 |
celeron55 |
it's like eating me alive |
17:21 |
Jordach |
celeron55, no, being eaten alive is worse i assure you. |
17:21 |
rubenwardy |
celeron55: http://caravanatchurchfarm.co.uk/wp-content/uploads/2013/03/dont_panic.jpg |
17:22 |
BlockMen |
but why does it have to use same login?? |
17:22 |
celeron55 |
i don't want to spend all time every day for this for the whole week like i have had to |
17:22 |
rubenwardy |
BlockMen: it doesn't |
17:23 |
BlockMen |
ok, why we are talking about then? |
17:23 |
celeron55 |
so now if you please, and also if you don't, i'll just switch that to be on minetest.net and then give no shit for enough time |
17:23 |
BlockMen |
and to your extensions: you are checking a cookie weather loged in? |
17:23 |
rubenwardy |
nope, I am including the forum api |
17:24 |
rubenwardy |
which checks a cookie |
17:24 |
BlockMen |
so you get acess to database |
17:24 |
BlockMen |
nvm |
17:25 |
rubenwardy |
you can, but I use $forum_user to get current user details |
17:25 |
BlockMen |
ok, ic |
17:26 |
celeron55 |
wait what the hell, dokuwiki uses MD5 for passwords by default |
17:26 |
celeron55 |
who has come up with this |
17:29 |
celeron55 |
changed it to bcrypt; you may want to change your passwords (to the same or different one; the hash is going be updated either way) |
17:29 |
PilzAdam |
hey, thats my map on the fron page! |
17:30 |
PilzAdam |
seed = 8 if someone wants this map |
17:31 |
BlockMen |
celeron55, done |
17:32 |
PilzAdam |
anyone going to change "Recommended" to "Popular"? |
17:32 |
BlockMen |
PilzAdam, why? |
17:33 |
PilzAdam |
because I wouldnt recommend technic mod to anyone |
17:33 |
celeron55 |
:D |
17:33 |
Taoki |
celeron55: Sorry to intrerrupt with less important things, but still wanted to know. Do you believe something like my fall bobbing code should have a setting in the menu? Or should I leave no setting like PilzAdam is asking? |
17:33 |
celeron55 |
Taoki: i have no idea |
17:33 |
BlockMen |
then change the recommends :P |
17:34 |
Taoki |
https://github.com/minetest/minetest/pull/609 |
17:34 |
Taoki |
ok. Asking if generally you think something of this importance can have a setting |
17:34 |
PilzAdam |
BlockMen, also, Texture Packs -> change "all Packs" to "All Packs" |
17:34 |
Taoki |
If you agree with PilzAdam on this, I'll give up and remove the setting |
17:35 |
celeron55 |
i don't want to choose, ask someone else |
17:35 |
BlockMen |
will change to "All".. |
17:36 |
BlockMen |
*"All Texturepacks" |
17:37 |
celeron55 |
just "All" is best i think |
17:37 |
celeron55 |
just like i changed "IRC Channels" to "IRC" - the rest is just unnecessary noise |
17:37 |
celeron55 |
you should fight against noise in these kinds of things |
17:37 |
BlockMen |
celeron55, havent even noticed you did |
17:38 |
celeron55 |
you can put noise in a story book, but not on website navigation or quick points about a game |
17:38 |
BlockMen |
and should "Changelog" stay for all users or just for logged in |
17:38 |
celeron55 |
doesn't really matter |
17:38 |
BlockMen |
can i change that it is just for logged in? |
17:39 |
PilzAdam |
the screenshot at the bottom of the main page looks misplaced |
17:41 |
celeron55 |
...oops |
17:41 |
BlockMen |
maybe just make smaller? |
17:42 |
PilzAdam |
celeron55, you run ubuntu? |
17:43 |
BlockMen |
umm, what ? You don't have permission to access /minetest4/ on this server. |
17:43 |
celeron55 |
well that's the oops |
17:45 |
celeron55 |
i took into use dokuwiki's .htaccess and it blew up... before even uncommenting or enabling any of the rewrite stuff |
17:45 |
* celeron55 |
is good at blowing up web servers |
17:45 |
BlockMen |
lol |
17:46 |
celeron55 |
ha, different error! |
17:46 |
celeron55 |
*progress* |
17:47 |
BlockMen |
celeron55, if you have fixed dokuwiki -> https://github.com/celeron55/minetest.net_dokutemplate/pull/4 |
17:47 |
rubenwardy |
"Internal Server Error" |
17:48 |
rubenwardy |
works now :P |
17:48 |
celeron55 |
now it supports rewrite |
17:48 |
celeron55 |
but BlockMen's template doesn't |
17:49 |
celeron55 |
eg. http://c55.me/minetest4/irc will work |
17:49 |
celeron55 |
and please make the template so that it supports both, rewrite and non-rewrite setting |
17:50 |
celeron55 |
i'm sure there is a thing for that in the dokuwiki apis |
17:51 |
BlockMen |
you mean that it supports *.php?... |
17:52 |
BlockMen |
nvm...im on it |
17:52 |
rubenwardy |
I would swap the collage and the bottom image... |
17:52 |
rubenwardy |
