Time Nick Message 00:04 Exio jojoa1997_Tablet: there are other people for pushing stuff on/in the engine-core 00:05 jojoa1997_Tablet I mean minetest_game 00:06 PilzAdam everyone who has push access to the engine has push access to minetest_game and common too 00:06 Exio i didn't know that, so.. :P 03:02 hmmmm woah. 03:02 hmmmm woah woah woah. 03:02 hmmmm i think i found a HUGE bug 03:03 kaeza ? 03:03 hmmmm am i reading this wrong or something? i create the emergethreads in EmergeManager's ctor 03:03 hmmmm they go grab the mapgen from the array of their index 03:03 hmmmm i don't add the mapgens until after the ctor though, in initMapgens 03:03 hmmmm fuck 03:04 hmmmm huge race condition that i guess never once popped up 03:06 hmmmm ...or not, because they haven't been triggered until a Server::AsyncRunStep() 03:16 VanessaE what would be the end result of this race condition? server lockup, or just an occasional hang? 03:19 hmmmm neither, it's not a problem like i thought it was 03:19 hmmmm don't mind me, i'm just spazzing 03:20 VanessaE oh ok. carry on then. 15:43 PilzAdam win build fails because common doesnt have a README.txt 16:07 celeron55 crap, didn't i push that there 16:07 celeron55 i did 16:08 celeron55 update your clone 16:08 PilzAdam oh 16:08 celeron55 i feel we are going to get into trouble with this many repos, something would need to be done but i'm not sure what 16:09 celeron55 git submodules i guess, but i wonder if that many people want to learn and use those at all 16:11 celeron55 really, either that or putting more things in a single repo; but that's going to make git choke and force unnecessarily large downloads for those who just want to eg. develop the engine, or just want to add something to a game 16:13 celeron55 i think we'll go with 3) not doing anything special until maybe later if somebody insists 16:53 Exio as far as i know,"downloading" the submodules it optional 16:53 Exio not something what you download by default 17:07 celeron55 hmmmm: could you get rid of these boatloads of compile warnings? 17:07 celeron55 they're annoying when you, like, try to do something 19:27 ShadowNinja hmmmm: http://pastebin.ubuntu.com/5637948/ 19:30 PilzAdam someone is calling default.generate ore incorrectly 19:31 ShadowNinja this is getting annoying, it geeps randomly crashing, all I have that modifies ores is moreores and technic afaik 19:32 ShadowNinja I have enough time to type a chatcommand or two before it crashes 19:36 PilzAdam yea 19:36 PilzAdam technic calls the function incorectly 19:37 PilzAdam it either misses the chunk_size or the ore_per_chunk param 19:47 PilzAdam default and other mods that are in common are marked as missing in the configure world menu 19:47 PilzAdam but they load correctly 19:49 jojoa1997|Tablet could you change how minetest says default is a missig dependency 20:20 celeron55 https://github.com/celeron55/dungeon 20:20 celeron55 grab the latest engine and try that on it 8) 20:20 PilzAdam 404 20:20 PilzAdam oh, now it works 20:21 celeron55 added readme 20:23 celeron55 make sure to enable damage 8) 20:24 celeron55 and be alone in a dark room 20:25 celeron55 probably should throw in part of the ambience mod 20:27 celeron55 also, it bugs out like hell; fighting with anything is immensely crap with zero feedback (not even sounds; y u no have proper sounds, mobf?) and things just disappear randomly and error messages appear 20:28 PilzAdam the dm doesnt do anything 20:28 PilzAdam and I found unknown items in a chest 20:28 celeron55 and entities turn completely black at random 20:28 PilzAdam and I hear footsteps... 20:28 celeron55 the dm's behvior is such that they sometimes attack you, sometimes they do exactly nothing 20:28 celeron55 i don't know what it's based on 20:29 celeron55 but it's scarily random 20:29 celeron55 when they do... well, you better run 8) 20:30 celeron55 but wtf; when i attack a vombie or a dungeon master... i expect them to scream like hell 20:30 celeron55 and stop 20:31 celeron55 now they continue quietly like nothing happened and you're like "wtf *hits a hole in monitor with fist*" 20:31 PilzAdam http://www.zimg.eu/i/2143815995 this killed me 20:32 PilzAdam I tried to kill them with lava 20:32 PilzAdam but it doesnt work at all 20:32 celeron55 8D 20:32 celeron55 sapier should try this and improve his stuff 20:33 PilzAdam I killed 1 zombie (maybe the other one in the pic with lava too, dunno) and 7 rats or so before dying 20:34 PilzAdam this screenshot goes directly into the forum 20:36 PilzAdam suggestion: only give the player one torch 20:40 celeron55 no; the torches are useful for marking where you've been when you stumble upon a very mazey place 20:40 celeron55 maybe less than 99, but not 1 8) 20:41 PilzAdam oh my god! its extremly shoking when you look at a dm and he suddenly starts to attack you 20:43 thexyz you shouldn't store walking_light_0_6.zip inside git repo, celeron55 20:44 celeron55 oops 8) 20:47 celeron55 fixed 20:49 celeron55 here's the main ideas to implement in it in the future: limit the horizontal generated dungeon area to something like 200x200 or so (needs to be experimented with), add floors downwards (something like 10), insert the Amulet of Ölömöö in there that you need to bring back to finish the game, and then add some harder enemies and useful items along the way 20:52 celeron55 (pull requests are welcome, as there is a clear goal here; altough i'm going to work on this for the lulz sometimes) 21:11 PilzAdam the DMs are absouletly unkillable 21:12 PilzAdam I explored a complete dungeon without being able to kill one 22:36 hmmmm why do the dungeon generation in lua? 22:38 VanessaE I see no reason for that, beyond Lua telling C++ of the general layout of a dungeon, maybe 22:38 VanessaE or to supply an l-systems dungeon definition maybe ;-) 22:39 hmmmm yeah, L-system is the ultimate way to go here. 22:39 hmmmm but it does have a steep learning curve 22:39 VanessaE (where the commands would be interpreted more broadly, like F could be a hallway, another symbol might generate a room, etc etc) 22:40 VanessaE minetest.register_dungeon({rules="FFFFAFFB--blahblahblah"}) 22:41 VanessaE and then your dungeon generator could pick randomly from all such registered shapes 22:42 VanessaE learning curve? aww come on, it's just brainfuck, on steroids :D 22:46 Exio exactly, it will fuck your brain :) 23:10 VanessaE http://forum.minetest.net/viewtopic.php?pid=77990#p77990 23:10 VanessaE guys? how much longer are we gonna piddle-fart around this issue?