Time Nick Message 00:00 Taoki Og, I've been wanting to ask this for some time. Anyone else has a problem with the Minetest viewport appearing in a small portion of the window until you resize the window? 00:00 Taoki When I start the world, the actual screen is located in the lower-left of the window. I need to maximize or restore the window for it to fill it properly again 00:05 Taoki need to go now though... later 00:19 RealBadAngel well, found 2 another bugs. all of this in get_craft_recipe and then mine get_all_craft_recipes 00:20 RealBadAngel bug in get_craft_recipe was there for ages and i just copied it over :( 00:21 RealBadAngel whoever made it forced Lua table indexes to be strings 00:21 RealBadAngel so one have to acces table like: items["1"] 01:31 ShadowNinja Taoki|away: yes, there is a bug filed on github 03:14 TTChangeTheWorld Good day. 03:16 TTChangeTheWorld I want to write some addition to ban.cpp To make it possible to ban people for a certain time 03:16 TTChangeTheWorld Can i try to do it, or nobody need it? 03:17 ShadowNinja I have a mod for that, see my get_player_ip() pull 03:17 TTChangeTheWorld Ok... ty 03:18 ShadowNinja it would be a little less hacky if we had minetest.kick_player(), hmmmm is working on that 05:59 celeron55 <+thexyz> celeron55: are we going to keep that wiki-website at your server? <- dunno... probably not in the long term 06:00 celeron55 i think it works reasonably fast though as long as it isn't targeted by some huge news site 06:01 celeron55 and lately my ADSL has been working well 06:01 celeron55 so there's zero hurry 06:03 celeron55 "Multiplayer support for tens of thousands of players, via servers hosted by users" 06:03 celeron55 what the fuck :D 06:03 celeron55 who writes this bullshit 06:05 celeron55 oh god, the front page has gotten so much worse 06:06 celeron55 maybe i'll try to not care... 06:06 celeron55 "inspired by Gnomescroll" lol wat 06:07 celeron55 and why have all the texts gotten so much longer 06:07 celeron55 nobody wants to read this 06:08 celeron55 this isn't a competition about maximizing length, it's a competition about making a good synopsis 06:09 celeron55 if this isn't going to get better, i'll just consider reverting all of it :D 10:03 Taoki Found an interesting bug I believe. If you spawn a door with add_node, it is stuck. You can't right-click it to open it and can't even dig it (it spawns back if you do). Anyone know more about this? 10:12 Taoki Oh... it only happens for steel doors not wood ones 10:52 proller yeah 10:52 proller fractal mapgen works 10:52 proller h4.setun.net:30001 13:17 Taoki Can anydev be so kind as to merge this upstream? https://github.com/minetest/minetest/pull/609 It's tested and working and waiting for a few days 13:17 PilzAdam unicorn! 13:17 Taoki unicorn? 13:18 PilzAdam "This page is taking way too long to load. Sorry about that. Please try refreshing and contact us if the problem persists." 13:18 PilzAdam works now 13:18 Taoki ok :P Yeah I meant my fall bobbing 13:27 PilzAdam it has still the setting :-/ 13:38 Taoki PilzAdam: Yes, was hoping you could make the compromise to leave it with that 13:40 Taoki celeron55: Can the fall bobbing have one setting to toggle it like the view bobbing? 13:50 Taoki PilzAdam: Anyway, can you merge it as it is and make a compromise to leave that setting? Still think that would be best for everyone 14:22 hmmmm i hope pilz is going to squash that first :) 14:26 RealBadAngel are you guys playin ping-timeout-pong? ;) 14:28 Taoki yeah, squashed... one commit is enough for it all 16:15 celeron55 hmm 16:16 celeron55 the texture packs page has much better screenshots (disregarding the textures) than the actual front page: http://c55.me/minetest4/doku.php?id=texturepacks http://c55.me/minetest4/doku.php 16:17 celeron55 also.... it's still full of odd blah-blah 16:18 celeron55 also the support page is... well, horrible 16:19 celeron55 i think the front page is important to be at least as good as the current one, content-wise, before it's put at minetest.net 16:19 celeron55 screenshots being most important 16:21 celeron55 i think i'll try to collect some from the forums 16:28 celeron55 oh god 16:28 celeron55 i now have 17 16:30 celeron55 all of these 17 screenshots show some aspect of the game that is worth showing 8) 16:30 rubenwardy looking good celeron55 16:31 rubenwardy maybe make a hidden gallery page 16:31 rubenwardy I like how it uses doku 16:39 celeron55 hmm, i basically want to flood the user with screenshots and note that many of the things pictured are possible via mods,texture packs and other community-created content 16:39 * celeron55 tries something 16:46 Jordach celeron55, a rotating picture gallery similar to rubenwardy's one for minetest extensions 16:47 rubenwardy celeron55 dislikes that 16:47 Jordach which would probably look better on a smaller scale screen# 16:47 Jordach -# 16:47 rubenwardy "Minetest is not an