on the homepage, maybe |
17:54 |
celeron55 |
BlockMen: just don't do it manually, there's probably an easy way to do it |
17:54 |
celeron55 |
i can't find it on google though |
17:55 |
celeron55 |
also, how come these pages are now all empty |
17:56 |
celeron55 |
eh |
17:56 |
BlockMen |
celeron55, have you done the rewrite by htaccess? |
17:56 |
celeron55 |
BlockMen: your script is invalid |
17:56 |
celeron55 |
the pull request |
17:56 |
BlockMen |
umm... |
17:56 |
celeron55 |
syntax error, unexpected '/' in tpl_header.php on line 54 |
17:56 |
celeron55 |
why do you commit broken code |
17:57 |
celeron55 |
fixed now |
17:57 |
BlockMen |
because i wanted do it to fast... |
17:57 |
BlockMen |
it is the ! instead the ' |
17:57 |
BlockMen |
sry |
17:57 |
BlockMen |
wont do again |
17:58 |
celeron55 |
crap, i fixed it wrong 8D |
17:59 |
celeron55 |
you may save your time, but you add that tripled to other's time |
18:01 |
BlockMen |
[19:59] BlockMen: sry |
18:01 |
BlockMen |
[19:59] BlockMen: wont do again |
18:02 |
sfan5 |
what about adding a nice lua icon to the credits tab in minetest? http://lua-users.org/wiki/LuaLogo |
18:04 |
celeron55 |
okay so, the old site can be accessed from now on at http://c55.me/minetest2 |
18:04 |
BlockMen |
celeron55, i know how to enable rewrite |
18:04 |
BlockMen |
will make commit in a few min |
18:05 |
BlockMen |
*with testing before ;) |
18:06 |
PilzAdam |
celeron55, "Internal Server Error" the page says I should contact you :-p |
18:08 |
celeron55 |
it should work now |
18:08 |
celeron55 |
at minetest.net |
18:10 |
celeron55 |
here are some pieces of scripts that i used to make the bunch of small screenshots, if someone wants to try to improve it: http://paste.dy.fi/yUP |
18:12 |
celeron55 |
so now, my request is that keep the front page short and up to the point; zero overboasting and zero noise in the text; and have some very interesting screenshots on it |
18:13 |
celeron55 |
-> |
18:13 |
celeron55 |
and let the technical people write the technical parts |
18:18 |
BlockMen |
celeron55, which Rewriterule have you changed? |
18:18 |
BlockMen |
*at htaccess |
18:22 |
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18:41 |
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18:42 |
BlockMen |
celeron55, i have problems with my localhost and rewrite |
18:42 |
BlockMen |
could you check if that works fine? http://pastie.org/private/grfnhkx6gqkkpbtbdf1eg |
18:42 |
fgr |
is it usual that mt fps drops since 0.4.6? |
18:43 |
fgr |
or can this be tweaked of the server for more performance? i got drawtime above 80 and have almost 9 fps |
19:12 |
celeron55 |
BlockMen: i just enabled the rewrite stuff in the .htaccess.dist provided by dokuwiki at it's root (copy to .htaccess there and enable it in apache) |
19:13 |
celeron55 |
and set the right RewriteBase for your server |
19:18 |
fgr |
what is the problem if the server shuts down with no information to the logfile |
19:18 |
BlockMen |
celeron55, idk why i dont get it work. but i have no time for today anymore... |
19:19 |
BlockMen |
so you can try yourself with the pastie i sent or it has to wait |
19:19 |
BlockMen |
last thing. is it ok when i change my forum post to make public? |
19:21 |
celeron55 |
yes, anyone can publish news about it |
19:21 |
celeron55 |
(if i understood at all what you mean) |
19:22 |
BlockMen |
yes, you did |
19:22 |
BlockMen |
and i g2g now. bye |
19:22 |
iqualfragile |
… is minetest.net hosted on a mobilephone? |
19:23 |
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BlockMen left #minetest-dev |
19:25 |
celeron55 |
iqualfragile: not really, but for some reason HTTP requests sent to it sometimes wait painfully long |
19:25 |
celeron55 |
i haven't been able to understand why it happens |
19:34 |
iqualfragile |
celeron55: it seems like 195.10.191.162 would have some problems (tested from 3 seperate hosts) |
19:35 |
iqualfragile |
and all the traffic to minetest.net seems to go throught that host |
19:37 |
celeron55 |
hmm, i think the problem may be that apache is configured to support too few clients compared to it's connection keep-alive time |
19:37 |
* celeron55 |
tries to tune this thing |
19:37 |
celeron55 |
ah, yes |
19:37 |
celeron55 |
it's very probably this |
19:38 |
proller |
do we need fun fractal mapgen ? |
19:38 |
celeron55 |
i have quite little memory on the machine (only 1G, little for apache+php and many other things) so i need to juggle around with the number of threads and other things |
