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IRC log for #minetest-dev, 2013-03-22

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All times shown according to UTC.

Time Nick Message
00:04 kaeza1 joined #minetest-dev
00:04 Exio jojoa1997_Tablet: there are other people for pushing stuff on/in the engine-core
00:05 jojoa1997_Tablet I mean minetest_game
00:06 PilzAdam everyone who has push access to the engine has push access to minetest_game and common too
00:06 Exio i didn't know that, so.. :P
00:10 jojoa1997_Tablet left #minetest-dev
02:46 kaeza1 joined #minetest-dev
03:02 hmmmm woah.
03:02 hmmmm woah woah woah.
03:02 hmmmm i think i found a HUGE bug
03:03 kaeza ?
03:03 hmmmm am i reading this wrong or something?  i create the emergethreads in EmergeManager's ctor
03:03 hmmmm they go grab the mapgen from the array of their index
03:03 hmmmm i don't add the mapgens until after the ctor though, in initMapgens
03:03 hmmmm fuck
03:04 hmmmm huge race condition that i guess never once popped up
03:06 hmmmm ...or not, because they haven't been triggered until a Server::AsyncRunStep()
03:16 VanessaE what would be the end result of this race condition?  server lockup, or just an occasional hang?
03:19 hmmmm neither, it's not a problem like i thought it was
03:19 hmmmm don't mind me, i'm just spazzing
03:20 VanessaE oh ok.  carry on then.
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15:43 PilzAdam win build fails because common doesnt have a README.txt
15:56 iqualfragile1 joined #minetest-dev
16:07 celeron55 crap, didn't i push that there
16:07 celeron55 i did
16:08 celeron55 update your clone
16:08 PilzAdam oh
16:08 celeron55 i feel we are going to get into trouble with this many repos, something would need to be done but i'm not sure what
16:09 celeron55 git submodules i guess, but i wonder if that many people want to learn and use those at all
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16:11 celeron55 really, either that or putting more things in a single repo; but that's going to make git choke and force unnecessarily large downloads for those who just want to eg. develop the engine, or just want to add something to a game
16:13 celeron55 i think we'll go with 3) not doing anything special until maybe later if somebody insists
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16:53 Exio as far as i know,"downloading" the submodules it optional
16:53 Exio not something what you download by default
17:07 celeron55 hmmmm: could you get rid of these boatloads of compile warnings?
17:07 celeron55 they're annoying when you, like, try to do something
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19:27 ShadowNinja hmmmm: http://pastebin.ubuntu.com/5637948/
19:30 PilzAdam someone is calling default.generate ore incorrectly
19:31 ShadowNinja this is getting annoying, it geeps randomly crashing, all I have that modifies ores is moreores and technic afaik
19:32 ShadowNinja I have enough time to type a chatcommand or two before it crashes
19:36 PilzAdam yea
19:36 PilzAdam technic calls the function incorectly
19:37 PilzAdam it either misses the chunk_size or the ore_per_chunk param
19:43 celeron55 joined #minetest-dev
19:47 PilzAdam default and other mods that are in common are marked as missing in the configure world menu
19:47 PilzAdam but they load correctly
19:49 jojoa1997|Tablet joined #minetest-dev
19:49 jojoa1997|Tablet could you change how minetest says default is a missig dependency
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20:20 celeron55 https://github.com/celeron55/dungeon
20:20 celeron55 grab the latest engine and try that on it 8)
20:20 PilzAdam 404
20:20 PilzAdam oh, now it works
20:21 celeron55 added readme
20:23 celeron55 make sure to enable damage 8)
20:24 celeron55 and be alone in a dark room
20:25 celeron55 probably should throw in part of the ambience mod
20:27 celeron55 also, it bugs out like hell; fighting with anything is immensely crap with zero feedback (not even sounds; y u no have proper sounds, mobf?) and things just disappear randomly and error messages appear
20:28 PilzAdam the dm doesnt do anything
20:28 PilzAdam and I found unknown items in a chest
20:28 celeron55 and entities turn completely black at random
20:28 PilzAdam and I hear footsteps...
20:28 celeron55 the dm's behvior is such that they sometimes attack you, sometimes they do exactly nothing
20:28 celeron55 i don't know what it's based on
20:29 celeron55 but it's scarily random
20:29 celeron55 when they do... well, you better run 8)
20:30 celeron55 but wtf; when i attack a vombie or a dungeon master... i expect them to scream like hell
20:30 celeron55 and stop
20:31 celeron55 now they continue quietly like nothing happened and you're like "wtf *hits a hole in monitor with fist*"
20:31 PilzAdam http://www.zimg.eu/i/2143815995 this killed me
20:32 PilzAdam I tried to kill them with lava
20:32 PilzAdam but it doesnt work at all
20:32 celeron55 8D
20:32 celeron55 sapier should try this and improve his stuff
20:33 PilzAdam I killed 1 zombie (maybe the other one in the pic with lava too, dunno) and 7 rats or so before dying
20:34 PilzAdam this screenshot goes directly into the forum
20:36 PilzAdam suggestion: only give the player one torch
20:40 celeron55 no; the torches are useful for marking where you've been when you stumble upon a very mazey place
20:40 celeron55 maybe less than 99, but not 1 8)
20:41 PilzAdam oh my god! its extremly shoking when you look at a dm and he suddenly starts to attack you
20:43 thexyz you shouldn't store walking_light_0_6.zip inside git repo, celeron55
20:44 celeron55 oops 8)
20:47 celeron55 fixed
20:49 celeron55 here's the main ideas to implement in it in the future: limit the horizontal generated dungeon area to something like 200x200 or so (needs to be experimented with), add floors downwards (something like 10), insert the Amulet of Ölömöö in there that you need to bring back to finish the game, and then add some harder enemies and useful items along the way
20:52 celeron55 (pull requests are welcome, as there is a clear goal here; altough i'm going to work on this for the lulz sometimes)
21:06 VanessaE joined #minetest-dev
21:11 PilzAdam the DMs are absouletly unkillable
21:12 PilzAdam I explored a complete dungeon without being able to kill one
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22:03 VanessaE joined #minetest-dev
22:36 hmmmm why do the dungeon generation in lua?
22:38 VanessaE I see no reason for that, beyond Lua telling C++ of the general layout of a dungeon, maybe
22:38 VanessaE or to supply an l-systems dungeon definition maybe ;-)
22:39 hmmmm yeah, L-system is the ultimate way to go here.
22:39 hmmmm but it does have a steep learning curve
22:39 VanessaE (where the commands would be interpreted more broadly, like F could be a hallway, another symbol might generate a room, etc etc)
22:40 VanessaE minetest.register_dungeon({rules="FFFFAFFB--blahblahblah"})
22:41 VanessaE and then your dungeon generator could pick randomly from all such registered shapes
22:42 VanessaE learning curve?  aww come on, it's just brainfuck, on steroids :D
22:46 Exio exactly, it will fuck your brain :)
23:10 VanessaE http://forum.minetest.net/viewtopic.php?pid=77990#p77990
23:10 VanessaE guys?  how much longer are we gonna piddle-fart around this issue?

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