entertainment company" 16:47 rubenwardy iirc 16:49 celeron55 whaat 16:49 celeron55 what happened to the images on the front page 16:50 celeron55 oh they're there; somehow my browser thought they weren't 16:55 celeron55 hell i hate these front page texts 16:55 celeron55 they can't even be fine-tuned to be reasoanble anymore 16:55 * celeron55 just copies originals back 16:57 celeron55 done! 16:57 celeron55 so now it has that bunch of screenshots shamefully taken from the screenshot thread, linking to the screenshot thread 16:57 celeron55 or shamelessly 16:58 celeron55 i guess it's shamefully and shamelessly at the same time 16:58 celeron55 oh god 16:58 celeron55 "Simplistic Modding API that supports all kinds of modifications to the game! " 16:58 celeron55 >all kinds of modifications 16:58 celeron55 WHO COMES UP WITH THIS SHIT 16:58 celeron55 sorry, it's going to go 17:01 celeron55 i don't want the front page to give any more wrong view of things than is forced by deficiencies of the english language 17:02 celeron55 simply no; giving wrong expectations to people will not result in any good 17:09 celeron55 and yes, there is probably a cultural difference here; i think the americans are prone to overboasting everything to the extent of ridiculousness 17:11 rubenwardy what about the english? 17:13 celeron55 british? 17:14 BlockMen celeron55, http://c55.me/minetest4/doku.php ....srsly?? 17:14 rubenwardy thats it 17:14 rubenwardy those screenshots would be better if they were aligned right? 17:15 Jordach hmm, yeah, we should really remove the /doku.php per page 17:15 BlockMen yes. and not that much. and not that much where most is just blue 17:16 celeron55 i think it's like 1500% better than it was 17:16 BlockMen Jordach, whats the problem bout doku.php? 17:16 Jordach makes the pages seem rather unfinished 17:16 Jordach most websites hide the page name and its extension 17:16 celeron55 Jordach: that will be taken care of 17:16 Jordach celeron55, oh good 17:16 BlockMen celeron55, its a nice idea in general. butyou should reduce by 50% 17:17 Jordach also: tie forum accounts to the page accounts 17:17 Jordach or just login when forum cookies are present 17:17 celeron55 that's not practically possible 17:17 Jordach (iirc, html5 does this)# 17:17 rubenwardy they are on different servers 17:17 rubenwardy and it would be a pain to edit doku 17:17 celeron55 dokuwiki is file-based, punbb is database based 17:18 Jordach databased* 17:18 rubenwardy no, jordach 17:18 Jordach you should remove the playground wiki section to give it the more finished look 17:18 Jordach (as a page.) 17:19 BlockMen it would be possible to rewrite the login and use the forum database 17:19 celeron55 actually, it isn't that hard https://www.dokuwiki.org/devel:authentication_backends 17:19 BlockMen but i dont see the sense 17:19 celeron55 but it'd need to be on the same server 17:19 rubenwardy you do not even have to access the database, blockmen 17:20 rubenwardy https://github.com/rubenwardy/minetest-extensions/blob/master/scripts/setup.php#L56 17:20 rubenwardy https://github.com/rubenwardy/minetest-extensions/blob/master/scripts/setup.php#L94 17:21 rubenwardy but it, as c55 said, needs to be on the same server 17:21 celeron55 i'm getting the most horrible stress ever because of this site thing now 17:21 celeron55 it's like eating me alive 17:21 Jordach celeron55, no, being eaten alive is worse i assure you. 17:21 rubenwardy celeron55: http://caravanatchurchfarm.co.uk/wp-content/uploads/2013/03/dont_panic.jpg 17:22 BlockMen but why does it have to use same login?? 17:22 celeron55 i don't want to spend all time every day for this for the whole week like i have had to 17:22 rubenwardy BlockMen: it doesn't 17:23 BlockMen ok, why we are talking about then? 17:23 celeron55 so now if you please, and also if you don't, i'll just switch that to be on minetest.net and then give no shit for enough time 17:23 BlockMen and to your extensions: you are checking a cookie weather loged in? 17:23 rubenwardy nope, I am including the forum api 17:24 rubenwardy which checks a cookie 17:24 BlockMen so you get acess to database 17:24 BlockMen nvm 17:25 rubenwardy you can, but I use $forum_user to get current user details 17:25 BlockMen ok, ic 17:26 celeron55 wait what the hell, dokuwiki uses MD5 for passwords by default 17:26 celeron55 who has come up with this 17:29 celeron55 changed it to bcrypt; you may want to change your passwords (to the same or different one; the hash is going be updated either way) 17:29 PilzAdam hey, thats my map on the fron page! 17:30 PilzAdam seed = 8 if someone wants this map 17:31 BlockMen celeron55, done 17:32 PilzAdam anyone going to change "Recommended" to "Popular"? 17:32 BlockMen PilzAdam, why? 17:33 PilzAdam because I wouldnt recommend technic mod to anyone 17:33 celeron55 :D 17:33 Taoki celeron55: Sorry to intrerrupt with less important things, but still wanted to know. Do you believe something like my fall bobbing code should have a setting in the menu? Or should I leave no setting like PilzAdam is asking? 