19:38 |
celeron55 |
8) |
19:39 |
Taoki |
PilzAdam: Fine... I removed the setting for the fall bobbing :P You can check it again and merge now. https://github.com/minetest/minetest/pull/609 |
19:39 |
Exio |
well, this is like i'm the only who likes a config for that |
19:39 |
celeron55 |
iqualfragile: it should work quite well now for the current amount of traffic |
19:39 |
Taoki |
Feel free to squash all commits and only use the first one's message |
19:40 |
Taoki |
Tested it again and works fine |
19:40 |
celeron55 |
iqualfragile: please test |
19:41 |
iqualfragile |
celeron55: response times are better but it still takes a lot of time to load the immages |
19:41 |
Taoki |
Note however that the swing of the bob is relative to player view. So if you look forward, the view swings down. If you look downward however the view swinngs back. Prolly can't be helped but it's not bad and feels good and realistic |
19:41 |
celeron55 |
hmm, the images are overly large in size |
19:41 |
celeron55 |
well, mainly the wide image on the front page |
19:42 |
celeron55 |
i'll do something about that |
19:44 |
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19:44 |
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19:45 |
Taoki |
BTW. Since last night's commits, Minetest crashes when attempting to exit to menu |
19:45 |
Taoki |
Maybe one of the memory leak fixes broke it |
19:45 |
celeron55 |
iqualfragile: try now |
19:45 |
Jordach |
Taoki, yeah, happens for me often |
19:45 |
Jordach |
it seems luajit brought it in |
19:45 |
celeron55 |
it should be reasonable now |
19:45 |
iqualfragile |
bit better, but still not realy fluid |
19:46 |
celeron55 |
it's enough for now |
19:46 |
PilzAdam |
Jordach, no |
19:46 |
PilzAdam |
Taoki, yes, the bug is known |
19:46 |
Jordach |
PilzAdam, i tested a luajit commit and thats where it breaks for me |
19:46 |
PilzAdam |
sapier has a fix for it already, we are waiting for hmmmm to merge it |
19:47 |
celeron55 |
iqualfragile: making it really fluid is just about getting it behind a large enough internet pipe; we'll make that happen some day probably |
19:48 |
celeron55 |
crap, the layout elements are huge in size too |
19:48 |
Jordach |
well, if the server's upload has the bigger pipe it will be smoother# |
19:48 |
Jordach |
-# |
19:48 |
Jordach |
(esp. with fibre optic.) |
19:48 |
PilzAdam |
Taoki, the effect is way too heavy, it should only happen if you fall > 2 nodes |
19:48 |
PilzAdam |
it is also really wrong if you look down |
19:49 |
PilzAdam |
sry, but I cant merge it as it is currently |
19:50 |
Taoki |
:/ |
19:50 |
Taoki |
I can reduce it, it's intended to happen when you simply jump as well. It's stronger when you fall down though |
19:50 |
Taoki |
And it's not too wrong, just that it's relative to the view |
19:51 |
Taoki |
Dunno how that can be fixed |
19:51 |
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19:51 |
fgr |
why is the client game feeling resetting me 2 or 4 blocks back while moving forward? |
19:53 |
Taoki |
PilzAdam: I'll try to fix the looking down and reduce it. But the effect is intended to happen when you simply jump too, so not only if you fall >2 nodes. I should however make it stronger then, will see how I can tweak it |
19:56 |
celeron55 |
well, the logo is |
19:56 |
celeron55 |
the previous site was quite optimized for little bandwidth |
19:56 |
celeron55 |
it's like 10x lighter |
19:56 |
celeron55 |
so bandwidth is a non-issue with it |
19:56 |
celeron55 |
more than 10x |
20:02 |
iqualfragile |
celeron55: have you looked at the html dokuwiki generates? |
20:02 |
iqualfragile |
its ugly! |
20:02 |
celeron55 |
your browser doesn't care :P |
20:02 |
iqualfragile |
i needed to fire up kate because i could not find the closing tags anymore |
20:02 |
celeron55 |
also, half of it is BlockMen's template |
20:02 |
celeron55 |
or even most |
20:03 |
Jordach |
actually, it looks like its entirely him |
20:04 |
celeron55 |
he makes terrible code, but it seems to work 8) |
20:04 |
iqualfragile |
can someone get me a .zip of the old minetest-design? (its just one .css & the logo basicly) |
20:04 |
celeron55 |
it's on github |
20:04 |
iqualfragile |
ok |
20:04 |
celeron55 |
as well as the new one |
20:05 |
celeron55 |
new and old: https://github.com/celeron55/minetest.net_dokutemplate https://github.com/celeron55/minetest.net_php |
20:06 |
fgr |
how we can eleborate why the server is unexpectedly shutting down...? |
20:06 |
fgr |
no further logfile informations are given |
