Time |
Nick |
Message |
04:23 |
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04:29 |
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04:43 |
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04:49 |
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04:50 |
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05:01 |
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06:12 |
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06:43 |
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06:59 |
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08:01 |
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08:19 |
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08:46 |
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celeron55 joined #minetest-dev |
08:46 |
celeron55 |
how's this for a new site: http://www.minetest.net/index.php?ver=2 |
08:48 |
darkrose |
ooh, pretty |
08:55 |
celeron55 |
much better than the hugely bloated design made by the designer guy |
08:57 |
darkrose |
not sure I saw that... but simple is good |
08:58 |
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celeron55_ joined #minetest-dev |
08:59 |
celeron55 |
oh, that one is up again |
09:18 |
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boumbh joined #minetest-dev |
09:26 |
celeron55 |
that version is now the default |
09:27 |
celeron55 |
(you can look at the old by using ?ver=1) |
09:46 |
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rsiska joined #minetest-dev |
09:47 |
Taoki |
celeron55: I like the new site, pretty :) |
09:47 |
Taoki |
If only the forum software was a bit more complete and prettier too |
09:55 |
celeron55 |
lol wtf, i just found an on-surface nyan cat |
09:56 |
celeron55 |
this is probably one of the rarest things ever 8) |
10:10 |
darkrose |
I found one a few weeks back on the surface on lpg server |
10:11 |
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10:29 |
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Calinou joined #minetest-dev |
10:47 |
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11:47 |
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11:47 |
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12:38 |
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12:39 |
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12:49 |
Taoki |
http://www.youtube.com/watch?v=ilyVeDHWwgY What a nice video of what I'm hoping to get MineTest graphics to be like if I get lucky with them \shaders |
12:51 |
Taoki |
Skip to 2:38 for the awesomest part :) |
12:51 |
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kotolegokot joined #minetest-dev |
13:55 |
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13:57 |
Taoki |
celeron55 / celeron56: Any chance you could also add a test shader that's applied to the whole view? Both test_1 and test_2 shaders are applied to materials, and there's no clear and simple info anywhere on how to reference a shader that's applied to the whole scene |
13:58 |
Taoki |
google is useless nowadays :P |
14:00 |
celeron55 |
such a thing needs a second render pass |
14:00 |
Taoki |
ah |
14:00 |
celeron55 |
first render the scene to a texture, then render the texture with the shader |
14:01 |
Taoki |
Way beyond me. Will look into this when / if such a thing gets added then |
14:08 |
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14:38 |
RealBadAngel |
hi all |
14:39 |
RealBadAngel |
woooow |
14:39 |
RealBadAngel |
new site look |
14:39 |
RealBadAngel |
NICE |
14:49 |
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nyuszika7h joined #minetest-dev |
15:13 |
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rsiska joined #minetest-dev |
15:35 |
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PilzAdam joined #minetest-dev |
15:50 |
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Calinou joined #minetest-dev |
17:09 |
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jin-xi joined #minetest-dev |
17:19 |
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17:39 |
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rsiska joined #minetest-dev |
17:55 |
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saschaheylik joined #minetest-dev |
18:05 |
Taoki |
Can the problem of players not hearing the node mining / placing sounds of other players be fixed till 0.4.4? I only hear the footsteps of other players, but not when they're mining or placing stuff |
18:09 |
Calinou |
code it :p |
18:10 |
Calinou |
probably not hard |
18:10 |
Calinou |
we could have breaking animations shown too |
18:10 |
VanessaE |
+1 on breaking animations being show. |
18:10 |
VanessaE |
shown*U |
18:11 |
VanessaE |
sigh... |
18:13 |
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18:31 |
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18:50 |
celeron55 |
if that is added, the data path must be implemented similarly to walking |
18:50 |
celeron55 |
as of now (there are some things to rework in the future, but they're completely out of scope now) |
19:45 |
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20:36 |
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rsiska joined #minetest-dev |
20:37 |
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celeron55 joined #minetest-dev |
20:51 |
celeron55 |
anyway, i think the current master can go unchanged as 0.4.4 - there is no reason we couldn't release a 0.4.5 fairly soon to fix and add minor stuff |
20:51 |
celeron55 |
but... the render distance tuner is still broken |
20:52 |
celeron55 |
that is the showstopper currently |
20:52 |
celeron55 |
anyway, i have to sleep |
21:04 |
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21:13 |
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21:27 |
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21:57 |
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22:10 |
Taoki |
celeron55: I agree that the current version can go as 0.4.4 if there are no known bugs |
22:10 |
Taoki |
Only issue is that when I go to RedCrab's server, I can only stay there for some seconds to some minutes until the client crashes. It happened once on VanessaE's server as well last night |
22:11 |
Taoki |
I'm not sure if I should clear the cache and see if that fixes it. Might be some bug left |
22:56 |
Taoki |
Got a change to play around with RealBadAngel's laser. Would be interesting to see weapons shooting projectiles like in FPS games... but there's one problem: The server spawns the bullet, so shooting is always delayed |
22:56 |
Taoki |
I wonder if projectile spawning could ever be simulated locally |
22:57 |
RealBadAngel |
its a problem with lua entities |
22:57 |
RealBadAngel |
all of them suffer horrible delays |
23:01 |
Taoki |
ok. Even so, the server must get the command from the player, spawn the lua entity, then tell clients. That will never be instant like in a FPS |
23:02 |
RealBadAngel |
entities somehow shall be made in a more time strict way |
23:03 |
RealBadAngel |
its just not correct to wait sometimes >10s for them to appear even on local servers |
23:04 |
RealBadAngel |
this way everyting is broken |
23:04 |
RealBadAngel |
carts, items in tubes, item_drop, laser, bow and arrows |
23:04 |
RealBadAngel |
simply everythin based on entities |