17:33 celeron55 Taoki: i have no idea 17:33 BlockMen then change the recommends :P 17:34 Taoki https://github.com/minetest/minetest/pull/609 17:34 Taoki ok. Asking if generally you think something of this importance can have a setting 17:34 PilzAdam BlockMen, also, Texture Packs -> change "all Packs" to "All Packs" 17:34 Taoki If you agree with PilzAdam on this, I'll give up and remove the setting 17:35 celeron55 i don't want to choose, ask someone else 17:35 BlockMen will change to "All".. 17:36 BlockMen *"All Texturepacks" 17:37 celeron55 just "All" is best i think 17:37 celeron55 just like i changed "IRC Channels" to "IRC" - the rest is just unnecessary noise 17:37 celeron55 you should fight against noise in these kinds of things 17:37 BlockMen celeron55, havent even noticed you did 17:38 celeron55 you can put noise in a story book, but not on website navigation or quick points about a game 17:38 BlockMen and should "Changelog" stay for all users or just for logged in 17:38 celeron55 doesn't really matter 17:38 BlockMen can i change that it is just for logged in? 17:39 PilzAdam the screenshot at the bottom of the main page looks misplaced 17:41 celeron55 ...oops 17:41 BlockMen maybe just make smaller? 17:42 PilzAdam celeron55, you run ubuntu? 17:43 BlockMen umm, what ? You don't have permission to access /minetest4/ on this server. 17:43 celeron55 well that's the oops 17:45 celeron55 i took into use dokuwiki's .htaccess and it blew up... before even uncommenting or enabling any of the rewrite stuff 17:45 * celeron55 is good at blowing up web servers 17:45 BlockMen lol 17:46 celeron55 ha, different error! 17:46 celeron55 *progress* 17:47 BlockMen celeron55, if you have fixed dokuwiki -> https://github.com/celeron55/minetest.net_dokutemplate/pull/4 17:47 rubenwardy "Internal Server Error" 17:48 rubenwardy works now :P 17:48 celeron55 now it supports rewrite 17:48 celeron55 but BlockMen's template doesn't 17:49 celeron55 eg. http://c55.me/minetest4/irc will work 17:49 celeron55 and please make the template so that it supports both, rewrite and non-rewrite setting 17:50 celeron55 i'm sure there is a thing for that in the dokuwiki apis 17:51 BlockMen you mean that it supports *.php?... 17:52 BlockMen nvm...im on it 17:52 rubenwardy I would swap the collage and the bottom image... 17:52 rubenwardy on the homepage, maybe 17:54 celeron55 BlockMen: just don't do it manually, there's probably an easy way to do it 17:54 celeron55 i can't find it on google though 17:55 celeron55 also, how come these pages are now all empty 17:56 celeron55 eh 17:56 BlockMen celeron55, have you done the rewrite by htaccess? 17:56 celeron55 BlockMen: your script is invalid 17:56 celeron55 the pull request 17:56 BlockMen umm... 17:56 celeron55 syntax error, unexpected '/' in tpl_header.php on line 54 17:56 celeron55 why do you commit broken code 17:57 celeron55 fixed now 17:57 BlockMen because i wanted do it to fast... 17:57 BlockMen it is the ! instead the ' 17:57 BlockMen sry 17:57 BlockMen wont do again 17:58 celeron55 crap, i fixed it wrong 8D 17:59 celeron55 you may save your time, but you add that tripled to other's time 18:01 BlockMen [19:59] BlockMen: sry 18:01 BlockMen [19:59] BlockMen: wont do again 18:02 sfan5 what about adding a nice lua icon to the credits tab in minetest? http://lua-users.org/wiki/LuaLogo 18:04 celeron55 okay so, the old site can be accessed from now on at http://c55.me/minetest2 18:04 BlockMen celeron55, i know how to enable rewrite 18:04 BlockMen will make commit in a few min 18:05 BlockMen *with testing before ;) 18:06 PilzAdam celeron55, "Internal Server Error" the page says I should contact you :-p 18:08 celeron55 it should work now 18:08 celeron55 at minetest.net 18:10 celeron55 here are some pieces of scripts that i used to make the bunch of small screenshots, if someone wants to try to improve it: http://paste.dy.fi/yUP 18:12 celeron55 so now, my request is that keep the front page short and up to the point; zero overboasting and zero noise in the text; and have some very interesting screenshots on it 18:13 celeron55 -> 18:13 celeron55 and let the technical people write the technical parts 18:18 BlockMen celeron55, which Rewriterule have you changed? 18:18 BlockMen *at htaccess 18:42 BlockMen celeron55, i have problems with my localhost and rewrite 18:42 BlockMen could you check if that works fine? http://pastie.org/private/grfnhkx6gqkkpbtbdf1eg 18:42 fgr is it usual that mt fps drops since 0.4.6? 18:43 fgr or can this be tweaked of the server for more performance? i got drawtime above 80 and have almost 9 fps 19:12 celeron55 BlockMen: i just enabled the rewrite stuff in the .htaccess.dist provided by dokuwiki at it's root (copy to .htaccess there and enable it in apache) 19:13 celeron55 and set the right RewriteBase for your server 19:18 fgr what is the problem if the server shuts down with no information to the logfile 19:18 BlockMen celeron55, idk why i dont get it work. but i have no time for today anymore... 