20:07 |
celeron55 |
fgr: you should probably run it in a debugger |
20:07 |
fgr |
the server? |
20:08 |
fgr |
its a plain server complile no mod test |
20:08 |
celeron55 |
the whatever that seems to shut down without logging anything about it |
20:08 |
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20:08 |
fgr |
i set the verbose level now to on |
20:13 |
fgr |
ServerMap: Unloaded 7 blocks from memory, of which 0 were written, 1247 blocks in memory. |
20:13 |
fgr |
why the server cannot write blocks??? |
20:13 |
fgr |
i guess the memory gets full, can it be the case? |
20:14 |
celeron55 |
it's not worth trying to guess |
20:14 |
celeron55 |
gdb, man |
20:15 |
fgr |
explain what the message wants me to tell, no blocks can be written right? |
20:15 |
celeron55 |
it's not an error nor a warning |
20:15 |
celeron55 |
regular operation |
20:16 |
fgr |
pumping blocks to the memory? |
20:16 |
fgr |
when they will be written to file |
20:16 |
fgr |
i have now 2800 blocks in memory and growing |
20:16 |
celeron55 |
it says it has unloaded 7 MapBlocks (that it doesn't need to have in memory), and has 1247 of ones in memory that it consideres needed |
20:17 |
fgr |
ok its a normal beheavor |
20:17 |
celeron55 |
they'll be written when they have been changed, and unloaded when they haven't been needed for a short while |
20:17 |
fgr |
thats why mt is so memory consumting |
20:17 |
fgr |
;-/ |
20:18 |
celeron55 |
the minetest server is far from memory-consuming |
20:18 |
Jordach |
fgr, perhaps they were newly generated nodes by mapgen and they didnt need saving as it was saved before that line was printed |
20:18 |
fgr |
ok ... it needs almost 400MB its not that bad, i guess .. but clearing objects kills the server |
20:18 |
VanessaE |
I was just checking out the latest change to the main site.. under the "Development" menu dropdown, "API" and "Wiki" are on the same menu entry, overwriting one another. |
20:20 |
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20:20 |
celeron55 |
fgr: clearing objects isn't designed to work on anything more than small servers, so yes, it will kill it most of the time |
20:21 |
fgr |
thats why we dont use it anymore ... or we spent the server a ton of memory |
20:21 |
fgr |
12 GB memory and above for a 700mb map |
20:21 |
ShadowNinja |
fgr: The issue is that it loads the entire map into memory to clear it |
20:22 |
fgr |
i know ... at least that point i have understood ;-) |
20:22 |
celeron55 |
it could be fixed if somebody'd care enough to actually fix it |
20:22 |
PilzAdam |
its on hmmmm's todo list |
20:22 |
fgr |
one thing i cant explain is the connection timeout of clients --- |
20:23 |
fgr |
i have no idea why clients sometimes get conn timeout while connecting to the server |
20:24 |
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20:24 |
Jordach |
the server literally kicks the players like irc when clearing objects from my experience |
20:24 |
VanessaE |
those timeouts happen frequently on my server also, fgr. |
20:24 |
fgr |
i just exportet the whole media content to a root web server so we can load balance the media streaming ... seems to help a bit |
20:24 |
fgr |
and the mt server does not send the whole media content eveer |
20:25 |
Jordach |
anyways, i think the server is more concerned with the clearing of objects than clients when /clearobjects is run |
20:25 |
celeron55 |
Jordach: it isn't concerned of *anything* else then |
20:25 |
celeron55 |
it's a blocking operation |
20:25 |
ssieb |
I found that when the preload visuals setting is turned on in the client, the clients take so long to start that sometimes they time out |
20:25 |
celeron55 |
as it isn't concerned of unloading any blocks it loads for modification, why would it care about clients :P |
20:26 |
Jordach |
celeron55, /clearobjects is just a kick in irc |
20:26 |
Jordach |
essentially. |
20:27 |
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20:32 |
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20:35 |
celeron55 |
VanessaE: is it now better? |
20:35 |
VanessaE |
yes |
20:35 |
VanessaE |
looks fine now |
20:35 |
VanessaE |
(firefox 20 btw) |
20:36 |
celeron55 |
20? i have 15 :P |
20:36 |
celeron55 |
this actually doesn't wrap them over the next entry, but rather overflows over the earth icon |
20:36 |
Exio |
you are 2 days outdated |
20:37 |
celeron55 |
this whole computer is over half a year outdated 8) |
20:37 |
fgr |
not few interesting buildings at the pictures ... you could have some from Semmett ... he builds fantastic things ;-) |
20:37 |
Jordach |
celeron55, this laptop is six years outdated |
20:37 |
celeron55 |
well i mean the software |
20:37 |
celeron55 |
hardware is from 2006-2007 |
20:38 |
Jordach |
celeron55, that's the best year for hardware i think |
20:38 |
celeron55 |
yeah; only good hardware from that time still works |
20:38 |
fgr |
best year??? |
20:39 |
celeron55 |
bad has broken already |
20:39 |
fgr |
go a bit back in time ... where computer needs 3 levels to operate |
20:39 |
Exio |
my 2002-2003 AMD duron still rocks |
20:39 |
Taoki |
PilzAdam: Pushed another commit which makes it less intense on simply jumping and also fixes it when looking up or down. Really hope this one is good at least |
20:43 |
proller |
is this good idea? https://github.com/proller/minetest/compare/master...math - possible any fractal from mandelbulber |
20:44 |
PilzAdam |
Taoki, its way too low now, also there is simply no effect when looking down; I would expect the camera to move down |
20:45 |
hmmmm |
proller, why not do all julia sets? |
20:45 |
Taoki |
I'll see if I can fix it to work somewhat when looking down too |
20:46 |
Taoki |
The idea is to have something that makes falling from jumping more realistic (even ore when falling from high up) |
20:46 |
proller |
hmmmm, its first working versions, no problem to add any fractal |
20:46 |
celeron55 |
proller: do you have any screenshots or anything about that? |
20:47 |
proller |
celeron55, now have working server with one |
20:47 |
hmmmm |
guys, what's going on with https://github.com/minetest/minetest/pull/635 and https://github.com/minetest/minetest/pull/627 ? |
20:47 |
proller |
"DEV fractal world" |
20:47 |
hmmmm |
do i not merge those? |
20:47 |
proller |
its not best fractal, but can explore |
20:50 |
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20:51 |
RealBadAngel |
PilzAdam, ive added missing moreores copper block to common |
20:53 |
PilzAdam |
texture license missing |
20:53 |
PilzAdam |
also add an alias to minetest_game |
20:54 |
RealBadAngel |
PilzAdam, you license every single texture? its taken from moreores, so if you used before other textures same will apply |
20:54 |
RealBadAngel |
minetest_game alias in a minute |
20:54 |
RealBadAngel |
need to fork it |
20:55 |
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20:56 |
PilzAdam |
bbl |
20:59 |
hmmmm |
hey pilzadam, vanessa and i were thinking the desert sand should be lighter, did she tell you anything about that yet? |
20:59 |
hmmmm |
the texture for the regular sand is the same as it is now except lightened, and it looks really nice, and the new desert sand is the current regular sand |
20:59 |
celeron55 |
oh crap, the forum redirects don't work now |
20:59 |
VanessaE |
I have not mentioned that yet, hmmmm |
21:00 |
hmmmm |
not even the sandstone bricks? |
21:00 |
VanessaE |
not yet |
21:00 |
hmmmm |
we really do need that |
21:00 |
VanessaE |
I figured someone else would handle it |
21:00 |
VanessaE |
need the links again for the images? |
21:00 |
hmmmm |
every time i go to test something and i see the eyeraping green and orange mixing together i get disgusted by it |
21:00 |
VanessaE |
lol |
21:01 |
VanessaE |
"eye-raping". Now I've heard it all :D |
21:01 |
hmmmm |
you've never heard people say that before? |
21:01 |
VanessaE |
ok, here come the image links: |
21:01 |
VanessaE |
sand: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sand.png |
21:01 |
VanessaE |
desert sand: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_desert_sand.png |
21:02 |
VanessaE |
sandstone 1x2 brick: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sandstone2.png |
21:02 |
VanessaE |
sandstone 1x4 brick: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sandstone.png |
21:02 |
VanessaE |
and I think I'm forgetting one somewhere. |
21:03 |
celeron55 |
whew, now it works |
21:04 |
Taoki |
Finally! I got the bobbing code to work correctly |
21:05 |
VanessaE |
hmmmm: I might have actually, but it still is funny :) |
21:07 |
RealBadAngel |
talkin bout textures: http://realbadangel.pl/default_brick.png |
21:08 |
VanessaE |
nice bricks. |
21:11 |
RealBadAngel |
http://realbadangel.pl/bricks.png |
21:12 |
VanessaE |
theyneed to be properly UV-mapped though |
21:20 |
RealBadAngel |
wtf my luajit commit is doing in https://github.com/minetest/minetest/pull/627 ? |
21:21 |
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21:21 |
VanessaE |