19:19 BlockMen so you can try yourself with the pastie i sent or it has to wait 19:19 BlockMen last thing. is it ok when i change my forum post to make public? 19:21 celeron55 yes, anyone can publish news about it 19:21 celeron55 (if i understood at all what you mean) 19:22 BlockMen yes, you did 19:22 BlockMen and i g2g now. bye 19:22 iqualfragile … is minetest.net hosted on a mobilephone? 19:25 celeron55 iqualfragile: not really, but for some reason HTTP requests sent to it sometimes wait painfully long 19:25 celeron55 i haven't been able to understand why it happens 19:34 iqualfragile celeron55: it seems like 195.10.191.162 would have some problems (tested from 3 seperate hosts) 19:35 iqualfragile and all the traffic to minetest.net seems to go throught that host 19:37 celeron55 hmm, i think the problem may be that apache is configured to support too few clients compared to it's connection keep-alive time 19:37 * celeron55 tries to tune this thing 19:37 celeron55 ah, yes 19:37 celeron55 it's very probably this 19:38 proller do we need fun fractal mapgen ? 19:38 celeron55 i have quite little memory on the machine (only 1G, little for apache+php and many other things) so i need to juggle around with the number of threads and other things 19:38 celeron55 8) 19:39 Taoki PilzAdam: Fine... I removed the setting for the fall bobbing :P You can check it again and merge now. https://github.com/minetest/minetest/pull/609 19:39 Exio well, this is like i'm the only who likes a config for that 19:39 celeron55 iqualfragile: it should work quite well now for the current amount of traffic 19:39 Taoki Feel free to squash all commits and only use the first one's message 19:40 Taoki Tested it again and works fine 19:40 celeron55 iqualfragile: please test 19:41 iqualfragile celeron55: response times are better but it still takes a lot of time to load the immages 19:41 Taoki Note however that the swing of the bob is relative to player view. So if you look forward, the view swings down. If you look downward however the view swinngs back. Prolly can't be helped but it's not bad and feels good and realistic 19:41 celeron55 hmm, the images are overly large in size 19:41 celeron55 well, mainly the wide image on the front page 19:42 celeron55 i'll do something about that 19:45 Taoki BTW. Since last night's commits, Minetest crashes when attempting to exit to menu 19:45 Taoki Maybe one of the memory leak fixes broke it 19:45 celeron55 iqualfragile: try now 19:45 Jordach Taoki, yeah, happens for me often 19:45 Jordach it seems luajit brought it in 19:45 celeron55 it should be reasonable now 19:45 iqualfragile bit better, but still not realy fluid 19:46 celeron55 it's enough for now 19:46 PilzAdam Jordach, no 19:46 PilzAdam Taoki, yes, the bug is known 19:46 Jordach PilzAdam, i tested a luajit commit and thats where it breaks for me 19:46 PilzAdam sapier has a fix for it already, we are waiting for hmmmm to merge it 19:47 celeron55 iqualfragile: making it really fluid is just about getting it behind a large enough internet pipe; we'll make that happen some day probably 19:48 celeron55 crap, the layout elements are huge in size too 19:48 Jordach well, if the server's upload has the bigger pipe it will be smoother# 19:48 Jordach -# 19:48 Jordach (esp. with fibre optic.) 19:48 PilzAdam Taoki, the effect is way too heavy, it should only happen if you fall > 2 nodes 19:48 PilzAdam it is also really wrong if you look down 19:49 PilzAdam sry, but I cant merge it as it is currently 19:50 Taoki :/ 19:50 Taoki I can reduce it, it's intended to happen when you simply jump as well. It's stronger when you fall down though 19:50 Taoki And it's not too wrong, just that it's relative to the view 19:51 Taoki Dunno how that can be fixed 19:51 fgr why is the client game feeling resetting me 2 or 4 blocks back while moving forward? 19:53 Taoki PilzAdam: I'll try to fix the looking down and reduce it. But the effect is intended to happen when you simply jump too, so not only if you fall >2 nodes. I should however make it stronger then, will see how I can tweak it 19:56 celeron55 well, the logo is 19:56 celeron55 the previous site was quite optimized for little bandwidth 19:56 celeron55 it's like 10x lighter 19:56 celeron55 so bandwidth is a non-issue with it 19:56 celeron55 more than 10x 20:02 iqualfragile celeron55: have you looked at the html dokuwiki generates? 