holy crap, sapier rebase that already |
21:22 |
moala |
Hi all, french translation for "Execute" should be "Exécuter" instead of "Éxécuter" |
21:22 |
moala |
in po/fr/minetest.po |
21:22 |
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21:23 |
RealBadAngel |
moala, http://translate.minetest.ru/projects/minetest/core/fr/ |
21:23 |
RealBadAngel |
hmmm, take a look at #627, theres my luajit commit in it |
21:25 |
moala |
http://translate.minetest.ru/projects/minetest/core/fr/translate/?type=all&pos=131&dir=back |
21:26 |
moala |
I won't create my mandatory account, please do it yourself :) |
21:26 |
moala |
should be "Exécuter" |
21:26 |
moala |
(instead of "Éxécuter") |
21:27 |
RealBadAngel |
im not french. last time french one tried to make polish translation it become mess, so i wont risk opposite ;) |
21:29 |
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21:30 |
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21:34 |
proller |
celeron55, your opinion about fractals? |
21:36 |
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21:36 |
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21:37 |
moala |
compiling on mac, any idea on cmake error "Unknown CMake command "create_search_paths""? |
21:37 |
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21:37 |
VanessaE |
hmmmmm: about those textures, do we have some consensus on that? |
21:38 |
sapier1 |
http://pastebin.com/6sP981tu does anyone know what this costly timer function is? |
21:43 |
RealBadAngel |
sapier1, in #627 you managed to include my patch |
21:45 |
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21:45 |
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21:46 |
sapier1 |
hmm I thought I did a rebase |
21:48 |
sapier1 |
does anyone know how to fix this? |
21:50 |
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21:54 |
VanessaE |
sapier: git rebase -i HEAD~19 |
21:54 |
VanessaE |
change each entry in the editor to squash, except the first one, save, then compose a new commit message in the second editor that comes up. |
21:54 |
VanessaE |
then: git push -f |
21:55 |
moala |
well, finished my french localization fix. |
21:56 |
VanessaE |
sapier: if you can at all. else, re-clone, re-apply your changes, git push -f |
21:56 |
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21:59 |
sapier |
creating a new pull request seems to be a bad but better solution ... :-/ |
22:00 |
sapier |
can someone tell me what those timers are for? |
22:00 |
sapier |
http://pastebin.com/zRDzbL4V |
22:00 |
sapier |
they consume more than half of total lua time |
22:00 |
sapier |
second pastebin is with timers disabled |
22:02 |
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22:07 |
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22:11 |
proller |
menger_sponge on dev fractal server! |
22:17 |
VanessaE |
last time I saw a menger sponge in-game, it absolutely *killed* fps while it was in view, because of all the water elevators inside it |
22:17 |
iqualfragile1 |
opinions please: textile, rest or markdown? |
22:18 |
Exio |
for what? |
22:19 |
proller |
markdown |
22:19 |
iqualfragile1 |
for formating your texts, what else? |
22:19 |
proller |
VanessaE, its mapgen, not for water |
22:20 |
VanessaE |
proller: I assumed. |
22:20 |
proller |
where you can see it? |
22:23 |
Exio |
iqualfragile1: texts for what? generaly i'd use markdown but.. :P |
22:23 |
iqualfragile1 |
for describing mods |
22:24 |
Exio |
markdown |
22:24 |
VanessaE |
but will your markdown be GitHub Flavored â„¢ ? ;-) |
22:28 |
iqualfragile1 |
no, it wont |
22:54 |
RealBadAngel |
PilzAdam, added also alias for copper block |
22:54 |
PilzAdam |
still, missing license of the copper block texture |
22:55 |
Taoki |
VanessaE: For some reason it''s fully imporrible to connect to your server now. It keeps saying it's trying to connect forever... doesn't even get to the media part |
22:55 |
RealBadAngel |
where are those licenses put? |
22:55 |
PilzAdam |
in the README |
22:55 |
RealBadAngel |
for every single texture? |
22:55 |
PilzAdam |
for every texture that isnt created by c55 |
22:56 |
PilzAdam |
have you created the texture? |
22:57 |
RealBadAngel |
this is calinou's texture |
22:57 |
PilzAdam |
then just add it to Calinou's list |
22:57 |
PilzAdam |
(in common/mods/default/README.txt) |
22:57 |
Taoki |
PilzAdam: I fixed the bob direction when looking up and down, and tweaked the intensity to what I'm hoping you'll find ok. When you can look at it again |
22:57 |
PilzAdam |