20:02 iqualfragile its ugly! 20:02 celeron55 your browser doesn't care :P 20:02 iqualfragile i needed to fire up kate because i could not find the closing tags anymore 20:02 celeron55 also, half of it is BlockMen's template 20:02 celeron55 or even most 20:03 Jordach actually, it looks like its entirely him 20:04 celeron55 he makes terrible code, but it seems to work 8) 20:04 iqualfragile can someone get me a .zip of the old minetest-design? (its just one .css & the logo basicly) 20:04 celeron55 it's on github 20:04 iqualfragile ok 20:04 celeron55 as well as the new one 20:05 celeron55 new and old: https://github.com/celeron55/minetest.net_dokutemplate https://github.com/celeron55/minetest.net_php 20:06 fgr how we can eleborate why the server is unexpectedly shutting down...? 20:06 fgr no further logfile informations are given 20:07 celeron55 fgr: you should probably run it in a debugger 20:07 fgr the server? 20:08 fgr its a plain server complile no mod test 20:08 celeron55 the whatever that seems to shut down without logging anything about it 20:08 fgr i set the verbose level now to on 20:13 fgr ServerMap: Unloaded 7 blocks from memory, of which 0 were written, 1247 blocks in memory. 20:13 fgr why the server cannot write blocks??? 20:13 fgr i guess the memory gets full, can it be the case? 20:14 celeron55 it's not worth trying to guess 20:14 celeron55 gdb, man 20:15 fgr explain what the message wants me to tell, no blocks can be written right? 20:15 celeron55 it's not an error nor a warning 20:15 celeron55 regular operation 20:16 fgr pumping blocks to the memory? 20:16 fgr when they will be written to file 20:16 fgr i have now 2800 blocks in memory and growing 20:16 celeron55 it says it has unloaded 7 MapBlocks (that it doesn't need to have in memory), and has 1247 of ones in memory that it consideres needed 20:17 fgr ok its a normal beheavor 20:17 celeron55 they'll be written when they have been changed, and unloaded when they haven't been needed for a short while 20:17 fgr thats why mt is so memory consumting 20:17 fgr ;-/ 20:18 celeron55 the minetest server is far from memory-consuming 20:18 Jordach fgr, perhaps they were newly generated nodes by mapgen and they didnt need saving as it was saved before that line was printed 20:18 fgr ok ... it needs almost 400MB its not that bad, i guess .. but clearing objects kills the server 20:18 VanessaE I was just checking out the latest change to the main site.. under the "Development" menu dropdown, "API" and "Wiki" are on the same menu entry, overwriting one another. 20:20 celeron55 fgr: clearing objects isn't designed to work on anything more than small servers, so yes, it will kill it most of the time 20:21 fgr thats why we dont use it anymore ... or we spent the server a ton of memory 20:21 fgr 12 GB memory and above for a 700mb map 20:21 ShadowNinja fgr: The issue is that it loads the entire map into memory to clear it 20:22 fgr i know ... at least that point i have understood ;-) 20:22 celeron55 it could be fixed if somebody'd care enough to actually fix it 20:22 PilzAdam its on hmmmm's todo list 20:22 fgr one thing i cant explain is the connection timeout of clients --- 20:23 fgr i have no idea why clients sometimes get conn timeout while connecting to the server 20:24 Jordach the server literally kicks the players like irc when clearing objects from my experience 20:24 VanessaE those timeouts happen frequently on my server also, fgr. 20:24 fgr i just exportet the whole media content to a root web server so we can load balance the media streaming ... seems to help a bit 20:24 fgr and the mt server does not send the whole media content eveer 20:25 Jordach anyways, i think the server is more concerned with the clearing of objects than clients when /clearobjects is run 20:25 celeron55 Jordach: it isn't concerned of *anything* else then 20:25 celeron55 it's a blocking operation 20:25 ssieb I found that when the preload visuals setting is turned on in the client, the clients take so long to start that sometimes they time out 20:25 celeron55 as it isn't concerned of unloading any blocks it loads for modification, why would it care about clients :P 20:26 Jordach celeron55, /clearobjects is just a kick in irc 20:26 Jordach essentially. 20:35 celeron55 VanessaE: is it now better? 20:35 VanessaE yes 20:35 VanessaE looks fine now 20:35 VanessaE (firefox 20 btw) 20:36 celeron55 20? i have 15 :P 20:36 celeron55 this actually doesn't wrap them over the next entry, but rather overflows over the earth icon 20:36 Exio you are 2 days outdated 20:37 celeron55 this whole computer is over half a year outdated 8) 20:37 fgr not few interesting buildings at the pictures ... you could have some from Semmett ... he builds fantastic things ;-) 20:37 Jordach celeron55, this laptop is six years outdated 20:37 celeron55 well i mean the software 20:37 celeron55 hardware is from 2006-2007 20:38 Jordach celeron55, that's the best year for hardware i think 20:38 celeron55 yeah; only good hardware from that time still works 20:38 fgr best year??? 20:39 celeron55 bad has broken already 20:39 fgr go a bit back in time ... where computer needs 3 levels to operate 20:39 Exio my 2002-2003 AMD duron still rocks 20:39 Taoki PilzAdam: Pushed another commit which makes it less intense on simply jumping and also fixes it when looking up or down. Really hope this one is good at least 20:43 proller is this good idea? https://github.com/proller/minetest/compare/master...math - possible any fractal from mandelbulber 20:44 PilzAdam Taoki, its way too low now, also there is simply no effect when looking down; I would expect the camera to move down 20:45 hmmmm proller, why not do all julia sets? 20:45 Taoki I'll see if I can fix it to work somewhat when looking down too 20:46 Taoki The idea is to have something that makes falling from jumping more realistic (even ore when falling from high up) 20:46 proller hmmmm, its first working versions, no problem to add any fractal 20:46 celeron55 proller: do you have any screenshots or anything about that? 20:47 proller celeron55, now have working server with one 20:47 hmmmm guys, what's going on with https://github.com/minetest/minetest/pull/635 and https://github.com/minetest/minetest/pull/627 ? 20:47 proller "DEV fractal world" 20:47 hmmmm do i not merge those? 20:47 proller its not best fractal, but can explore 20:51 RealBadAngel PilzAdam, ive added missing moreores copper block to common 20:53 PilzAdam texture license missing 20:53 PilzAdam also add an alias to minetest_game 20:54 RealBadAngel PilzAdam, you license every single texture? its taken from moreores, so if you used before other textures same will apply 20:54 RealBadAngel minetest_game alias in a minute 20:54 RealBadAngel need to fork it 20:56 PilzAdam bbl 20:59 hmmmm hey pilzadam, vanessa and i were thinking the desert sand should be lighter, did she tell you anything about that yet? 20:59 hmmmm the texture for the regular sand is the same as it is now except lightened, and it looks really nice, and the new desert sand is the current regular sand 20:59 celeron55 oh crap, the forum redirects don't work now 20:59 VanessaE I have not mentioned that yet, hmmmm 21:00 hmmmm not even the sandstone bricks? 21:00 VanessaE not yet 21:00 hmmmm we really do need that 21:00 VanessaE I figured someone else would handle it 21:00 VanessaE need the links again for the images? 21:00 hmmmm every time i go to test something and i see the eyeraping green and orange mixing together i get disgusted by it 21:00 VanessaE lol 21:01 VanessaE "eye-raping". Now I've heard it all :D 21:01 hmmmm you've never heard people say that before? 21:01 VanessaE ok, here come the image links: 21:01 VanessaE sand: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sand.png 21:01 VanessaE desert sand: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_desert_sand.png 21:02 VanessaE sandstone 1x2 brick: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sandstone2.png 21:02 VanessaE sandstone 1x4 brick: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sandstone.png 21:02 VanessaE and I think I'm forgetting one somewhere. 21:03 celeron55 whew, now it works 21:04 Taoki Finally! I got the bobbing code to work correctly 21:05 VanessaE hmmmm: I might have actually, but it still is funny :) 21:07 RealBadAngel talkin bout textures: http://realbadangel.pl/default_brick.png 21:08 VanessaE nice bricks. 21:11 RealBadAngel http://realbadangel.pl/bricks.png 21:12 VanessaE theyneed to be properly UV-mapped though 21:20 RealBadAngel wtf my luajit commit is doing in https://github.com/minetest/minetest/pull/627 ? 21:21 VanessaE holy crap, sapier rebase that already 21:22 moala Hi all, french translation for "Execute" should be "Exécuter" instead of "Éxécuter" 21:22 moala in po/fr/minetest.po 21:23 RealBadAngel moala, http://translate.minetest.ru/projects/minetest/core/fr/ 21:23 RealBadAngel hmmm, take a look at #627, theres my luajit commit in it 21:25 moala http://translate.minetest.ru/projects/minetest/core/fr/translate/?type=all&pos=131&dir=back 21:26 moala I won't create my mandatory account, please do it yourself :) 21:26 moala should be "Exécuter" 21:26 moala (instead of "Éxécuter") 21:27 RealBadAngel im not french. last time french one tried to make polish translation it become mess, so i wont risk opposite ;) 21:34 proller celeron55, your opinion about fractals? 21:37 moala compiling on mac, any idea on cmake error "Unknown CMake command "create_search_paths""? 21:37 VanessaE hmmmmm: about those textures, do we have some consensus on that? 21:38 sapier1 http://pastebin.com/6sP981tu does anyone know what this costly timer function is? 21:43 RealBadAngel sapier1, in #627 you managed to include my patch 21:46 sapier1 hmm I thought I did a rebase 21:48 sapier1 does anyone know how to fix this? 21:54 VanessaE sapier: git rebase -i HEAD~19 21:54 VanessaE change each entry in the editor to squash, except the first one, save, then compose a new commit message in the second editor that comes up. 21:54 VanessaE then: git push -f 21:55 moala well, finished my french localization fix. 21:56 VanessaE sapier: if you can at all. else, re-clone, re-apply your changes, git push -f 21:59 sapier creating a new pull request seems to be a bad but better solution ... :-/ 22:00 sapier can someone tell me what those timers are for? 22:00 sapier http://pastebin.com/zRDzbL4V 22:00 sapier they consume more than half of total lua time 22:00 sapier second pastebin is with timers disabled 22:11 proller menger_sponge on dev fractal server! 