sure |
22:57 |
Taoki |
thanks |
22:58 |
VanessaE |
vanessarainbird:~$ dig vanessae.mine.bz |
22:58 |
VanessaE |
... |
22:58 |
VanessaE |
vanessae.mine.bz.60INA24.181.208.12 |
22:58 |
Taoki |
I think (and hope) it's ok now at last :) |
22:58 |
VanessaE |
and that's the IP i have right now |
22:58 |
VanessaE |
however, I think the server did crash |
22:58 |
VanessaE |
nope, it's up |
22:59 |
VanessaE |
looks like it restarted for no apparent reason about ah hour ago |
22:59 |
VanessaE |
no errors in the log, just..restarted. |
22:59 |
Taoki |
strange |
22:59 |
VanessaE |
it might be that runaway memory bug from before |
23:00 |
VanessaE |
someone else was saying they're having the exact same inexplicable crashes |
23:00 |
VanessaE |
anyways, it came back on its own and seems to be okay at the momebnt. |
23:00 |
VanessaE |
-b |
23:00 |
RealBadAngel |
PilzAdam, added licence |
23:01 |
PilzAdam |
Taoki, would it be possible to not do anything if the fall height is <= 2? |
23:01 |
Exio |
i'd like a "small" thing when you jump a bit |
23:01 |
Taoki |
PilzAdam: It would be against the point. The purpose of that swing is to smooth the view even after normally jumping, so it doesn't look so fake and stiff |
23:01 |
Exio |
(didn't try it yet) |
23:01 |
Taoki |
But even more when falling from up high |
23:02 |
PilzAdam |
hmm... dunno |
23:02 |
Exio |
make everything a config "realistic_fall"? :P |
23:02 |
Taoki |
It's something any 3D space or game where you're in 1st person view that I can think of has though |
23:02 |
PilzAdam |
maybe its too annyoing if you fall one block |
23:02 |
PilzAdam |
VanessaE, can you test it? |
23:03 |
Taoki |
If it wouldn't work for 1 block falling too it's kinda useless |
23:03 |
Taoki |
VanessaE: https://github.com/minetest/minetest/pull/609 (in case you wanna) |
23:03 |
Taoki |
Anyway, I can make the effect even weaker. But it must take place for 1-block falling too |
23:04 |
VanessaE |
let me take a look, hold a bit |
23:04 |
PilzAdam |
dont make it weaker |
23:04 |
Taoki |
ok. Leaving it as is |
23:06 |
PilzAdam |
maybe increase the speed a bit? |
23:07 |
Taoki |
That I can do. Waiting for VanessaE's input before making more changes |
23:08 |
VanessaE |
trying now. |
23:08 |
VanessaE |
G*d I forgot how ugly the default font is :) |
23:10 |
PilzAdam |
camera.cpp:140 3*dtime feels better IMO |
23:10 |
VanessaE |
this feels weird...everything seems....lighter? |
23:11 |
Taoki |
PilzAdam: I think that's used by the normal view bobbing |
23:11 |
VanessaE |
maybe forgot to turn off shaders..anyways, |
23:11 |
RealBadAngel |
PilzAdam, can you merge copper block? |
23:11 |
PilzAdam |
RealBadAngel, tomorow, its too late already |
23:11 |
VanessaE |
hmmm |
23:11 |
PilzAdam |
VanessaE, please try 3*dtime also |
23:11 |
VanessaE |
yeah, I think that "dip-down" effect is a little too strong with a mere 2m jump |
23:13 |
VanessaE |
lemme check it with 3*dtime |
23:13 |
Taoki |
To me it seems like just the right intensity, but maybe a bit faster |
23:13 |
Taoki |
Yeah, with my settings in GIT |
23:13 |
VanessaE |
I also notice, taoki, in this build the favorites list works |
23:13 |
VanessaE |
at least to a degree. |
23:14 |
Taoki |
Favorites works for some time yes |
23:14 |
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23:14 |
crackerenherbe |
[deleted] |
23:15 |
* VanessaE |
watches the minetest window go batshit insane while it's logging in/rendering textures |
23:15 |
VanessaE |
hm, I think I like it better at 3*dtime |
23:15 |
VanessaE |
but the "depth" of the effect seems too strong |
23:16 |
VanessaE |
can you maybe make it linear based on fall height? |
23:16 |
PilzAdam |
it is based on speed |
23:16 |
VanessaE |
very little for 1m, quite deep for 5m, to lead well into the usual injury effect |
23:16 |
VanessaE |
ah |
23:17 |
VanessaE |
a few meters isn't enough see it then |
23:17 |
Taoki |
Makes sense for it to be based on speed, but the reference speed can be changed if needed |
23:17 |
Taoki |
VanessaE: fall_bobbing *= (1 - rangelim(35 / player->camera_impact, 0, 1)) * 4; |
23:18 |
Taoki |
Change the 35 there to set the reference Y speed for maximum effect |
23:18 |
VanessaE |
ok |
23:18 |
VanessaE |
minimum effect would be the 4 I assume |
23:18 |
Taoki |
My aim was to have half of the effect when landing from normal jump (just sitting in place and jumping up and down). |
23:18 |
Taoki |
* 4 is an aplifier. It decides how far the wding goes |
23:18 |
Taoki |
At maxximum velocity |