22:17 VanessaE last time I saw a menger sponge in-game, it absolutely *killed* fps while it was in view, because of all the water elevators inside it 22:17 iqualfragile1 opinions please: textile, rest or markdown? 22:18 Exio for what? 22:19 proller markdown 22:19 iqualfragile1 for formating your texts, what else? 22:19 proller VanessaE, its mapgen, not for water 22:20 VanessaE proller: I assumed. 22:20 proller where you can see it? 22:23 Exio iqualfragile1: texts for what? generaly i'd use markdown but.. :P 22:23 iqualfragile1 for describing mods 22:24 Exio markdown 22:24 VanessaE but will your markdown be GitHub Flavored ™ ? ;-) 22:28 iqualfragile1 no, it wont 22:54 RealBadAngel PilzAdam, added also alias for copper block 22:54 PilzAdam still, missing license of the copper block texture 22:55 Taoki VanessaE: For some reason it''s fully imporrible to connect to your server now. It keeps saying it's trying to connect forever... doesn't even get to the media part 22:55 RealBadAngel where are those licenses put? 22:55 PilzAdam in the README 22:55 RealBadAngel for every single texture? 22:55 PilzAdam for every texture that isnt created by c55 22:56 PilzAdam have you created the texture? 22:57 RealBadAngel this is calinou's texture 22:57 PilzAdam then just add it to Calinou's list 22:57 PilzAdam (in common/mods/default/README.txt) 22:57 Taoki PilzAdam: I fixed the bob direction when looking up and down, and tweaked the intensity to what I'm hoping you'll find ok. When you can look at it again 22:57 PilzAdam sure 22:57 Taoki thanks 22:58 VanessaE vanessa@rainbird:~$ dig vanessae.mine.bz 22:58 VanessaE ... 22:58 VanessaE vanessae.mine.bz. 60 IN A 24.181.208.12 22:58 Taoki I think (and hope) it's ok now at last :) 22:58 VanessaE and that's the IP i have right now 22:58 VanessaE however, I think the server did crash 22:58 VanessaE nope, it's up 22:59 VanessaE looks like it restarted for no apparent reason about ah hour ago 22:59 VanessaE no errors in the log, just..restarted. 22:59 Taoki strange 22:59 VanessaE it might be that runaway memory bug from before 23:00 VanessaE someone else was saying they're having the exact same inexplicable crashes 23:00 VanessaE anyways, it came back on its own and seems to be okay at the momebnt. 23:00 VanessaE -b 23:00 RealBadAngel PilzAdam, added licence 23:01 PilzAdam Taoki, would it be possible to not do anything if the fall height is <= 2? 23:01 Exio i'd like a "small" thing when you jump a bit 23:01 Taoki PilzAdam: It would be against the point. The purpose of that swing is to smooth the view even after normally jumping, so it doesn't look so fake and stiff 23:01 Exio (didn't try it yet) 23:01 Taoki But even more when falling from up high 23:02 PilzAdam hmm... dunno 23:02 Exio make everything a config "realistic_fall"? :P 23:02 Taoki It's something any 3D space or game where you're in 1st person view that I can think of has though 23:02 PilzAdam maybe its too annyoing if you fall one block 23:02 PilzAdam VanessaE, can you test it? 23:03 Taoki If it wouldn't work for 1 block falling too it's kinda useless 23:03 Taoki VanessaE: https://github.com/minetest/minetest/pull/609 (in case you wanna) 23:03 Taoki Anyway, I can make the effect even weaker. But it must take place for 1-block falling too 23:04 VanessaE let me take a look, hold a bit 23:04 PilzAdam dont make it weaker 23:04 Taoki ok. Leaving it as is 23:06 PilzAdam maybe increase the speed a bit? 23:07 Taoki That I can do. Waiting for VanessaE's input before making more changes 23:08 VanessaE trying now. 23:08 VanessaE G*d I forgot how ugly the default font is :) 23:10 PilzAdam camera.cpp:140 3*dtime feels better IMO 23:10 VanessaE this feels weird...everything seems....lighter? 23:11 Taoki PilzAdam: I think that's used by the normal view bobbing 23:11 VanessaE maybe forgot to turn off shaders..anyways, 23:11 RealBadAngel PilzAdam, can you merge copper block? 23:11 PilzAdam RealBadAngel, tomorow, its too late already 23:11 VanessaE hmmm 23:11 PilzAdam VanessaE, please try 3*dtime also 23:11 VanessaE yeah, I think that "dip-down" effect is a little too strong with a mere 2m jump 23:13 VanessaE lemme check it with 3*dtime 23:13 Taoki To me it seems like just the right intensity, but maybe a bit faster 23:13 Taoki Yeah, with my settings in GIT 23:13 VanessaE I also notice, taoki, in this build the favorites list works 23:13 VanessaE at least to a degree. 23:14 Taoki Favorites works for some time yes 23:14 crackerenherbe [deleted] 23:15 * VanessaE watches the minetest window go batshit insane while it's logging in/rendering textures 23:15 VanessaE hm, I think I like it better at 3*dtime 23:15 VanessaE but the "depth" of the effect seems too strong 23:16 VanessaE can you maybe make it linear based on fall height? 23:16 PilzAdam it is based on speed 23:16 VanessaE very little for 1m, quite deep for 5m, to lead well into the usual injury effect 23:16 VanessaE ah 23:17 VanessaE a few meters isn't enough see it then 23:17 Taoki Makes sense for it to be based on speed, but the reference speed can be changed if needed 23:17 Taoki VanessaE: fall_bobbing *= (1 - rangelim(35 / player->camera_impact, 0, 1)) * 4; 23:18 Taoki Change the 35 there to set the reference Y speed for maximum effect 23:18 VanessaE ok 23:18 VanessaE minimum effect would be the 4 I assume 23:18 Taoki My aim was to have half of the effect when landing from normal jump (just sitting in place and jumping up and down). 23:18 Taoki * 4 is an aplifier. It decides how far the wding goes 23:18 Taoki At maxximum velocity 23:19 Taoki I mean, it multiplies the whole curve, so yeah 23:19 PilzAdam got to sleep, bye 23:19 Taoki ok, later 23:19 VanessaE right, but it still effectively sets a minimum amount 23:19 Taoki kind of 23:20 crackerenherbe [deleted] 23:21 crackerenherbe [deleted] 23:21 VanessaE ok, lemme try playing with those figures a little 23:21 crackerenherbe [deleted] 23:21 VanessaE erm 23:25 crackerenherbe [deleted] 23:27 RealBadAngel crackerenherbe, /mods is the place for custom mods /textures/all is the place to put textures that will replace those used by custom or default mods, with texture pack 23:27 VanessaE Taoki: I'm not sure I understand how these figures actually work, so I'll leave it to you: make it have barely any "bounce" at 1m, and a large amount, perhaps 2-3x the current bounce depth at 5m, since any more than that starts triggering damage anyway 23:28 Taoki VanessaE: ok, will look into it tomorrow probably. Thanks 23:29 * Exio wants to see "features" like those in upstream :P 23:29 VanessaE otherwise as pilzadam suggested, it may begin to annoy a little 23:29 Exio as the only thing what i don't "like" about MT actually is the graphics (and i have no idea how to make the stuff better) 23:29 crackerenherbe [deleted] 23:30 VanessaE Exio: most of it can be helped with simply a better texture pack. 23:30 VanessaE guys this is offtopic for this channel. 23:30 VanessaE take it to #minetest :) 23:30 RealBadAngel crackerenherbe, some mods are default ones. that comes with games, like minetest_game, survival, build 23:31 RealBadAngel theyre not made by modders and are part of core game 23:32 RealBadAngel /mods is the place where you can put mods of your choice, that you have found in forums 23:32 Exio VanessaE: just a bit of "waves" in the water (shaders, but first someone needs to implement multi-pass shaders => i tried and i have no idea how that works), some thing like "blur" instead of fog with some option, maybe a "comic-like lines as border in blocks" (not all, just the ones what are in contact to air) and profit 23:32 Exio without going to something like terasology what is resource-expensive as hell 23:33 VanessaE waves and distance blur, I like that idea actually. 23:33 VanessaE comic lines, bleh 23:33 Exio hehe, they look cute :P 23:33 RealBadAngel its made with shaders 23:33 Exio with HD textures packs 23:33 Exio RealBadAngel: implement multipass shaders, i implement the rest! 23:33 RealBadAngel i forgot the shaders name for this very effect 23:34 VanessaE Exio: one thing I'd like to see is lens flare for the sun. 23:34 Exio (as terasology is opensource and has the hard stuff already done) 23:34 Exio he, some "small" effects what make the game look really nicer and can be done "with only" shaders 23:36 crackerenherbe [deleted] 23:37 Exio crackerenherbe: start a new game for doing that 23:37 Exio if you need any "common" mod you can use "common_mods = default, fire" and so on 23:38 Exio the "raw" game actually is pretty poor in terms of general features, and is used as base for games and so 23:39 RealBadAngel crackerenherbe, without some default mods you wont be able to play anything. they come with basic stuff. 23:39 RealBadAngel ofc you can modify them if you like, up to you 23:41 crackerenherbe [deleted] 23:41 crackerenherbe [deleted] 23:41 crackerenherbe [deleted] 23:42 Exio i see that "good" and is why you can always use a customized mapgen + custom game 23:42 Exio and actually, minetest is a engine "and" a game 23:43 crackerenherbe [deleted] 23:44 crackerenherbe [deleted] 23:45 crackerenherbe [deleted] 23:45 crackerenherbe [deleted] 23:45 crackerenherbe [deleted] 23:46 Exio can we move this to #minetest? 23:46 VanessaE the problem is probably drawtime jitter. 23:46 crackerenherbe [deleted] 23:46 VanessaE crackerenherbe: no, this channel is meant for core development discussion, not regular chat. go to #minetest 23:47 crackerenherbe [deleted] 23:47 crackerenherbe [deleted]