23:19 |
Taoki |
I mean, it multiplies the whole curve, so yeah |
23:19 |
PilzAdam |
got to sleep, bye |
23:19 |
Taoki |
ok, later |
23:19 |
VanessaE |
right, but it still effectively sets a minimum amount |
23:19 |
Taoki |
kind of |
23:19 |
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23:20 |
crackerenherbe |
[deleted] |
23:21 |
crackerenherbe |
[deleted] |
23:21 |
VanessaE |
ok, lemme try playing with those figures a little |
23:21 |
crackerenherbe |
[deleted] |
23:21 |
VanessaE |
erm |
23:25 |
crackerenherbe |
[deleted] |
23:27 |
RealBadAngel |
crackerenherbe, /mods is the place for custom mods /textures/all is the place to put textures that will replace those used by custom or default mods, with texture pack |
23:27 |
VanessaE |
Taoki: I'm not sure I understand how these figures actually work, so I'll leave it to you: make it have barely any "bounce" at 1m, and a large amount, perhaps 2-3x the current bounce depth at 5m, since any more than that starts triggering damage anyway |
23:28 |
Taoki |
VanessaE: ok, will look into it tomorrow probably. Thanks |
23:29 |
* Exio |
wants to see "features" like those in upstream :P |
23:29 |
VanessaE |
otherwise as pilzadam suggested, it may begin to annoy a little |
23:29 |
Exio |
as the only thing what i don't "like" about MT actually is the graphics (and i have no idea how to make the stuff better) |
23:29 |
crackerenherbe |
[deleted] |
23:30 |
VanessaE |
Exio: most of it can be helped with simply a better texture pack. |
23:30 |
VanessaE |
guys this is offtopic for this channel. |
23:30 |
VanessaE |
take it to #minetest :) |
23:30 |
RealBadAngel |
crackerenherbe, some mods are default ones. that comes with games, like minetest_game, survival, build |
23:31 |
RealBadAngel |
theyre not made by modders and are part of core game |
23:32 |
RealBadAngel |
/mods is the place where you can put mods of your choice, that you have found in forums |
23:32 |
Exio |
VanessaE: just a bit of "waves" in the water (shaders, but first someone needs to implement multi-pass shaders => i tried and i have no idea how that works), some thing like "blur" instead of fog with some option, maybe a "comic-like lines as border in blocks" (not all, just the ones what are in contact to air) and profit |
23:32 |
Exio |
without going to something like terasology what is resource-expensive as hell |
23:33 |
VanessaE |
waves and distance blur, I like that idea actually. |
23:33 |
VanessaE |
comic lines, bleh |
23:33 |
Exio |
hehe, they look cute :P |
23:33 |
RealBadAngel |
its made with shaders |
23:33 |
Exio |
with HD textures packs |
23:33 |
Exio |
RealBadAngel: implement multipass shaders, i implement the rest! |
23:33 |
RealBadAngel |
i forgot the shaders name for this very effect |
23:34 |
VanessaE |
Exio: one thing I'd like to see is lens flare for the sun. |
23:34 |
Exio |
(as terasology is opensource and has the hard stuff already done) |
23:34 |
Exio |
he, some "small" effects what make the game look really nicer and can be done "with only" shaders |
23:36 |
crackerenherbe |
[deleted] |
23:36 |
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23:37 |
Exio |
crackerenherbe: start a new game for doing that |
23:37 |
Exio |
if you need any "common" mod you can use "common_mods = default, fire" and so on |
23:38 |
Exio |
the "raw" game actually is pretty poor in terms of general features, and is used as base for games and so |
23:39 |
RealBadAngel |
crackerenherbe, without some default mods you wont be able to play anything. they come with basic stuff. |
23:39 |
RealBadAngel |
ofc you can modify them if you like, up to you |
23:41 |
crackerenherbe |
[deleted] |
23:41 |
crackerenherbe |
[deleted] |
23:41 |
crackerenherbe |
[deleted] |
23:42 |
Exio |
i see that "good" and is why you can always use a customized mapgen + custom game |
23:42 |
Exio |
and actually, minetest is a engine "and" a game |
23:43 |
crackerenherbe |
[deleted] |
23:44 |
crackerenherbe |
[deleted] |
23:45 |
crackerenherbe |
[deleted] |
23:45 |
crackerenherbe |
[deleted] |
23:45 |
crackerenherbe |
[deleted] |
23:46 |
Exio |
can we move this to #minetest? |
23:46 |
VanessaE |
the problem is probably drawtime jitter. |
23:46 |
crackerenherbe |
[deleted] |
23:46 |
VanessaE |
crackerenherbe: no, this channel is meant for core development discussion, not regular chat. go to #minetest |
23:47 |
crackerenherbe |
[deleted] |
23:47 |
crackerenherbe |
[deleted] |
23:54 |
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